Use Windows Installer DLL file outside the Windows Installer context - dll

In a Windows Installer custom action a DLL file is called which receives data from the Setup using the MsiGetProperty function.
Is it possible to use such a DLL file outside a Windows Installer Setup? If it is, how can I set the properties/data a certain function of the DLL file needs?

Yes, but you need the right expectations. Unless you have an Installer handle, which you receive when called in the context of an Installer, many of the Windows Installer APIs, including MsiGetProperty, cannot be used.
Depending on your exact needs, I would suggest splitting your implementation into three functions. One is the core implementation. Any values you currently retrieve with MsiGetProperty could be arguments to this function. Any logging should be done through a helper that you can configure to use alternate means, etc. This function need not be exported by your DLL.
The other two functions should then be fairly thin wrappers around this function. They get the values in whichever way makes sense for how they are invoked, and pass them to the core implementation. These two functions are exported.
Then call the appropriate function for your usage, and the bulk of your DLL can be easily shared across both custom action and non-custom action invocations.

Related

Check whether a DLL is registered using Inno Setup

My setup that I created using Inno setup mainly registers some DLLs.
Now I would like to add some conditional behavior. A certain path shall be taken if another DLL is installed/registered on the system.
Is it possible to use Inno setup to detect whether a certain DLL is registered in Windows?
The DLL I want to check is not from me. The only thing I know is its name, but I don't know about any COM objects or CLSIDs.
There's nothing like "DLL registration" as such. Only COM objects are registered. So you have to know, what COM objects the DLL does register; and then check for those.
Only other thing you can do, is it to traverse whole HKEY_CLASSES_ROOT looking for an entry with the DLL. But that may take tens of seconds even on a fast machine.

Interacting with a specific COM DLL

I'm trying to interact with a .dll which will allow me to receive information from a variety of devices (Eye Gaze to be specific). The .dll is called ETUDriver and can be found at http://www.sis.uta.fi/~csolsp/projects.php however it does not come with an accompanying .h file.
I am struggling to actually load, interact and invoke functions from the .dll. A manual is supplied but it is of no help whatsoever with regards to actually setting up the code to start it off. There are three accompanying example apps (with source code) but only two of these work and one of which is in C# so is not helpful. The one that works however loads up the .dll via MFC and this is not a viable option with my code (which is intended to be used with many other projects and as such can't enforce MFC or any other libraries that are not as standard to projects).
Essentially, within the .dll is a series of classes which I need to create within my code and invoke the relevant functions of that class.
I've tried to use HRESULT hr = CoInitialize(NULL);
hr = CoCreateInstance(__uuidof(ETUDSink), NULL, CLSCTX_INPROC, __uuidof(IETUDSink), (LPVOID*)&pETUDSink);
if(pETUDSink)
{
pETUDSink->Start();
} however it always returns an error saying that the class is not registered. I can't use MFC to call the relevant .rgs file and am completely stuck on how to get this to work otherwise.
Is there a given format to doing this that I am unaware of and has anyone had experience in using the ETUDriver (or is able to get it working in C++ without use of MFC)?
Thank you for any help you can provide on this subject :)
I am not familiar with the specific DLL in question, but it sounds like you did not register the DLL on the target machine. You can do this by running regsvr32.exe or by calling the DLL's exported DllRegisterServer function or by using side-by-side assemblies. You need to do register the DLL on each machine that needs to leverage the COM functionality within it, so when you distribute your application, make sure that your installer registers the DLL if you go the regsvr32.exe route.
You can use the #import directive in Microsoft Visual C++ to load the information contained within the DLL without using a header file or rewriting it yourself based on documentation.

asm: Call a DLL

I disassemled a game's DLL and want to insert some code.
I need asm code to call another DLL in the current directory(I'm on Windows).
The background is, that I want to be able to execute custom code in my DLL,
but I can't load the DLL. So my idea was to load the DLL via modified game DLL.
There may be a function in the game which gives me the current directory path the DLL's are but I think I won't find it.
The calls you are looking for are LoadLibrary, which will search in a selection of places including the current directory for the DLL and then load it, then GetProcAddress.
If the DLL makes any other Win32 calls it is probably already linked against kernel32.dll, so that's all you need to do.
It is arguable as to whether modifying the DLL or using DLL injection is faster in terms of how long it takes to write the code since you're going to have to reverse engineer anyway, however, one advantage of pure DLL injection is that all existing code remains unmodified in terms of the installation, making these modifications easier to undo should the user wish to "unpatch" whatever you are doing.
Microsoft Detours comes with setdll.exe and withdll.exe, those utilities will let you start an exe with a custom dll file.

Should DLLs have their own configuration files?

Apologies if this is a duplicate, but I've not managed to find this question being asked directly.
The general opinion here (that's me and him across from me) is that they shouldn't, the reason being that DLLs can be shared; therefore the idea of having application-specific information in a DLL is nonsense. If the information is not application-specific, then constants can be used.
A further question is, assuming that DLLs do not have their own config file, whether DLLs should use the configuration files of the executable that loaded the DLL, or instead be passed the relevant data as part of some kind of constructor. Our opinion here is the latter, as it makes it more testable, the downside being that it will sometimes be necessary to pass a significant amount of data to the dll.
Opinions?
There's no reason why you can't have the best of both worlds in terms of "simple to configure with config files" and "testable". Have a static method which can create instances from the configuration file, but also provide a constructor for more control and testability. The static method would just grab the settings and call the constructor.
I believe it's possible to create settings classes for DLLs just like any other project, and then you just need to put the actual text into the application's config file instead of one for the DLL. Basically ignore the app.config generated for the library project, except to use as a template for the application's central one.
Alternatively, use something like Spring.NET to manage this sort of thing :)
Usually, I guess you should pass relevant information to the functions you're calling or set relevant properties in objects you're creating that are defined within the DLL. I guess that's why .NET does not really support config files for DLLs (you can create them, but they'll not be used when running).
I have one scenario, where DLLs are reading a config file, but that is very special: The .NET DLL exports objects as COM objects for use by Microsoft Navision. It communicates with a factoring bank using an XML-RPC interface.
While the DLL is installed on every user's machine, the configuration for the interface is common to all users, so I have a configuration placed on a network drive that's mapped on every PC and the configuration (URL, credentials, etc.) is read from that common file.
Whether that's good practice is up to the reader, but in that scenario having a common config file just made sense...

Best way for a dll to get configuration information?

We have developed a number of custom dll's which are called by third-party Windows applications. These dlls are loaded / unloaded as required.
Most of the dlls call web services and these need to have urls, timeouts, etc configured.
Because the dll is not permanently in memory, it has to read the configuration every time it is invoked. This seems sub-optimal to me.
Is there a better way to handle this?
Note: The configurable information is in an xml file so that the IT department can alter as required. They would not accept registry edits.
Note: These dll's cater for a number of third-party applications, It esentially implements an external EDMS interface. The vendors would not accept passing the required parameters.
Note: It’s a.NET application and the dll is written in C#. Essentially, there are both thick (Windows application) and thin clients that access this dll when they need to perform some kind of EDMS operation. The EDMS interface is defined as a set of calls that have to be implemented in the dll and the dll decides how to implement the EDMS functions e.g. for some clients, “Register Document” would update a DB and for others the same call would utilise a third-party EDMS system. There are no ASP clients.
My understanding is that the dll is loaded when the client wants to access an EDMS operation and is then unloaded when the call is finished. The client may not need to do another EDMS operation for a while (in some cases over an hour).
Use the registry to store your configuration information, it's definitely fast enough.
I think you need to provide more information. There are so many approaches at persisting configuration information. We don't even know the development platform. .Net?
I wouldn't rely on the registry unless I was sure it would always be available. You might get away with that on client machines, but you've already mentioned webservices.
XML file in the current directory seems to be very popular now for server side third-party dlls. But those configurations are optional.
If this is ASP, Your Trust Level will be very important in choosing a configuration persistance method.
You may be able to use your Application server's "Application Scope". Which gets loaded once per lifetime of the application. Your DLL can invalidate that data if it detects it needs too.
I've used text files, XML files, database, various IPC like shared memory segments, application scope, to persist configuration information. It depends a lot on the specifics of your project.
Care to elaborate further?
EDIT. Considering your clarifications, I'd go with an XML file. This custom XML file would be loaded using a search path that has been predefined and documented. If this is ASP.Net you can use Server.MapPath() for example to check various folders like App_Data. The DLL would check the current directory for the configuration file first though. You can then use a "manager" thread that holds the configuration data and passes it to any child threads that require it. The sharing can use IPC like a shared memory segment.
This seems like hassle, but you have to store the information in some scope... Either from disk, memory ( application scope, session scope, DLL global scope, another process/IPC etc. )
ASP.Net also gives you the ability to add custom configuration sections to standard configuration files like web.config. You can access those sections at will and they will not depend on when your DLL was loaded.
Why do you believe your DLL is being removed from memory?
Why don't you let the calling application fill out a data-structure with the stuff you need? Can be done as part of an init-call or so.
How often is the dll getting unloaded? COM dlls can control when they are unloaded via the DllCanUnload method. If these are COM components you could look at implementing some kind of timeout here to prevent frequent loads and unloads. Unless the dll is reload the configuration at a significant frequency it is unlikely to be a real performance bottleneck.
Knowing that the dll will reload its configuration at certain points is a useful feature, since it prevents the users wondering if they have to restart the host process, reboot the machine, etc for the configuration to take effect. You could even watch the file for changes to keep it up to date.
I think the best way for a DLL to get configuration information is via the application that is using it - either via implicit "Init"-calls, like Nils suggested, or via their configuration files.
DLLs shouldn't usually "configure themselves", as they can never be sure in which context they are used. Different users (as in applications) may have different configuration settings to make.
Since you said that the application is written in .NET, you should probably simply require them to put the necessary configuration for your DLL's functions in their configuration file ("whatever.exe.config") and access it from your DLL via AppSettings or even better via a custom configuration section.
Additionally, you may want to provide sensible default values for settings where that is possible (probably not for network addresses though).
If the dlls are loaded and unloaded from memory only at a gap of every 1 hour or so the in-efficiency due to mslal initializations (read file / registry) will be negligible.
However if this is more frequent, a higher inefficiency would be the physical action of loading and unloading of dlls. This could be more of an in-efficiency than small initializations.
It might therefore be better to keep them pinned in memory. That way the initialization performed at the load time, does not get repeated and you also avoid the in-efficiency of load and unload. You solve 2 issues this way.
I could tell you how to do this in C++. Not sure how you would do this in C#. GetModuleHandle + making an extra a LoadLibrary call on this handle is how i would do this in C++.
One way to do it is to have an Interface in the DLL which specify the required settings.
Then it's up to the "application project" to have a class that implements this interface and pass it to the DLL at initiation, this makes you free to change the implementation depending on project. One might read from web.config while another reads from DB.