Using public and private methods inside their class in Perl 6 - raku

If I have a public method, I can call it inside its class using both $.name and self.name:
class TEST {
has Int $.a;
method b($x) {
return $!a * $x;
}
method c($y) {
return self.b($y) * 3; # or $.b($y)
}
}
my $m = TEST.new(a => 10);
say $m.c(2); # 60
But if I make b a private method, I only can call it with self!b, not $!b, otherwise I get the following error message:
Attribute $!b not declared in class TEST
What's behind this rule? What are the rules of calling a method inside its own class?

An attribute can always be referred to as $!foo in a class. If you do that, than the code will be generated to directly access the attribute itself, and any classes subclassing your class will not be able to change this behaviour.
If you use has $.foo in the declaration of a class, it means that a public accessor (and if you add is rw it can also function as a mutator).
When you use $.foo in your code otherwise, it is exactly the same as $( self.foo ). This means that it will call the method foo on self, and itemize the return value (make it a single "thing" if it wasn't yet). This will go wrong if you defined your attribute with $!foo and you did not supply a method foo yourself.
This goes even further: $.bar really means self.bar: you only need to have a method existing by the name bar, which may not be related to any attribute at all.
If you define a private method !baz, the ! just indicates the privacy of the method, which means you need to call it indeed as self!baz. There is no short syntax for it.
Personally I dislike the fact that you can say $.zippo even if zippo is not an attribute. But I'm afraid that ship has sailed. But this behaviour is now causing you confusion :-(
So what's behind the rule for not having a short syntax for calling a private method? Not sure, I guess really that $!foo was already taken to mean direct access to the attribute, and provide you with a compile time error if the attribute doesn't exist.
Hope this answers your question!

Related

learn the syntax for constructors in Kotlin

I am learning Kotlin programming language perfectly. I try to write code in different patterns and try to understand. However, I did not understand the thing. Can you help me, please?
Here it is:
open class Parent {
open val foo = 1
init {
println(foo)
}
}
class Child: Parent() {
override val foo =2
}
fun main() {
Child()
}
In this code, 0 is the output. How will this be?
This is about the order of construction — and is a subtle gotcha that's easy to fall prey to.  (I'm afraid this answer is a bit long, but the issues here are well worth understanding.)
There are a few basic principles colliding here:
Superclass initialisation happens before subclass initialisation.  This includes code in constructors, code in init blocks, and property initialisers: all of that happens for a superclass before any in a subclass.
A Kotlin property consists of a getter method, a setter method (if it's a var), and a backing field (if needed).  This is why you can override properties; it means that the accessor method(s) are overridden.
All fields initially hold 0/false/null before they get initialised to any other value.  (Normally, you wouldn't get to see that, but this is one of those rare cases.  This differs from languages like C where if you don't explicitly initialise a field it can hold random values depending on what that memory was previously used for.)
From the first principle, when you call the Child() constructor, it will start off by calling the Parent() constructor.  That will set the superclass's foo field to 1, and then get the foo property and print it out.  After that, the Child initialisation happens, which in this case is simply setting its foo field to 2.
The gotcha here is that you effectively have two foos!
Parent defines a property called foo, and that gets accessor methods and a backing field.  But Child defines its own property called foo, overriding the one in Parent — that one overrides the accessor methods, and gets its own backing field as well.
Because of that override, when the Parent's init block refers to foo, it calls the getter method which Child overrides, to get the value of Child's backing field.  And that field hasn't been initialised yet!  So, as mentioned above, it's still holding its initial value of 0, which is the value that the Child getter returns, and hence the value that Parent constructor prints out.
So the real problem here is that you're accessing the subclass field before it's been initialised.  This question shows why that's a really bad idea!  As a general rule:
A constructor/initialiser should never access a method or property that could be overridden by a subclass.
And the IDE helps you out here: if you put your code into IntelliJ, you'll see that the usage of foo is marked with the warning ‘Accessing non-final property foo in constructor’.  That's telling you that this sort of problem is possible.
Of course, there are more subtle cases that an IDE might not be able to warn you about, such as if a constructor calls a non-open method that calls an open one.  So care is needed.
There are occasions when you might need to break that rule — but they're very rare, and you should check very carefully that nothing can go wrong (even if someone comes along later and creates a new subclass).  And you should make it very clear in comments/documentation what's going on and why it's needed.
Now, let's with java understand why. In Java, it's impossible to override fields and under the hood in Kotlin is the same. When you override a property, in fact, you override a getter, not a field. For instance, you can override a property that doesn't have a field with a property that has a field. That's totally legal. However, when both a property from a superclass and an overridden property in a subclass have fields, that might lead to unexpected results. Let's see what bytecode is generated for the Kotlin class in my example. As usual, I'll look at the corresponding Java code instead for simplicity.
public class Parent {
private final int foo = 1;
public int getFoo() {return foo;}
public Parent(){
System.out.println(getFoo());
}
}
public final class Child extends Parent {
private final int foo = 2;
public int getFoo() {return foo;}
}
public class Main
{
public static void main (String[] args) {
new Child();
}
}
Note two things here. First, the foo get to is trivial, so a field and a getter correspond to the full property. Then because the property is open and can be overridden in a subclass, its usage inside the class is compiled to a getter code, not a field code. Now, the generated code for the child class. Note that the overridden property in the parent class is also compiled to a field and a getter, and now it's another field. What happens when you create an instance of the child class? At first at the parent constructor is called, the parent constructor initializes the first fulfilled with one. But inside the init section, an overridden getter is called which calls get foo from the child class. Because the field in the child class is not yet initialized, 0 is returned. That's why 0 is printed here.
Please go through following points:
Initializer Blocks i.e. init {} block are called during an instance initialization. They are called after Primary Constructor.
In above code println(foo) is placed inside init block.
Hence, the value which gets printed i.e. 0 in this case, is the value before assignment statement open val foo = 1.
If you want the output to be 1 then make following changes:
open class Parent {
open var foo : Int = 0
init {
foo = 1
println(foo)
}
}
class Child: Parent() {
override var foo =2
}
fun main() {
Child()
}
And lastly, please go through this post. This will help you in getting better understanding of this area.

Testing private methods in Raku

Is there a way to test private methods in Raku?
I understand that one should ideally define their tests targeting the public methods, but is there a way to do it "the wrong way"? :)
I initially thought about defining a subclass for the Testing that inherited from the class I wanted to test and do the tests there, but it seems that private methods are not inherited.
Then I saw the 'trusts' routine, but I wouldn't want to reference a Testing class on any of the classes of the code.
Is there something like changing the 'private' property of a method via introspection?
What would be the best way to call/test a private method?
This can be done using introspection.
Consider this is the class you want to test:
class SomeClass {
has Int $!attribute;
method set-value(Int $value) returns Nil {
$!attribute = $value;
return;
}
method get-value returns Int {
return $!attribute;
}
# Private method
method !increase-value-by(Int $extra) returns Nil {
$!attribute += $extra;
return;
}
}
You may create a test like this:
use Test;
use SomeClass;
plan 3;
my SomeClass $some-class = SomeClass.new;
my Method:D $increase-value = $some-class.^find_private_method: 'increase-value-by';
$some-class.set-value: 1;
$increase-value($some-class, 4);
is $some-class.get-value, 5, '1+4 = 5';
$increase-value($some-class, 5);
is $some-class.get-value, 10, '5+5 = 10';
my SomeClass $a-new-class = SomeClass.new;
$a-new-class.set-value: 0;
$increase-value($a-new-class, -1);
is $a-new-class.get-value, -1, '0+(-1) = -1; The method can be used on a new class';
done-testing;
You first create an instance of the class and the use ^find_private_method to get its private Method. Then you can call that Method by passing an instance of a class as the first parameter.
There's a more complete explanation on this answer:
How do you access private methods or attributes from outside the type they belong to?
A fresh cup of tea and #Julio's and #JJ's answers inspired the following:
class SomeClass { method !private ($foo) { say $foo } }
use MONKEY-TYPING; augment class SomeClass { trusts GLOBAL }
my SomeClass $some-class = SomeClass.new;
$some-class!SomeClass::private(42); # 42
My solution tweaks the class using monkey typing. Monkey typing is a generally dodgy thing to do (hence the LOUD pragma). But it seems tailor made for a case just like this. Augment the class with a trusts GLOBAL and Bob's your Uncle.
Raku requires the SomeClass:: qualification for this to work. (Perhaps when RakuAST macros arrive there'll be a tidy way to get around that.) My inclination is to think that having to write a class qualification is OK, and the above solution is much better than the following, but YMMV...
Perhaps, instead:
use MONKEY-TYPING;
augment class SomeClass {
multi method FALLBACK ($name where .starts-with('!!!'), |args) {
.(self, |args) with $?CLASS.^find_private_method: $name.substr: 3
}
}
and then:
$some-class.'!!!private'(42); # 42
I've used:
A multi for the FALLBACK, and have required that the method name string starts with !!!;
A regular method call (. not !);
Calling the method by a string version of its name.
The multi and !!! is in case the class being tested already has one or more FALLBACK methods declared.
A convention of prepending !!! seems more or less guaranteed to ensure that the testing code will never interfere with how the class is supposed to work. (In particular, if there were some call to a private method that didn't exist, and there was existing FALLBACK handling, it would handle that case without this monkey FALLBACK getting involved.)
It should also alert anyone reading the test code that something odd is going on, in the incredibly unlikely case that something weird did start happening, either because I'm missing something that I just can't see, or because some FALLBACK code within a class just so happened to use the same convention.
Besides using introspection, you can try and use a external helper role to access all private methods and call them directly. For instance:
role Privateer {
method test-private-method ( $method-name, |c ) {
self!"$method-name"(|c);
}
}
class Privateed does Privateer {
method !private() { return "⌣" }
}
my $obj = Privateed.new;
say $obj.test-private-method( "private" );
The key here is to call a method by name, which you can do with public and private methods, although for private methods you need to use their special syntax self!.

'this' is not defined in this context

How can I solve the following case?
interface I
class A(i: I)
class C : I, A(this) // << --- 'this' is not defined in this context
In short, I want to pass the class instance to super class constructor.
Is it possible in Kotlin?
P.S.
All the answers are good and technically correct. But let's give a concrete example:
interface Pilot {
fun informAboutObstacle()
}
abstract class Car(private val pilot: Pilot) {
fun drive() {
while (true) {
// ....
if (haveObstacleDetected()) {
pilot.informAboutObstacle()
}
// ....
}
}
fun break() {
// stop the car
}
}
class AutopilotCar : Pilot, Car(this) { // For example, Tesla :)
override fun informAboutObstacle() {
break() // stop the car
}
}
This example don't look too contrived, and why can't I implement it with OOP-friendly language?
No, this is not possible on the JVM. this is only available after the super class has been initialized.
From
https://docs.oracle.com/javase/specs/jvms/se9/html/jvms-4.html#jvms-4.10.2.4
The instance initialization method (§2.9.1) for class myClass sees the new uninitialized object as its this argument in local variable 0. Before that method invokes another instance initialization method of myClass or its direct superclass on this, the only operation the method can perform on this is assigning fields declared within myClass.
So the bytecode instruction aload 0 to push this on the stack is forbidden before the super-class constructor is called. That's why it cannot be passed as an argument to the super-constructor.
Kotlin was born as a JVM language and aims for maximum interoperability with Java code and a minimum overhead of its language features. While Kotlin could have chosen to orchestrate object initialization in a different way, it would create problems in mixed Java-Kotlin class hierarchies and add significant overhead.
In the good tradition of OOP languages such as Java, C# or Swift, Kotlin doesn't allow you to leak the this reference before the call to superclass initialization has completed. In your special case you're just storing the reference, but in just a slightly different case the superclass code might try to use the received object, which at that point is still uninitialized.
As a specific example of why languages don't allow this, consider a case where A is a class from a library you use and this rule is not in effect. You pass this like you do and things work fine. Later you update the library to a newer version and it happens to add something as benign as i.toString() to its constructor. It has no idea it's actually calling an overridden method on itself. Your toString() implementation observes all its invariants broken, such as uninitialized vals.
This design suffers from other problems, not just the circular initialization dependency you are struggling with now. In a nutshell, the class A expects this:
But instead you create this:
The class A has a dependency on a collaborator object of type I. It doesn't expect itself as the collaborator. This may bring about all kinds of weird bugs. For example your C.toString() may delegate to super.toString() and A.toString() (A is the super of C) may call into I.toString(), resulting in a StackOverflowError.
I can't say from your question whether A is designed for extension, which would make the C : A part correct, but you should definitely disentangle A from I.

Swift class properties not initialized when constructed by Objective C code

I'm attempting to create a class in Swift 3 to implement a Cordova plugin. I have this building and running, but the application crashes whenever any properties of the class are accessed. I've tried two ways of initializing the class:
#objc(DSFMediaCentre)
class DSFMediaCentre : CDVPlugin
{
var players = [UUID:DSFPlayerHandler] ();
...
}
and
#objc(DSFMediaCentre)
class DSFMediaCentre : CDVPlugin
{
var players :[UUID:DSFPlayerHandler];
override init () {
players = [:];
}
...
}
However, when my players property is used, the result is a EXC_BAD_ACCESS exception, with an address that looks like a null pointer dereference.
The object is being created by Objective C code, which is a language I have no familiarity with at all, but I think this is the line that creates it:
obj = [[NSClassFromString(className)alloc] initWithWebViewEngine:_webViewEngine];
The CDVPlugin class contains a comment stating that initWithWebViewEngine should not be overridden (and indeed I do not seem to be able to override this method, because while it is declared in the CDVPlugin.m file, it isn't mentioned in CDVPlugin.h, so the Swift compiler doesn't seem to know about it), but rather initialization code should be placed in a method called pluginInitialize instead. However, if I do that I get a compiler error ("Class DSFMediaCentre has no initializers").
Furthermore, if I put my init() method back in and set it to call pluginInitialize(), like this:
override init () {
super.init(); // necessary otherwise next line is an error
pluginInitialize();
}
override func pluginInitialize() {
players = [:];
}
the error then changes to "Property 'self.players' not initialized at super.init call".
How do I make this class initialize correctly?
You have a mismatch between the strict initialization system required by the language and the procedure used by the framework you're working with.
Swift demands that a) properties be initialized as part of object construction, and b) that construction be chained to the type's supertype. But the CDVPlugin type is doing the construction on your behalf; you don't have the ability to customize it. (This makes more sense in ObjC, because it doesn't have the same compile-time restrictions as Swift.)
The situation is similar to unpacking an object from a nib file. In that case too, because it's the nib loading system that's constructing your object, you don't have the ability to customize the initializer. Your type will always be constructed by init(coder:). In a certain sense, your initialization point moves further down, to awakeFromNib(), and among other things, that forces outlets to other objects in the archive to be declared as optional, usually implicitly unwrapped.
The same solution should avail you here. You should consider pluginInitialize() to be your initialization point. The language then requires that properties be optional, since they are not filled at its initialization point. Therefore, make the property an IUO:
#objc(DSFMediaCentre)
class DSFMediaCentre : CDVPlugin
{
var players :[UUID:DSFPlayerHandler]!
override func pluginInitialize() {
players = [:];
}
}
and all should be well.
The other solution is to use lazy keyword
lazy var players :[UUID:DSFPlayerHandler] = [:]
So, you don't need to initialize players in initializer but still make sure players always non-nulable

Specifying method's behaviour via EXPECT_CALL vs in body

From what I understand gmock (and I'm new to it) EXPECT_CALL allows for specifying how a method will behave when it's called (in this case I'm mostly interested in what it will return). But I could just as well define the method explicitly with its body. Example:
class Factory
{
int createSomething();
};
class MockFactory : public Factory
{
MOCK_METHOD0(createSomething, int());
};
int main()
{
...
int something(5);
MockFactory mockFactory;
EXPECT_CALL(mockFactory, createSomething()).WillRepeatedly(Return(something));
...
}
vs
class MockFactory : public Factory
{
int createSomething()
{
return 5;
}
};
Now, if createSomething were to behave differently (return different things) in different scenarios then obviously I should use EXPECT_CALL. But if it's going to always return the same thing wouldn't it be better to just explicitly define the method's body? (Note that other methods in the mocked class might still use EXPECT_CALL.)
When you define a method you miss all the flexibility that mocking that method can give you in the tests.
If you need to assert in a test that createSomething gets called, you can only do it if you have mocked it, not if you have a standard method definition. Not in this case, but in case of methods taking parameters, it's even better to have a mock.
If you need to set up a default action that your method should perform, even when you don't set any expectations on it, do so using ON_CALL macro in the SetUp member function of a TestFixture.