How load class for automation with MFC - automation

I want to load class of an application with MFC project and use them for software automation.The project type is MFC application my compiler is visual studio 2012 . I loaded class from typelib wizard. whole of my code is:
my code is :
#include "stdafx.h"
#include "MFCApplication1.h"
#include "CGPNSApplicationDisp.h"
#include "ChildFrm.h"
#include <iostream>
#include <string>
void CChildFrame::AssertValid() const
{
CLSID clsid;
LPDISPATCH pWMPDispatch = NULL;
::CLSIDFromProgID(OLESTR("SGNSAutomation.SGNSApplication"), &clsid);
IID iid;
HRESULT hr = CoCreateInstance(clsid, NULL, CLSCTX_ALL,
IID_IDispatch, (LPVOID*)&pWMPDispatch);//creating base class of application
CGPNSApplicationDisp *GPNSApplication1;
hr=pWMPDispatch->QueryInterface(__uuidof(IGPNSApplicationDisp),
(void**)&GPNSApplication1);
LPDISPATCH myNet = NULL;
myNet=GPNSApplication1->addSimulationCase();//error occured here
ISimulationCaseDisp* mysym= NULL;
mysym=GPNSApplication1->openCase(myfile.c_str());*/
CMDIChildWndEx::AssertValid();
}
list of method for CGPNSApplicaionDisp:
addSimulationCase()
getSimulationCase(file path)
importCase(file path)
openCase(file path)
an error occurred when the program want to invoke this method in the oledisp2.cpp
in the line :
SCODE sc = m_lpDispatch->Invoke(dwDispID, IID_NULL, 0, wFlags,
&dispparams, pvarResult, &excepInfo, &nArgErr);
error is Unhandled exception at 0x0FB3F03A (mfc110ud.dll) in MFCApplication1.exe: 0xC0000005: Access violation reading location 0x00000002.
I am not a professional in MFC project and COM interface.
Please help me.
Thank You.

Related

How to enumerate folder contents in Oct 2018

Trying to translate to cppwinrt the StorageFolder method GetFilesAsync I'm unable to get past compiler link errors. Here is a very simple routine to test the concept:
#include "winrt/Windows.Storage.h"
#include "winrt/Windows.Foundation.Collections.h"
IAsyncAction TestClass::LoadFiles()
{
StorageFolder appFolder = Windows::ApplicationModel::Package::Current().InstalledLocation();
StorageFolder assetsFolder = co_await appFolder.GetFolderAsync(hstring(L"Assets"));
auto files = co_await assetsFolder.GetFilesAsync(CommonFileQuery::DefaultQuery);
}
The problem seems to lie in the return type for GetFilesAsync. I've tried various types for that, e.g. IVectorView, but nothing seems to work. Does anyone know of a code example showing how this enumeration might be accomplished in C++/winrt?
[UPDATE] Returning to this project with SDK 10.0.17666 and VS 15.9.0 Preview 3 I find that the solution adopted earlier from these answers no longer works. This time I will be sure to include the full error to see if anyone has ideas. For simplicity I'll use just the simple code provided by IInspectable, altered only to make it a class member in my ResourceManager class:
#include "winrt/Windows.ApplicationModel.h"
#include "winrt/Windows.Storage.h"
#include "winrt/Windows.Storage.Streams.h"
#include "winrt/Windows.Foundation.Collections.h"
#include "winrt/Windows.Storage.Search.h"
#include "winrt/Windows.UI.Core.h"
#include "pch.h"
using namespace winrt;
using namespace Windows::Foundation;
using namespace Windows::Storage;
using namespace Windows::Storage::Search;
IAsyncAction ResourceManager::LoadActivities()
{
StorageFolder appFolder = Windows::ApplicationModel::Package::Current().InstalledLocation();
StorageFolder assetsFolder = co_await appFolder.GetFolderAsync(L"Activities");
auto files = co_await assetsFolder.GetFilesAsync(CommonFileQuery::DefaultQuery);
}
The call to GetFilesAsync now produces the following link error:
Severity Code Description Project File Line Suppression State
Error LNK2019 unresolved external symbol "public: struct winrt::Windows::Foundation::IAsyncOperation > __thiscall winrt::impl::consume_Windows_Storage_Search_IStorageFolderQueryOperations::GetFilesAsync(enum winrt::Windows::Storage::Search::CommonFileQuery const &)const " (?GetFilesAsync#?$consume_Windows_Storage_Search_IStorageFolderQueryOperations#UStorageFolder#Storage#Windows#winrt###impl#winrt##QBE?AU?$IAsyncOperation#U?$IVectorView#UStorageFile#Storage#Windows#winrt###Collections#Foundation#Windows#winrt###Foundation#Windows#3#ABW4CommonFileQuery#Search#Storage#63##Z) referenced in function "public: struct winrt::Windows::Foundation::IAsyncAction __thiscall AppEngine::ResourceManager::LoadActivities$_ResumeCoro$2(void)" (?LoadActivities$_ResumeCoro$2#ResourceManager#AppEngine##QAE?AUIAsyncAction#Foundation#Windows#winrt##XZ)
(followed by the path to the object file)
I have to admit I find that error message hard to decipher. Perhaps someone else here will have an idea? Must be something that changed in recent system updates.
For what it's worth, the following standalone code builds just fine. So you're probably either missing a #include or a link library, but it's impossible to tell when you don't share important information like what actual error(s) you're seeing.
#pragma comment(lib, "WindowsApp")
#include <winrt/Windows.ApplicationModel.h>
#include <winrt/Windows.Foundation.Collections.h>
#include <winrt/Windows.Storage.h>
#include <winrt/Windows.Storage.Search.h>
using namespace winrt;
using namespace Windows::Foundation;
using namespace Windows::Storage;
using namespace Windows::Storage::Search;
IAsyncAction LoadFiles()
{
StorageFolder appFolder = Windows::ApplicationModel::Package::Current().InstalledLocation();
StorageFolder assetsFolder = co_await appFolder.GetFolderAsync(L"Assets");
auto files = co_await assetsFolder.GetFilesAsync(CommonFileQuery::DefaultQuery);
}
int main()
{
LoadFiles().get();
}

C++/CLI console application hangs after Windows 10 update

I have C++/CLI console application that uses direct sound. I am unsure if directsound is a problem or not, but after Windows 10 update application hangs before even launching. To reproduce this problem please create C++/CLI console application, link it against dsound.lib and copy paste this code into main file. You will notice that it unhangs as soon as DirectSoundEnumerate is commented.
#include "stdafx.h"
#include <vector>
#include <Windows.h>
#include <dsound.h>
using namespace System;
using namespace System::Collections::Generic;
static BOOL CALLBACK DSEnumOutputProc(LPGUID lpGUID,
LPCWSTR lpszDesc,
LPCWSTR lpszDrvName,
LPVOID lpContext)
{
return(TRUE);
}
void EnumerateDirectSoundDevices()
{
if (SUCCEEDED(DirectSoundEnumerate(&DSEnumOutputProc, LPVOID(NULL))))
{
printf("output devices enumerated.\n");
}
}
int main(array<System::String ^> ^args)
{
Console::WriteLine(L"Hello World");
return 0;
}

DLL import failure in using WinDivert

I am going to design a program using WinDivert to manipulate the network traffic.
The language I use is C++ and the program is designed under Visual Studio 2008.
Firstly I create a project in visual C++ CLR (Windows Forms Application) so I can implement the UI simply.
For importing the WinDirvert Library, I have done the following setting in project properties:
Configuaration Properties: General
Common Language Runtime support: Common Language Runtime Support(/ctr)
Configuaration Properties: Linker
Additional Dependencies: link of WinDivert.lib
Module Definition File: link of windivert.def
Within the project I have created, I also added the windivert.h in the header files.
Also, windivert.h is included in the main entry point of my project (ProjectG.cpp):
#include "stdafx.h"
#include "Form1.h"
#pragma managed(push, off)
#include "windivert.h"
#pragma managed(pop)
using namespace ProjectG;
[STAThreadAttribute]
int main(array<System::String ^> ^args)
{
// Enabling Windows XP visual effects before any controls are created
Application::EnableVisualStyles();
Application::SetCompatibleTextRenderingDefault(false);
// Create the main window and run it
Application::Run(gcnew Form1());
HANDLE handle;
unsigned char packet[8192];
UINT packet_len;
WINDIVERT_ADDRESS addr;
handle = WinDivertOpen("udp", WINDIVERT_LAYER_NETWORK, 0,
WINDIVERT_FLAG_DROP);
if (handle == INVALID_HANDLE_VALUE)
{
Application::Exit();
}
while (TRUE)
{
// Read a matching packet.
if (!WinDivertRecv(handle, packet, sizeof(packet), &addr, &packet_len))
{
MessageBox::Show("Fail");
continue;
}
}
return 0;
}
Finally, I put the {WinDivert.dll, windivert.h, WinDivert.lib, WinDivert32.sys} under the project directory.
However, the following error is shown:
fatal error LNK1306: DLL entry point "int __clrcall main(cli::array<class
System::String ^ >^)" (?main##$$HYMHP$01AP$AAVString#System###Z) cannot be managed;
compile to native ProjectG.obj ProjectG
Additional: (a warning)
warning LNK4070: /OUT:WinDivert.dll directive in .EXP differs from output filename
'C:\Users\David\Desktop\css\ProjectG\Debug\ProjectG.exe'; ignoring directive
ProjectG.exp ProjectG
Question:
How can I resolve this situation?
a) your main source is .cpp, so you can delete [STAThreadAttribute] and change
int main(array<System::String ^> ^args) to int _tmain(int argc, _TCHAR* argv[])
b) exclude windivert.def from linker Module Definition File, this only when you are creating a DLL
c) the DLL/SYS files would need to be copied to the Debug and Release folders

Assembly.GetExecutingAssembly() not working in embedded mono?

I'm trying to embed mono in a c++ executable, and mono crashes on Assembly.GetExecutingAssembly. Any idea of what I missed ?
EDIT : using mono 3.0.3
EmbeddedMonoTest.cpp :
// EmbeddedMonoTest.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include <mono/metadata/debug-helpers.h>
#include <mono/metadata/exception.h>
#include <mono/jit/jit.h>
#include <mono/metadata/assembly.h>
int _tmain(int argc, _TCHAR* argv[])
{
MonoDomain* domain = mono_jit_init_version ("ClassLibrary1", "v4.0.30319");
MonoAssembly* _assembly_fbmonoengine = mono_domain_assembly_open (domain, "ClassLibrary1.dll");
MonoImage* _image_fbmonoengine = mono_assembly_get_image (_assembly_fbmonoengine);
MonoClass* klass = mono_class_from_name(_image_fbmonoengine, "ClassLibrary1", "Class1");
MonoMethod* test = mono_class_get_method_from_name(klass, "Test" , 0);
mono_runtime_invoke(test, NULL, NULL, NULL);
return 0;
}
Class1.cs :
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Reflection;
namespace ClassLibrary1
{
public class Class1
{
public static void Test()
{
Assembly.GetExecutingAssembly();
}
}
}
The error :
Unhandled exception at 0x65ad2148 in EmbeddedMonoTest.exe: 0xC0000005: Access violation reading location 0x`00000008.
You're not executing any assembly in your program, so ExecutingAssembly in that context has no meaning (a better error is needed, though).
You need to provide the usual static Main() entry point in the assembly and execute it with mono_runtime_exec_main().

using activex dll in vc++ win32 project

i have got a ScreenCameraSDK and it comes with a 11kb dll file, it has a documentation too which lists the functions which can be used. It says
ScreenCamera SDK ActiveX Reference Documentation
ActiveX Reference
The ActiveX ID on the system is: ScreenCameraSDK.RemoteControl
Every method on the interface returns FAIL or SUCCESS. (0 or 1).
Create an instance of the ActiveX on your application, and then call InitializeScreenCameraRemoteControl. If the return value is SUCCESS then ScreenCamera is properly installed and you can then call any other method on the ActiveX's interface. If not ScreenCamera could not be found and you should contact support.**
Now my question is, i have the dll and no other files. How can i use the functions inside it in a VC++ Project with Visual Studio 2008.
Thanks
I TRIED THE FOLLOWING CODE BUT GOT COMPILATION ERROR OF UNDEFINED IDENTIFIER
#include <stdio.h>
// This is the path for your DLL.
// Make sure that you specify the exact path.
#import "e:\ScreenCameraSDK.dll" no_namespace
void main()
{
BSTR bstrDesc;
try
{
CoInitialize(NULL);
short st = 2;
short st1;
// Declare the Interface Pointer for your Visual Basic object. Here,
// _Class1Ptr is the Smart pointer wrapper class representing the
// default interface of the Visual Basic object.
_Class1Ptr ptr;
// Create an instance of your Visual Basic object, here
// __uuidof(Class1) gets the CLSID of your Visual Basic object.
ptr.CreateInstance(__uuidof(Class1));
st1 = ptr->MyVBFunction(&st);
}
catch(_com_error &e)
{
bstrDesc = e.Description();
}
CoUninitialize();
}
it says _Class1Ptr is unknown!
BSTR bstrDesc;
try
{
HRESULT hr= CoInitialize(NULL);
CLSID clsid;
hr = CLSIDFromProgID(OLESTR("<complete class name as see in registry>"),&clsid);
short st = 2;
short st1;
//nameOfClassInOCX is placeholder for explanation. If you OCX com class name is blabla
//use _blabla and so on.
_nameOfClassInOCX * ptr;
hr = CoCreateInstance(clsid,NULL,CLSCTX_INPROC_SERVER,__uuidof(_nameOfClassInOCX ),(LPVOID*)&ptr);
cout << ptr->GetFees("hi") <<endl;
ptr->Release();
}
catch(_com_error &e)
{
bstrDesc = e.Description();
}
CoUninitialize();
First of all you have to do this is #import the dll, and the compiler will automatically generate all required definitions from it. Then create objects from the library by using either smart pointers, or CreateInstance().
#import "C:\files\test.dll" no_namespace rename("EOF", "EOFile")
...
int main() {
if (FAILED(::CoInitialize(NULL)))
return 0;
........
::CoUninitialize();
return 0;
}