Remove extra section or extra bottom space of tableview - objective-c

I had create one simple tableview with section in which I was facing one issue that is, after displaying all section properly there are several dummy sections which I want to remove but reason why they had being displayed I couldn't able to found.
Here array of section count and row count under each section is proper.
So can you guys suggest how to remove that extra space and can obtain original table content size?
Below is code I done in my .m file specifically for tableview
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
// Return the number of sections.
if (searchEnabled)
{
return 1;
}
else
{
return tableDataArray.count;
}
}
- (UIView *) tableView:(UITableView *)tableView viewForHeaderInSection:(NSInteger)section
{
UILabel *headerView;
[headerView setBackgroundColor:[UIColor colorWithRed:216.0/255.0 green:216.0/255.0 blue:216.0/255.0 alpha:0.5]];
for (int i=0; i<alphabetArray.count; i++)
{
if (section==i)
{
headerView.text= [alphabetArray objectAtIndex:i];
headerView.textColor = [UIColor blackColor];
headerView.font = [UIFont fontWithName:#"Montserrat-Medium" size:12.0];
}
}
return headerView;
}
- (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section
{
if (searchEnabled)
{
return nil;
}
else
{
NSString *title;
for (int i=0; i<alphabetArray.count; i++)
{
if (section==i)
{
title= [alphabetArray objectAtIndex:i];
}
}
return title;
}
}
-(NSMutableArray *)getArrayOfRowsForSection:(NSInteger)section
{
NSString *rowTitle;
NSString *sectionTitle;
NSMutableArray *rowContainer=[[NSMutableArray alloc]initWithCapacity:0];
for (int i=0; i<alphabetArray.count; i++)
{
if (section==i) // check for right section
{
sectionTitle= [alphabetArray objectAtIndex:i]; //getting section title
for (NSString *title in tableDataArray)
{
rowTitle=[title substringToIndex:1]; //modifying the statement to its first alphabet
if ([rowTitle isEqualToString:sectionTitle]) //checking if modified statement is same as section title
{
[rowContainer addObject:title]; //adding the row contents of a particular section in array
}
}
}
}
return rowContainer;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
// Return the number of rows in the section.
if (searchEnabled)
{
return [self.searchResult count];
}
else
{
NSMutableArray* rowArray=[[NSMutableArray alloc]init];
rowArray=[self getArrayOfRowsForSection:section];
return rowArray.count;
}
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:#"cell"];
if (cell == nil)
{
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:#"cell"];
}
if (searchEnabled)
{
cell.textLabel.text = [self.searchResult objectAtIndex:indexPath.row];
}
else
{
NSMutableArray* rowArray=[[NSMutableArray alloc]init];
rowArray=[self getArrayOfRowsForSection:indexPath.section];
NSString *titleToBeDisplayed=[rowArray objectAtIndex:indexPath.row];
cell.textLabel.text = titleToBeDisplayed;
}
cell.textLabel.textColor = [UIColor colorWithRed:0.0 green:0.0 blue:0.0 alpha:0.7];
return cell;
}

Its hard to get the reason from the code(Seems like it is ok).Please check what is ur UITableViewStyle in the storyboard.If it is plain then try to make it :
UITableViewStyleGrouped

Try this
In
- (void)viewDidLoad {
self.tblView.backgroundColor=[UIColor clearColor];
}
and in
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
cell.backgroundColor=[UIColor clearColor];
}

Related

Objective-C : Always display 3 rows in UITableView

After scrolling i want my TableView to display like this :
not like this :
and i have set my rowHeight = tableViewHeight / 3:
- (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath
{
return CGRectGetHeight(self.tableView.frame)/3;
}
There are a couple things you need for this. Firstly, you need to detect when the table view has stopped scrolling:
How to know exactly when a UIScrollView's scrolling has stopped?
Next, you need to set the scroll view position:
How can I set the scrolling position of an UIScrollView?
The position you're going to want to set it might be the tableview contentOffset - (contentOffset % rowHeight) to move it up to show the row partially shown at the top.
Follow this steps:
In .h , declare
NSMutableArray *arrayForBool;
NSMutableArray *arrPastOrder;
In .m ,
- (void)viewDidLoad {
arrPastOrder=[[NSMutableArray alloc] init];
int range=1+arc4random()%10;
for(int i=0;i<range;i++)
{
NSMutableArray *arrinside=[[NSMutableArray alloc] init];
for(int j=0;j<3;j++)
{
if(j==0)
[arrinside addObject:[NSString stringWithFormat:#"Some Header %i",i]];
else
[arrinside addObject:[NSString stringWithFormat:#"Subindex %i",j]];
}
[arrPastOrder addObject:arrinside];
}
arrayForBool=[[NSMutableArray alloc]init];
for (int i=0; i<[arrPastOrder count]; i++)
{
[arrayForBool addObject:[NSNumber numberWithBool:YES]];
}
}
#pragma mark -
#pragma mark TableView DataSource and Delegate Methods
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
if ([[arrayForBool objectAtIndex:section] boolValue])
{
return [[arrPastOrder objectAtIndex:section] count]-1;
}
else
return 0;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath: (NSIndexPath *)indexPath
{
static NSString *cellid=#"hello";
UITableViewCell *cell=[tableView dequeueReusableCellWithIdentifier:cellid];
if (cell==nil)
{
cell=[[UITableViewCell alloc]initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:cellid];
}
BOOL manyCells = [[arrayForBool objectAtIndex:indexPath.section] boolValue];
/********** If the section supposed to be closed *******************/
if(!manyCells)
{
cell.backgroundColor=[UIColor clearColor];
NSLog(#"cellForRowAtIndexPath---if");
cell.textLabel.text=#"";
}
/********** If the section supposed to be Opened *******************/
else
{
//cell.textLabel.text=[NSString stringWithFormat:#"%# %ld",[sectionTitleArray objectAtIndex:indexPath.section],indexPath.row+1];
// ic_keyboard_arrow_up_48pt_2x ic_keyboard_arrow_down_48pt_2x.png
cell.textLabel.text=[NSString stringWithFormat:#"%#",[[arrPastOrder objectAtIndex:indexPath.section] objectAtIndex:indexPath.row+1]];
}
cell.textLabel.textColor=[UIColor blackColor];
return cell;
}
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
return [arrPastOrder count];
}
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
NSLog(#"%li--%li",(long)indexPath.section, (long)indexPath.row);
}
- (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath
{
if ([[arrayForBool objectAtIndex:indexPath.section] boolValue]) {
return 40;
}
return 0;
}
- (CGFloat)tableView:(UITableView *)tableView heightForHeaderInSection:(NSInteger)section
{
return 100;
}
#pragma mark - Creating View for TableView Section
- (UIView *)tableView:(UITableView *)tableView viewForHeaderInSection:(NSInteger)section
{
UIView *sectionView=[[UIView alloc]initWithFrame:CGRectMake(0, 0, 540,100)];
sectionView.backgroundColor=[UIColor whiteColor];
sectionView.tag=section;
UILabel *viewLabel=[[UILabel alloc]initWithFrame:CGRectMake(10, 30, 530, 40)];
viewLabel.backgroundColor=[UIColor whiteColor];
viewLabel.textColor=[UIColor blackColor];
viewLabel.font=[UIFont boldSystemFontOfSize:20];
viewLabel.text=[NSString stringWithFormat:#"%#",[[arrPastOrder objectAtIndex:section] objectAtIndex:0]];
[sectionView addSubview:viewLabel];
/********** Add UITapGestureRecognizer to SectionView **************/
UITapGestureRecognizer *headerTapped = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(sectionHeaderTapped:)];
[sectionView addGestureRecognizer:headerTapped];
return sectionView;
}
#pragma mark - Table header gesture tapped
- (void)sectionHeaderTapped:(UITapGestureRecognizer *)gestureRecognizer{
NSIndexPath *indexPath = [NSIndexPath indexPathForRow:0 inSection:gestureRecognizer.view.tag];
//Get which section is open, from here Set the value of arrafool. and expand collapse. Normally whole table is expanded.
}
Just run it. You will get the same structure. happy Coding !!

Hide tableview sections on tap gesture of section header

I want to hide the NSArrays (menuItems, about, and charting) on the click for the specific section header for the tableview cell arrays. I got the section header to highlight and de-highlight depending on tap gesture recognizer count but I can not get the tableview cells to hide when that specific section header is clicked. Can someone please help? Thank you! Here is my .m code. My GCF float method is located at the bottom of the .m.
#interface SidebarTableViewController ()
#end
#implementation SidebarTableViewController {
NSArray *menuItems;
NSArray *about;
NSArray *charting;
}
- (void)viewDidLoad {
[super viewDidLoad];
menuItems = #[#"Home",#"Field Goal", #"Punt", #"Kick Off", #"Snapper", #"Punter"];
about = #[#"Home",#"About Us", #"Tutorial"];
charting = #[#"Home",#"Charting"];
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#pragma mark - Table view data source
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier];
}
if (indexPath.section==0) {
NSString *CellIdentifier = [menuItems objectAtIndex:indexPath.row];
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath];
return cell;
}
else if(indexPath.section==1) {
NSString *CellIdentifier2 = [charting objectAtIndex:indexPath.row];
UITableViewCell *cell2 = [tableView dequeueReusableCellWithIdentifier:CellIdentifier2 forIndexPath:indexPath];
return cell2;
}
else {
NSString *CellIdentifier1 = [about objectAtIndex:indexPath.row];
UITableViewCell *cell1 = [tableView dequeueReusableCellWithIdentifier:CellIdentifier1 forIndexPath:indexPath];
return cell1;
}
}
#pragma mark - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
// Set the title of navigation bar by using the menu items
NSIndexPath *indexPath = [self.tableView indexPathForSelectedRow];
UINavigationController *destViewController = (UINavigationController*)segue.destinationViewController;
destViewController.title = [[menuItems objectAtIndex:indexPath.row] capitalizedString];
}
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
return 3 ;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
if (section==0)
{
return [menuItems count];
}
else if(section==1)
{
return [charting count];
}
else{
return [about count];
}
}
- (UIView*) tableView: (UITableView*) tableView viewForHeaderInSection: (NSInteger) section
{
UILabel *headerLabel = [[UILabel alloc]init];
headerLabel.tag = section;
headerLabel.userInteractionEnabled = YES;
headerLabel.backgroundColor = [UIColor grayColor];
if(section == 0){
headerLabel.text = [NSString stringWithFormat:#"Timers Without Charting"];
}
else if(section==1)
{
headerLabel.text = [NSString stringWithFormat:#"Charting with Timers"];
}
else{
headerLabel.text = [NSString stringWithFormat:#"About Us/Tutorial"];
}
headerLabel.frame = CGRectMake(0, 0, tableView.tableHeaderView.frame.size.width, tableView.tableHeaderView.frame.size.height);
UITapGestureRecognizer *tapGesture = [[UITapGestureRecognizer alloc]initWithTarget:self action:#selector(catchHeaderGesture:)];
tapGesture.cancelsTouchesInView = NO;
[headerLabel addGestureRecognizer:tapGesture];
return headerLabel;
//return nil;
}
-(void)catchHeaderGesture:(UIGestureRecognizer*)sender
{
border ++;
if (border == 1)
{
UILabel *caughtLabel = (UILabel*)sender.view;
caughtLabel.layer.borderColor = [UIColor yellowColor].CGColor;
caughtLabel.layer.borderWidth = 2;
}
if (border == 2 )
{
UILabel *caughtLabel = (UILabel*)sender.view;
caughtLabel.layer.borderColor = [UIColor clearColor].CGColor;
caughtLabel.layer.borderWidth = 2;
border = 0;
}
}
- (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath
{
border ++;
if (border == 1)
{
UITableViewCell* cell = [menuItems objectAtIndex:indexPath.row];
cell.hidden = YES;
return 40.0;
}
if (border == 2 )
{ border = 0;
UITableViewCell* cell = [menuItems objectAtIndex:indexPath.row];
cell.hidden = YES;
}
return 0;
}
#end
You need a few couple things to make this work.
section headers that respond to taps.
a method for expanding or collapsing a section.
some way to track which sections are collapsed.
The first is trivial. Return a UIView for the header, and attach a UITapGestureRecognizer to it. You'll need a method to figure out which section it is. You can use the tag property, or you can store the views in an NSMutableArray.
In tableView:numberOfRowsInSection: you return 0 if the section is collapsed, or the actual number, if not.
In the handler for the gesture recognizer, you toggle the collapsed/expanded state, and then you call `[self.tableView reloadSections:withRowAnimation:] to update the visuals.
(I do see in your posted code that you already handle part of this.)

want to check only one tablecell at a time in TableView

In the source code below I am able to change my checkmark object value, but at the time of reload data in cellForRowAtIndexPath method it shows old data:
//TableView
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
// Return the number of sections.
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection: (NSInteger)section
{
return [self.tableData count];
}
//CellforRowAtIndexpath showing old table data
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil)
{
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
Recipe *obj = nil;
obj = self.tableData[indexPath.row];
cell.textLabel.text = obj.name;
NSLog(#"Reload Data %#", obj.checkmark);
if ([obj.checkmark integerValue] == 1)
{
cell.accessoryType = UITableViewCellAccessoryCheckmark;
}
else
{
cell.accessoryType = UITableViewCellAccessoryNone;
}
return cell;
}
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
Recipe *recipe = nil;
recipe = [self.tableData objectAtIndex:indexPath.row];
if ([recipe.checkmark integerValue] == 1)
{
recipe.checkmark=#"0";
}
else
{
//recipe.checkmark=#"1";
for (int i=0; i<[self.tableData count]; i++) {
if (i==indexPath.row) {
recipe.checkmark=#"1";
}
else{
recipe.checkmark=#"0";
}
NSLog(#"PK ! %#", recipe.checkmark);
}
}
//[self.tableData addObject:recipe.checkmark];
[self.myTable reloadData];
[self.myTable reloadData];
}
The good news is normally this issue is in the cell for row logic, but it looks like you have that portion right. I believe the issue is in your cell for row logic because you are not updating tableData correctly. See extra comments below.
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
Recipe *recipe = nil;
recipe = [self.tableData objectAtIndex:indexPath.row];
if ([recipe.checkmark integerValue] == 1)
{
recipe.checkmark=#"0";
}
else
{
//This only gets called if current checked cell is already checked
for (int i=0; i<[self.tableData count]; i++) {
if (i==indexPath.row) {
recipe.checkmark=#"1";
}
else{
//This is still the recipe for the cell currently selected
recipe.checkmark=#"0";
}
NSLog(#"PK ! %#", recipe.checkmark);
}
}
//[self.tableData addObject:recipe.checkmark];
[self.myTable reloadData];
[self.myTable reloadData];
}
Something like this should fix your issue without changing too much of your code or structure.
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
Recipe *recipe = [self.tableData objectAtIndex:indexPath.row];
if ([recipe.checkmark integerValue] == 1)
{
recipe.checkmark=#"0";
}
else
{
recipe.checkmark=#"1";
}
//remove all old checkmarks
for (int i=0; i<[self.tableData count]; i++)
{
//Only update recipes that are not in this row
if (i!=indexPath.row)
{
recipe = [self.tableData objectAtIndex:i];
recipe.checkmark=#"0";
}
}
[self.myTable reloadData];
}
Another things to consider is instead of using a string that you are converting to an integer that is acting like a BOOL just change recipe's property checkmark to a BOOL. I hope that helps and good luck.

TableView not reloading properly

I am making an settings screen in which you can select stations via a uisearchbar. I have a sectioned tableview, with the first letter of a station as the header and every station is categorized by it's first letter. So far so good.
I habe 2 NSMutableArray's with, per section, the stations. One is the unfiltered array (Which I use when I don't have it filtered) and the other one, when I am searching for something. (I do this via a predicate). On every keypress on the keyboard I do a [self.tableView reloadData]; this works, HOWEVER the scrollview stays too long! So you can scroll way past how many results are actually in the selected array. This causes a crash, because it's trying to get objects that don't exist.
So it seems like the tableview isn't counting the array right or something?
Is anyone familiar with this problem?
Here is some code:
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
if (self.searching) {
return [self.tableFilterd count];
} else {
return [self.tableData count];
}
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
NSLog(#"Rows for section");
// Return the number of rows in the section.
if (self.searching) {
NSLog(#"Editing section: %i, count %i", section, [[self.tableFilterd objectAtIndex:section] count]);
return [[self.tableFilterd objectAtIndex:section] count];
} else {
NSLog(#"Not editing");
return [[self.tableData objectAtIndex:section] count];
}
}
- (UIView *)tableView:(UITableView *)tableView viewForHeaderInSection:(NSInteger)section {
SettingsHeaderCell *cell = [[[SettingsHeaderCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:#"HeaderCell"] autorelease];
cell.labelLetter.text = [[self.tableLetters objectAtIndex:section] capitalizedString];
return cell;
}
- (CGFloat)tableView:(UITableView *)tableView heightForHeaderInSection:(NSInteger)section {
return 40;
}
- (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath {
return 52;
}
- (UITableViewCell *)tableView:(UITableView *)theTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
SettingsCell *cell = [theTableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[SettingsCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
}
if (self.searching) {
StationObject *object = (StationObject *)[[self.tableFilterd objectAtIndex:indexPath.section] objectAtIndex:indexPath.row];
[cell setStationObject:object];
} else {
StationObject *object = (StationObject *)[[self.tableData objectAtIndex:indexPath.section] objectAtIndex:indexPath.row];
[cell setStationObject:object];
}
return cell;
}
You might have solved this by now but I suspect you aren't emptying either arrays. In the method:
- (void)searchBar:(UISearchBar *)theSearchBar textDidChange:(NSString *)searchText
{
//Remove all objects first
[self.tableFiltered removeAllObjects];
[self.tableData removeAllObjects];
Also you only need to call [self.tableView reloadData]; in textDidChange, not in the other three methods. Hope this helps.

UISearchDisplayController Not Displaying Results in searchResultsTableView

I have a UISearchDisplayController properly connected to the header of a custom UITableView in IB. However, when I search for anything the searchResultsTableView only displays "No Results", and I cannot seem to find where the code is incorrect.
searchResults Property
- (NSMutableArray *)searchResults {
if (!_searchResults) {
_searchResults = [[NSMutableArray alloc] initWithCapacity:self.listingPreviews.count];
}
return _searchResults;
}
Table View Data Source Methods
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
// Return the number of rows in the section.
NSInteger numberOfRows = 0;
if (tableView == self.tableView) {
numberOfRows = self.listingPreviews.count;
} else {
numberOfRows = self.searchResults.count;
}
return numberOfRows;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"Listing";
ListingPreviewTableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (!cell) {
cell = [[ListingPreviewTableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
// Configure the cell.
if (tableView == self.tableView) {
cell.listingPreview = [self.listingPreviews objectAtIndex:indexPath.row];
} else {
NSLog([[self.searchResults objectAtIndex:indexPath.row] title]);
cell.listingPreview = [self.searchResults objectAtIndex:indexPath.row];
}
return cell;
}
Search Bar Delegate Method
- (void)searchBar:(UISearchBar *)searchBar textDidChange:(NSString *)searchText {
NSInteger searchTextLength = searchText.length;
for (ListingPreview *listingPreview in self.listingPreviews) {
if ((listingPreview.title.length >= searchTextLength) && ([listingPreview.title rangeOfString:searchText].location != NSNotFound)) {
[self.searchResults addObject:listingPreview];
}
}
}
Just try this instead:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"Listing";
ListingPreviewTableViewCell *cell = [self.tableView dequeueReusableCellWithIdentifier:CellIdentifier];
// Configure the cell.
if (tableView == self.tableView) {
cell.listingPreview = [self.listingPreviews objectAtIndex:indexPath.row];
} else {
NSLog([[self.searchResults objectAtIndex:indexPath.row] title]);
cell.listingPreview = [self.searchResults objectAtIndex:indexPath.row];
}
return cell;
}
Please note that the change was applied on:
ListingPreviewTableViewCell *cell = [self.tableView dequeueReusableCellWithIdentifier:CellIdentifier];
This way you deque a Cell from your own tableView and not from the one created by UISearchDisplayController.
It seems that nothing in your code forces searchDisplayController to reload it's searchResultTableView.
The standard approach is to set UISearcDisplayController's delegate (note the protocol - UISearchDisplayDelegate) and implement – searchDisplayController:shouldReloadTableForSearchString:
- (BOOL)searchDisplayController:(UISearchDisplayController *)controller shouldReloadTableForSearchString:(NSString *)searchString {
// perform your search here and update self.searchResults
NSInteger searchStringLength = searchString.length;
for (ListingPreview *listingPreview in self.listingPreviews) {
if ((listingPreview.title.length >= searchStringLength) && ([listingPreview.title rangeOfString:searchString].location != NSNotFound)) {
[self.searchResults addObject:listingPreview];
}
}
// returning YES will force searchResultController to reload search results table view
return YES;
}