Can xcodebuild delete the contents of the project's Build Folder? - xcodebuild

Back in Xcode 9, there was a build option called "Clean Build Folder..." (⌥⇧⌘K), which deleted all files in the build folder, only leaving the folder behind with no contents. Since then, this behavior was removed, the menu item's title changed to "Clean Build Folder", and now behaving like the old "Clean" used to.
xcodebuild has a build option called clean which simply does the same thing as Xcode's "Clean Build Folder" (⌘⇧K), which leaves stuff around.
Is there any way to delete all files in the build folder via a scriptable command?
What I've tried so far:
xcodebuild clean -workspace "My Workspace.xcworkspace" -scheme "My Scheme"
This, as I said, doesn't actually clean everything up. For that, I added this bodge to my build script:
export IS_XCODE_CACHE_FOLDER_PRESENT="`ls -la ~/Library/Developer/ | grep -x "Xcode"`"
if [ 0 -ne "$IS_XCODE_CACHE_FOLDER_PRESENT" ]; then
echo "Xcode cache folder should not be present at build time! Attempting to delete..."
rm -rf "~/Library/Developer/Xcode"
RM_RESULT=$?
if [ 0 -ne "$RM_RESULT" ]; then
echo "FAILED to remove Xcode cache folder!"
exit $RM_RESULT
fi
fi

I faced a similar requirement. So after trying for several hours, I resolved to a custom script instead of using Xcode's run script.
So instead of using Xcode to run the app on the simulator I use my script which in turn first cleans the build folder, then builds the project, then installs and finally launches the app in the simulator.
Here is what I am using as a quick script:
# Delete Build directory
rm -rf ./build/Build
# pod install
pod install
# Build project
xcrun xcodebuild -scheme Example -workspace Example.xcworkspace -configuration Debug -destination 'platform=iOS Simulator,name=iPhone 11 Pro Max,OS=13.1' -derivedDataPath build
# Install App
xcrun simctl install "iPhone 11 Pro Max" ./build/Build/Products/Debug-iphonesimulator/Example.app/
# Launch in Simulator
xcrun simctl launch "iPhone 11 Pro Max" com.ihak.arpatech.Example
Note: See this question I posted to know the issue I was facing.

You can add clean action.
xcodebuild clean build -workspace "My Workspace.xcworkspace" -scheme "My Scheme"
see more in man xcodebuild
action ...
Specify one or more actions to perform. Available actions are:
build Build the target in the build root (SYMROOT). This is the default action, and is used if no action is given.
build-for-testing Build the target and associated tests in the build root (SYMROOT). This will also produce an xctestrun file in the build root. This requires speci-
fying a scheme.
analyze Build and analyze a target or scheme from the build root (SYMROOT). This requires specifying a scheme.
archive Archive a scheme from the build root (SYMROOT). This requires specifying a scheme.
test Test a scheme from the build root (SYMROOT). This requires specifying a scheme and optionally a destination.
test-without-building Test compiled bundles. If a scheme is provided with -scheme then the command finds bundles in the build root (SRCROOT). If an xctestrun file is
provided with -xctestrun then the command finds bundles at paths specified in the xctestrun file.
installsrc Copy the source of the project to the source root (SRCROOT).
install Build the target and install it into the target's installation directory in the distribution root (DSTROOT).
clean Remove build products and intermediate files from the build root (SYMROOT).

Related

How to restrict cmake commands based on which target is built

I have a cmake project which produces several executables. I want to package each executable in seperate Docker containers, so inside the Dockefile, I only built the target that I need:
RUN mkdir build \
&& cd build \
&& cmake /app/project -DCMAKE_BUILD_TYPE=Release
&& make -j 2 myExecutable \
&& make install/fast
This works as expected, but I run into an issue with the conan cmake integration. The installation is done when cmake is called, not during the actual build - this means that no matter which target I want to actually build, all the conan installation calls present in my cmake files are called - so way more packages are installed than necessary.
# for every target
# include conan dependencies (each target has its own conanfile.txt)
conan_cmake_run(CONANFILE conanfile.txt
BASIC_SETUP CMAKE_TARGETS
BUILD_TYPE "${CMAKE_BUILD_TYPE}"
BUILD outdated
${update_conan}
)
conan_target_link_libraries(${PROJECT_NAME})
Is there a way to make the cmake calls dependend on which target I actually want to build?
Unfortunately not, the macro conan_cmake_run has no distinction about which target is involved or even it was executed before. You could use CMake options to run or not conan_cmake_run.
Also, you could comment/vote your request thorough the issue https://github.com/conan-io/cmake-conan/issues/105
Regards!

Universal framework using Xcode 8.3?

I'm trying to build universal swift framework. When I completed developing framework following several tutorials such as
https://medium.com/swiftindia/build-a-custom-universal-framework-on-ios-swift-549c084de7c8
Creating a universal framework using Xcode 8?
Also by using Aggregate target as well but fail to run in Simulator.
Note: I developed using Swift 3, Xcode Version 8.3
I tried with tutorials scripts too but fail.
Also my framework Xcode extension is xcodeproj.
My question is How to develop universal swift framework which will be release to client where he can test through Simulator as well as with real device?
Thanks in advance.
Edit: I followed this answer instruction and successfully build swift framework.
https://stackoverflow.com/a/26691080/614154
You can also use the following script. Supporting Swift and Simulator as well.
just add the content under Project Settings -> Build Phase as new Run Script Phase
Build Project
Folder will open, showing your zipped framework
https://gist.github.com/PaulEhrhardt/6d2be145c5d1b51c216914e7f032013e
#!/bin/sh
# iOS universal library build script supporting swift modules inclusive simulator slices
# prevention from running xcodebuild in a recusive way
if [ "true" == ${ALREADYINVOKED:-false} ]; then
echo "RECURSION: Detected, stopping"
else
export ALREADYINVOKED="true"
# output directory for universal framework
UNIVERSAL_OUTPUTFOLDER=${BUILD_DIR}/${CONFIGURATION}-universal
mkdir -p "${UNIVERSAL_OUTPUTFOLDER}/iOS"
# build both device and simulator versions for iOS
xcodebuild -project "${PROJECT_NAME}.xcodeproj" -scheme "${PROJECT_NAME}" -sdk iphonesimulator -destination 'platform=iOS Simulator,name=iPhone 8' ONLY_ACTIVE_ARCH=NO clean build
xcodebuild -project "${PROJECT_NAME}.xcodeproj" -scheme "${PROJECT_NAME}" -sdk iphoneos ONLY_ACTIVE_ARCH=NO clean build
# copy the framework structure from iphoneos build to the universal folder
cp -R "${BUILD_DIR}/${CONFIGURATION}-iphoneos/${PROJECT_NAME}.framework" "${UNIVERSAL_OUTPUTFOLDER}/iOS"
# copy existing Swift modules from iphonesimulator build to the universal framework directory
SIMULATOR_SWIFT_MODULES_DIR="${BUILD_DIR}/${CONFIGURATION}-iphonesimulator/${PROJECT_NAME}.framework/Modules/${PROJECT_NAME}.swiftmodule/"
if [ -d "${SIMULATOR_SWIFT_MODULES_DIR}" ]; then
cp -R "${SIMULATOR_SWIFT_MODULES_DIR}" "${UNIVERSAL_OUTPUTFOLDER}/iOS/${PROJECT_NAME}.framework/Modules/${PROJECT_NAME}.swiftmodule"
fi
# create universal binary file using lipo and place the combined executable in the universal framework directory
lipo -create -output "${UNIVERSAL_OUTPUTFOLDER}/iOS/${PROJECT_NAME}.framework/${PROJECT_NAME}" "${BUILD_DIR}/${CONFIGURATION}-iphonesimulator/${PROJECT_NAME}.framework/${PROJECT_NAME}" "${BUILD_DIR}/${CONFIGURATION}-iphoneos/${PROJECT_NAME}.framework/${PROJECT_NAME}"
# intermediate step for copying the framework to the project's directory
mkdir -p "${TMPDIR}/${PROJECT_NAME}/Frameworks/iOS"
cp -R "${UNIVERSAL_OUTPUTFOLDER}/iOS/${PROJECT_NAME}.framework" "${TMPDIR}/${PROJECT_NAME}/Frameworks/iOS"
# create a zip file and move it to the project's directory
cd "${TMPDIR}/${PROJECT_NAME}/Frameworks/iOS"
zip -r "${PROJECT_NAME}.framework.zip" "${PROJECT_NAME}.framework"
mkdir -p "${PROJECT_DIR}/universal-framework"
mv "${PROJECT_NAME}.framework.zip" "${PROJECT_DIR}/universal-framework"
# optional: show the project's directory in Finder
open "${PROJECT_DIR}/universal-framework"
fi

How to get the IPAs for multiple targets in a same time (Xcode 7.0 GM)?

I have 10 targets in my project and also added Cocoapods. Its difficult to get individual ipa's and takes too much time. Is there any someother way to get the ipa's in a single time?
Can any one suggest me what is the easy to get the 10 target builds ?
Thanks.
You can use a shell script and call xcodebuild ... archive for each target. If you specify the -archivePath argument you can set the archive folder to a local folder then you have access to all of the .ipa files generated during the build.
For example:
#!/bin/sh
for target in target1 target2 target3
do
xcodebuild -project NameOfProject.xcodeproj -configuration Release -scheme $target -archivePath archive.xcarchive -sdk iphoneos archive
done
You will find the .ipa files for all the targets within the archive.xcarchive folder:
find archive.xcarchive -name \*.ipa -print

Looking for a 'cmake clean' command to clear up CMake output

Just as make clean deletes all the files that a makefile has produced, I would like to do the same with CMake. All too often I find myself manually going through directories removing files like cmake_install.cmake and CMakeCache.txt, and the CMakeFiles folders.
Is there a command like cmake clean to remove all these files automatically? Ideally this should follow the recursive structure defined within the current directory's CMakeLists.txt file.
CMake 3.X
CMake 3.X offers a 'clean' target.
cmake --build C:/foo/build/ --target clean
From the CMake docs for 3.0.2:
--clean-first = Build target 'clean' first, then build.
(To clean only, use --target 'clean'.)
CMake 2.X
There is no cmake clean in CMake version 2.X
I usually build the project in a single folder like "build". So if I want to make clean, I can just rm -rf build.
The "build" folder in the same directory as the root "CMakeLists.txt" is usually a good choice. To build your project, you simply give cmake the location of the CMakeLists.txt as an argument. For example: cd <location-of-cmakelists>/build && cmake ... (From #ComicSansMS)
In these days of Git everywhere, you may forget CMake and use git clean -d -f -x, that will remove all files not under source control.
CMake official FAQ states:
Some build trees created with GNU autotools have a "make distclean"
target that cleans the build and also removes Makefiles and other
parts of the generated build system. CMake does not generate a "make
distclean" target because CMakeLists.txt files can run scripts and
arbitrary commands; CMake has no way of tracking exactly which files
are generated as part of running CMake. Providing a distclean target
would give users the false impression that it would work as expected.
(CMake does generate a "make clean" target to remove files generated
by the compiler and linker.)
A "make distclean" target is only
necessary if the user performs an in-source build. CMake supports
in-source builds, but we strongly encourage users to adopt the notion
of an out-of-source build. Using a build tree that is separate from
the source tree will prevent CMake from generating any files in the
source tree. Because CMake does not change the source tree, there is
no need for a distclean target. One can start a fresh build by
deleting the build tree or creating a separate build tree.
I googled it for like half an hour and the only useful thing I came up with was invoking the find utility:
# Find and then delete all files under current directory (.) that:
# 1. contains "cmake" (case-&insensitive) in its path (wholename)
# 2. name is not CMakeLists.txt
find . -iwholename '*cmake*' -not -name CMakeLists.txt -delete
Also, be sure to invoke make clean (or whatever CMake generator you're using) before that.
:)
You can use something like:
add_custom_target(clean-cmake-files
COMMAND ${CMAKE_COMMAND} -P clean-all.cmake
)
// clean-all.cmake
set(cmake_generated ${CMAKE_BINARY_DIR}/CMakeCache.txt
${CMAKE_BINARY_DIR}/cmake_install.cmake
${CMAKE_BINARY_DIR}/Makefile
${CMAKE_BINARY_DIR}/CMakeFiles
)
foreach(file ${cmake_generated})
if (EXISTS ${file})
file(REMOVE_RECURSE ${file})
endif()
endforeach(file)
I usually create a "make clean-all" command adding a call to "make clean" to the previous example:
add_custom_target(clean-all
COMMAND ${CMAKE_BUILD_TOOL} clean
COMMAND ${CMAKE_COMMAND} -P clean-all.cmake
)
Don't try to add the "clean" target as a dependence:
add_custom_target(clean-all
COMMAND ${CMAKE_COMMAND} -P clean-all.cmake
DEPENDS clean
)
Because "clean" isn't a real target in CMake and this doesn't work.
Moreover, you should not use this "clean-cmake-files" as dependence of anything:
add_custom_target(clean-all
COMMAND ${CMAKE_BUILD_TOOL} clean
DEPENDS clean-cmake-files
)
Because, if you do that, all CMake files will be erased before clean-all is complete, and make will throw you an error searching "CMakeFiles/clean-all.dir/build.make". In consequence, you can not use the clean-all command before "anything" in any context:
add_custom_target(clean-all
COMMAND ${CMAKE_BUILD_TOOL} clean
COMMAND ${CMAKE_COMMAND} -P clean-all.cmake
)
That doesn't work either.
Simply issuing rm CMakeCache.txt works for me too.
Maybe it's a little outdated, but since this is the first hit when you google cmake clean, I will add this:
Since you can start a build in the build dir with a specified target with
cmake --build . --target xyz
you can of course run
cmake --build . --target clean
to run the clean target in the generated build files.
Starting with CMake 3.24, there exists the --fresh command line option which rebuilds the entire build tree every time:
--fresh
New in version 3.24.
Perform a fresh configuration of the build tree. This removes any
existing CMakeCache.txt file and associated CMakeFiles/ directory, and
recreates them from scratch.
https://cmake.org/cmake/help/latest/manual/cmake.1.html#options
I agree that the out-of-source build is the best answer. But for the times when you just must do an in-source build, I have written a Python script available here, which:
Runs "make clean"
Removes specific CMake-generated files in the top-level directory such as CMakeCache.txt
For each subdirectory that contains a CMakeFiles directory, it removes CMakeFiles, Makefile, cmake_install.cmake.
Removes all empty subdirectories.
It's funny to see this question gets so many attentions and complicated solutions, which indeed shows a pain to not have a clean method with cmake.
Well, you can definitely cd build_work to do you work, then do a rm -rf * when you need to clean. However, rm -rf * is a dangerous command given that many people are often not aware which dir they are in.
If you cd .., rm -rf build_work and then mkdir build_work and then cd build_work, that's just too much typing.
So a good solution is to just stay out of the build folder and tell cmake the path:
to configure: cmake -B build_work
to build: cmake --build build_work
to install: cmake --install build_work
to clean: rm -rf build_work
to recreate build folder: you don't even need mkdir build_work, just configure it with cmake -B build_work.
In the case where you pass -D parameters into CMake when generating the build files and don't want to delete the entire build/ directory:
Simply delete the CMakeFiles/ directory inside your build directory.
rm -rf CMakeFiles/
cmake --build .
This causes CMake to rerun, and build system files are regenerated. Your build will also start from scratch.
try to use:
cmake --clean-first path-of-CMakeLists.txt-file -B output-dir
--clean-first: Build target clean first, then build.
(To clean only, use --target clean.)
Of course, out-of-source builds are the go-to method for Unix Makefiles, but if you're using another generator such as Eclipse CDT, it prefers you to build in-source. In which case, you'll need to purge the CMake files manually. Try this:
find . -name 'CMakeCache.txt' -o -name '*.cmake' -o -name 'Makefile' -o -name 'CMakeFiles' -exec rm -rf {} +
Or if you've enabled globstar with shopt -s globstar, try this less disgusting approach instead:
rm -rf **/CMakeCache.txt **/*.cmake **/Makefile **/CMakeFiles
A solution that I found recently is to combine the out-of-source build concept with a Makefile wrapper.
In my top-level CMakeLists.txt file, I include the following to prevent in-source builds:
if ( ${CMAKE_SOURCE_DIR} STREQUAL ${CMAKE_BINARY_DIR} )
message( FATAL_ERROR "In-source builds not allowed. Please make a new directory (called a build directory) and run CMake from there. You may need to remove CMakeCache.txt." )
endif()
Then, I create a top-level Makefile, and include the following:
# -----------------------------------------------------------------------------
# CMake project wrapper Makefile ----------------------------------------------
# -----------------------------------------------------------------------------
SHELL := /bin/bash
RM := rm -rf
MKDIR := mkdir -p
all: ./build/Makefile
# $(MAKE) -C build
./build/Makefile:
# ($(MKDIR) build > /dev/null)
# (cd build > /dev/null 2>&1 && cmake ..)
distclean:
# ($(MKDIR) build > /dev/null)
# (cd build > /dev/null 2>&1 && cmake .. > /dev/null 2>&1)
#- $(MAKE) --silent -C build clean || true
#- $(RM) ./build/Makefile
#- $(RM) ./build/src
#- $(RM) ./build/test
#- $(RM) ./build/CMake*
#- $(RM) ./build/cmake.*
#- $(RM) ./build/*.cmake
#- $(RM) ./build/*.txt
ifeq ($(findstring distclean,$(MAKECMDGOALS)),)
$(MAKECMDGOALS): ./build/Makefile
# $(MAKE) -C build $(MAKECMDGOALS)
endif
The default target all is called by typing make, and invokes the target ./build/Makefile.
The first thing the target ./build/Makefile does is to create the build directory using $(MKDIR), which is a variable for mkdir -p. The directory build is where we will perform our out-of-source build. We provide the argument -p to ensure that mkdir does not scream at us for trying to create a directory that may already exist.
The second thing the target ./build/Makefile does is to change directories to the build directory and invoke cmake.
Back to the all target, we invoke $(MAKE) -C build, where $(MAKE) is a Makefile variable automatically generated for make. make -C changes the directory before doing anything. Therefore, using $(MAKE) -C build is equivalent to doing cd build; make.
To summarize, calling this Makefile wrapper with make all or make is equivalent to doing:
mkdir build
cd build
cmake ..
make
The target distclean invokes cmake .., then make -C build clean, and finally, removes all contents from the build directory. I believe this is exactly what you requested in your question.
The last piece of the Makefile evaluates if the user-provided target is or is not distclean. If not, it will change directories to build before invoking it. This is very powerful because the user can type, for example, make clean, and the Makefile will transform that into an equivalent of cd build; make clean.
In conclusion, this Makefile wrapper, in combination with a mandatory out-of-source build CMake configuration, make it so that the user never has to interact with the command cmake. This solution also provides an elegant method to remove all CMake output files from the build directory.
P.S. In the Makefile, we use the prefix # to suppress the output from a shell command, and the prefix #- to ignore errors from a shell command. When using rm as part of the distclean target, the command will return an error if the files do not exist (they may have been deleted already using the command line with rm -rf build, or they were never generated in the first place). This return error will force our Makefile to exit. We use the prefix #- to prevent that. It is acceptable if a file was removed already; we want our Makefile to keep going and remove the rest.
Another thing to note: This Makefile may not work if you use a variable number of CMake variables to build your project, for example, cmake .. -DSOMEBUILDSUSETHIS:STRING="foo" -DSOMEOTHERBUILDSUSETHISTOO:STRING="bar". This Makefile assumes you invoke CMake in a consistent way, either by typing cmake .. or by providing cmake a consistent number of arguments (that you can include in your Makefile).
Finally, credit where credit is due. This Makefile wrapper was adapted from the Makefile provided by the C++ Application Project Template.
I use the following shell script for such purposes:
#!/bin/bash
for fld in $(find -name "CMakeLists.txt" -printf '%h ')
do
for cmakefile in CMakeCache.txt cmake_install.cmake CTestTestfile.cmake CMakeFiles Makefile
do
rm -rfv $fld/$cmakefile
done
done
If you are using Windows then use Cygwin for this script.
Clear the cmake build output:
Command line:
$ rm -rf [folder that you builded the project]/
$ cmake --build .
Cmake:
cmake --build . --target clean
To simplify cleaning when using "out of source" build (i.e. you build in the build directory), I use the following script:
$ cat ~/bin/cmake-clean-build
#!/bin/bash
if [ -d ../build ]; then
cd ..
rm -rf build
mkdir build
cd build
else
echo "build directory DOES NOT exist"
fi
Every time you need to clean up, you should source this script from the build directory:
. cmake-clean-build
CMake 3.X
CMake 3.0 and above offers a 'clean' target. This removes any artifacts like object files, library files, executables, generated files, etc.
cmake --build C:/foo/build/ --target clean
You can also clean the build, then run the build. In 1 command.
cmake --build C:/foo/build --clean-first
However, this WON'T cleanup things like the CMakeCache.txt or the associated CMakeFiles/ directory. Which you may want to do. You just have to delete the build folder.
# Just delete the build folder
rm C:/foo/build -rf
# You can also just let git delete the build folder as well
git clean -d -f -x
CMake 3.24
Now in CMake 3.24 you can perform a fresh configuration of the build tree. This removes any existing CMakeCache.txt file and associated CMakeFiles/ directory, and recreates them from scratch.
Generally you want to do this when:
You want to clear cached variable in CMakeCache.txt
You want to change compilers
Any other operations related to CMake caching
cmake -B C:/foo/build --fresh
If you run
cmake .
it will regenerate the CMake files. Which is necessary if you add a new file to a source folder that is selected by *.cc, for example.
While this isn't a "clean" per se, it does "clean" up the CMake files by regenerating the caches.
This is pretty old, but if you completely remove the cmake-build-debug folder, when you compile using cmake it should automatically create a new cmake-build-debug folder with everything you need. Works especially well in CLion.
If you have custom defines and want to save them before cleaning, run the following in your build directory:
sed -ne '/variable specified on the command line/{n;s/.*/-D \0 \\/;p}' CMakeCache.txt
Then create a new build directory (or remove the old build directory and recreate it) and finally run cmake with the arguments you'll get with the script above.
cmake mostly cooks a Makefile, one could add rm to the clean PHONY.
For example,
[root#localhost hello]# ls
CMakeCache.txt CMakeFiles cmake_install.cmake CMakeLists.txt hello Makefile test
[root#localhost hello]# vi Makefile
clean:
$(MAKE) -f CMakeFiles/Makefile2 clean
rm -rf *.o *~ .depend .*.cmd *.mod *.ko *.mod.c .tmp_versions *.symvers *.d *.markers *.order CMakeFiles cmake_install.cmake CMakeCache.txt Makefile
Here is what I use. It's wrapped in a function, It's cross platform and it demonstrated how to find matching filenames or folder names, in case you wanted to make any easy adjustments. This function runs every time I build my scripts and has worked flawlessly for my needs.
function(DELETE_CACHE)
if(CMAKE_HOST_WIN32)
execute_process(COMMAND cmd /c for /r %%i in (CMakeCache.*) do del "%%i" WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR})
execute_process(COMMAND cmd /c for /d /r %%i in (*CMakeFiles*) do rd /s /q "%%i" WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR})
else()
execute_process(COMMAND find . -name "CMakeCache.*" -delete WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR})
execute_process(COMMAND "rm -rf `find . -type d -name CMakeFiles`" WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR})
endif()
endfunction()
I used zsxwing's answer successfully to solve the following problem:
I have source that I build on multiple hosts (on a Raspberry Pi Linux board, on a VMware Linux virtual machine, etc.)
I have a Bash script that creates temporary directories based on the hostname of the machine like this:
# Get hostname to use as part of directory names
HOST_NAME=`uname -n`
# Create a temporary directory for cmake files so they don't
# end up all mixed up with the source.
TMP_DIR="cmake.tmp.$HOSTNAME"
if [ ! -e $TMP_DIR ] ; then
echo "Creating directory for cmake tmp files : $TMP_DIR"
mkdir $TMP_DIR
else
echo "Reusing cmake tmp dir : $TMP_DIR"
fi
# Create makefiles with CMake
#
# Note: switch to the temporary dir and build parent
# which is a way of making cmake tmp files stay
# out of the way.
#
# Note 2: to clean up cmake files, it is OK to
# "rm -rf" the temporary directories
echo
echo Creating Makefiles with cmake ...
cd $TMP_DIR
cmake ..
# Run makefile (in temporary directory)
echo
echo Starting build ...
make
Create a temporary build directory, for example, build_cmake. Hence all your build files will be inside this folder.
Then in your main CMake file add the below command.
add_custom_target(clean-all
rm -rf *
)
Hence while compiling do
cmake ..
And to clean do:
make clean-all

OCUnit Application Test with Simulator in terminal

Is it possible to start an application test that runs in the simulator with a terminal command(s)?
Thanks
Yes, I got it to work. My solution is somehow rough and might not be suitable in every case.
Disclaimer: This solution requires to edit system files. It works for
me, but may mess up XCode's unit testing stack, especially if you
do not understand what you are doing.
In /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/Tools/RunPlatformUnitTests
replace
if [ "${TEST_HOST}" != "" ]; then
Warning ${LINENO} "Skipping tests; the iPhoneSimulator platform does not currently support application-hosted tests (TEST_HOST set)."
else
with
if [ "${TEST_HOST}" != "" ]; then
mkdir -p "${BUILT_PRODUCTS_DIR}/Documents"
mkdir -p "${BUILT_PRODUCTS_DIR}/Library/Caches"
mkdir -p "${BUILT_PRODUCTS_DIR}/Library/Preferences"
mkdir -p "${BUILT_PRODUCTS_DIR}/tmp"
export CFFIXED_USER_HOME="${BUILT_PRODUCTS_DIR}/"
RunTestsForApplication "${TEST_HOST}" "${TEST_BUNDLE_PATH}"
else
You may move the fixed user home to a different location, but I think you would need to move the .app and .octest bundles along.
Add -RegisterForSystemEvents to the OTHER_TEST_FLAGS build setting of your test bundle.
Make sure your test bundle contains a run script build phase with the contents
# Run the unit tests in this test bundle.
"${SYSTEM_DEVELOPER_DIR}/Tools/RunUnitTests"
Create a new scheme for your tests.
You should be able to run the tests from the command line using the standard xcodebuild:
xcodebuild -workspace $(WORKSPACE_NAME).xcworkspace -scheme $(TEST_SCHEME) -configuration debug -sdk iphonesimulator
The simulator must not be running, at the time you what to run the tests.
I hope this information is complete, if something doesn't work as expected please ask.
You can ensure that the Simulator isn't running with this:
osascript -e 'tell app "iPhone Simulator" to quit'
You can determine if the Simulator is active with this:
sh -c 'ps -xaco command | grep "iPhone Simulator"'
Worked perfectly, thanks!
Automated testing is back in action on our Jenkins CI-server!
Just had to fix my TEST_HOST=${BUNDLE_LOADER}. Do this if you get errors about "no such file" when running the tests.
It seems that with Xcode 4.5GM, running application tests in the simulator is now supported.