Swift 3 Button in UICollectionViewCell not respond to touch - uicollectionview

I have an UICollectionViewCell and two buttons inside that, but the buttons not respond to touch, i create button programmatically and add that to cell by addSubView it works, but when i added by holder.addSubView not working!
UserInteractionEnabeld of holder is true!
help please
class FavoriteProductCollectionViewCell: UICollectionViewCell {
#IBOutlet weak var holder: UIView!
override func awakeFromNib() {
super.awakeFromNib()
let btnFindBestPrice = UIButton(frame: CGRect(x: 0, y: 0, width: 151, height: 20))
btnFindBestPrice.setTitle("Find best price", for: .normal)
btnFindBestPrice.backgroundColor = UIColor.ButtonBackGreen
btnFindBestPrice.isUserInteractionEnabled = true
btnFindBestPrice.addTarget(self, action: #selector(findBestPrice), for: .touchUpInside)
// AddTarget not working
holder.addSubview(btnFindBestPrice)
// AddTarget works fine
addSubview(btnFindBestPrice)
}
}

I dont know why!? But i create another cell with same config that worked fine!!!!

In this case, it's better if you add self at the beginning. Like this:
self.holder.addSubview(btnFindBestPrice)

Related

Presenting modal in iOS 13 with custom height

In iOS 13 there is a new behaviour for modal view controller when being presented.And I found the build-in App Photo presents a smaller model view controller.
How can I present a viewController with a custom size like this,and can slide up to a larger height?
Picture screenshots from system photo app.
Yes it is possible Presenting modal in iOS 13 with custom height.
You just need to add the below code into your Presenting modal
override func updateViewConstraints() {
self.view.frame.size.height = UIScreen.main.bounds.height - 150
self.view.frame.origin.y = 150
self.view.roundCorners(corners: [.topLeft, .topRight], radius: 10.0)
super.updateViewConstraints()
}
extension UIView {
func roundCorners(corners: UIRectCorner, radius: CGFloat) {
let path = UIBezierPath(roundedRect: bounds, byRoundingCorners: corners, cornerRadii: CGSize(width: radius, height: radius))
let mask = CAShapeLayer()
mask.path = path.cgPath
layer.mask = mask
}
}
Answer in Swift
I was looking for a way to replicate that type of ViewController behaviour, albeit with basic UI and have found a rather simple solution.
Basically, you create a ViewController (CardViewContoller) with a transparent background and then add to it a card-like view with a UIPanGestureReconizer, that will enable you to drag it around and dismiss it with the ViewController.
To present you simply call present, setting the modalPresentationStyle to .overCurrentContext and modalTransitionStyle to .coverVertical:
let cardVC = CardViewController()
cardVC.modalPresentationStyle = .overCurrentContext
cardVC.modalTransitionStyle = .coverVertical
present(cardVC, animated: true, completion: nil)
The in CardViewController, which can be created programmatically or using Interface Builder, you add a UIPanGestureRecognizer to your card view (contentView):
let panGestureRecognizer = UIPanGestureRecognizer(target: self, action: #selector(handleDismiss(recognizer:)))
panGestureRecognizer.cancelsTouchesInView = false
contentView.addGestureRecognizer(panGestureRecognizer)
Then just add an #objc function that will respond to the UIPanGestureRecognizer:
#objc
func handleDismiss (recognizer: UIPanGestureRecognizer) {
switch recognizer.state {
case .changed:
viewTranslation = recognizer.translation(in: view)
UIView.animate(withDuration: 0.5, delay: 0, usingSpringWithDamping: 0.7, initialSpringVelocity: 1, options: .curveEaseOut, animations: {
guard self.viewTranslation.y > 0 else {return}
self.view.transform = CGAffineTransform(translationX: 0, y: self.viewTranslation.y)
})
case .ended:
if viewTranslation.y < swipeThreshold {
UIView.animate(withDuration: 0.5, delay: 0, usingSpringWithDamping: 0.7, initialSpringVelocity: 1, options: .curveEaseOut, animations: {
self.view.transform = .identity
})
} else {
dismiss(animated: true, completion: nil)
}
default:
break
}
}
The swipeThreshold is a CGFloat variable with a value of your choosing (200 works great for me), that if the UIPanGestureRecognizer y translation exceeds, will trigger the dismissal of the ViewController along with all the elements.
Likewise, you can add a simple button that will dismiss the ViewController on .touchUpInside calling dismiss()
If you want, you can have a look at this repo, in which I have a sample project that exhibits this behaviour. That way you can build your own totally customisable cards.

ios 10 Snapshotting a view that has not been rendered results in an empty snapshot

this question ask again but i dont find for ios 10
if UIImagePickerController.isSourceTypeAvailable(UIImagePickerControllerSourceType.camera)
{
self.imagePicker.delegate = self
self.imagePicker.sourceType = UIImagePickerControllerSourceType.camera;
self.imagePicker.allowsEditing = false
self.imagePicker.cameraCaptureMode = .photo
//self.imagePicker.modalPresentationStyle = UIModalPresentationStyle.overCurrentContext
self.present(self.imagePicker, animated: true, completion: nil)
self.imagePicked.isUserInteractionEnabled = true
}
else
{
print("No Camera")
}
Snapshotting a view that has not been rendered results in an empty
snapshot.Ensure your view has been rendered at least once before
snapshotting or snapshot after screen updates.
when i rotate the camera and take a shot than this error occurs.
Self Solution Working for me like charm :-) hope its helpful for all
DispatchQueue.global(qos: .userInitiated).async
{
self.present(self.imagePicker, animated: true, completion: nil)
}
I got the error
This application is modifying the autolayout engine from a background thread, which can lead to engine corruption and weird crashes...
Using DispatchQueue.main.async instead works for me.
This behavior is not limited to UIImagePickerController. Below is an example of a UIViewController which presents another UIViewController modally. In the second UIViewController, Safari is launched to present a URL, thus triggering the same error message, "Cannot snapshot view (>) with afterScreenUpdates:NO, because the view is not in a window. Use afterScreenUpdates:YES."
I haven't yet found any way of suppressing the message, but in my app it does no harm. I think what's going on here is that some Apple code is taking a snapshot of the app's view hierarchy, but the keyboard (which is owned by a separate UIWIndow) has not been rendered before the snapshot is taken.
/* Generates the error message:
Cannot snapshot view (<UIKeyboardImpl: 0x7f82ded12ea0; frame = (0 0; 414 271); layer = <CALayer: 0x610000035e20>>) with afterScreenUpdates:NO, because the view is not in a window. Use afterScreenUpdates:YES.
... after the "Now Tap Me, For Glory!" label is clicked
*/
import UIKit
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
let input = UITextField()
input.placeholder = "Tap here first -- to bring up keyboard"
input.frame = CGRect(x: 10, y: 50, width: 300, height: 20)
view.addSubview(input)
let button = UIButton()
button.setTitleColor(UIColor.blue, for: .normal)
button.setTitle("Then tap here", for: .normal)
button.addTarget(self,
action: #selector(buttonPushed),
for: .touchUpInside)
button.frame = CGRect(x: 10, y: 80, width: 200, height: 20)
view.addSubview(button)
}
func buttonPushed() {
let modalVC = ModalViewController()
present(modalVC, animated: true, completion: nil)
}
}
class ModalViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = UIColor.white
let label = UILabel()
label.text = "Now Tap Me, For Glory!"
label.frame = CGRect(x: 10, y: 50, width: 300, height: 20)
view.addSubview(label)
label.isUserInteractionEnabled = true
label.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(labelTapped)))
}
func labelTapped() {
UIApplication.shared.open(URL(string: "http://planetbeagle.com")!, options: [:], completionHandler: { _ in
self.dismiss(animated: true, completion: nil) })
}
}

Swift 3 - custom segue crashed with UIStoryboardSegueTemplate.m:85

According to this link, I am trying to make my own custom segue.
In the initial view controller (titled: First), pressing 2 (UIButton) to segue to Second.
But the app always crashes at performSegue(withIdentifier: "customSegue", sender: self) with error: *** Assertion failure in -[UIStoryboardSegueTemplate segueWithDestinationViewController:], /BuildRoot/Library/Caches/com.apple.xbs/Sources/UIKit/UIKit-3599.6/UIStoryboardSegueTemplate.m:85
Here is the main storyboard:
Crash:
CustomSegue
import UIKit
class CustomSegue: UIStoryboardSegue {
override func perform() {
let sourceView = source.view!
let destView = destination.view!
let screenWidth = UIScreen.main.bounds.size.width
let screenHeight = UIScreen.main.bounds.size.height
destView.frame = CGRect(x: 0, y: screenHeight, width: screenWidth, height: screenHeight)
let window = UIApplication.shared.keyWindow
window?.insertSubview(destView, aboveSubview: sourceView)
UIView.animate(withDuration: 0.4, animations: {
sourceView.frame = sourceView.frame.offsetBy(dx: 0.0, dy: -screenHeight)
destView.frame = destView.frame.offsetBy(dx: 0.0, dy: -screenHeight)
}) { [weak self] (finished) in
guard let strongSelf = self else { return }
strongSelf.source.present(strongSelf.destination, animated: false, completion: nil)
}
}
}
Second is just an empty View Controller:
import UIKit
class Second: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
}
I compare the setup in my project with the downloaded sample but cannot find the difference.
How should I fix this crash?
For those who are interested.
It took me nearly 2 days to find this: to overcome this crash, I have to specify "Module" in Storyboard - click on Segue - Attribute inspector.

UITextView text content doesn't start from the top

I have a long text coming from my JSON file but when I click the link from my UITableViewCell to go to my UIViewController page, the UITextView text loads the string content but it does not show the content from the beginning and I have to scroll up all the time.
What I need to do?
I had the same problem, and turns out I had to set the content offset in viewDidLayoutSubviews for it to take effect. I'm using this code to display attributed static text.
- (void)viewDidLayoutSubviews {
[self.yourTextView setContentOffset:CGPointZero animated:NO];
}
SWIFT 3:
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
self.textView.setContentOffset(CGPoint.zero, animated: false)
}
This is the only way that worked for me. I disable the scroll of the UITextView before the view is loaded and then i enable it again:
override func viewWillAppear(_ animated: Bool) {
yourTextView.isScrollEnabled = false
}
override func viewDidAppear(_ animated: Bool) {
yourTextView.isScrollEnabled = true
}
[self.textView scrollRangeToVisible:NSMakeRange(0, 1)];
in viewDidLoad
By Programmatically before loading the content disable the scrolling property of textview
textview.scrollenabled = NO;
And after loading enable the scrolling of textview textview.scrollenabled = YES;
As well check the XIB, always non-check the scrolling enabled of Textview.
The answers for the question Blank space at top of UITextView in iOS 10 provide a much cleaner end user experience.
In viewDidLoad of the view controller containing the text view:
self.automaticallyAdjustsScrollViewInsets = false
Setting textView.setContentOffset(CGPointMake(0,0), animated: false) and some of these other suggestions do work when called in the viewDidLayoutSubviews() but on older devices like iPad 2 and older you will actually see the text get scrolled when the screen is displayed. That is not something you want the end user to see.
I was still having problems after using these solutions. The problem definitely seems to relate to having transparent navigation bars and selecting to automatically adjust content insets on the view controller. If you don't care about your text scrolling underneath the navigation bar then it's best to leave these settings off and constrain the top of your textview to the bottom of the navigation bar, rather than to the top of the viewcontroller.
If like me you wanted it to appear underneath your navigation bar when you scroll down; then the solution that worked for me was to add this.
- (void)viewDidLayoutSubviews
{
[super viewDidLayoutSubviews];
CGFloat offset = self.navigationController.navigationBar.frame.size.height+[UIApplication sharedApplication].statusBarFrame.size.height;
[self.textView setContentOffset:CGPointMake(0, -offset) animated:NO];
}
This just looks for the height of the navigation bar and status bar and adjusts the content offset accordingly.
Note that one downside of this approach is that when the device rotates you'll end up scrolling back to the top.
For me fine works this code:
textView.attributedText = newText //or textView.text = ...
//this part of code scrolls to top
textView.contentOffset.y = -64 //or = 0 if no Navigation Bar
textView.scrollEnabled = false
textView.layoutIfNeeded()
textView.scrollEnabled = true
For scroll to exact position and show it on top of screen I use this code:
var scrollToLocation = 50 //<needed position>
textView.contentOffset.y = textView.contentSize.height
textView.scrollRangeToVisible(NSRange.init(location: scrollToLocation, length: 1))
Setting contentOffset.y scrolls to the end of text, and then scrollRangeToVisible scrolls up to value of scrollToLocation. Thereby, needed position appears in first line of scrollView.
Similar to some other answers, but with the added benefit that you won't cause a scroll to top on subsequent device rotations. Works well in Swift 2.2
/// Whether view has laid out subviews at least once before.
var viewDidLayoutSubviewsAtLeastOnce = false
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
if !viewDidLayoutSubviewsAtLeastOnce {
textView.setContentOffset(CGPoint(x: 0, y: -textView.contentInset.top), animated: false)
}
viewDidLayoutSubviewsAtLeastOnce = true
}
Swift Version
A combination of things will be needed:
1.) Set your outlet
#IBOutlet var textView: UITextView!
2.) In storyboard on View Controller turn off "Adjust Scroll View Insets"
3.) Set content to zero top by adding below to your view controller
override func viewWillLayoutSubviews() {
super.viewWillLayoutSubviews()
myUITextView.setContentOffset(CGPointZero, animated: false)
}
Instead of setting content offset from viewDidLayoutSubviews you can write layoutIfNeeded from viewDidLoad to set the proper position of textview as below:
self.textView.layoutIfNeeded()
self.textView.setContentOffset(CGPoint.zero, animated: false)
Cheers !!
In Swift 2, Xcode 7 solution, to leave scroll Enabled as well as have the text start at the top, this is all you need:
#IBOutlet weak var myUITextView: UITextView!
override func viewWillLayoutSubviews() {
super.viewWillLayoutSubviews()
//start scroll at top of text
myUITextView.scrollRangeToVisible(NSMakeRange(0, 0))
}
Swift 3.0
override func viewWillAppear(_ animated: Bool) {
privacyText.isScrollEnabled = false
}
override func viewDidAppear(_ animated: Bool) {
privacyText.isScrollEnabled = true
}
This worked the best for me! I placed this within viewDidLoad().
//TextView Scroll starts from the top
myTextView.contentOffset.y = 0
Here's another way to do it that always works for me. Objective-C:
- (void)viewDidAppear:(BOOL)animated {
[super viewDidAppear:animated];
[self.textView setContentOffset:CGPointZero animated:NO];
}
And in Swift:
override func viewDidAppear(animated: Bool) {
super.viewDidAppear(animated)
textView.setContentOffset(CGPointZero, animated: false)
}
Swift version:
override func viewDidLayoutSubviews() {
yourTextView.setContentOffset(CGPointZero, animated: false)
}
add the following function to your view controller class...
Swift 3
override func viewDidLayoutSubviews() {
self.mainTextView.setContentOffset(.zero, animated: false)
}
Swift 2.1
override func viewDidLayoutSubviews() {
self.mainTextView.setContentOffset(CGPointZero, animated: false)
}
Objective C
- (void)viewDidLayoutSubviews {
[self.mainTextView setContentOffset:CGPointZero animated:NO];
}
或者 你在ViewDidAppear 里面加上滚动,这样用户会看到他往上滚动到第一行
in swift 4 with attributed text any of answer does not help me and i combine some answers in topic.
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
uiTextview.isScrollEnabled = false
}
override func viewDidAppear(_ animated: Bool) {
uiTextview.isScrollEnabled = true
uiTextview.setContentOffset(CGPoint.zero, animated: false)
}
Swift 3, 4, 5 solution:
Steps to solve the issue:
Disable the UITextView scroll
set scrollRectToVisible
enable UITextView scroll
Code:
yourTextView.isScrollEnabled = false
let rect:CGRect = CGRect(x: 0, y: 0, width: 1, height: 1)
yourTextView.scrollRectToVisible(rect, animated: false)
yourTextView.isScrollEnabled = true
This Worked for me. Hope that will help!
This is how i did it. I subclassed textview, and:
override func willMoveToSuperview(newSuperview: UIView?) {
self.scrollEnabled = false
}
override func layoutSubviews() {
super.layoutSubviews()
self.scrollEnabled = true
}
From storyboard, select the view controller on which you have you text view placed. In the attributes inspector, uncheck "Adjust Scroll View Insets". That's it.
Put this code on your class
override func viewDidLayoutSubviews() {
self.About_TV.setContentOffset(.zero, animated: false) // About_TV : your text view name)
}
Add code to the viewdidload
self.automaticallyAdjustsScrollViewInsets = NO;

Hide NSWindow title bar

Is there a way to hide the titlebar in an NSWindow? I don't want to have to completely write a new custom window. I can't use NSBorderlessWindowMask because I have a bottom bar on my window, and using NSBorderlessWindowMask makes that disappear. I also tried using setContentBorderThickness:forEdge: with NSMaxYEdge and setting it to 0, that didn't work either.
Any help is appreciated
[yourWindow setStyleMask:NSBorderlessWindowMask];
Starting from OS X 10.10, you can hide title bar.
window1.titlebarAppearsTransparent = true
window1.titleVisibility = .Hidden
Maybe you want to override window style.
window1.styleMask = NSResizableWindowMask
| NSTitledWindowMask
| NSFullSizeContentViewWindowMask
Kind of Welcome screen NSWindow / NSViewController setup (Swift 4.1)
extension NSWindow {
enum Style {
case welcome
}
convenience init(contentRect: CGRect, style: Style) {
switch style {
case .welcome:
let styleMask: NSWindow.StyleMask = [.closable, .titled, .fullSizeContentView]
self.init(contentRect: contentRect, styleMask: styleMask, backing: .buffered, defer: true)
titlebarAppearsTransparent = true
titleVisibility = .hidden
standardWindowButton(.zoomButton)?.isHidden = true
standardWindowButton(.miniaturizeButton)?.isHidden = true
}
}
}
class WelcomeWindowController: NSWindowController {
private (set) lazy var viewController = WelcomeViewController()
private let contentWindow: NSWindow
init() {
contentWindow = NSWindow(contentRect: CGRect(x: 400, y: 200, width: 800, height: 472), style: .welcome)
super.init(window: contentWindow)
let frameSize = contentWindow.contentRect(forFrameRect: contentWindow.frame).size
viewController.view.setFrameSize(frameSize)
contentWindow.contentViewController = viewController
}
}
class WelcomeViewController: NSViewController {
private lazy var contentView = View()
override func loadView() {
view = contentView
}
init() {
super.init(nibName: nil, bundle: nil)
}
override func viewDidLoad() {
super.viewDidLoad()
contentView.backgroundColor = .white
}
}
class View: NSView {
var backgroundColor: NSColor?
convenience init() {
self.init(frame: NSRect())
}
override func draw(_ dirtyRect: NSRect) {
if let backgroundColor = backgroundColor {
backgroundColor.setFill()
dirtyRect.fill()
} else {
super.draw(dirtyRect)
}
}
}
Result
What happens if you get the superview of the close button? Can you hide that?
// Imagine that 'self' is the NSWindow derived class
NSButton *miniaturizeButton = [self standardWindowButton:NSWindowMiniaturizeButton];
NSView* titleBarView = [miniaturizeButton superview];
[titleBarView setHidden:YES];
The only way I know would be to create a window without a titlebar (see
NSBorderlessWindowMask). Note that you can't (easily) create a window without a
titlebar in IB, so you will have to do a bit of work in code (there are a
couple of different approaches, you can probably figure it out).
A big drawback with using a window without a titlebar is that you're now on the
hook for much more of the standard appearance and behaviour - rounded corners
and such.
I had an experience that when I first set content view of my window and then set the window borderless:
[yourWindow setStyleMask:NSBorderlessWindowMask];
Nothing would appear in my window. So i first set the style mask and after that i've set the content view:
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification
{
// 1. borderless window
[[self window] setStyleMask: NSBorderlessWindowMask];
// 2. create the master View Controller
self.masterViewController = [[MasterViewController alloc] initWithNibName:#"MasterViewController" bundle:nil];
// 3. Add the view controller to the Window's content view
[self.window.contentView addSubview:self.masterViewController.view];
self.masterViewController.view.frame = ((NSView*)self.window.contentView).bounds;
}
And voila, the content of my window has appeared.
Select Window in storyboard or XIB and tick the red circled option.
You can use WAYInAppStoreWindow available on GitHub which works on Yosemite and Mavericks.
Swift
NSApp.mainWindow?.styleMask = .borderless