Auto layout on subview inside subview (NSView) - objective-c

I'm having hard time trying to properly set the auto layout for a subview inside another subview.
I'm using an example where two toolbar items show two different subviews (which works as expected), and those two share a third subview that's the one that does not fit well.
The code to add the subview is very simple:
[subView removeFromSuperview];
[itemXSubView addSubview:subView];
[self.window setContentView:itemXView];
First I remove the third and shared subview (subView) in case it was already added, then add it to the item[1-2]SubView and set the content of the window with the subview item[1-2]View, [1-2] depending on the toolbar button selected. Everything else is done with auto layout conditions.
The result is that the third and shared subview is always misplaced and/or cut, as in the example below. Resizing the window and changing from the first or the second view usually aggravates the issue.
Example of third subview items cut
Test updates
Tried to delegate the main window and override two resize functions (as per #the4kman suggestions), but they did never get called. The init is the only being called:
#interface viewController: NSView <NSWindowDelegate>
#end
#implementation viewController
-(id)init
{
if((self=[super init])) { }
return self;
}
- (void)resizeSubviewsWithOldSize:(NSSize)oldSize;
{
[super resizeSubviewsWithOldSize:oldSize];
}
- (void)resizeWithOldSuperviewSize:(NSSize)oldSize;
{
[super resizeWithOldSuperviewSize:oldSize];
}
- (void)layout
{
[super layout];
}
Another suggestion that got called, but sadly with no actual improvement. Delegated the window to viewController and set the main view (self.view) to the nested subView. Tried also combining with [itemXSubView setNeedsLayout:true];:
#interface viewController: NSViewController <NSWindowDelegate>
#end
#implementation viewController
-(void)viewWillLayout
{
[super viewDidLayout];
[self.view setNeedsLayout:true];
}
#end
Thanks in advance!

itemXSubView resizes its subviews but it doesn't fit them. You have to fit subView inside item1SubView before addSubview.
- (IBAction)item1Action:(id)sender {
NSLog(#"Item 1 action triggered");
[subView removeFromSuperview];
subView.frame = item1SubView.bounds;
[item1SubView addSubview:subView];
[self.window setContentView:item1View];
}

Related

Custom NSToolbarItem Button Not Showing

I have two custom NSToolbarItems in the toolbar of the application. Each class has a NSButton within, where I setup the button and then set the toolbar item's view to the button (the stop button item for example):
#implementation RBSStopButtonToolbarItem
#synthesize button = _button;
-(id)initWithItemIdentifier:(NSString *)itemIdentifier
{
self = [super initWithItemIdentifier:itemIdentifier];
if(self)
{
// create button
_button = [[NSButton alloc] init];
// set the frame and bounds to be the same size
//[_button setFrameSize:NSMakeSize(64.0, 64.0)];
//[_button setBoundsSize:NSMakeSize(64.0, 64.0)];
// button will not have a visible border
[_button setBordered:NO];
// set the original and alternate images...names are "opposite"
[_button setImage:[NSImage imageNamed:#"StopButtonAlternateIcon"]];
[_button setAlternateImage:[NSImage imageNamed:#"StopButtonIcon"]];
// image position
[_button setImagePosition:NSImageOnly];
// set button type
[_button setButtonType:NSMomentaryChangeButton];
// button is transparent
[_button setTransparent:YES];
// set the toolbar item view to the button
[self setView:_button];
}
return self;
}
I have an IBOutlet for each custom NSToolbarItem:
// toolbar item for start button
IBOutlet RBSStartButtonToolbarItem *_startButtonToolbarItem;
// toolbar item for stop button
IBOutlet RBSStopButtonToolbarItem *_stopButtonToolbarItem;
Yet I do not see the images in the custom view toolbar items:
The images are .icns type. The example I attempted to following is here:
NSButton in NSToolbar item: click issue
Is there anyone with experience who can offer advice?
I don't know why, but:
[NSToolbarItem initWithCoder:] is calling [NSToolbarItem setImage:] which is then calling [NSButton setImage:] on the button you have set as the toolbar item's view. This wipes out what you have done.
The example that you are referring to DOES NOT subclass NSToolbarItem.
I recommend that you also DO NOT subclass NSToolbarItem, and instead add a regular NSToolbarItem to the toolbar via interface builder and then in awakeFromNib find that toolbar item via its item identifier and set the button as its view.
I have verified that doing it this way works as expected.
I do not follow why your example doesn't work.
But I have worked out the custom NSToolbarItem with my own way without even using NSToolbarDelegate.
My way is assuming you build your toolbar within a nib and not with code(mostly).
What I am doing is creating my own NSView in my nib with whatever I want in it.
Then I drag this NSView into into my NSToolbar in my nib.
xCode will automatically place your NSView inside an NSToolbarItem.
You can then drag this custom NSToolbarItem into the default items and place it with whatever order you want(so you don't even need to place it by code).
The tricky part is to subclass NSToolbarItem and then within the awakeFromNib of this specific NSToolbarItem subclss you set it's view to the NSView underneath it.
You would also need to refer the NSView into an IBOutlet * NSView within that subclass.
Here is the code of the subclass.
The header file:
#import <Cocoa/Cocoa.h>
#interface CustomToolbarItem : NSToolbarItem
{
IBOutlet NSView * customView;
}
#end
The Obj-c file:
#import "CustomToolbarItem.h"
#implementation CustomToolbarItem
-(instancetype)initWithItemIdentifier:(NSString *)itemIdentifier
{
self = [super initWithItemIdentifier:itemIdentifier];
if (self)
{
}
return self;
}
-(void)awakeFromNib
{
[self setView:customView];
}
#end
I have also wrote a blog post about how I did this:
http://pompidev.net/2016/02/24/make-a-custom-nstoolbar-item-in-xcodes-interface-builder/

ViewControllers with TextViews in UIPageViewController

I was trying to learn UIPageViewControllers and hit an Issue which I couldn't resolve.
This is what I tried to do:
Steps:
I simply created 2 view controllers and a page view controller in
StoryBoard.
Then I added some code to the File's Owner of PageViewController to
behave as a dataSource and delegate to itself.
When I ran, things worked well.
I added some buttons, and text fields to the second view controller.
I ran, worked well.
Now I added a text view to the second view controller and ran. When I tried to write something inside the text view, the page control jittered and moved to first view controller.
Has anyone experience this ever?
#interface AMPageViewController : UIPageViewController <UIPageViewControllerDataSource, UIPageViewControllerDelegate>
#end
The implementation:
#import "AMPageViewController.h"
#interface AMPageViewController ()
{
UIViewController *mainController;
UIViewController* socController;
}
#end
#implementation AMPageViewController
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
UIStoryboard *mainStoryboard = [UIStoryboard storyboardWithName:#"MainStoryboard"
bundle: nil];
mainController = (UIViewController*)[mainStoryboard instantiateViewControllerWithIdentifier: #"First"];
socController = (UIViewController*)[mainStoryboard instantiateViewControllerWithIdentifier: #"Second"];
[self setViewControllers:#[mainController]
direction:UIPageViewControllerNavigationDirectionForward
animated:NO
completion:nil];
self.dataSource = self;
self.delegate = self;
// Do any additional setup after loading the view.
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
-(UIViewController *)pageViewController:(UIPageViewController *)pageViewController viewControllerBeforeViewController:(UIViewController *)viewController
{
if (viewController == socController )
return mainController;
else return nil;
}
- (UIViewController *)pageViewController:(UIPageViewController *)pageViewController viewControllerAfterViewController:(UIViewController *)viewController
{
if (viewController == mainController )
return socController;
else return nil;
}
- (NSInteger)presentationCountForPageViewController:(UIPageViewController *)pageViewController
{
return 2;
}
- (NSInteger)presentationIndexForPageViewController:(UIPageViewController *)pageViewController
{
return 0;
}
#end
If you want to download and try the project
I've investigated a lot on this problem.
It seems a bug related to the internal (private) UIScrollView of the UIPageViewController.
If you search on StackOverflow you will find a lot of post with this problem and no solutions...
I seems that the UITextView (which is an UIScrollView and, AFAIR, has an internal UIWebView), sends some strange message to it's superviews chain, that makes the private UIScrollView of the UIPageViewController scrolling to the top-left corner.
I would have tried to block this message using method swizzling, but this is probably not ok for AppStore. So I tried other things.
The final solution is very simple: simply, embed your UITextView inside an UIScrollView!
This is a link to your project updated
If you do so, you'll solve the problem!
Try and let me know
EDIT:
How did I arrive to this solution:
An intuition.
A lot of debug and stack traces had make me think that the problem was related to a bug in the "nesting UIScrollView" system and some messages sent from the inner view to its superview.
UITextView inherits from UIScrollView and has inside an UIWebDocumentView (private) which is another UIScrollView. During the debug I saw a lot of messages (private methods) like "relayout superview" sent to the upper UIScrollView's. So, for some reason, the inner scroll view (UIWebDocumentView?) was sending a message/event to it's superview. This message/event (probably because of a bug) was not stopping to the external UITextView, and was forwarded to the UIScrollView handled by UIPageViewController.
Embedding the UITextView inside a simple UIView was not enough, because UIView forward the message to it's superview if it can't handle.
I thought: UIScrollView probably doesn't (otherwise it wouldn't simple to nest UIScrollViews), so I tried and it worked.
This is all a supposition because I stopped inspecting, I will have a more in-depth look this week.
Build target iOS-7.0.
The scrollview trick wasn't working for me. Tried to embed the textview in a scrollview through storyboard and code but no luck.
Simply delaying the call to the textview did it. Not very elegant, but its the only thing I've gotten to work so far.
- (void)viewDidAppear:(BOOL)animated
{
[super viewDidAppear:animated];
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.1 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
[self.textView becomeFirstResponder];
});
}
Tested, working on my iPhone 5 and my ultra-slow iPhone4. Although its totally possible that whatever implementation detail enables the textview to become the responder could take longer than the set time. So keep in mind this isn't exactly bulletproof.
--EDIT--
Well... it's working on my iPhone 4 beater with a delay of 0.0000000000000001
you did not set before and after view controllers and also look in to first responder for socController

Reusable button bars?

I'm implementing an IOS6 app using storyboards. I want every screen--excuse me, scene--for the app to have a view at the top containing different image buttons of different sizes. Tapping the buttons takes the user to different scenes of the app.
That's too complex for a UITabController, as far as I can tell. I tried making a separate view controller for that view and including the view in each scene, but any functionality in the view--such as the buttons--causes the app to crash.
It looks like I may have to implement this view in the storyboard in one scene, then copy and paste it into every other scene, wiring up the segues from every scene to every other scene. What a maintenance nightmare! Is there a better way?
Since you are trying to create a custom UITabBarController, you should use a container view controller. To do that:
Open your storyboard and add a custom UIVIewController (let's call it ContainerViewController).
Insert the UIVIews that represent your tabs into that controller and then insert another UIVIew (*currentView in the code below) that will take the rest of the screen. That's what the child controllers will use to display their scene.
Create a UIVIewController for each scene (child controller) you need, as you would normally, and give each of them a unique identifier (Identity Inspector -> Storyboard ID)
Now you have to add the following code your ContainerViewController:
#interface ContainerViewController ()
#property (strong, nonatomic) IBOutlet UIView *currentView; // Connect the UIView to this outlet
#property (strong, nonatomic) UIViewController *currentViewController;
#property (nonatomic) NSInteger index;
#end
#implementation ContainerViewController
// This is the method that will change the active view controller and the view that is shown
- (void)changeToControllerWithIndex:(NSInteger)index
{
if (self.index != index){
self.index = index;
[self setupTabForIndex:index];
// The code below will properly remove the the child view controller that is
// currently being shown to the user and insert the new child view controller.
UIViewController *vc = [self setupViewControllerForIndex:index];
[self addChildViewController:vc];
[vc didMoveToParentViewController:self];
if (self.currentViewController){
[self.currentViewController willMoveToParentViewController:nil];
[self transitionFromViewController:self.currentViewController toViewController:vc duration:0 options:UIViewAnimationOptionTransitionNone animations:^{
[self.currentViewController.view removeFromSuperview];
[self.currentView addSubview:vc.view];
} completion:^(BOOL finished) {
[self.currentViewController removeFromParentViewController];
self.currentViewController = vc;
}];
} else {
[self.currentView addSubview:vc.view];
self.currentViewController = vc;
}
}
}
// This is where you instantiate each child controller and setup anything you need on them, like delegates and public properties.
- (UIViewController *)setupViewControllerForIndex:(NSInteger)index {
// Replace UIVIewController with your custom classes
if (index == 0){
UIViewController *child = [self.storyboard instantiateViewControllerWithIdentifier:#"STORYBOARD_ID_1"];
return child;
} else {
UIViewController *child = [self.storyboard instantiateViewControllerWithIdentifier:#"STORYBOARD_ID_2"];
return child;
}
}
// Use this method to change anything you need on the tabs, like making the active tab a different colour
- (void)setupTabForIndex:(NSInteger)index{
}
// This will recognize taps on the tabs so the change can be done
- (IBAction)tapDetected:(UITapGestureRecognizer *)gestureRecognizer {
[self changeToControllerWithIndex:gestureRecognizer.view.tag];
}
Finally, each view you create that represents a tab should have it's own TapGestureRecognizer and a number for its tag.
By doing all this you will have a single controller with the buttons you need (they don't have to be reusable), you can add as much functionality you want in them (that's what the setupTabBarForIndex: method will be used) and you won't violate DRY.

UIWebview remove tap to focus

A UIWebView is normally focused on the selected content when I double tap a part of a website, and now I want the UIWebView to ignore the double tap but still be able to be interacted with.
How would I go about this?
The Double Tap is recognized by a UITapGestureRecognizer.
Go through the view hierarchy if you really want this.
A little bit tricky, but it should work.
The codes look like this:
- (void)goThroughSubViewFrom:(UIView *)view {
for (UIView *v in [view subviews])
{
if (v != view)
{
[self goThroughSubViewFrom:v];
}
}
for (UIGestureRecognizer *reco in [view gestureRecognizers])
{
if ([reco isKindOfClass:[UITapGestureRecognizer class]])
{
if ([(UITapGestureRecognizer *)reco numberOfTapsRequired] == 2)
{
[view removeGestureRecognizer:reco];
}
}
}
}
I've put a demo here: NoDoubleTapWebView
Hope it helps.
iOS 5.0+:
A UIWebView contains a UIScrollView to display its content and is accessible by the scrollView property of UIWebView. So, one possible way of doing this is to subclass UIScrollView and override -touchesShouldBegin:withEvent:inContentView. You can get the number of taps from a UITouch object from its tapCount property, which can be used to filter out double-tap gestures and call the super method otherwise. This would look something like:
-(BOOL)touchesShouldBegin:(NSSet *)touches withEvent:(UIEvent *)event inContentView:(UIView *)view {
UITouch * touch = [touches anyObject]; //Get a touch object
if (2 == touch.tapCount) { //If this is a double-tap...
return NO; //...don't begin touches
}
else { //Otherwise, call the superclass' implementation
return YES;
}
}
However, in order to set the web view's scroll view as your custom subclass, you may also have to subclass UIWebView (which is generally frowned upon). With that said, it would likely work to subclass UIWebView and redefine the scrollView property. In the interface file:
#interface MyAwesomeWebView : UIWebView {
}
#property (nonatomic, readonly, retain) MyAwesomeScrollView * scrollView;
#end
And in the implementation file:
#implementation
#dynamic scrollView
#end
Still, proceed with caution.
Pre iOS 5.0:
As Alan Moore wrote in the comments, you can add a transparent view on top of the web view, capture all touch events with hit testing, and forward the touch events to the web view unless there's a double tap.
EDIT: Updated answer to include caveats about subclassing UIWebView, etc.
EDIT 2: Included second answer for pre iOS 5.0
I think the way to do it is to add a UITapGestureRecognizer on top of your UIWebView, then you can filter double taps as you wish.
You can find sample code/discussion here:
Add a UITapGestureRecognizer to a UIWebView

firstResponder in NSViewController

I've got two classes. ManagingViewController, a subclass of NSViewController, and ViewController, a subclass auf ManagingViewController. In Viewcontroller I've got a NSTextField which I want to become the firstResponder, but I didn't manage that.
So it is nearly the same like the Chapter 29 in Hillegass' book Cocoa Programming for Mac OS X (Download of the book's examples) except of an NSTextField which is set to firstResponder.
Can anybody point me to the correct way?
You need to set the text field as the first responder by using -[NSWindow makeFirstResponder:].
Since this is an NSWindow method, it only makes sense after you’ve added the corresponding view to the window, i.e., after you’ve added the view as a subview inside the window view hierarchy. In the book’s example, this happens when you set the view as the content view of the box inside the window. For example:
- (void)displayViewController:(ManagingViewController *vc) {
// Try to end editing
NSWindow *w = [box window];
…
// Put the view in the box
NSView *v = [vc view];
[box setContentView:v];
// Set the first responder
if ([vc class] == [ViewController class]) {
[w makeFirstResponder:[(ViewController *)vc myTextField]];
}
}
This assumes ViewController exposes a getter method called -myTextField.
You can make this more generic by having your view controllers expose a method that returns the object that the view controller recommends as the first responder. Something like:
#interface ManagingViewController : NSViewController
…
- (NSResponder *)recommendedFirstResponder;
#end
#implementation ManagingViewController
…
- (NSResponder *)recommendedFirstResponder { return nil; }
#end
And, in your concrete subclasses of ManagingViewController, have -recommendedFirstResponder return the object that should be the window’s first responder:
#implementation ViewController
…
- (NSResponder *)recommendedFirstResponder { return myTextField; }
#end
Having done that, you can change your -displayViewController: to something like:
- (void)displayViewController:(ManagingViewController *vc) {
// Try to end editing
NSWindow *w = [box window];
…
// Put the view in the box
NSView *v = [vc view];
[box setContentView:v];
// Set the first responder
NSResponder *recommendedResponder = [vc recommendedFirstResponder];
if (recommendedResponder) [w makeFirstResponder:recommendedResponder];
}
Have you tried [[myTextField window] makeFirstResponder:myTextField]; ?
simple. Goto you xib file in interface builder. right click the first responder field. it will show the connection , remove the connection and connect it to the desired responder. let me know if this works