Getting Value of a Double Variable as Infinity - kotlin

Code:
var num = Math.pow(2.0, 5.0)
num = Math.pow(5.0, num)
num = Math.pow(2.0, num)
print(num)
Output:
Infinity
When I run the above code I am getting the value as Infinity. I can't understand what's happening. Is it crossing the limit of the double variable? Also, Math.pow() method will always return a double.
I have to run the above code and need the value of num variable. How can I solve it?
Actually, I have to compare two numbers after the calculation of exponential programmatically to determine which one is higher?
Like: (2^(5^(2^5))) or (5^(2^(5^2))). So, which one is higher?
Thanks in advance.

Infinity is a legal value for double and what you'll get whenever your result sufficiently exceeds the maximum number representable as a double (~1.8*10^308). This isn't the only "special" value: there are also negative infinity, negative zero, NaN, subnormal numbers.
There are many sources on how floating point numbers work, you can start here: http://floating-point-gui.de/
I have to run the above code and need the value of num variable. How can I solve it?
When you run this code, the value of num is infinity. There's nothing to solve there.
Actually, I have to compare two numbers after the calculation of exponential programmatically to determine which one is higher?
Like: (2^(5^(2^5))) or (5^(2^(5^2))). So, which one is higher?
You can't use double for that if the numbers are too large, period. Try calculating and comparing their logarithms or logarithms of logarithms.

Related

fitting a number within two bounds

I'm working on a program that generates pseudorandom numbers for a user based on their inputted seed, start and end range. I've written my own modulus based generator based on Lehmer's random number generator algorithm. YES I KNOW modulus based random calculations are biased, but for it's use this method is more than adequate.
Anyway, whilst I can generate a string of random numbers from the given seed in VBA, I can't find anything online with a formula or code showing how that number can be scaled down to fit within the supplied upper and lower bound. I'm hoping someone here knows a formula for this, or knows of a website I've missed that covers this sort of process (I don't even know what it would be called - scaling?)
Thanks for your time! In case it's useful or anyone's interested, here's my VBA code generating the seed-based number:
random = ((CDec(1664525) * t1) * seed + 1013904223) 't1 is the incremental count for each requested number
random = random - (Int(random / 2 ^ 23) * 2 ^ 21)
Thanks for your help!
EDIT: Just to point out, the 'scaling' cannot use the rand function, which I've seen done before, since the final numbers need to be the same each time that seed is used!
#Kevin is right I just need to add:
Linear interpolation for range change
so if you have number x on interval <x0,x1>
and want to change it to y on interval <y0,y1>
then use this formula:
y=y0+((x-x0)*(y1-y0)/(x1-x0));
it is the formula for 2D line and also base for DDA algorithms ...
What if your x range is unknown ?
then simply bound it to something known
for example x&65535 will change the x range to <0,65535>
of coarse only if the original x range was higher then that ...
What if dynamic x range is smaller then dynamic y range ?
ie |x1-x0|<|y1-y0|
the equation still works but you will be missing certain numbers in y range
so the interval will have gaps
to avoid that you have to increase effective range of x
for example like this x=(rand()&255)|((rand()&255)<<8)
so you will use more random numbers per each call
do not worry the seed stuff will be still working ...

Converting int to double screws up the decimal point

In the debug window, when I input this command:
po 1912/10.0
The output is 191.19999999999999.
What I really want to get back is 191.2.
Why is this happening, and how can I convert an int into a double with precision?
From What Every Programmer Should Know About Floating-Point Arithmetic:
Why don’t my numbers, like 0.1 + 0.2 add up to a nice round 0.3, and instead I get a weird result like 0.30000000000000004?
Because internally, computers use a format (binary floating-point) that cannot accurately represent a number like 0.1, 0.2 or 0.3 at all.
When the code is compiled or interpreted, your “0.1” is already rounded to the nearest number in that format, which results in a small rounding error even before the calculation happens.
This is why programmers say you should only ever store money as an integer. For example int cents = 1995; rather than float dollars = 19.95.
If your app doesn't need to be 100% precise (for example, if you're calculating screen coordinates or translucency or a color) just format your float rounded to 1 or 2 decimal places:
double someValue = 1912/10.0;
NSLog(#"2 decimals: %.2f", someValue);
NSLog(#"0 decimals: %.0f", someValue);
This code will output:
2 decimals: 191.20
0 decimals: 191
That's normal for a floating point number. Double is obviously just an extended precision floating point number. If you want to keep the pristine decimal digits, then don't allow any float/double conversion. Instead store the result as a scaled integer (in your case 1912) and place the decimal manually.
Let me try to explain this another way. When you express a number with a fractional part with a float or double, precision is most often lost. There's no way around that. If you store 1912 as a float and store 10 as a float then divide the first stored value by the second, the value will NEVER be 191.2. That's just the way floating point numbers work. If you look at the number in a debugger you'll see something like 191.19999999999999 as you describe. This, in itself, is an approximation as the value should be 191.19999999999999... but of course you can't even type all the digits in the decimal value of that stored result as the number of digits approaches infinity.
If you're going to use floating point, that's what you'll get. No way around it.
If you really want to get 191.2, then you can't use floating point, at least without doing rounding. Instead, you need to normalize the numbers by just storing the value as 1912 and printing the value with a decimal point to the left of the 2.
There's another brief online description at http://floating-point-gui.de/basic/

Objective C, division between floats not giving an exact answer

Right now I have a line of code like this:
float x = (([self.machine micSensitivity] - 0.0075f) / 0.00025f);
Where [self.machine micSensitivity] is a float containing the value 0.010000
So,
0.01 - 0.0075 = 0.0025
0.0025 / 0.00025 = 10.0
But in this case, it keeps returning 9.999999
I'm assuming there's some kind of rounding error but I can't seem to find a clean way of fixing it. micSensitivity is incremented/decremented by 0.00025 and that formula is meant to return a clean integer value for the user to reference so I'd rather get the programming right than just adding 0.000000000001.
Thanks.
that formula is meant to return a clean integer value for the user to reference
If that is really important to you, then why do you not multiply all the numbers in this story by 10000, coerce to int, and do integer arithmetic?
Or, if you know that the answer is arbitrarily close to an integer, round to that integer and present it.
Floating-point arithmetic is binary, not decimal. It will almost always give rounding errors. You need to take that into account. "float" has about six digit precision. "double" has about 15 digits precision. You throw away nine digits precision for no reason.
Now think: What do you want to display? What do you want to display if the result of your calculation is 9.999999999? What would you want to display if the result is 9.538105712?
None of the numbers in your question, except 10.0, can be exactly represented in a float or a double on iOS. If you want to do float math with those numbers, you will have rounding errors.
You can round your result to the nearest integer easily enough:
float x = rintf((self.machine.micSensitivity - 0.0075f) / 0.00025f);
Or you can just multiply all your numbers, including the allowed values of micSensitivity, by 4000 (which is 1/0.00025), and thus work entirely with integers.
Or you can change the allowed values of micSensitivity so that its increment is a fraction whose denominator is a power of 2. For example, if you use an increment of 0.000244140625 (which is 2-12), and change 0.0075 to 0.00732421875 (which is 30 * 2-12), you should get exact results, as long as your micSensitivity is within the range ±4096 (since 4096 is 212 and a float has 24 bits of significand).
The code you have posted is correct and functioning properly. This is a known side effect of using floating point arithmetic. See the wiki on floating point accuracy problems for a dull explanation as to why.
There are several ways to work around the problem depending on what you need to use the number for.
If you need to compare two floats, then most everything works OK: less than and greater than do what you would expect. The only trouble is testing if two floats are equal.
// If x and y are within a very small number from each other then they are equal.
if (fabs(x - y) < verySmallNumber) { // verySmallNumber is usually called epsilon.
// x and y are equal (or at least close enough)
}
If you want to print a float, then you can specify a precision to round to.
// Get a string of the x rounded to five digits of precision.
NSString *xAsAString = [NSString stringWithFormat:#"%.5f", x];
9.999999 is equal 10. there is prove:
9.999999 = x then 10x = 99.999999 then 10x-x = 9x = 90 then x = 10

Convert.ToSingle() from double in vb.net returns wrong value

Here is my question :
If we have the following value
0.59144706948010461
and we try to convert it to Single we receive the next value:
0.591447055
As you can see this is not that we should receive. Could you please explain how does this value get created and how can I avoid this situation?
Thank you!
As you can see this is not that we should receive.
Why not? I strongly suspect that's the closest Single value to the Double you've given.
From the documentation for Single, having fixed the typo:
All floating-point numbers have a limited number of significant digits, which also determines how accurately a floating-point value approximates a real number. A Single value has up to 7 decimal digits of precision, although a maximum of 9 digits is maintained internally.
Your Double value is 0.5914471 when limited to 7 significant digits - and so is the Single value you're getting. Your original Double value isn't exactly 0.59144706948010461 either... the exact values of the Double and Single values are:
Double: 0.5914470694801046146693579430575482547283172607421875
Single: 0.591447055339813232421875
It's important that you understand a bit about how binary floating point works - see my articles on binary floating point and decimal floating point for more background.
When converting from double to float you're also rounding. The result should be the single-precision number that is closest to the number you are rounding.
That is exactly what you're getting here.
Floating-point numbers between 0.5 and 1 are of the form n / 2^24 where n is between 2^23 and 2^24.
0.59144706948010461... = 9922835.23723472274456576... / 2^24
so the closest single-precision floating-point number is
9922835 / 2^24 = 0.5914470553...

Determing longest repeating cycle in a decimal expansion

Today I encountered this article about decimal expansion and I was instantaneously inspired to rework my solution on Project Euler Problem 26 to include this new knowledge of math for a more effecient solution (no brute forcing). In short the problem is to find the value of d ranging 1-1000 that would maximize the length of the repeating cycle in the expression "1/d".
Without making any further assumptions about the problem that could further improve the effecienty of solving the problem I decided to stick with
10^s=10^(s+t) (mod n)
which allows me for any value of D to find the longest repeating cycle (t) and the starting point for the cycle (s).
The problem is that eksponential part of the equation, since this will generate extremely large values before they're reduced by using modulus. No integral value can handle this large values, and the floating point data types seemes to be calculating wrong.
I'm using this code currently:
Private Function solveDiscreteLogarithm(ByVal D As Integer) As Integer
Dim NumberToIndex As New Dictionary(Of Long, Long)()
Dim maxCheck As Integer = 1000
For index As Integer = 1 To maxCheck
If (Not NumberToIndex.ContainsKey((10 ^ index) Mod D)) Then
NumberToIndex.Add((10 ^ index) Mod D, index)
Else
Return index - NumberToIndex((10 ^ index) Mod D)
End If
Next
Return -1
End Function
which at some point will compute "(10^47) mod 983" resulting in 783 which is not the correct result. The correct result should have been 732. I'm assuming it's because I'm using integral data types and it's causing overflow. I tried using double instead, but that gave even stranger results.
So what are my options?
Instead of using ^ to do your powers, I would do a for loop using multiplication and then taking the mod of the number as you go along by using a conditional to check if the number calculated is greater than the mod. This helps to keep the numbers smaller and within range of your mod number.
I'll give you a hint from my own solution to this.
With each decimal expansion of the fraction, you end up with a remainder, which if multiplied by the current decimal place, is an integer. Since this remainder is all you need to determine the next decimal expansion, you can use it to make predictions about the subsequent expansion.
See my post for this other question, getting the nth digit of a fraction, you may find some useful leads on what to try. (Methinks the answer is the largest prime less than 1000.) (Correction: the largest prime or Carmichael number less than 1000.)