How to drag two view synchronously? - react-native

I want to move puzzle piece by dragging the sliding button.

Related

Set correct cursor when a button overlays a scroll/text view?

My storyboard includes a scroll view (uneditable but selectable) that is overlaid with a second view containing a couple of buttons which are initially visible and eventually hidden. As I move the mouse over the scroll view, the text cursor displays as expected. But when the mouse moves over the buttons, the text cursor remains. I would have expected the cursor to change to an arrow.
What is the proper way to make the arrow cursor appear when over the buttons, when overlaying a scroll view? Can this be done within the storyboard or am I missing some code?
Thanks!

Swipe to see options in iPad

How can I implement swipe to see more options? There are lot of libraries that I could readily use, but they all are designed for iPhone apps. In iPad you have a lot of space, and I want to stack the buttons vertically instead of horizontally.
Is there any library for this? If not, how should I go about building this as a custom cell?
I tried building a custom UITableViewCell class which adds a UIScrollView, but it's not the same as showing the buttons beneath the cell.
Based on your inputs I have created a simple custom cell with basic functionality of swipe to see utility buttons and of course buttons stacked vertically.
What I did was, add a UIView beneath the cell's content view and positioned at right. Now depending on the number of buttons provided each button's height is adjusted accordingly. And delegates are provided for button clicks.
Swipe gestures are added. On swiping left it will animate and shift the cell's content view to reveal the button view. On swiping right it will reset the cell to original position.
You can customise it from here onwards as you wish :)
I have uploaded them over here : https://github.com/srikanth-vm/GSSwipeableCell

Animation for dragging a UIButton in between two other UIButton in a Collection View

I am trying to make an app where I have a UICollectionView of UIButtons, and I want to take another UIButton from the bottom of my screen, drag it in between any other two buttons, and have them separate to make room for the new button in case the user wants to drop it in there. So far, I have been able to make my button dragable using UIPanGestureRecognizer, but haven't gone much further than that. Any suggestions or help would really be appreciated.

2 uitableviews in 1 and make their heights change dynamically

I'm trying to accomplish the following. I got 2 uitableviews in a single uitableviewcontroller and at the bottom of the view I have a button. As soon as I click on that button (width of table view) it moves (with animation) to the center of the screen. Now I want the second uitableview to move with it and the first one (was fullscreen before) to shrink. So that at the end I'd have 2 uitableview showing data at the same time.
Clicking again on that button would, you guessed it, move it to the bottom of the screen, hiding the second uitableview so that the first one is in fullscreen again.
Any hints/ideas/code how I could accomplish that?
You cannot use a UITableViewController. You need a UIViewController, throw in 2 UITableViews, make them #propertys of the view controller, and handle their data source and delegate methods as normal.
Then when you press the button, you can change the frames of the two table views just as you change the frame of any UIView.

ios simulator: simulate swipe and drag

I have a UIView within a UIScrollView. When i want to simulate the drag event on the UIView, swipe event on the UIScrollView is being triggered.
As per the documentation , there isn't much of a difference between swipe and drag.
Swipe
1- Place the pointer at the start position.
2- Hold the mouse button.
3- Move the pointer in the swipe direction and release the mouse button.
Drag
1- Place the pointer at the start position.
2- Hold down the mouse button.
3- Move the pointer in the drag direction.
On an ipad I can use two fingers two swipe and one finger to drag. Now, how do i go about doing something similar on the simulator; drag instead of a swipe?
Edit 1:
I should have been clearer first up. Anyway, my problem is that the mouse drag is firing the swipe instead of drag, thereby scrolling the scroll view instead of passing on the drag event to the UIView contained by the scroll view.
I am on macbook pro. Two-finger swipe on the touchpad is being ignored. Touch and drag is causing the same thing as mouse-drag.
Thanks
See Jeff LaMarche's quick note on how to do this. It's documented in the same page you're reading, but Jeff's explanation is clearer.
If you want to simulate a two-finger gesture in the iPhone simulator, hold down the option key. You will get two dots on the screen instead of one. The two dots will default to pinching - if you bring the dot closer to the center of the screen, the other dot comes toward the center, making it easy to simulate a pinch in or pinch out.
If you want to do a different two-finger gesture, get the two dots the distance apart that you want them to be, then hold down the shift key, while still holding down the option key. That will lock the position of the two finger presses together so you can do, for example, a two-finger swipe.
see this documentation below:
iOS Simulator User Guide
Just use the mouse to drag the view, aka, left click the view then move the mouse
I ended up disabling the scrolling from the UI and added two buttons to scroll the scroll view. Since this is a work around only for the emulator, I have used #ifndef to hide the buttons while building for the device.