Can I define non-malleable inputs in a malleable VI? - labview

Like is in the title, can I have a couple of malleable inputs, and a couple of fixed-type inputs in the same malleable Labview VI?

You could use the Types Must Match primitive which will break the caller if the wired type doesn't match a constant.
Have a single frame in the Type Specialization Structure and a TMM primitive for each of the fixed-type inputs.
This is not officially supported in LV 2017, but you can find the primitive and the structure inside vi.lib\Debug Log\Debug Write.vim.
You can find additional discussion here.

Related

How does Julia recognize values as singleton types?

It is a cool feature of Julia that values can be used as types, at least as type parameters. For example, one can assert that arrays are of a particular dimensionality, such as x :: Array{Int,2}. My question is: how does Julia do that and how do users of Julia get access to that power? I assume that 2 is being converted to or interpreted as some sort of singleton type of 2. I am curious to know what function does that conversion. I tried to assert 2 :: Type{2} and isa(2, Type{2}), but that only asserts a singleton if 2 is replaced by an actual type.
You can not define your own imutables and use them as singleton types (yet).
Currently anything that makes static int valid_type_param(jl_value_t *v) defined in jltypes.c return true, can be used as a type parameter. There is a TODO to add more types, and you'll probably just need a compelling usecase to get help to change the behaviour.
Update:
See also the manual documentation on types: Both abstract and concrete types can be paramaterized by other types and by certain other values (currently integers, symbols, bools, and tuples thereof). Type parameters may be completely omitted when they do not need to be referenced or restricted.

Is currying the same as overloading?

Is currying for functional programming the same as overloading for OO programming? If not, why? (with examples if possible)
Tks
Currying is not specific to functional programming, and overloading is not specific to object-oriented programming.
"Currying" is the use of functions to which you can pass fewer arguments than required to obtain a function of the remaining arguments. i.e. if we have a function plus which takes two integer arguments and returns their sum, then we can pass the single argument 1 to plus and the result is a function for adding 1 to things.
In Haskellish syntax (with function application by adjacency):
plusOne = plusCurried 1
three = plusOne 2
four = plusCurried 2 2
five = plusUncurried 2 3
In vaguely Cish syntax (with function application by parentheses):
plusOne = plusCurried(1)
three = plusOne(2)
four = plusCurried(2)(2)
five = plusUncurried(2, 3)
You can see in both of these examples that plusCurried is invoked on only 1 argument, and the result is something that can be bound to a variable and then invoked on another argument. The reason that you're thinking of currying as a functional-programming concept is that it sees the most use in functional languages whose syntax has application by adjacency, because in that syntax currying becomes very natural. The applications of plusCurried and plusUncurried to define four and five in the Haskellish syntax merge to become completely indistinguishable, so you can just have all functions be fully curried always (i.e. have every function be a function of exactly one argument, only some of them will return other functions that can then be applied to more arguments). Whereas in the Cish syntax with application by parenthesised argument lists, the definitions of four and five look completely different, so you need to distinguish between plusCurried and plusUncurried. Also, the imperative languages that led to today's object-oriented languages never had the ability to bind functions to variables or pass them to other functions (this is known as having first-class functions), and without that facility there's nothing you can actually do with a curried-function other than invoke it on all arguments, and so no point in having them. Some of today's OO languages still don't have first-class functions, or only gained them recently.
The term currying also refers to the process of turning a function of multiple arguments into one that takes a single argument and returns another function (which takes a single argument, and may return another function which ...), and "uncurrying" can refer to the process of doing the reverse conversion.
Overloading is an entirely unrelated concept. Overloading a name means giving multiple definitions with different characteristics (argument types, number of arguments, return type, etc), and have the compiler resolve which definition is meant by a given appearance of the name by the context in which it appears.
A fairly obvious example of this is that we could define plus to add integers, but also use the same name plus for adding floating point numbers, and we could potentially use it for concatenating strings, arrays, lists, etc, or to add vectors or matrices. All of these have very different implementations that have nothing to do with each other as far as the language implementation is concerned, but we just happened to give them the same name. The compiler is then responsible for figuring out that plus stringA stringB should call the string plus (and return a string), while plus intX intY should call the integer plus (and return an integer).
Again, there is no inherent reason why this concept is an "OO concept" rather than a functional programming concept. It simply happened that it fit quite naturally in statically typed object-oriented languages that were developed; if you're already resolving which method to call by the object that the method is invoked on, then it's a small stretch to allow more general overloading. Completely ad-hoc overloading (where you do nothing more than define the same name multiple times and trust the compiler to figure it out) doesn't fit as nicely in languages with first-class functions, because when you pass the overloaded name as a function itself you don't have the calling context to help you figure out which definition is intended (and programmers may get confused if what they really wanted was to pass all the overloaded definitions). Haskell developed type classes as a more principled way of using overloading; these effectively do allow you to pass all the overloaded definitions at once, and also allow the type system to express types a bit like "any type for which the functions f and g are defined".
In summary:
currying and overloading are completely unrelated
currying is about applying functions to fewer arguments than they require in order to get a function of the remaining arguments
overloading is about providing multiple definitions for the same name and having the compiler select which definition is used each time the name is used
neither currying nor overloading are specific to either functional programming or object-oriented programming; they each simply happen to be more widespread in historical languages of one kind or another because of the way the languages developed, causing them to be more useful or more obvious in one kind of language
No, they are entirely unrelated and dissimilar.
Overloading is a technique for allowing the same code to be used at different types -- often known in functional programming as polymorphism (of various forms).
A polymorphic function:
map :: (a -> b) -> [a] -> [b]
map f [] = []
map f (x:xs) = f x : map f xs
Here, map is a function that operates on any list. It is polymorphic -- it works just as well with a list of Int as a list of trees of hashtables. It also is higher-order, in that it is a function that takes a function as an argument.
Currying is the transformation of a function that takes a structure of n arguments, into a chain of functions each taking one argument.
In curried languages, you can apply any function to some of its arguments, yielding a function that takes the rest of the arguments. The partially-applied function is a closure.
And you can transform a curried function into an uncurried one (and vice-versa) by applying the transformation invented by Curry and Schonfinkel.
curry :: ((a, b) -> c) -> a -> b -> c
-- curry converts an uncurried function to a curried function.
uncurry :: (a -> b -> c) -> (a, b) -> c
-- uncurry converts a curried function to a function on pairs.
Overloading is having multiple functions with the same name, having different parameters.
Currying is where you can take multiple parameters, and selectively set some, so you may just have one variable, for example.
So, if you have a graphing function in 3 dimensions, you may have:
justgraphit(double[] x, double[] y, double[] z), and you want to graph it.
By currying you could have:
var fx = justgraphit(xlist)(y)(z) where you have now set fx so that it now has two variables.
Then, later on, the user picks another axis (date) and you set the y, so now you have:
var fy = fx(ylist)(z)
Then, later you graph the information by just looping over some data and the only variability is the z parameter.
This makes complicated functions simpler as you don't have to keep passing what is largely set variables, so the readability increases.

Ocaml naming convention

I am wondering if there exists already some naming conventions for Ocaml, especially for names of constructors, names of variables, names of functions, and names for labels of record.
For instance, if I want to define a type condition, do you suggest to annote its constructors explicitly (for example Condition_None) so as to know directly it is a constructor of condition?
Also how would you name a variable of this type? c or a_condition? I always hesitate to use a, an or the.
To declare a function, is it necessary to give it a name which allows to infer the types of arguments from its name, for example remove_condition_from_list: condition -> condition list -> condition list?
In addition, I use record a lot in my programs. How do you name a record so that it looks different from a normal variable?
There are really thousands of ways to name something, I would like to find a conventional one with a good taste, stick to it, so that I do not need to think before naming. This is an open discussion, any suggestion will be welcome. Thank you!
You may be interested in the Caml programming guidelines. They cover variable naming, but do not answer your precise questions.
Regarding constructor namespacing : in theory, you should be able to use modules as namespaces rather than adding prefixes to your constructor names. You could have, say, a Constructor module and use Constructor.None to avoid confusion with the standard None constructor of the option type. You could then use open or the local open syntax of ocaml 3.12, or use module aliasing module C = Constructor then C.None when useful, to avoid long names.
In practice, people still tend to use a short prefix, such as the first letter of the type name capitalized, CNone, to avoid any confusion when you manipulate two modules with the same constructor names; this often happen, for example, when you are writing a compiler and have several passes manipulating different AST types with similar types: after-parsing Let form, after-typing Let form, etc.
Regarding your second question, I would favor concision. Inference mean the type information can most of the time stay implicit, you don't need to enforce explicit annotation in your naming conventions. It will often be obvious from the context -- or unimportant -- what types are manipulated, eg. remove cond (l1 # l2). It's even less useful if your remove value is defined inside a Condition submodule.
Edit: record labels have the same scoping behavior than sum type constructors. If you have defined a {x: int; y : int} record in a Coord submodule, you access fields with foo.Coord.x outside the module, or with an alias foo.C.x, or Coord.(foo.x) using the "local open" feature of 3.12. That's basically the same thing as sum constructors.
Before 3.12, you had to write that module on each field of a record, eg. {Coord.x = 2; Coord.y = 3}. Since 3.12 you can just qualify the first field: {Coord.x = 2; y = 3}. This also works in pattern position.
If you want naming convention suggestions, look at the standard library. Beyond that you'll find many people with their own naming conventions, and it's up to you to decide who to trust (just be consistent, i.e. pick one, not many). The standard library is the only thing that's shared by all Ocaml programmers.
Often you would define a single type, or a single bunch of closely related types, in a module. So rather than having a type called condition, you'd have a module called Condition with a type t. (You should give your module some other name though, because there is already a module called Condition in the standard library!). A function to remove a condition from a list would be Condition.remove_from_list or ConditionList.remove. See for example the modules List, Array, Hashtbl,Map.Make`, etc. in the standard library.
For an example of a module that defines many types, look at Unix. This is a bit of a special case because the names are mostly taken from the preexisting C API. Many constructors have a short prefix, e.g. O_ for open_flag, SEEK_ for seek_command, etc.; this is a reasonable convention.
There's no reason to encode the type of a variable in its name. The compiler won't use the name to deduce the type. If the type of a variable isn't clear to a casual reader from the context, put a type annotation when you define it; that way the information provided to the reader is validated by the compiler.

How to see docstrings and other symbol information in Common Lisp REPL?

I'm completely new to CL, and I'd like to learn how to read documentation strings and get other help information from the REPL. Something like help(symbol) in Python, or symbol? in iPython, or :t and :i in Haskell's GHCi.
So, given a symbol name, I'd like to be able to know:
what kind of value it is bound to, if any (a function, a variable, none at all)
if it is a function or a macro, then what are its positional arguments
if it has a docstring, show it
what package or file it is coming from or when it was defined
I found there is (documentation '_symbol_ '_type_), but it is not exactly what I need. I need to know the type of value the symbol is bound to ('function, 'variable, 'compiler-macro, etc.) before I can use documentation. Then it returns only the docstring, it may be missing or not sufficient to use the symbol.
For example, in Lisp, the help for mapcar is not very useful (CLisp's REPL):
> (documentation 'mapcar 'function)
NIL
I'd like to be able to see something like this instead:
>>> map?
Type: builtin_function_or_method
Base Class: <type 'builtin_function_or_method'>
String Form: <built-in function map>
Namespace: Python builtin
Docstring:
map(function, sequence[, sequence, ...]) -> list
Return a list of the results of applying the function to the items of
the argument sequence(s). If more than one sequence is given, the
function is called with an argument list consisting of the corresponding
item of each sequence, substituting None for missing values when not all
sequences have the same length. If the function is None, return a list of
the items of the sequence (or a list of tuples if more than one sequence).
As mentioned Common Lisp has standard functions: DESCRIBE, INSPECT and DOCUMENTATION. Typical Lisp IDEs also have these bound to keys and menus.
For standard Common Lisp functionality most IDEs directly link to the Common Lisp HyperSpec documentation with a keystroke.
Most IDEs also have keystrokes to show the arglist and the documentation. There is also the 'arglist on space' functionality.
LispWorks specific examples: LispWorks Argument list information and LispWorks Expressions menu
I can recommend to read the IDE manual for Slime, LispWorks Editor, Allegro CL's ELI, or whatever IDE you are using.
Regarding your question about getting the type of symbol: there is no such thing. Or, more precisely, symbols are not just names of other objects, but themselves objects of the type SYMBOL. Each symbol can have both a variable value and a function value. To check if it has a variable value, use BOUNDP, and to check for a function value FBOUNDP.

Separate Namespaces for Functions and Variables in Common Lisp versus Scheme

Scheme uses a single namespace for all variables, regardless of whether they are bound to functions or other types of values. Common Lisp separates the two, such that the identifier "hello" may refer to a function in one context, and a string in another.
(Note 1: This question needs an example of the above; feel free to edit it and add one, or e-mail the original author with it and I will do so.)
However, in some contexts, such as passing functions as parameters to other functions, the programmer must explicitly distinguish that he's specifying a function variable, rather than a non-function variable, by using #', as in:
(sort (list '(9 A) '(3 B) '(4 C)) #'< :key #'first)
I have always considered this to be a bit of a wart, but I've recently run across an argument that this is actually a feature:
...the
important distinction actually lies in the syntax of forms, not in the
type of objects. Without knowing anything about the runtime values
involved, it is quite clear that the first element of a function form
must be a function. CL takes this fact and makes it a part of the
language, along with macro and special forms which also can (and must)
be determined statically. So my question is: why would you want the
names of functions and the names of variables to be in the same
namespace, when the primary use of function names is to appear where a
variable name would rarely want to appear?
Consider the case of class names: why should a class named FOO prevent
the use of variables named FOO? The only time I would be referring the
class by the name FOO is in contexts which expect a class name. If, on
the rare occasion I need to get the class object which is bound to the
class name FOO, there is FIND-CLASS.
This argument does make some sense to me from experience; there is a similar case in Haskell with field names, which are also functions used to access the fields. This is a bit awkward:
data Point = Point { x, y :: Double {- lots of other fields as well --} }
isOrigin p = (x p == 0) && (y p == 0)
This is solved by a bit of extra syntax, made especially nice by the NamedFieldPuns extension:
isOrigin2 Point{x,y} = (x == 0) && (y == 0)
So, to the question, beyond consistency, what are the advantages and disadvantages, both for Common Lisp vs. Scheme and in general, of a single namespace for all values versus separate ones for functions and non-function values?
The two different approaches have names: Lisp-1 and Lisp-2. A Lisp-1 has a single namespace for both variables and functions (as in Scheme) while a Lisp-2 has separate namespaces for variables and functions (as in Common Lisp). I mention this because you may not be aware of the terminology since you didn't refer to it in your question.
Wikipedia refers to this debate:
Whether a separate namespace for functions is an advantage is a source of contention in the Lisp community. It is usually referred to as the Lisp-1 vs. Lisp-2 debate. Lisp-1 refers to Scheme's model and Lisp-2 refers to Common Lisp's model. These names were coined in a 1988 paper by Richard P. Gabriel and Kent Pitman, which extensively compares the two approaches.
Gabriel and Pitman's paper titled Technical Issues of Separation in Function Cells and Value Cells addresses this very issue.
Actually, as outlined in the paper by Richard Gabriel and Kent Pitman, the debate is about Lisp-5 against Lisp-6, since there are several other namespaces already there, in the paper are mentioned type names, tag names, block names, and declaration names. edit: this seems to be incorrect, as Rainer points out in the comment: Scheme actually seems to be a Lisp-1. The following is largely unaffected by this error, though.
Whether a symbol denotes something to be executed or something to be referred to is always clear from the context. Throwing functions and variables into the same namespace is primarily a restriction: the programmer cannot use the same name for a thing and an action. What a Lisp-5 gets out of this is just that some syntactic overhead for referencing something from a different namespace than what the current context implies is avoided. edit: this is not the whole picture, just the surface.
I know that Lisp-5 proponents like the fact that functions are data, and that this is expressed in the language core. I like the fact that I can call a list "list" and a car "car" without confusing my compiler, and functions are a fundamentally special kind of data anyway. edit: this is my main point: separate namespaces are not a wart at all.
I also liked what Pascal Constanza had to say about this.
I've met a similar distinction in Python (unified namespace) vs Ruby (distinct namespaces for methods vs non-methods). In that context, I prefer Python's approach -- for example, with that approach, if I want to make a list of things, some of which are functions while others aren't, I don't have to do anything different with their names, depending on their "function-ness", for example. Similar considerations apply to all cases in which function objects are to be bandied around rather than called (arguments to, and return values from, higher-order functions, etc, etc).
Non-functions can be called, too (if their classes define __call__, in the case of Python -- a special case of "operator overloading") so the "contextual distinction" isn't necessarily clear, either.
However, my "lisp-oid" experience is/was mostly with Scheme rather than Common Lisp, so I may be subconsciously biased by the familiarity with the uniform namespace that in the end comes from that experience.
The name of a function in Scheme is just a variable with the function as its value. Whether I do (define x (y) (z y)) or (let ((x (lambda (y) (z y)))), I'm defining a function that I can call. So the idea that "a variable name would rarely want to appear there" is kind of specious as far as Scheme is concerned.
Scheme is a characteristically functional language, so treating functions as data is one of its tenets. Having functions be a type of their own that's stored like all other data is a way of carrying on the idea.
The biggest downside I see, at least for Common Lisp, is understandability. We can all agree that it uses different namespaces for variables and functions, but how many does it have? In PAIP, Norvig showed that it has "at least seven" namespaces.
When one of the language's classic books, written by a highly respected programmer, can't even say for certain in a published book, I think there's a problem. I don't have a problem with multiple namespaces, but I wish the language was, at the least, simple enough that somebody could understand this aspect of it entirely.
I'm comfortable using the same symbol for a variable and for a function, but in the more obscure areas I resort to using different names out of fear (colliding namespaces can be really hard to debug!), and that really should never be the case.
There's good things to both approaches. However, I find that when it matters, I prefer having both a function LIST and a a variable LIST than having to spell one of them incorrectly.