webRTC one to one audio call examples - webrtc

I am trying to make a one to one audio call using webRTC.
I have been looking through some of the source code on https://github.com/shanet/WebRTC-Example/blob/master/client/webrtc.js but I realized it has a middle man "iceServers" located at.
var peerConnectionConfig = {
'iceServers': [
{'urls': 'stun:stun.services.mozilla.com'},
{'urls': 'stun:stun.l.google.com:19302'},
]
};
I need my software to work when two peers are connected on the same network without internet connection. Could someone help me locate some examples or ideas if webRTC is possible?
Thank you.

Yes. It is possible. Just set the ice servers to an empty array (remove the stun and the turn servers) and all should be fine on a local network.
Take care about Chrome HTTPS/WSS requirements (Chrome will not allow the media permission if your website is not on HTTPS which is a bit difficult to setup on a local LAN without any internet connection). Firefox and Edge doesn't have such requirements.

Related

using webrtc for audio broadcast

I'm trying to stream a microphone/audio to multiple clients.
the broadcaster is a screenless raspberry, so I can't open a Webbrowser and click on "share mircophone"
The clients will be using their smartphone to listen.
the latency must be super low.
I did not find any WebRTC Demo that worked. All of them are either p2p or the scalable Broadcasting from muaz khan is only working for the initiator; not clients.
I came across Janus (which I didn't really understand what exactly this is doing) but I don't get how to install this and how to configure it.
Is there any way to easily share the microphone's output via WebRTC? Something like Apache hosting a simple website where the microphone audio is hosted on?
Thanks for all the ideas on how to solve it!
Is there any way to easily share the microphone's output via WebRTC?
No. There's nothing easy or simple about WebRTC.
the broadcaster is a screenless raspberry, so I can't open a Webbrowser and click on "share mircophone"
This is the simplest option... running a browser. Are you sure you need to actually allow it to access the audio device?
In the past, I've used a flag on Chromium to get around this problem. I don't remember exactly what that flag was, but looking at the list, it might have been...
--use-fake-ui-for-media-stream
You might also be able to use --enable-kiosk-mode.
At a minimum, if you were to open the browser interactively and enable access, that page would get automatic access in the future.
I did not find any WebRTC Demo that worked. All of them are either p2p
WebRTC is peer-to-peer, but remember that the "server" can be one of those "peers".
Finally, you can look into using GStreamer, but don't expect anything quick and easy. https://github.com/centricular/gstwebrtc-demos

OpenTok and File Sharing

I am building a video chat website using OpenTok. I have the video and text chat working, (still working on the screen sharing), but I was wondering if anyone could point me in the right direction regarding file sharing?
I would like both parties to be able to send files to each other, but not really sure how to go about it. Would it be possible to use Peer5?
There are several ways to get the peers to send files to each other.
A first way is to upload the file to your server or to some cloud storage service. Then share the link to the other peers via OpenTok's Signaling API (which is, presumably, an abstraction over WebRTC's DataChannels). This solution is simple, but not peer-to-peer.
Another solution is to, again, upload the file to a server and share the link to the other peers, but this time have the peers download the file via Peer5's Downloader. The Peer5 Downloader uses a coordination server to figure out which peers are available to help with the download. If no peers are available, the download will fall back to the HTTP server. This of course only makes sense if the file is being shared with several peers at the same time. In 1-to-1 communications it is pointless.
The previous solution is P2P only in the download part; the user still has to upload the file to a server. Another way, which would be P2P all the way, is to cut the file into chunks, and send them over the OpenTok Signaling API. It is a complicated process but there are several tutorials about this. The tutorials use the WebRTC DataChannel, but it is reasonable to assume that they could be adapted to the Signaling API:
https://bloggeek.me/send-file-webrtc-data-api/
http://www.html5rocks.com/en/tutorials/webrtc/datachannels/#build-a-file-sharing-application
A interesting open source application of a file sharing app using WebRTC is Sharefest, made by the guys from Peer5. You can use it for inspiration if you are inclined to make such a system.
As a side note, OpenTok seems to be considering to build a starter kit with sample code about how to integrate OpenTok with Peer5 in a file sharing application. I do not know how such an implementation will work, but I presume it is some variation of my second suggestion here. It could be good to keep an eye on it.

Why can't I see remote video in my WebRTC app?

If I open http://chatphrase.com/test/ in two browser tabs (either on the same machine or different machines - I'm testing using Google Chrome for both) and enter the same word in both, the two tabs seem to perform the ICE / STUN / SDP handshaking successfully and connect to each other, but the remote video element, despite having the remote stream attached, remains blank (and hovering over the element causes it to shrink to 2x2).
https://apprtc.appspot.com/ works fine. What is my site doing wrong?
This seems to be an exclusively client-based issue, but for what it's worth, my server-side code is at https://github.com/stuartpb/chatphrase/blob/master/app.js .
When the ICE candidates come in, they're not being added to the peer connection:
https://github.com/stuartpb/chatphrase/blob/99ce85330594026d70d5f9441cc06be6c4904b7e/static/chatphrase.js#L44
https://github.com/stuartpb/chatphrase/blob/99ce85330594026d70d5f9441cc06be6c4904b7e/static/chatphrase.js#L76
https://github.com/stuartpb/chatphrase/blob/99ce85330594026d70d5f9441cc06be6c4904b7e/static/chatphrase.js#L168
addIce(resbody.ice); should be addIce(peercon,resbody.ice);.
(I wrote this function somewhere around 4AM, right around the time that you start forgetting the signatures of functions you just wrote.)

WebRTC Firefox to Chrome video call not working

My WebRTC app works fine when I connect two of the same browsers, but when I try a combination neither respond to each others signaling messages. Something probably worth mentioning is that I have not implemented TURN, however I don't see why that should make a difference so I'm not going to change that unless I'm fairly certain it will.
I don't have much of a clue where the error lies, so I will just add code on request for the sake of readability.
Make sure you enable DTLS-SRTP (Firefox only supports DTLS-SRTP) by passing the following to the PeerConnection constructor:
{ 'optional': [{'DtlsSrtpKeyAgreement': 'true'}]}
See this page for more details.
You have not really described what goes wrong with the signaling. No error messages and so on.
But based on the fact that you only see the fault when using two different web browsers I would recommend using Adapter.js that have been somewhat promoted from webRTC.
Link to webRTC demo that shows on the interoperability using Adapter.js(page also contains a link to Adapter.js):http://www.webrtc.org/demo
Direct link to
adapter.js
Try to turn off your firewalls to check if it fixes the problem.
In my case (Windown 7), default windows firewall didn't allow UDP for Private Inbound Connection Setting and Firefox + Chrome p2p connection just didn't work.
Hope it helps.

How to address Firebase from an Arduino?

Background: I've a sensor hooked up to an arduino printing readings through the serial monitor. I want to log these in firebase.
I've done a bit of digging on this, and my research has shown me that an arduino simply can't handle the SSL needed to talk to firebase properly.
Any suggestions for workarounds? Checking SO and google's only turned up "it can't be done", but I figured I'd ask anyway. Any lateral thinking is appreciated, thanks!
If you figure out a way, let us (support#firebase.com) know. That would be an awesome hack!
Some thoughts:
You might want to look into the Spark Core (available for pre-order). They mention SSL support, though it's unclear to me what that means exactly.
You could proxy the requests through a server that can speak SSL. For instance, you could run a tiny node.js service on an Amazon EC2 box that just proxies REST requests to Firebase (e.g. using http-proxy).
If you're hardcore, you could try to get the Arduino talking to an external ethernet controller that has built-in SSL support (e.g. this one), but that's probably a big project. :-)
Longer-term, we might expose a non-SSL endpoint for Firebase requests that's specifically for this sort of low-end hardware use-case. Ping us at support#firebase.com if you want to start a dialog.
Here's a php script I whipped together to solve for Arduino no https.
It's basically a form that GETs to the php script and then sends it off to your Firebase database.
http->php->Firebase
https://github.com/robertcedwards/httpFirebase
*Make sure you add Heroku or your server to the whitelist of IPs that can post to Firebase
I know its an old question but visitors from google keep coming.
Have a look at this post: http://www.devacron.com/arduino-firebase/
[EDITED]
These arduino libraries might help:
firebase-arduino
https://github.com/googlesamples/firebase-arduino
https://github.com/ed7coyne/firebase-arduino
To install it:
Download the zip file, go to Sketch>Manage Libraries>add .zip file
Now you have access to
#include <FirebaseArduino.h>
and can begin using it with
Firebase.begin("example.firebaseio.com", "token_or_secret");
Follow the example at https://github.com/ed7coyne/firebase-arduino/blob/master/examples/FirebaseDemo_ESP8266/FirebaseDemo_ESP8266.ino