I'm working in Kotlin with the TornadoFX library. Imagine you have a toolbar which shows the tool that are useful for the current view you have. So we have a MainController which has a subController property which is the controller of some view next to the tool bar. So if our subController changes, the view should update. Also, if any property (e.g. selectedTool, tools) of the subController changes, the toolbar should update accordingly. Momentarily, the toolbar is not updated.
class ToolBar : View("Tool bar") {
private val controller: MainController by inject()
override val root = vbox {
tilepane {
for (tool in controller.subController.tools) {
button(tool.name, group).action {
controller.subController.changeTool(tool) // changes selected tool
}
}
}
this += controller.subController.selectedTool.options
}
}
Extra info: subController.tools is an ArrayList and subController.selectedTool is a Tool.
Now my question is, what's the recommended way to do this in TornadoFX?
You have several options. A Parent supports a function called bindChildren which accepts an observable list of items and a function to turn each of these items into a Node. You can use this to create your buttons in the toolbar:
tilepane {
bindChildren(controller.subController.tools) { tool ->
Button(tool.name) ...
}
}
You can also do this manually if you need more control:
tilepane {
controller.subController.tools.onChange {
children.clear()
// create new buttons here, like in your example
}
}
However, instead of injecting controller to access subController to get to the tools, you should have a ToolsModel which is injected into the current scope. The tools model could have a list of tools and the selected tools and can be injected into all views and controllers which needs it. You say that selectedTool is a Tool, but you're not showing what a Tool is, but judging from your code it looks like Tool.options is a Node subclass (?).
You can add/remove the tool.options element using the same technique, or even wrap it in a stackpane or other layoutcontainer to be able to identify the tool to remove (or simply remove all children of the stackpane) on change using the same technique.
Related
I build an app for file system. Files from root directory will be load initially. After user taps a directory subfiles should be load and so on. Here is a problem: I dont know
how deep users file structure is.
Means I dont know how many views I will need.
Currently I want to make it this way(But I am happy for ideas to improve my app): User taps on a file. The controller should catch the tap event and should create a new View where loaded data should be placed in.
Thats the theory.
In praxis all my file views has a class. Lets call it 'fileStructureView'. And I have only one Controller for x-number of fileStructureViews.
In my contollers config I made it this way:
Code:
config: {
refs : {
fileStructureViews : 'list[class="fileStructureView"]'
},
control : {
fileStructureViews : {
onItem : 'onItem'
}
}
},
onItem : function() {
alert('Test');
}
In my view I set a handler on the items which fires an onItem event.
But my onItem Event will never executed.
If I choose view-ids in the refs it works, but because I have to create an unknown number of views I have to give classes to my views.
Thanks for help.
I suggest You to use routing in controller and dynamically create views. For example go to to sencha sdk and find project Touch Style.
Hope this helps
I am rather new to sencha touch, I've done a lot of research and tutorials to learn the basics but now that I am experimenting I have run into a problem that I can't figure out.
I have a basic DataList which gets its data from a store which displays in a xtemplate.
Within this template I have created a member function which requires store field data to be parsed as a parameter.
I would like to make a thumbnail image (that's source is pulled from the store) execute the member function on click/tap.
I can't find any information on this within the docs, does anyone know the best way to go about this?
Here is a code example (pulled from docs as I can't access my actual code right now).
var tpl = new Ext.XTemplate(
'<p>Name: {name}</p>'
{
tapFunction: function(name){
alert(name);
}
}
);
tpl.overwrite(panel.body, data);
I want to make the paragraph clickable which will then execute the tapFunction() member function and pass the {name} variable.
Doing something like onclick="{[this.tapFunction(values.name)]} " does not seem to work.
I think functions in template are executed as soon as the view is rendered so I don't think this is the proper solution.
What I would do in your case is :
Add a unique class to your < p > tag
tpl : '<p class="my-p-tag">{name}</p>'
Detect the itemtap event on the list
In your dataview controller, you add an tap event listener on your list.
refs: {
myList: 'WHATEVER_REFERENCE_MATCHES_YOUR_LIST'
},
control: {
myList: {
itemtap: 'listItemTap'
}
}
Check if the target of the tap is the < p > tag
To do so, implement your listItemTap function like so :
listItemTap: function(list,index,target,record,e){
var node = e.target;
if (node.className && node.className.indexOf('my-p-tag') > -1) {
console.log(record.get('name'));
}
}
Hope this helps
I am working on an application and was doing something like this:
dojo.ready(
function(){ require['dojo/parser','dijit/registry','dojo/on'],function(.....){
//find a dijit and wrap it in event handling code.});
I was getting an error indicating that dojo was trying to register a widget with an id that was already in use. To solve the problem I entered this line of code:
//before finding the dijit destroy the existing registry.
However, logically this prevents the next line from working because now no widget exists to which I can connect an event. How can I recover the dijit ids?
The best solution is to find out why your code is trying to register a widget with an id that is already in use and change it to not to do so.
The #mschr's solution should work, but I would advise again using it, as it can break your code in many other places and you are likely to spend hours investigating strange behavior of your application.
Anyway, if you are willing to do it that way and automatically destroy widgets with the same ID, do not override registry.add() method. You could do it, but it does not mean, you should do it (especially in programming). Employ dojo/aspect instead to call a function that will destroy the widget with the same ID before registry.add() is called:
require([
"dojo/aspect",
"dijit/registry"
], function(
aspect,
registry
) {
aspect.before(registry, "add", function(widget) {
if(registry.byId(widget.id)) {
registry.byId(widget.id).destroy();
// this warning can save you hours of debugging:
console.warn("Widget with id==" + widget.id + " was destroyed to register a widget with the same id.");
}
return [widget];
});
});
I was myself curious how to accomplish #mschr solution without that override, so I created an jsFiddle to experiment: http://jsfiddle.net/phusick/feXVT/
What happens once you register a dijit is the following; it is referenced by the dijit.registry._hash:
function (widget) {
if (hash[widget.id]) {
throw new Error("Tried to register widget with id==" + widget.id + " but that id is already registered");
}
hash[widget.id] = widget;
this.length++;
}
Now, every now and then you would have a contentpane in which you would put a widget programatically (programatically, hence dojo.parser handles cpane.unload and derefences / destroys parser-instantiated widgets).
When this happens, you need to hook onto some form of 'unload', like, when your call cpane.set('content' foo) or cpane.set('href', bar). Hook is needed to destroy and unregister the instances you keep of widgets - otherwise you would have a memoryleak in your program.
Normally, once an object has no references anywhere - it will get cleaned out of memory however with complex objects such as a widget might be, 'class-variables' often have reference to something _outside _widget scope which flags the widget unsafe to delete to the garbage collector... Once you get this point, you will know to perform proper lifecycles, yet not before the concept is fully understood..
What you could do is to override the dijit.registry with your own handler and have any widgets that are doublets destroyed automatically like so:
// pull in registry in-sync and with global scoped
// accees (aka dijit.registry instead of dj_reg)
require({
async:false,
publishRequireResult:true
}, [
"dijit.registry"
], function(dj_reg) {
dijit.registry.add = function(widget) {
// lets change this bit
if (this._hash[widget.id]) {
this._hash[widget.id].destroy(); // optinally destroyRecursively
this.remove(widget.id)
}
this._hash[widget.id] = widget;
this.length++;
}
});
I am designing an app in sencha touch2. I have a panel object in my JS file. I need to dynamically set the text/html for this component. The store for this component is defined at the application level. Following is the thing I worked out:
Ext.define('class_name',{
....
config : {
pnlObj : null,
...
}
initialize : function() {
this.config.pnlObj = Ext.create('Ext.Panel');
var store = Ext.data.Storemanager.lookup('some_store');
store.on('load',this.loadStore,this);
this.setItems([{
//some items here
{
flex : 2,
// id : 'somepnl',
config : this.config.pnlObj
}
}]);
},
loadStore : function(store, rec) {
var text = rec.get('text');
var panel = this.config.pnlObj;
// var panel = Ext.getCmp('somepanl');
panel.setHtml(text);
}
});
When I inspect the inspect the element using Firebug console, I can find the panel added there. But I am not able to set the html dynamically. no html text is set there. I tried adding it using panel.add() & panel.setItems() method which doesn't work. If I give an id to that panel(somepanel here) and try to access it using Ext.getCmp('smpanel') then in that case it works fine. I have found that using Ext.getCmp() is not a good practice and want to avoid it as it might somewhere break my code in the future.
I guess the way I am instantiating the panel object is creating some issue. Can someone suggest the best way of doing it?
The recommended way to manipulate your components in Sencha Touch 2 is using controller, through refs and control configs. For example, your panel has a config like this: xtype:'myPanel', then in your controller:
refs: {
myPanel: 'myPanel'
}
control:{
myPanel: {
on_an_event: 'set_html_for_my_panel'
}
}
Lastly, define your function:
set_html_for_my_panel: function()
{
this.getMyPanel().setHtml('my_updated_html');
}
P/S: Behind the scene, Sencha Touch 2 uses Ext.ComponentQuery for refs in controllers
I'm trying to write an application launcher using QtQuick\QML, and I'd like the user experience to be similar to iOS, in terms of having a grid of icons that can be rearranged with icons that "move out of the way" via animated transitions and a "snap to grid" effect if the icon is dropped in an intermediate position. I've tried using GridView and the drag properties, but I can't seem to get the layout do what I want. What would be the best way to implement this type of app using QML? I'm fairly new to QtQuick, and I feel like maybe I'm missing something fundamental that would make this fairly easy\obvious to write.
For putting icons in a grid, you can use the grid view:
http://developer.qt.nokia.com/doc/qt-4.8/qml-gridview.html
Go through the Qt Quick documentation, you will find out how to do this.
This is not directly relevant to implementing the grid of icons, but I recently came across the QML component Loader. This lets you load QML components on demand, and could be useful for the code that launches an app after the icon is selected.
http://doc-snapshot.qt-project.org/5.0/qml-qtquick2-loader.html
I have made Nokia N9 launched look and feel (Maemo 6, or also known as MeeGo).
It is similar, I just scroll from up to down with icons, while you change "pages" from left to right (and vice versa).
I don't know is it best way, but this is how I did icon manager (its shrinked, this is only to give you idea - in reality it is considerably larger):
Item
{
id: root
function getChildAt(x, y) {}
function getIndexOfChild(child) {}
function moveChild(child, x, y)
{
//moving around icons
}
function setIndexToChild(child)
{
//index of child in Grid element (where to drop)
}
Flickable
{
id: scroller
clip: true
//you most likely want HorizontalFlick ("paging" effect you can add on onBeginingXChanged)
flickableDirection: Flickable.VerticalFlick
contentHeight: iconTable.height
contentWidth: iconTable.width
Grid
{
id: iconTable
width: root.width
anchors.top: parent.top
flow: Grid.LeftToRight
spacing: 10
add: Transition
{
NumberAnimation
{
properties: "x,y"
//make desired transition
}
}
move: Transition
{
NumberAnimation
{
properties: "x,y"
//make desired transition
}
}
}
}
}
You could also write down your own implementation of manager in C++ and later on use it in QML.
This is how it looks like:
I created something distantly connected to this recently, the idea is: create a ListView with snapping. Its delegate should contain a GridView. Separate all of the apps into n-element chunks. Then (it's only the idea)
ListModel
{
ListElement { apps: [app1, app2, ..., appn] }
ListElement { apps: [app1, app2, ..., appn] }
....
ListElement { apps: [app1, app2, ..., appk] }
}
Then populate the ListView with this model and the GridView with the apps property.
I don't know whether you can provide drag and drop here, though