Performance cost of switching between arm and thumb mode? - embedded

Beside latency costs and registers can get reallocated. What are the other source of execution overheads of switching from arm to thumb mode and vice versa during execution that would affect performance?

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Does low GPU utilization indicate bad fit for GPU acceleration?

I'm running some GPU-accelerated PyTorch code and training it against a custom dataset, but while monitoring the state of my workstation during the process, I see GPU usage along the following lines:
I have never written my own GPU primitives, but I have a long history of doing low-level optimizations for CPU-intensive workloads and my experience there makes me concerned that while pytorch/torchvision are offloading the work to the GPU, it may not be an ideal workload for GPU acceleration.
When optimizing CPU-bound code, the goal is to try and get the CPU to perform as much (meaningful) work as possible in a unit of time: a supposedly CPU-bound task that shows only 20% CPU utilization (of a single core or of all cores, depending on whether the task is parallelizable or not) is a task that is not being performed efficiently because the CPU is sitting idle when ideally it would be working towards your goal. Low CPU usage means that something other than number crunching is taking up your wall clock time, whether it's inefficient locking, heavy context switching, pipeline flushes, locking IO in the main loop, etc. which prevents the workload from properly saturating the CPU.
When looking at the GPU utilization in the chart above, and again speaking as a complete novice when it comes to GPU utilization, it strikes me that the GPU usage is extremely low and appears to be limited by the rate at which data is being copied into the GPU memory. Is this assumption correct? I would expect to see a spike in copy (to GPU) followed by an extended period of calculations/transforms, followed by a brief copy (back from the GPU), repeated ad infinitum.
I notice that despite the low (albeit constant) copy utilization, the GPU memory is constantly peaking at the 8GB limit. Can I assume the workload is being limited by the low GPU memory available (i.e. not maxing out the copy bandwidth because there's only so much that can be copied)?
Does that mean this is a workload better suited for the CPU (in this particular case with this RTX 2080 and in general with any card)?

Spin promela GPU

I am avaluating Spin using Promela for model checking, but processing time is an issue to me.
I have seen that I can use Multi Core to improve the calculation but what about GPU/Cuda support to speed up the calculations ? Can I do this at all ?
regards
Adrian
GPU support is not included in Spin but is an active area of research. Most SPIN problems that are slow enough to seek a speed up are also large enough to exceed the local memory on a GPU. As a result the CPU memory needs to be used to store the explored state space and then memory bandwidth, CPU <==> GPU, swamp any computational speed increases. If however, your state space is small then the GPU may be amenable to use; yet, Spin does not include such support.

How does memory use affect battery life?

How does memory allocation affect battery usage? Does holding lots of data in variables consume more power than performing many iterations of basic calculations?
P.S. I'm working on a scientific app for mac, and want to optimize it for battery consumption.
The amount of data you hold in memory doesn't influence the battery life as the complete memory has to be refreshed all the time, whether you store something there or not (the memory controller doesn't know whether a part is "unused", AFAIK).
By contrast, calculations do require power. Especially if they might wake up the CPU from an idle or low power state.
I believe RAM consumption is identical regardless of whether it's full or empty. However more physical RAM you have in the machine the more power it will consume.
On a mac, you will want to avoid hitting the hard drive, so try to make sure you don't read the disk very often and definitely don't consume so much RAM you start using virtual memory (or push other apps into virtual memory).
Most modern macs will also partially power down the CPU(s) when they aren't very busy, so reducing CPU usage will actually reduce power consumption.
On the other hand when your app uses more memory it pushes other apps cache data out of the memory and the processing can have some battery cost if the user decides to switch from one to the other, but that i think will be negligible.
it's best to minimize your application's memory footprint once it transitions to the background simply to allow more applications to hang around and not be terminated. Also, applications are terminated in descending order of memory size, so if your application is the largest one existing in the background, it will be killed first.

Which kinds of low level facilities aren't typically supported on multi-core machines?

I'm looking at some optimized, low level, cross platform, concurrency code designed to run on multi-core machines, and want to check some of its assumptions.
Support for hardware optimizations of some kinds aren't, probably, supported on multi core designs (for example, Out of Order Execution support [wikipedia] seems like a good candidate - it takes a lot of surface area to implement, and can be a power hog). Does anyone have a list of other such facilities - ones typically available on single or small number of core machines, but typically left out from machines with larger number of cores on them?
Today, multicore machines are warmed-over die shrinks of uniprocessors. You could almost imagine sawing a 4-core die into 4 1-core dice. I exaggerate only a little bit.
In future, multicore machines will be more thoughtfully designed for energy efficiency and area efficiency. You may see the same ISA, but with different mixes of resources (more or fewer numbers of duplicated functional units), and even with some sharing of resources between cores (e.g. AMD Bulldozer). And, as you say, backing off from the complexity and energy overhead of no-holds-barred out-of-order execution. This will most likely be perceived as different instruction-per-clock (IPC) differences (more or less performance) on the same instruction set architecture.
Also as vendors have to juggle a hypothetical portfolio of big out-of-order serial performance optimized cores and small in-order or less-out-of-order (OoO) and narrower, more energy efficient "throughput" cores, they will be challenged to keep these different implementations in sync with the evolutions of their ISAs. Some cores may support new instructions, new state, new coprocessors, virtualization, security, etc. earlier than others. This leads to a challenge of coding to the common denominator while also lighting up the new facilities for better perf or energy efficiency (or whatever) on those cores that have the new capabilities.
So to answer your specific question, all the traditional computer architecture techniques for trading gates for expressive-power, or performance, or energy efficiency may be rethought and selectively removed in future small throughput-oriented cores.
Hardware multithreading
Aggressive OoO -> humble OoO or even in-order execution
High degrees of microarchitectural speculation
Fancy branch predictors
Big TLBs
Fancy memory prefetchers
Deep pipelines
Wide issue / many copies of functional units
Big caches, wide buses to caches
...
But it goes both ways. It may also be that the new small throughput-optimized energy-optimized cores have new features not present in the older OoO cores. For example, the Larrabee New Instructions (LRBni) (http://www.drdobbs.com/high-performance-computing/216402188) were proposed for a machine with dozens of simpler cores. As another example, the small cores may turn to hardware multithreading to afford better memory latency tolerance to compensate for smaller private caches.
Also, having lots of small energy frugal cores means you may be willing to dedicate and therefore customize some of the cores to optimize performance for particular valuable workloads. For example, the Tensilica custom processors and tools anticipate that some of your small cores will have additional instructions and custom problem-specific datapaths (accelerating an inner loop of video decoding, for example). So in these cases the little core may (counter-intuitively) have much better performance than the much larger core.
Makes sense?
Happy hacking!

Meaning of bandwidth in CUDA and why it is important

The CUDA programming guide states that
"Bandwidth is one of the most important gating factors for performance. Almost all changes to code should be made in the context of how they affect bandwidth."
It goes on to calculate theoretical bandwidth which is in the order of hundreds of gigabytes per second. I am at a loss as to why how many bytes one can read/write to global memory is a reflection of how well optimised a kernel is.
If I have a kernel which does intensive computation on data stored in shared memory and/or registers, with only a single read at the start and write out at the end from and to global memory, surely the effective bandwidth will be small, while the kernel itself may be very efficient.
Could any one further explain bandwidth in this context?
Thanks
most all nontrivial computational kernels, in CPU and GPU land, memory bound.
GPU has very high computational intensity and throughput, but access to main memory is very slow and has high latency, few hundred cycles per read/store versus four cycles for mmany arithmetic operations.
It sounds like your kernel is computation bound, so your luck. However you still have to watch out for shared memory bank conflict, which can serialize portions of code unexpectedly.
Most kernels are memory bound so maximising memory throughput is critical. If you're lucky enough to have a compute bound kernel then optimizing for computation is generally easier. You do need to look out for divergence and you should still ensure you have enough threads to hide memory latency.
Check out the Advanced CUDA C presentation for more information, including some tips for how to compare your realised performance with theoretical performance. The CUDA Best Practices Gude also has some good information, it's available as part of the CUDA toolkit (download from the NVIDIA site).
Typically kernels are fairly small and simple and perform the same operation on a lot of data. You might have a bunch of kernels that you invoke in sequence to perform some more complex operation (think of it as a processing pipeline). Obviously the throughput of your pipeline will depend both on how efficient your kernels are and whether you are limited by memory bandwidth in any way.