fastest way to create a bitmap from a large List of items - vb.net

I am currently creating a list of a class item
Public glstBeamsList As New List(Of BEAMLAYOUT)
Public Class BEAMLAYOUT
Public sourceLocation(2) As Double
Public pointEastingNorthingDepth As New List(Of Double())
End Class
This class list items can have up to 256 points in it with 3 items in the array.
my issue is that the glstBeamsList is continuously being added to and the routine I have reading thru the list to draw the points to a bitmap and display on screen takes a very long time once the list gets large.
here is the code I am using any help is appreciated.
Dim Eastlimit, WestLimit, NorthLimit, SouthLimit As Double
Eastlimit = dblSourceLocationEastings + (gintPlanWidth / 2)
WestLimit = dblSourceLocationEastings - (gintPlanWidth / 2)
NorthLimit = dblSourceLocationNorthings + (gintPlanHeight / 2)
SouthLimit = dblSourceLocationNorthings - (gintPlanHeight / 2)
For i = 0 To glstBeamsList.Count - 1
If glstBeamsList(i).sourceLocation(0) = 0 Or
glstBeamsList(i).sourceLocation(1) = 0 Then GoTo nextPoint
For ii = 0 To glstBeamsList(i).pointEastingNorthingDepth.Count - 1
Dim point() = glstBeamsList(i).pointEastingNorthingDepth(ii)
If point(0) < Eastlimit Then
If point(0) > WestLimit Then
If point(1) < NorthLimit Then
If point(1) > SouthLimit Then
Dim x, y As Double
If point(0) < glstBeamsList(i).sourceLocation(0) Then x = point(0) - glstBeamsList(i).sourceLocation(0)
If point(0) > glstBeamsList(i).sourceLocation(0) Then x = glstBeamsList(i).sourceLocation(0) - point(0)
If point(1) < glstBeamsList(i).sourceLocation(1) Then y = point(1) - glstBeamsList(i).sourceLocation(1)
If point(1) > glstBeamsList(i).sourceLocation(1) Then y = glstBeamsList(i).sourceLocation(1) - point(1)
Dim clrPointColor As New Color
Select Case point(2)
Case -10 To 0
clrPointColor = Color.Red
Case -20 To -11
clrPointColor = Color.Orange
Case -30 To -21
clrPointColor = Color.Yellow
Case -40 To -31
clrPointColor = Color.Green
Case -50 To -41
clrPointColor = Color.Blue
Case -60 To -51
clrPointColor = Color.Indigo
Case -70 To -61
clrPointColor = Color.Purple
Case -80 To -71
clrPointColor = Color.Violet
Case -90 To -81
clrPointColor = Color.Gray
Case -100 To -91
clrPointColor = Color.Black
Case -110 To -101
clrPointColor = Color.Red
End Select
Dim xLoc As Integer = ((gintPlanWidth / 2) + x) * gsngPlanScaleFactor
Dim yLoc As Integer = ((gintPlanHeight / 2) + y) * gsngPlanScaleFactor
If xLoc > 0 And xLoc < PicBox.Width Then
If yLoc > 0 And yLoc < PicBox.Height Then
ggfxPlanViewBitmap.SetPixel(xLoc, yLoc, clrPointColor)
End If
End If
End If
End If
End If
End If
Next

Related

bounding data to mschart so i can return non-data point-values

I'm trying to build a chart composed of up-to-100% stacked columns, each with 4 series and, once built, upon hovering upon the series, return all bound data (in this case, user names)
I'm very close to what i want, but the tooltip is showing only the sums, which is expected, but i dont know how to proceed. If there's another way that passes over the hover, like clicking and, in the click, I recognize the series and all those that are there, that would help immensely too
What I Have right now
What I Want
After looking it up, i built the chart this way:
(right now its a code nightmare, but i will methodify everything properly later)
Private Sub Form1_Load(sender As Object, e As EventArgs) Handles MyBase.Load
Dim sql As New SqlCommand(my query, my connector)
connect()
Dim rs = sql.ExecuteReader
Dim dtTest1 As DataTable = New DataTable
If rs.Read Then
dtTest1.Load(rs)
End If
disconnect()
Dim arrayTempoCallback(dtTest1.Rows.Count) As Double
Dim arrayTempoInaptidao(dtTest1.Rows.Count) As Double
Dim arrayTempoParabens(dtTest1.Rows.Count) As Double
Dim arrayTempoRecusa(dtTest1.Rows.Count) As Double
Dim arrayTempoSemDados(dtTest1.Rows.Count) As Double
For Each item In dtTest1.Rows
arrayTempoCallback(dtTest1.Rows.IndexOf(item)) = item("TEMPO_CALLBACK")
arrayTempoInaptidao(dtTest1.Rows.IndexOf(item)) = item("TEMPO_INAPTIDAO")
arrayTempoParabens(dtTest1.Rows.IndexOf(item)) = item("TEMPO_PARABENS")
arrayTempoRecusa(dtTest1.Rows.IndexOf(item)) = item("TEMPO_RECUSA")
arrayTempoSemDados(dtTest1.Rows.IndexOf(item)) = item("TEMPO_SEMDADOS")
Next
Dim QuartisCallBack = Quartiles(arrayTempoCallback)
Dim QuartisTempoInaptidao = Quartiles(arrayTempoInaptidao)
Dim QuartisTempoParabens = Quartiles(arrayTempoParabens)
Dim QuartisTempoRecusa = Quartiles(arrayTempoRecusa)
Dim QuartisTempoSemDados = Quartiles(arrayTempoSemDados)
Dim tabelafinal As New DataTable
tabelafinal.Columns.Add("VALORES", GetType(String))
tabelafinal.Columns.Add("COLUNA", GetType(String))
tabelafinal.Columns.Add("COR", GetType(String))
Dim somaS As Integer = 0
Dim somaH As Integer = 0
Dim somaC As Integer = 0
Dim somaD As Integer = 0
For Each linha In dtTest1.Rows
If linha("TEMPO_INAPTIDAO") < QuartisTempoInaptidao.Item1 Then
somaS += 1
ElseIf linha("TEMPO_INAPTIDAO") >= QuartisTempoInaptidao.Item1 AndAlso linha("TEMPO_INAPTIDAO") < QuartisTempoInaptidao.Item2 Then
somaH += 1
ElseIf linha("TEMPO_INAPTIDAO") >= QuartisTempoInaptidao.Item2 AndAlso linha("TEMPO_INAPTIDAO") < QuartisTempoInaptidao.Item3 Then
somaC += 1
ElseIf linha("TEMPO_INAPTIDAO") >= QuartisTempoInaptidao.Item3 Then
somaD += 1
End If
Next
tabelafinal.Rows.Add(somaS, "TM_INAP", "D")
tabelafinal.Rows.Add(somaH, "TM_INAP", "C")
tabelafinal.Rows.Add(somaC, "TM_INAP", "H")
tabelafinal.Rows.Add(somaD, "TM_INAP", "S")
somaC = somaD = somaH = somaS = 0
For Each linha In dtTest1.Rows
If linha("TEMPO_PARABENS") < QuartisTempoParabens.Item1 Then
somaS += 1
ElseIf linha("TEMPO_PARABENS") >= QuartisTempoParabens.Item1 AndAlso linha("TEMPO_PARABENS") < QuartisTempoParabens.Item2 Then
somaH += 1
ElseIf linha("TEMPO_PARABENS") >= QuartisTempoParabens.Item2 AndAlso linha("TEMPO_PARABENS") < QuartisTempoParabens.Item3 Then
somaC += 1
ElseIf linha("TEMPO_PARABENS") >= QuartisTempoParabens.Item3 Then
somaD += 1
End If
Next
tabelafinal.Rows.Add(somaS, "TM_PARABENS", "S")
tabelafinal.Rows.Add(somaH, "TM_PARABENS", "H")
tabelafinal.Rows.Add(somaC, "TM_PARABENS", "C")
tabelafinal.Rows.Add(somaD, "TM_PARABENS", "D")
somaC = somaD = somaH = somaS = 0
For Each linha In dtTest1.Rows
If linha("TEMPO_RECUSA") < QuartisTempoRecusa.Item1 Then
somaS += 1
ElseIf linha("TEMPO_RECUSA") >= QuartisTempoRecusa.Item1 AndAlso linha("TEMPO_PARABENS") < QuartisTempoRecusa.Item2 Then
somaH += 1
ElseIf linha("TEMPO_RECUSA") >= QuartisTempoRecusa.Item2 AndAlso linha("TEMPO_PARABENS") < QuartisTempoRecusa.Item3 Then
somaC += 1
ElseIf linha("TEMPO_RECUSA") >= QuartisTempoRecusa.Item3 Then
somaD += 1
End If
Next
tabelafinal.Rows.Add(somaS, "TM_RECUSA", "S")
tabelafinal.Rows.Add(somaH, "TM_RECUSA", "H")
tabelafinal.Rows.Add(somaC, "TM_RECUSA", "C")
tabelafinal.Rows.Add(somaD, "TM_RECUSA", "D")
somaC = somaD = somaH = somaS = 0
For Each linha In dtTest1.Rows
If linha("TEMPO_SEMDADOS") < QuartisTempoSemDados.Item1 Then
somaS += 1
ElseIf linha("TEMPO_SEMDADOS") >= QuartisTempoSemDados.Item1 AndAlso linha("TEMPO_PARABENS") < QuartisTempoSemDados.Item2 Then
somaH += 1
ElseIf linha("TEMPO_SEMDADOS") >= QuartisTempoSemDados.Item2 AndAlso linha("TEMPO_PARABENS") < QuartisTempoSemDados.Item3 Then
somaC += 1
ElseIf linha("TEMPO_SEMDADOS") >= QuartisTempoSemDados.Item3 Then
somaD += 1
End If
Next
Dim somaFinalSemDadosS As Integer = If(somaS < 0, 0, somaS)
Dim somaFinalSemDadosH As Integer = If(somaH < 0, 0, somaH)
Dim somaFinalSemDadosC As Integer = If(somaC < 0, 0, somaC)
Dim somaFinalSemDadosD As Integer = If(somaD < 0, 0, somaD)
tabelafinal.Rows.Add(somaFinalSemDadosS, "TM_SEMDADOS", "S")
tabelafinal.Rows.Add(somaFinalSemDadosH, "TM_SEMDADOS", "H")
tabelafinal.Rows.Add(somaFinalSemDadosC, "TM_SEMDADOS", "C")
tabelafinal.Rows.Add(somaFinalSemDadosD, "TM_SEMDADOS", "D")
somaC = somaD = somaH = somaS = 0
For Each linha In dtTest1.Rows
If linha("TEMPO_CALLBACK") < QuartisCallBack.Item1 Then
somaS += 1
ElseIf linha("TEMPO_CALLBACK") >= QuartisCallBack.Item1 AndAlso linha("TEMPO_PARABENS") < QuartisCallBack.Item2 Then
somaH += 1
ElseIf linha("TEMPO_CALLBACK") >= QuartisCallBack.Item2 AndAlso linha("TEMPO_PARABENS") < QuartisCallBack.Item3 Then
somaC += 1
ElseIf linha("TEMPO_CALLBACK") >= QuartisCallBack.Item3 Then
somaD += 1
End If
Next
Dim somaFinalCallBackS As Integer = If(somaS < 0, 0, somaS)
Dim somaFinalCallBackH As Integer = If(somaH < 0, 0, somaH)
Dim somaFinalCallBackC As Integer = If(somaC < 0, 0, somaC)
Dim somaFinalCallBackD As Integer = If(somaD < 0, 0, somaD)
tabelafinal.Rows.Add(somaFinalCallBackS, "TEMPO_CALLBACK", "S")
tabelafinal.Rows.Add(somaFinalCallBackH, "TEMPO_CALLBACK", "H")
tabelafinal.Rows.Add(somaFinalCallBackC, "TEMPO_CALLBACK", "C")
tabelafinal.Rows.Add(somaFinalCallBackD, "TEMPO_CALLBACK", "D")
Dim dv As DataView = New DataView(tabelafinal)
Chart1.AlignDataPointsByAxisLabel()
Chart1.DataBindCrossTable(dv, "COR", "COLUNA", "VALORES", "")
For Each cs As Series In Chart1.Series
cs.ChartType = SeriesChartType.StackedColumn100
cs.ToolTip = "Pessoas = #VALY"
Next
End Sub
Friend Function Quartiles(ByVal afVal As Double()) As Tuple(Of Double, Double, Double)
Dim iSize As Integer = afVal.Length
System.Array.Sort(afVal)
Dim iMid As Integer = iSize / 2
Dim fQ1 As Double = 0
Dim fQ2 As Double = 0
Dim fQ3 As Double = 0
If iSize Mod 2 = 0 Then
fQ2 = (afVal(iMid - 1) + afVal(iMid)) / 2
Dim iMidMid As Integer = iMid / 2
If iMid Mod 2 = 0 Then
fQ1 = (afVal(iMidMid - 1) + afVal(iMidMid)) / 2
fQ3 = (afVal(iMid + iMidMid - 1) + afVal(iMid + iMidMid)) / 2
Else
fQ1 = afVal(iMidMid)
fQ3 = afVal(iMidMid + iMid)
End If
ElseIf iSize = 1 Then
fQ1 = afVal(0)
fQ2 = afVal(0)
fQ3 = afVal(0)
Else
fQ2 = afVal(iMid)
If (iSize - 1) Mod 4 = 0 Then
Dim n As Integer = (iSize - 1) / 4
fQ1 = (afVal(n - 1) * 0.25) + (afVal(n) * 0.75)
fQ3 = (afVal(3 * n) * 0.75) + (afVal(3 * n + 1) * 0.25)
ElseIf (iSize - 3) Mod 4 = 0 Then
Dim n As Integer = (iSize - 3) / 4
fQ1 = (afVal(n) * 0.75) + (afVal(n + 1) * 0.25)
fQ3 = (afVal(3 * n + 1) * 0.25) + (afVal(3 * n + 2) * 0.75)
End If
End If
Return New Tuple(Of Double, Double, Double)(fQ1, fQ2, fQ3)
End Function
End Class
If I understand correctly, you are trying to show a tooltip (when hovering the cursor over one colored 'block' in the chart) that shows information about the data that makes up the point.
The problem is that each 'block' is only a single X and Y value. For example: The DataPoint behind the tooltip that shows 'Pessoas = 392' is actually just a simple DataPoint (Series-S X=5 Y=392) with no additional information.
To show a tooltip the way you want each one will have to be pre-set, like this:
point.ToolTip = "User1 in the series\nUser2 in the series\n..."

Increased memory use when moving game pieces

I'm currently developing my coursework for my A-level computer science. And for my coursework, I have tasked myself to design Shogi (Japanese Chess) in Visual Basic. I've programmed each pieces movements, loading each pieces bitmaps, how to move a piece and quite a few other things.
The game works but I noticed a problem. Every time I move a piece, whether that be a pawn, king or whatever, the memory usage increases by around 7MB. 7MB is round about the size of all the bitmaps I am using, added together.
I can understand where this memory usage increase is occurring. I have provided some snippets of my code for the purpose of understanding:
Private Sub Form1_Load(sender As Object, e As EventArgs) Handles MyBase.Load
Me.Text = "Shogi"
Me.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle
Me.MaximizeBox = False
Me.Size = New Point(1280, 750)
pb = New PictureBox() With {
.Parent = Me,
.Dock = DockStyle.Fill,
.BackColor = Color.Green
}
Shogi_SetUp()
board_refresh()
End Sub
Private Sub board_refresh()
surface = New Bitmap(Me.Size.Width, Me.Size.Height)
device = Graphics.FromImage(surface)
Dim Board_Design As New Drawing.Bitmap(1280, 720)
Board_Design = New Bitmap("BackGround_WIP.bmp")
device.DrawImage(Board_Design, 0, 0, 1280, 720)
Dim move_btn As New Drawing.Bitmap(128, 32)
Dim move_btn_TF As Boolean = False
If move_btn_TF = False Then
move_btn = New Bitmap("Movement_Button.bmp")
ElseIf move_btn_TF = True Then
move_btn = New Bitmap("Movement_Button.bmp")
End If
device.DrawImage(move_btn, 980, 564, 128, 32)
Doupdate()
pb.Image = surface
End Sub
The lines below will repeat but for every single piece, placing them individually on the board.
digital_board and expanded_board are 2d-arrays. digital_board is filled with numbers, each number assigned to a certain piece. For instance, 1 would be king, 2 would be queen. expanded_board is filled with numbers but this time, the numbers are both negative and positive and are assigned to only one piece instead of the same type of pieces. For instance, they'll be 41 for rook 1 and 42 for rook two.
Private Sub Doupdate()
Dim doupdate_code As Integer = 0
For y = 0 To 9
For x = 0 To 9
If Digital_board(x, y) = 1 Or Digital_board(x, y) = -1 Then
If Expanded_board(x, y) = 10 Then
Try
N_Gyoku = New Bitmap("Gyoku_Bitmap.bmp")
N_Gyoku.RotateFlip(RotateFlipType.Rotate180FlipNone)
device.DrawImage(N_Gyoku, Default_X + (x * 68), Default_Y + (y * 68), 64, 64)
Catch ex As Exception
MessageBox.Show("Error code: N_Gyoku - DoUpdate(001)")
End Try
ElseIf Expanded_board(x, y) = -10 Then
Try
S_Gyoku = New Bitmap("Gyoku_Bitmap.bmp")
device.DrawImage(S_Gyoku, Default_X + (x * 68), Default_Y + (y * 68), 64, 64)
Catch ex As Exception
MessageBox.Show("Error code: S_Gyoku - DoUpdate(001)")
End Try
End If
Next
Next
Private Sub Piece_Selected(sender As Object, e As MouseEventArgs) Handles pb.Click, pb.MouseMove
If e.Button = MouseButtons.Left Then
If piece_Selected_int = 0 Or piece_Selected_TF = True Then
For y = 0 To 9
For x = 0 To 9
If (Default_X + (68 * x)) < e.X And e.X < ((Default_X + 608) - (68 * (8 - x))) And (Default_Y + (68 * y)) < e.Y And e.Y < ((Default_Y + 608) - (68 * (8 - y))) Then
If piece_Selected_TF = False Then
Dim value_digital_board As Integer = Digital_board(x, y)
Select Case value_digital_board
Case = 1, -1
MessageBox.Show("Gyoku Selected")
piece_Selected_int = 1
ox = x
oy = y
Case = 2, -2
MessageBox.Show("Kin-Sho Selected")
piece_Selected_int = 2
ox = x
oy = y
Case = 3, -3
MessageBox.Show("Gin-Sho Selected")
piece_Selected_int = 3
ox = x
oy = y
Case = 4, -4
MessageBox.Show("Kei-Ma Selected")
piece_Selected_int = 4
ox = x
oy = y
Case = 5, -5
piece_Selected_int = 5
ox = x
oy = y
Case = 6, -6
piece_Selected_int = 6
ox = x
oy = y
Case = 7, -7
piece_Selected_int = 7
ox = x
oy = y
Case = 8, -8
piece_Selected_int = 8
ox = x
oy = y
Case = 0
End Select
ElseIf piece_Selected_TF = True Then
Select Case piece_Selected_int
Case = 1
piece_Selected_int = 0
piece_Selected_TF = False
MessageBox.Show("Gyoku moved")
Gyoku_Movement(ox, oy, x, y)
dispose_update()
board_refresh()
Case = 2
piece_Selected_int = 0
piece_Selected_TF = False
MessageBox.Show("Kin-Sho moved")
KinSho_Movement(ox, oy, x, y)
dispose_update()
board_refresh()
Case = 3
piece_Selected_int = 0
piece_Selected_TF = False
MessageBox.Show("Gin-Sho moved")
GinSho_Movement(ox, oy, x, y)
dispose_update()
board_refresh()
Case = 4
piece_Selected_int = 0
piece_Selected_TF = False
MessageBox.Show("Kei-Ma moved")
KeiMa_Movement(ox, oy, x, y)
dispose_update()
board_refresh()
Case = 5
piece_Selected_int = 0
piece_Selected_TF = False
MessageBox.Show("Kyo-Sha moved")
KyoSha_Movement(ox, oy, x, y)
dispose_update()
board_refresh()
Case = 6
piece_Selected_int = 0
piece_Selected_TF = False
MessageBox.Show("Kaku moved")
Kaku_Movement(ox, oy, x, y)
dispose_update()
board_refresh()
Case = 7
piece_Selected_int = 0
piece_Selected_TF = False
MessageBox.Show("Hisha moved")
Hisha_Movement(ox, oy, x, y)
dispose_update()
board_refresh()
Case = 8
piece_Selected_int = 0
piece_Selected_TF = False
MessageBox.Show("Fuhyo moved")
Fuhyo_Movement(ox, oy, x, y)
dispose_update()
board_refresh()
End Select
End If
End If
Next
Next
ElseIf piece_Selected_int > 0 Then
If 980 < e.X And e.X < 1108 And 564 < e.Y And e.Y < 596 Then
MessageBox.Show("Button clicked")
piece_Selected_TF = True
End If
End If
End If
End Sub
Can anyone help me find a way to stop my game from using more memory every time I move a piece?

vb Image grid detection

Im looking for a way to detect the center of grid squares when VB.net is feed an image
I want to start with an image of a grid with blue squares like this:
Grid
and i want the program to make an array of points in the center of each square like this (points aren't centered in picture)
Grid with Red points
i dont want to modify the image, i just want to get the points. I've tried getpixel for x and y but that just returns the same point
Dim search_color As Color = Color.FromArgb(255, 64, 128, 192)
Dim background_color As Color = Color.FromArgb(255, 240, 240, 240)
Dim grid_color As Color = Color.FromArgb(255, 144, 144, 144)
Dim pix As Color
Dim liney = 0, linex = 0
Dim loc, sloc, gloc As Point
For ch As Integer = 1 To 64
For y As Integer = liney To Bmp.Height - 1
For x As Integer = linex To Bmp.Width - 1
If Bmp.GetPixel(x, y) = search_color Then
sloc = New Point(x, y)
linex = x
liney = y
x = Bmp.Width - 1
y = Bmp.Height - 1
End If
Next
Next
Dim xloc = 0
For x As Integer = sloc.X To Bmp.Width - 1
If Bmp.GetPixel(x, sloc.Y) = grid_color Then
xloc = x - 1
End If
If Bmp.GetPixel(x, sloc.Y) = background_color Then
xloc = x - 1
End If
Next
For y As Integer = sloc.Y To Bmp.Height - 1
If Bmp.GetPixel(xloc, y) = grid_color Or Bmp.GetPixel(xloc, y) = background_color Then
gloc = New Point(xloc, y - 1)
End If
Next
loc = New Point((gloc.X + sloc.X) / 2, (gloc.Y + sloc.Y) / 2)
liney = gloc.Y
linex = gloc.X + 20
ListBox1.Items.Add(loc.ToString)
Next
Try this:
I added the following controls to a form to test the code:
pbImageToScan (PictureBox) - btnAnalyzeIMG (Button) - lbResult (ListBox)
Public Class Form1
Dim arrCenters() As Point
Dim bmpToAnalyze As Bitmap
Dim search_color As Color = Color.FromArgb(255, 64, 128, 192)
Dim background_color As Color = Color.FromArgb(255, 240, 240, 240)
Dim grid_color As Color = Color.FromArgb(255, 144, 144, 144)
Private Sub Form1_Load(sender As Object, e As EventArgs) Handles MyBase.Load
bmpToAnalyze = New Bitmap(Application.StartupPath & "\Image.bmp")
pbImageToScan.Image = Image.FromFile(Application.StartupPath & "\Image.bmp")
End Sub
Private Sub btnAnalyzeIMG_Click(sender As Object, e As EventArgs) Handles btnAnalyzeIMG.Click
FindCenters()
End Sub
Private Sub FindCenters()
bmpToAnalyze = New Bitmap(Application.StartupPath & "\Image.bmp")
pbImageToScan.Image = Image.FromFile(Application.StartupPath & "\Image.bmp")
'arrCenters is the array who will contains all centers data
ReDim arrCenters(0)
'arrCenters already starts with an element; this boolean is used to handle the first point insertion
Dim bFirstElementAddedToArray As Boolean
lbResult.Items.Clear()
Dim iIMGWidth As Integer = bmpToAnalyze.Width
Dim iIMGHeight As Integer = bmpToAnalyze.Height
'X, Y coordinates used for iterations
Dim iX As Integer = 0
Dim iY As Integer = 0
'Bitmap limits reached
Dim bExit As Boolean
'Used to skip a great part of Ys, if a match has been found along the current examinated line
Dim iDeltaYMax As Integer = 0
'Main cycle
Do While Not bExit
Dim colCurrentColor As Color = bmpToAnalyze.GetPixel(iX, iY)
If colCurrentColor = search_color Then
Dim iXStart As Integer = iX
Dim iYStart As Integer = iY
Dim iXEnd As Integer
Dim iYEnd As Integer
'Width of the Blue square
For iXEnd = iX + 1 To iIMGWidth - 1
Dim colColorSearchX As Color = bmpToAnalyze.GetPixel(iXEnd, iY)
If (colColorSearchX = background_color) Or (colColorSearchX = grid_color) Then
iXEnd -= 1
Exit For
End If
Next
'Height of the Blue square
For iYEnd = iY + 1 To iIMGHeight - 1
Dim colColorSearchY As Color = bmpToAnalyze.GetPixel(iXEnd, iYEnd)
If (colColorSearchY = background_color) Or (colColorSearchY = grid_color) Then
iYEnd -= 1
Exit For
End If
Next
iDeltaYMax = iYEnd - iYStart
'Blue square center coordinates
Dim pCenter As New Point((iXStart + iXEnd) / 2, (iYStart + iYEnd) / 2)
Dim iArrLenght As Integer = 0
If Not bFirstElementAddedToArray Then
bFirstElementAddedToArray = True
Else
iArrLenght = arrCenters.GetLength(0)
ReDim Preserve arrCenters(iArrLenght)
End If
arrCenters(iArrLenght) = pCenter
lbResult.Items.Add(pCenter.ToString)
iX = iXEnd
'Checks if the Width limit of the bitmap has been reached
If iX = (iIMGWidth - 1) Then
iX = 0
iY += iDeltaYMax + 1
iDeltaYMax = 0
Else
iX += 1
End If
Else
'Checks if the Width limit of the bitmap has been reached
If iX = (iIMGWidth - 1) Then
iX = 0
iY += iDeltaYMax + 1
iDeltaYMax = 0
Else
iX += 1
End If
End If
'Width and Height limit of the bitmap have been reached
If (iX = iIMGWidth - 1) And (iY = iIMGHeight - 1) Then
bExit = True
End If
Loop
'Draws a Red point on every center found
For Each P As Point In arrCenters
bmpToAnalyze.SetPixel(P.X, P.Y, Color.Red)
Next
pbImageToScan.Image = bmpToAnalyze
End Sub
End Class

Snakes and ladders Vb.net [closed]

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Form 2 is to enter ladder base and its off set value and for snakes where the snake head is and skakes off set value.
Not able to figure out why its not working . When the values are entered to show simulation it show's up error sandl is private and the other one is the validation one .
Public Class Form2
Dim sandl(99) As Integer
Dim snakeshead As TextBox()
Dim snakesoffset As TextBox()
Dim ladderfoot As TextBox()
Dim ladderoffset As TextBox()
Dim rnd As Random = New Random
Sub initialise()
For i = 0 To 99
sandl(i) = 0 ' reset data
Next
End Sub
Sub snake()
snakeshead = {txthead1, txthead2, txthead3, txthead4, txthead5, txthead6, txthead7, txthead8, txthead9, txthead10}
snakesoffset = {txtoffset1, txtoffset2, txtoffset3, txtoffset4, txtoffset5, txtoffset6, txtoffset7, txtoffset8, txtoffset9, txtoffset10}
' SnakeHead(i).Text = (i + 81).ToString
' SnakeOffset(i).Text = "10" '(i + 10).ToString
For i As Integer = 0 To 9
While True
Dim base = rnd.Next(90) + 11
If sandl(base - 1) <> 0 Then
Continue While
End If
Dim offset = rnd.Next(20) + 10
If base - offset < 1 Then
Continue While
End If
snakeshead(i).Text = base.ToString
snakesoffset(i).Text = offset.ToString
sandl(base - 1) = -offset
Exit While
End While
Next
End Sub
Sub ladders()
ladderfoot = {txtladder1, txtladder2, txtladder3, txtladder4, txtladder5, txtladder6, txtladder7, txtladder8, txtladder9, txtladder10}
ladderoffset = {txtladderoffset1, txtladderoffset2, txtladderoffset3, txtladderoffset4, txtladderoffset5, txtladderoffset6, txtladderoffset7, txtladderoffset8, txtladderoffset9, txtladderoffset10}
'For i As Integer = 0 To 9
' LadderFoot(i).Text = (i + 11).ToString
' LadderOffset(i).Text = "10"
For i As Integer = 0 To 99
sandl(i) = 0 'reset data
Next
For i As Integer = 0 To 9
While True
Dim base = rnd.Next(90) + 1
If sandl(base - 1) <> 0 Then
Continue While
End If
Dim offset = rnd.Next(20) + 10
If base + offset > 100 Then
Continue While
End If
ladderfoot(i).Text = base.ToString
ladderoffset(i).Text = offset.ToString
sandl(base - 1) = offset
Exit While
End While
Next
End Sub
Private Sub Button1_Click(sender As Object, e As EventArgs) Handles Button1.Click
For i As Integer = 0 To 99
sandl(i) = 0 'reset data
Next
Dim valid = Validate(ladderfoot, ladderoffset, +1, "Ladder")
If (valid) Then
valid = Validate(snakeshead, snakesoffset, -1, "Snake")
End If
If (valid) Then
'Form3 = New Form3
Form3.ShowDialog()
End If
End Sub
Private Function Validate(tbBase() As TextBox, tbOffset() As TextBox, delta As Integer, s As String) As Boolean
For i As Integer = 0 To 9
Dim base As Integer
If ((Not Integer.TryParse(tbBase(i).Text.Trim(), base)) OrElse (base < 1) OrElse (base > 100) OrElse (sandl(base - 1) <> 0)) Then
MessageBox.Show(s & (i + 1).ToString() & " base is invalid.")
tbBase(i).Select()
tbBase(i).SelectAll()
Return False
End If
base -= 1 'zero based
Dim offset As Integer
If ((Not Integer.TryParse(tbOffset(i).Text.Trim(), offset)) OrElse (offset < 10) OrElse (offset > 30) OrElse (base + offset * delta < 0) OrElse (base + offset * delta >= 100)) Then
MessageBox.Show(s & (i + 1).ToString() & " offset is invalid.")
tbOffset(i).Select()
tbOffset(i).SelectAll()
Return False
End If
sandl(base) = offset * delta 'write offset
Next
Return True
End Function
End Class
Public Class Form3
Enum EState
Dice
Move
Slide
Wait
Win
End Enum
Dim Fnt = New Font("Arial", 16)
Dim FntBig = New Font("Arial", 256)
Dim Frame As Integer = -1 'counter
Dim State = EState.Dice
Dim Rnd As Random = New Random
Dim Dice As Integer
Dim Pos As Point = New Point(32, 640 + 32)
Dim CurrentIndex As Integer = -1
Dim NextIndex As Integer
Dim TargetIndex As Integer
Private Sub Form3_Load(sender As Object, e As EventArgs) Handles MyBase.Load
Dice = 0
Frame = -1
State = EState.Dice
Pos = New Point(32, 640 + 32)
CurrentIndex = -1
End Sub
Private Sub PictureBox1_Paint(sender As Object, e As PaintEventArgs) Handles PictureBox1.Paint
DrawBackground(e.Graphics)
Frame += 1
Dim oldState = State
Select Case State
Case EState.Dice
If Frame = 0 Then
Dice = Rnd.Next(6) + 1 'roll dice
TargetIndex = CurrentIndex + Dice
NextIndex = CurrentIndex
ElseIf Frame >= 63 Then
If CurrentIndex + Dice < 100 Then
State = EState.Move 'valid dice
Else
State = EState.Wait 'invalid dice
End If
Dice = 0
End If
Case EState.Move
If Frame Mod 64 = 0 Then
CurrentIndex = NextIndex
If CurrentIndex = TargetIndex Then
If CurrentIndex < 99 Then 'not win
If Form2.sandl(CurrentIndex) <> 0 Then
State = EState.Slide 'snake or ladder
Else
State = EState.Dice 'empty tile
End If
TargetIndex = CurrentIndex + Form2.sandl(CurrentIndex)
Else
State = EState.Win 'win
End If
Else
NextIndex = CurrentIndex + 1 'move
End If
Else
Dim c = GetCoordinate(CurrentIndex)
Dim n = GetCoordinate(NextIndex)
Dim dx = (n.X - c.X)
Dim dy = (n.Y - c.Y)
Pos.X = c.X * 64 + (dx * (Frame Mod 64)) + 32
Pos.Y = c.Y * 64 + (dy * (Frame Mod 64)) + 32
End If
Case EState.Slide
If Frame >= 63 Then
CurrentIndex = TargetIndex
If CurrentIndex < 99 Then
State = EState.Dice 'not win
Else
State = EState.Win 'win
End If
Else
Dim c = GetCoordinate(CurrentIndex)
Dim n = GetCoordinate(TargetIndex)
Dim dx = (n.X - c.X)
Dim dy = (n.Y - c.Y)
Pos.X = c.X * 64 + (dx * (Frame Mod 64)) + 32
Pos.Y = c.Y * 64 + (dy * (Frame Mod 64)) + 32
End If
Case EState.Wait
If Frame >= 63 Then
State = EState.Dice
End If
End Select
e.Graphics.FillEllipse(Brushes.Blue, Pos.X - 16, Pos.Y - 16, 32, 32) 'draw player
If Dice > 0 Then
Dim size = e.Graphics.MeasureString(Dice.ToString, FntBig)
e.Graphics.DrawString(Dice.ToString, FntBig, Brushes.Black, 320 - size.Width / 2, 320 - size.Height / 2) 'print dice
End If
If State <> oldState Then
Frame = -1 'reset counter
End If
If State <> EState.Win Then
PictureBox1.Invalidate() 'schedule next paint
End If
End Sub
Private Sub DrawBackground(g As Graphics)
For y As Integer = 0 To 9
For x As Integer = 0 To 9
If (((x + y) Mod 2) = 0) Then
g.FillRectangle(Brushes.LightGray, x * 64, y * 64, 64, 64) 'dark rectangle
End If
Dim z = (9 - y) * 10 + x + 1
If y Mod 2 = 0 Then
z = (9 - y) * 10 + (9 - x) + 1
End If
g.DrawString(z.ToString, Fnt, Brushes.Black, x * 64, y * 64) 'number
Next
Next
For i As Integer = 0 To 99
If Form2.sandl(i) <> 0 Then
Dim base = GetCoordinate(i)
Dim offset = GetCoordinate(i + Form2.sandl(i))
If Form2.sandl(i) > 0 Then 'ladder
Dim delta = Math.Abs(base.X - offset.X) + 4
g.DrawLine(Pens.Green, base.X * 64 + 32 - delta, base.Y * 64 + 32, offset.X * 64 + 32 - delta, offset.Y * 64 + 32) 'left part
g.DrawLine(Pens.Green, base.X * 64 + 32 + delta, base.Y * 64 + 32, offset.X * 64 + 32 + delta, offset.Y * 64 + 32) 'right part
Else 'snake
g.DrawLine(Pens.Red, base.X * 64 + 32, base.Y * 64 + 32, offset.X * 64 + 32, offset.Y * 64 + 32) 'red line
End If
End If
Next
End Sub
Private Function GetCoordinate(i As Integer) As Point
Dim result As Point
result.Y = 9 - (i \ 10)
result.X = i Mod 10
If result.Y Mod 2 = 0 Then
result.X = 9 - result.X
End If
Return result
End Function
End Class
In Form2, change your declaration from
Dim sandl(99) As Integer
to
Public sandl(99) As Integer
This would allow Form3 to access your integer array
Rename your Validate method to something else, like ValidateTextBoxes, or if you intend to overload the base.Validate, then declare as
Private Overloads Function Validate

How to make a "key generator" knowing the formula

I have the formula to check 9 integers,
First digit(d1) must be: 1, 2, 5, 6, 8 or 9
Last digit(d9) must be: 0 or 9
9xd1+8xd2+7xd3+6xd4+5xd5+4xd6+3xd7+2xd8+d9 mod 11 = 0
I can "validate" the key, but how can I generate more of this, knowing the conditions for it to be right?
How can I generate 9 different integers from 0 to 9 and check them under this formula?
Thanks for helping!
Generate the first 7 digits randomly, calculating the formula for those digits.
Set the 9th digit's value to 9, and add it to the formula.
Calculate a value for the 8th digit based on the mod of the result of the formula that causes the result of the formula to be mod 11 = 0.
For the exception case where attempting to do this causes mod 11 = 9, set the 9th digit to 0.
Implementation:
Private randGen As New Random()
Function GenNum() As Integer
Dim digits(0 To 8) As Integer
GenNum = 0
Dim checkSum As Integer
digits(0) = randGen.Next(6) + 1
If digits(0) >= 3 Then digits(0) += 2
If digits(0) >= 7 Then digits(0) += 1
checkSum += digits(0) * 9
For d As Integer = 1 To 6
digits(d) = randGen.Next(10)
checkSum += digits(d) * (9 - d)
Next
digits(8) = 9
checkSum += digits(8)
If (checkSum Mod 11) Mod 2 = 1 Then
digits(7) = (11 - (checkSum Mod 11)) \ 2
Else
digits(7) = ((12 - (checkSum Mod 11)) \ 2 + 4) Mod 10
End If
checkSum += digits(7) * 2
If checkSum Mod 11 = 9 Then digits(8) = 0
Dim pow10 As Integer = 1
For d As Integer = 8 To 0 Step -1
GenNum += pow10 * digits(d)
pow10 *= 10
Next
End Function
I can help you to generate integers from 0 to 9.
here is how your form should look like:
and here is the code:
Public Class Form1
Dim NumRandom As Random = New Random
Dim X, Y, Z As Integer
Private Sub GenerateBUT_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles GenerateBUT.Click
Dim a(9), i, j, RN As Integer
Dim flag As Boolean
flag = False
i = 1
a(j) = 1
Do While i <= 9
Randomize()
RN = CInt(Int(9 * Rnd()) + 1)
For j = 1 To i
If (a(j)) = RN Then
flag = True
Exit For
End If
Next
If flag = True Then
flag = False
Else
a(i) = RN
i = i + 1S
End If
Loop
Label1.Text = a(1)
Label2.Text = a(2)
Label3.Text = a(3)
Label4.Text = a(4)
Label5.Text = a(5)
Label6.Text = a(6)
Label7.Text = a(7)
Label8.Text = a(8)
Label9.Text = a(9)
Z = Label4.Text
Y = Label5.Text
X = Z + Y
X = X - Label3.Text
If X > 1 And X < 10 Then
X = NumRandom.Next(1, 7)
If X = 1 Then
Label1.Text = "0"
ElseIf X = 2 Then
Label2.Text = "0"
ElseIf X = 3 Then
Label3.Text = "0"
ElseIf X = 4 Then
Label4.Text = "0"
ElseIf X = 5 Then
Label5.Text = "0"
ElseIf X = 6 Then
Label6.Text = "0"
ElseIf X = 7 Then
Label7.Text = "0"
End If
End If
End Sub
End Class