Kotlin extension functions vs member functions? - kotlin

I am aware that extension functions are used in Kotlin to extend the functionality of a class (for example, one from a library or API).
However, is there any advantage, in terms of code readability/structure, by using extension functions:
class Foo { ... }
fun Foo.bar() {
// Some stuff
}
As opposed to member functions:
class Foo {
...
fun bar() {
// Some stuff
}
}
?
Is there a recommended practice?

When to use member functions
You should use member functions if all of the following apply:
The code is written originally in Kotlin
You can modify the code
The method makes sense to be able to use from any other code
When to use extension functions
You should use extension functions if any of the following apply:
The code was originally written in Java and you want to add methods written in Kotlin
You cannot change the original code
You want a special function that only makes sense for a particular part of the code
Why?
Generally, member functions are easier to find than extension functions, as they are guaranteed to be in the class they are a member of (or a super class/interface).
They also do not need to be imported into all of the code that uses them.

From my point of view, there are two compelling reasons to use extension functions:
To "extend" the behaviour of a class you're not the author of / can't change (and where inheritance doesn't make sense or isn't possible).
To provide a scope for particular functionality. For example, an extension function may be declared as a freestanding function, in which case it's usable everywhere. Or you may choose to declare it as a (private) member function of another class, in which case it's only usable from inside that class.
It sounds like #1 isn't a concern in your case, so it's really more down to #2.

Extension functions are similar to those you create as a utility functions.
A basic example would be something like this:
// Strings.kt
fun String.isEmail() : Boolean {
// check for email pattern and return true/false
}
This code can be written as a utility function in Java like this:
class StringUtils {
public static boolean isEmail(String email) {
// check for email pattern and return true/false
}
}
So what it essentially does is, calling the same function with the object you call on will be passed as the first parameter to the argument. Like the same function I have given example of in Java.
If you want to call the extension function created in kotlin from java, you need to pass the caller as the first argument. Like,
StringsKt.isEmail("example#example.com")
As per the documentation,
Extensions do not actually modify classes they extend. By defining an extension, you do not insert new members into a class, but merely make new functions callable with the dot-notation on variables of this type.
They are simply static functions with the caller as the first argument and other parameters followed by it. It just extends the ability for us to write it that way.
When to create extension functions?
When you don't have access to that class. When that class belongs to some library you have not created.
For primitive types. Int, Float, String, etc.
The another reason for using extension function is, you don't have to extend that class in order to use the methods, as if they belong to that class (but not actually part of that class).
Hope it makes a bit clear for you..

As mentioned in other answers, extension functions are primarily used in code that you can't change - maybe you want to change complex expression around some library object into easier and more readable expression.
My take would be to use extension functions for data classes. My reasoning is purely philosophical, data classes should be used only as data carriers, they shouldn't carry state and by themselves shouldn't do anything. That's why I think you should use extension function in case you need to write a function around data class.

Related

Differenence between ways to declare functions in Kotlin

I have seen some code declaring functions as seen below. What is the difference between fun1 and fun2?
interface Test {
fun fun1() : Boolean = false
}
fun Test.fun2() : Boolean = true
fun1 defined inside the interface describes an open function that any implementer of the interface can override. Since it also defines a default implementation by returning something, it is not abstract and implementing classes can choose not to override it.
fun2 is an extension function. When these are used with interfaces, often the reason is to discourage overriding. An extension function cannot be overridden, but it can be hidden by another extension function with the same signature, but only in a specific scope. Therefore, some implementer of Test in another module that passes its instance back to this module cannot change the functionality of fun2 as used in this module.
The second version is an extension function.
The difference is that extension functions can be applied to any type (even outside of your code), but they do not have access to private members of that type. They are pretty much the same as calling function with this type as a first parameter, just nicer syntax

Difference between private top-level extension function and private extension function inside class

We are currently switching our project to Kotlin, and ran across following question:
We need a certain extension function only inside a given class. Thus, we have two possibilities: (1) Declaring the extension function private on the file top-level or (2) declaring the extension function private inside the class.
Following a MCVE:
Top-level example (file C1.kt):
private fun String.double() = this.repeat(2)
class C1 {
init {
println("init".double())
}
}
Inside class example (file C2.kt):
class C2 {
private fun String.double() = this.repeat(2)
init {
println("init".double())
}
}
Questions:
Is there any difference to those two approaches, except that in C1.kt the extension function String.double() would also be visible to other possible file members (such as further classes in the same file)?
Since we want to achieve code "as kotlinic as possible", we would like to know which of the two approaches is the suggested one. Is there an official suggestion / style guide on the example above? I think it is considered good practice to declare extension functions as close as possible to its intended use, thus in the above example the structure of C2 would be suggested?
Is there any difference to those two approaches, except that in C1.kt the extension function String.double() would also be visible to other possible file members (such as further classes in the same file)?
There is one difference: When specifying an extension function inside the class (in your example C2), then you additionally have access to the instance of this class with the qualified this syntax (in your example this#C2).
Since we want to achieve code "as kotlinic as possible", we would like to know which of the two approaches is the suggested one. Is there an official suggestion / style guide on the example above? I think it is considered good practice to declare extension functions as close as possible to its intended use, thus in the above example the structure of C2 would be suggested?
That's a good question. Personally, I would put the extension functions outside the class, since they (normally) specify behavior that is related to the extended type and not to the type of the class where they are used. However, if you do need class-related information within the extension function, I would then specify them inside the class.

Utils class in Kotlin

In Java, we can create an utilities class like this:
final class Utils {
public static boolean foo() {
return false;
}
}
But how to do this in Kotlin?
I try using functions inside object:
object Utils {
fun foo(): Boolean {
return false
}
}
But when call this method from Java code it need to add INSTANCE. Ex: Utils.INSTANCE.foo().
Then I change to declare it as top-level function (without class or object):
#file:JvmName("Utils")
#file:JvmMultifileClass
fun foo(): Boolean {
return true
}
Then I can call Utils.foo() from Java code. But from Kotlin code I got Unresolved reference compiler error. It only allow be to use foo() function directly (without Utils prefix).
So what is the best approach for declaring utils class in Kotlin?
The last solution you've proposed is actually quite idiomatic in Kotlin - there's no need to scope your function inside anything, top level functions are just fine to use for utilities, in fact, that's what most of the standard library consists of.
You've used the #JvmName annotation the right way too, that's exactly how you're supposed to make these top level functions easily callable for Java users.
Note that you only need #JvmMultifileClass if you are putting your top level functions in different files but still want them to end up grouped in the same class file (again, only for Java users). If you only have one file, or you're giving different names per file, you don't need this annotation.
If for some reason you want the same Utils.foo() syntax in both Java and Kotlin, the solution with an object and then #JvmStatic per method is the way to do that, as already shown by #marianosimone in this answer.
You'd need to use #JvmStatic for that:
In Kotlin:
object Utils {
#JvmStatic
fun foo(): Boolean = true
}
val test = Utils.foo()
In Java:
final boolean test = Utils.foo()
Note that the util class you used in Java was the only way to supply additional functions there, for anything that did not belong to a particular type or object. Using object for that in Kotlin does not make any sense. It isn't a singleton, right?
The second approach you mentioned is rather the way to go for utility functions. Internally such functions get translated to static ones and as you can see they become the static util classes in Java you are searching for, as you can't have standalone functions in Java without a class or enum. In Kotlin itself however they are just functions.
Some even count utility classes to the anti-patterns. Functions on the other hand make totally sense without a class or object whose name hasn't so much meaning anyway.

When should one prefer Kotlin extension functions?

In Kotlin, a function with at least one argument can be defined either as a regular non-member function or as an extension function with one argument being a receiver.
As to the scoping, there seems to be no difference: both can be declared inside or outside classes and other functions, and both can or cannot have visibility modifiers equally.
Language reference seems not to recommend using regular functions or extension functions for different situations.
So, my question is: when do extension functions give advantage over regular non-member ones? And when regular ones over extensions?
foo.bar(baz, baq) vs bar(foo, baz, baq).
Is it just a hint of a function semantics (receiver is definitely in focus) or are there cases when using extensions functions makes code much cleaner or opens up opportunities?
Extension functions are useful in a few cases, and mandatory in others:
Idiomatic Cases:
When you want to enhance, extend or change an existing API. An extension function is the idiomatic way to change a class by adding new functionality. You can add extension functions and extension properties. See an example in the Jackson-Kotlin Module for adding methods to the ObjectMapper class simplifying the handling of TypeReference and generics.
Adding null safety to new or existing methods that cannot be called on a null. For example the extension function for String of String?.isNullOrBlank() allows you to use that function even on a null String without having to do your own null check first. The function itself does the check before calling internal functions. See documentation for extensions with Nullable Receiver
Mandatory Cases:
When you want an inline default function for an interface, you must use an extension function to add it to the interface because you cannot do so within the interface declaration (inlined functions must be final which is not currently allowed within an interface). This is useful when you need inline reified functions, for example this code from Injekt
When you want to add for (item in collection) { ... } support to a class that does not currently support that usage. You can add an iterator() extension method that follows the rules described in the for loops documentation -- even the returned iterator-like object can use extensions to satisfy the rules of providing next() and hasNext().
Adding operators to existing classes such as + and * (specialization of #1 but you can't do this in any other way, so is mandatory). See documentation for operator overloading
Optional Cases:
You want to control the scoping of when something is visible to a caller, so you extend the class only in the context in which you will allow the call to be visible. This is optional because you could just allow the extensions to be seen always. see answer in other SO question for scoping extension functions
You have an interface that you want to simplify the required implementation, while still allowing more easy helper functions for the user. You can optionally add default methods for the interface to help, or use extension functions to add the non-expected-to-be-implemented parts of the interface. One allows overriding of the defaults, the other does not (except for precedence of extensions vs. members).
When you want to relate functions to a category of functionality; extension functions use their receiver class as a place from which to find them. Their name space becomes the class (or classes) from which they can be triggered. Whereas top-level functions will be harder to find, and will fill up the global name space in IDE code completion dialogs. You can also fix existing library name space issues. For example, in Java 7 you have the Path class and it is difficult to find the Files.exist(path) method because it is name spaced oddly. The function could be placed directly on Path.exists() instead. (#kirill)
Precedence Rules:
When extending existing classes, keep the precedence rules in mind. They are described in KT-10806 as:
For each implicit receiver on current context we try members, then local extension functions(also parameters which have extension function type), then non-local extensions.
Extension functions play really well with the safe call operator ?.. If you expect that the argument of the function will sometimes be null, instead of early returning, make it the receiver of an extension function.
Ordinary function:
fun nullableSubstring(s: String?, from: Int, to: Int): String? {
if (s == null) {
return null
}
return s.substring(from, to)
}
Extension function:
fun String.extensionSubstring(from: Int, to: Int) = substring(from, to)
Call site:
fun main(args: Array<String>) {
val s: String? = null
val maybeSubstring = nullableSubstring(s, 0, 1)
val alsoMaybeSubstring = s?.extensionSubstring(0, 1)
As you can see, both do the same thing, however the extension function is shorter and on the call site, it's immediately clear that the result will be nullable.
There is at least one case where extension functions are a must - call chaining, also known as "fluent style":
foo.doX().doY().doZ()
Suppose you want to extend the Stream interface from Java 8 with you own operations. Of course, you can use ordinary functions for that, but it will look ugly as hell:
doZ(doY(doX(someStream())))
Clearly, you want to use extension functions for that.
Also, you cannot make ordinary functions infix, but you can do it with extension functions:
infix fun <A, B, C> ((A) -> B).`|`(f: (B) -> C): (A) -> C = { a -> f(this(a)) }
#Test
fun pipe() {
val mul2 = { x: Int -> x * 2 }
val add1 = { x: Int -> x + 1 }
assertEquals("7", (mul2 `|` add1 `|` Any::toString)(3))
}
There are cases where you have to use extension methods. E.g. if you have some list implementation MyList<T>, you can write an extension method like
fun Int MyList<Int>.sum() { ... }
It is impossible to write this as a "normal" method.

What's the difference between a method and a function?

Can someone provide a simple explanation of methods vs. functions in OOP context?
A function is a piece of code that is called by name. It can be passed data to operate on (i.e. the parameters) and can optionally return data (the return value). All data that is passed to a function is explicitly passed.
A method is a piece of code that is called by a name that is associated with an object. In most respects it is identical to a function except for two key differences:
A method is implicitly passed the object on which it was called.
A method is able to operate on data that is contained within the class (remembering that an object is an instance of a class - the class is the definition, the object is an instance of that data).
(this is a simplified explanation, ignoring issues of scope etc.)
A method is on an object or is static in class.
A function is independent of any object (and outside of any class).
For Java and C#, there are only methods.
For C, there are only functions.
For C++ and Python it would depend on whether or not you're in a class.
But in basic English:
Function: Standalone feature or functionality.
Method: One way of doing something, which has different approaches or methods, but related to the same aspect (aka class).
'method' is the object-oriented word for 'function'. That's pretty much all there is to it (ie., no real difference).
Unfortunately, I think a lot of the answers here are perpetuating or advancing the idea that there's some complex, meaningful difference.
Really - there isn't all that much to it, just different words for the same thing.
[late addition]
In fact, as Brian Neal pointed out in a comment to this question, the C++ standard never uses the term 'method' when refering to member functions. Some people may take that as an indication that C++ isn't really an object-oriented language; however, I prefer to take it as an indication that a pretty smart group of people didn't think there was a particularly strong reason to use a different term.
In general: methods are functions that belong to a class, functions can be on any other scope of the code so you could state that all methods are functions, but not all functions are methods:
Take the following python example:
class Door:
def open(self):
print 'hello stranger'
def knock_door():
a_door = Door()
Door.open(a_door)
knock_door()
The example given shows you a class called "Door" which has a method or action called "open", it is called a method because it was declared inside a class. There is another portion of code with "def" just below which defines a function, it is a function because it is not declared inside a class, this function calls the method we defined inside our class as you can see and finally the function is being called by itself.
As you can see you can call a function anywhere but if you want to call a method either you have to pass a new object of the same type as the class the method is declared (Class.method(object)) or you have to invoke the method inside the object (object.Method()), at least in python.
Think of methods as things only one entity can do, so if you have a Dog class it would make sense to have a bark function only inside that class and that would be a method, if you have also a Person class it could make sense to write a function "feed" for that doesn't belong to any class since both humans and dogs can be fed and you could call that a function since it does not belong to any class in particular.
Simple way to remember:
Function → Free (Free means it can be anywhere, no need to be in an object or class)
Method → Member (A member of an object or class)
A very general definition of the main difference between a Function and a Method:
Functions are defined outside of classes, while Methods are defined inside of and part of classes.
The idea behind Object Oriented paradigm is to "treat" the software is composed of .. well "objects". Objects in real world have properties, for instance if you have an Employee, the employee has a name, an employee id, a position, he belongs to a department etc. etc.
The object also know how to deal with its attributes and perform some operations on them. Let say if we want to know what an employee is doing right now we would ask him.
employe whatAreYouDoing.
That "whatAreYouDoing" is a "message" sent to the object. The object knows how to answer to that questions, it is said it has a "method" to resolve the question.
So, the way objects have to expose its behavior are called methods. Methods thus are the artifact object have to "do" something.
Other possible methods are
employee whatIsYourName
employee whatIsYourDepartmentsName
etc.
Functions in the other hand are ways a programming language has to compute some data, for instance you might have the function addValues( 8 , 8 ) that returns 16
// pseudo-code
function addValues( int x, int y ) return x + y
// call it
result = addValues( 8,8 )
print result // output is 16...
Since first popular programming languages ( such as fortran, c, pascal ) didn't cover the OO paradigm, they only call to these artifacts "functions".
for instance the previous function in C would be:
int addValues( int x, int y )
{
return x + y;
}
It is not "natural" to say an object has a "function" to perform some action, because functions are more related to mathematical stuff while an Employee has little mathematic on it, but you can have methods that do exactly the same as functions, for instance in Java this would be the equivalent addValues function.
public static int addValues( int x, int y ) {
return x + y;
}
Looks familiar? That´s because Java have its roots on C++ and C++ on C.
At the end is just a concept, in implementation they might look the same, but in the OO documentation these are called method.
Here´s an example of the previously Employee object in Java.
public class Employee {
Department department;
String name;
public String whatsYourName(){
return this.name;
}
public String whatsYourDeparmentsName(){
return this.department.name();
}
public String whatAreYouDoing(){
return "nothing";
}
// Ignore the following, only set here for completness
public Employee( String name ) {
this.name = name;
}
}
// Usage sample.
Employee employee = new Employee( "John" ); // Creates an employee called John
// If I want to display what is this employee doing I could use its methods.
// to know it.
String name = employee.whatIsYourName():
String doingWhat = employee.whatAreYouDoint();
// Print the info to the console.
System.out.printf("Employee %s is doing: %s", name, doingWhat );
Output:
Employee John is doing nothing.
The difference then, is on the "domain" where it is applied.
AppleScript have the idea of "natural language" matphor , that at some point OO had. For instance Smalltalk. I hope it may be reasonable easier for you to understand methods in objects after reading this.
NOTE: The code is not to be compiled, just to serve as an example. Feel free to modify the post and add Python example.
In OO world, the two are commonly used to mean the same thing.
From a pure Math and CS perspective, a function will always return the same result when called with the same arguments ( f(x,y) = (x + y) ). A method on the other hand, is typically associated with an instance of a class. Again though, most modern OO languages no longer use the term "function" for the most part. Many static methods can be quite like functions, as they typically have no state (not always true).
Let's say a function is a block of code (usually with its own scope, and sometimes with its own closure) that may receive some arguments and may also return a result.
A method is a function that is owned by an object (in some object oriented systems, it is more correct to say it is owned by a class). Being "owned" by a object/class means that you refer to the method through the object/class; for example, in Java if you want to invoke a method "open()" owned by an object "door" you need to write "door.open()".
Usually methods also gain some extra attributes describing their behaviour within the object/class, for example: visibility (related to the object oriented concept of encapsulation) which defines from which objects (or classes) the method can be invoked.
In many object oriented languages, all "functions" belong to some object (or class) and so in these languages there are no functions that are not methods.
Methods are functions of classes. In normal jargon, people interchange method and function all over. Basically you can think of them as the same thing (not sure if global functions are called methods).
http://en.wikipedia.org/wiki/Method_(computer_science)
A function is a mathematical concept. For example:
f(x,y) = sin(x) + cos(y)
says that function f() will return the sin of the first parameter added to the cosine of the second parameter. It's just math. As it happens sin() and cos() are also functions. A function has another property: all calls to a function with the same parameters, should return the same result.
A method, on the other hand, is a function that is related to an object in an object-oriented language. It has one implicit parameter: the object being acted upon (and it's state).
So, if you have an object Z with a method g(x), you might see the following:
Z.g(x) = sin(x) + cos(Z.y)
In this case, the parameter x is passed in, the same as in the function example earlier. However, the parameter to cos() is a value that lives inside the object Z. Z and the data that lives inside it (Z.y) are implicit parameters to Z's g() method.
Historically, there may have been a subtle difference with a "method" being something which does not return a value, and a "function" one which does.Each language has its own lexicon of terms with special meaning.
In "C", the word "function" means a program routine.
In Java, the term "function" does not have any special meaning. Whereas "method" means one of the routines that forms the implementation of a class.
In C# that would translate as:
public void DoSomething() {} // method
public int DoSomethingAndReturnMeANumber(){} // function
But really, I re-iterate that there is really no difference in the 2 concepts.
If you use the term "function" in informal discussions about Java, people will assume you meant "method" and carry on. Don't use it in proper documents or presentations about Java, or you will look silly.
Function or a method is a named callable piece of code which performs some operations and optionally returns a value.
In C language the term function is used. Java & C# people would say it a method (and a function in this case is defined within a class/object).
A C++ programmer might call it a function or sometimes method (depending on if they are writing procedural style c++ code or are doing object oriented way of C++, also a C/C++ only programmer would likely call it a function because term 'method' is less often used in C/C++ literature).
You use a function by just calling it's name like,
result = mySum(num1, num2);
You would call a method by referencing its object first like,
result = MyCalc.mySum(num1,num2);
Function is a set of logic that can be used to manipulate data.
While, Method is function that is used to manipulate the data of the object where it belongs.
So technically, if you have a function that is not completely related to your class but was declared in the class, its not a method; It's called a bad design.
In OO languages such as Object Pascal or C++, a "method" is a function associated with an object. So, for example, a "Dog" object might have a "bark" function and this would be considered a "Method". In contrast, the "StrLen" function stands alone (it provides the length of a string provided as an argument). It is thus just a "function." Javascript is technically Object Oriented as well but faces many limitations compared to a full-blown language like C++, C# or Pascal. Nonetheless, the distinction should still hold.
A couple of additional facts: C# is fully object oriented so you cannot create standalone "functions." In C# every function is bound to an object and is thus, technically, a "method." The kicker is that few people in C# refer to them as "methods" - they just use the term "functions" because there isn't any real distinction to be made.
Finally - just so any Pascal gurus don't jump on me here - Pascal also differentiates between "functions" (which return a value) and "procedures" which do not. C# does not make this distinction explicitly although you can, of course, choose to return a value or not.
Methods on a class act on the instance of the class, called the object.
class Example
{
public int data = 0; // Each instance of Example holds its internal data. This is a "field", or "member variable".
public void UpdateData() // .. and manipulates it (This is a method by the way)
{
data = data + 1;
}
public void PrintData() // This is also a method
{
Console.WriteLine(data);
}
}
class Program
{
public static void Main()
{
Example exampleObject1 = new Example();
Example exampleObject2 = new Example();
exampleObject1.UpdateData();
exampleObject1.UpdateData();
exampleObject2.UpdateData();
exampleObject1.PrintData(); // Prints "2"
exampleObject2.PrintData(); // Prints "1"
}
}
Since you mentioned Python, the following might be a useful illustration of the relationship between methods and objects in most modern object-oriented languages. In a nutshell what they call a "method" is just a function that gets passed an extra argument (as other answers have pointed out), but Python makes that more explicit than most languages.
# perfectly normal function
def hello(greetee):
print "Hello", greetee
# generalise a bit (still a function though)
def greet(greeting, greetee):
print greeting, greetee
# hide the greeting behind a layer of abstraction (still a function!)
def greet_with_greeter(greeter, greetee):
print greeter.greeting, greetee
# very simple class we can pass to greet_with_greeter
class Greeter(object):
def __init__(self, greeting):
self.greeting = greeting
# while we're at it, here's a method that uses self.greeting...
def greet(self, greetee):
print self.greeting, greetee
# save an object of class Greeter for later
hello_greeter = Greeter("Hello")
# now all of the following print the same message
hello("World")
greet("Hello", "World")
greet_with_greeter(hello_greeter, "World")
hello_greeter.greet("World")
Now compare the function greet_with_greeter and the method greet: the only difference is the name of the first parameter (in the function I called it "greeter", in the method I called it "self"). So I can use the greet method in exactly the same way as I use the greet_with_greeter function (using the "dot" syntax to get at it, since I defined it inside a class):
Greeter.greet(hello_greeter, "World")
So I've effectively turned a method into a function. Can I turn a function into a method? Well, as Python lets you mess with classes after they're defined, let's try:
Greeter.greet2 = greet_with_greeter
hello_greeter.greet2("World")
Yes, the function greet_with_greeter is now also known as the method greet2. This shows the only real difference between a method and a function: when you call a method "on" an object by calling object.method(args), the language magically turns it into method(object, args).
(OO purists might argue a method is something different from a function, and if you get into advanced Python or Ruby - or Smalltalk! - you will start to see their point. Also some languages give methods special access to bits of an object. But the main conceptual difference is still the hidden extra parameter.)
for me:
the function of a method and a function is the same if I agree that:
a function may return a value
may expect parameters
Just like any piece of code you may have objects you put in and you may have an object that comes as a result. During doing that they might change the state of an object but that would not change their basic functioning for me.
There might be a definition differencing in calling functions of objects or other codes. But isn't that something for a verbal differenciations and that's why people interchange them? The mentions example of computation I would be careful with. because I hire employes to do my calculations:
new Employer().calculateSum( 8, 8 );
By doing it that way I can rely on an employer being responsible for calculations. If he wants more money I free him and let the carbage collector's function of disposing unused employees do the rest and get a new employee.
Even arguing that a method is an objects function and a function is unconnected computation will not help me. The function descriptor itself and ideally the function's documentation will tell me what it needs and what it may return. The rest, like manipulating some object's state is not really transparent to me. I do expect both functions and methods to deliver and manipulate what they claim to without needing to know in detail how they do it.
Even a pure computational function might change the console's state or append to a logfile.
From my understanding a method is any operation which can be performed on a class. It is a general term used in programming.
In many languages methods are represented by functions and subroutines. The main distinction that most languages use for these is that functions may return a value back to the caller and a subroutine may not. However many modern languages only have functions, but these can optionally not return any value.
For example, lets say you want to describe a cat and you would like that to be able to yawn. You would create a Cat class, with a Yawn method, which would most likely be a function without any return value.
To a first order approximation, a method (in C++ style OO) is another word for a member function, that is a function that is part of a class.
In languages like C/C++ you can have functions which are not members of a class; you don't call a function not associated with a class a method.
IMHO people just wanted to invent new word for easier communication between programmers when they wanted to refer to functions inside objects.
If you are saying methods you mean functions inside the class.
If you are saying functions you mean simply functions outside the class.
The truth is that both words are used to describe functions. Even if you used it wrongly nothing wrong happens. Both words describe well what you want to achieve in your code.
Function is a code that has to play a role (a function) of doing something.
Method is a method to resolve the problem.
It does the same thing. It is the same thing. If you want to be super precise and go along with the convention you can call methods as the functions inside objects.
Let's not over complicate what should be a very simple answer. Methods and functions are the same thing. You call a function a function when it is outside of a class, and you call a function a method when it is written inside a class.
Function is the concept mainly belonging to Procedure oriented programming where a function is an an entity which can process data and returns you value
Method is the concept of Object Oriented programming where a method is a member of a class which mostly does processing on the class members.
I am not an expert, but this is what I know:
Function is C language term, it refers to a piece of code and the function name will be the identifier to use this function.
Method is the OO term, typically it has a this pointer in the function parameter. You can not invoke this piece of code like C, you need to use object to invoke it.
The invoke methods are also different. Here invoke meaning to find the address of this piece of code. C/C++, the linking time will use the function symbol to locate.
Objecive-C is different. Invoke meaning a C function to use data structure to find the address. It means everything is known at run time.
TL;DR
A Function is a piece of code to run.
A Method is a Function inside an Object.
Example of a function:
function sum(){
console.log("sum")l
}
Example of a Method:
const obj = {
a:1,
b:2,
sum(){
}
}
So thats why we say that a "this" keyword inside a Function is not very useful unless we use it with call, apply or bind .. because call, apply, bind will call that function as a method inside object ==> basically it converts function to method
I know many others have already answered, but I found following is a simple, yet effective single line answer. Though it doesn't look a lot better than others answers here, but if you read it carefully, it has everything you need to know about the method vs function.
A method is a function that has a defined receiver, in OOP terms, a method is a function on an instance of an object.
A class is the collection of some data and function optionally with a constructor.
While you creating an instance (copy,replication) of that particular class the constructor initialize the class and return an object.
Now the class become object (without constructor)
&
Functions are known as method in the object context.
So basically
Class <==new==>Object
Function <==new==>Method
In java the it is generally told as that the constructor name same as class name but in real that constructor is like instance block and static block but with having a user define return type(i.e. Class type)
While the class can have an static block,instance block,constructor, function
The object generally have only data & method.
Function - A function in an independent piece of code which includes some logic and must be called independently and are defined outside of class.
Method - A method is an independent piece of code which is called in reference to some object and are be defined inside the class.
General answer is:
method has object context (this, or class instance reference),
function has none context (null, or global, or static).
But answer to question is dependent on terminology of language you use.
In JavaScript (ES 6) you are free to customising function context (this) for any you desire, which is normally must be link to the (this) object instance context.
In Java world you always hear that "only OOP classes/objects, no functions", but if you watch in detailes to static methods in Java, they are really in global/null context (or context of classes, whithout instancing), so just functions whithout object. Java teachers could told you, that functions were rudiment of C in C++ and dropped in Java, but they told you it for simplification of history and avoiding unnecessary questions of newbies. If you see at Java after 7 version, you can find many elements of pure function programming (even not from C, but from older 1988 Lisp) for simplifying parallel computing, and it is not OOP classes style.
In C++ and D world things are stronger, and you have separated functions and objects with methods and fields. But in practice, you again see functions without this and methods whith this (with object context).
In FreePascal/Lazarus and Borland Pascal/Delphi things about separation terms of functions and objects (variables and fields) are usually similar to C++.
Objective-C comes from C world, so you must separate C functions and Objective-C objects with methods addon.
C# is very similar to Java, but has many C++ advantages.
In C++, sometimes, method is used to reflect the notion of member function of a class. However, recently I found a statement in the book «The C++ Programming Language 4th Edition», on page 586 "Derived Classes"
A virtual function is sometimes called a method.
This is a little bit confusing, but he said sometimes, so it roughly makes sense, C++ creator tends to see methods as functions can be invoked on objects and can behave polymorphic.