I am currently sending data between my PC and an ARM M4 Microcontroller via UART. I've defined my own protocol where each message looks like this:
[START_CHAR LEN TYPE SEQ DATA CRC]
The START_CHAR and LEN fields help me determine when the data ends, after which I look up the TYPE (constant offset of 3) to figure out what data came in order to unpack it into a message class.
Now I'm looking into flatbuffers and it seems perfect except that I cannot encode the TYPE into the message without including it inside the actual message. Here is what I am trying to do:
namespace FlatMessage;
uint8 const TYPE = 50; // does not compile
table String {
value:string;
}
root_type String;
I could create an Enum but that is messy. Thank you!
[EDIT] I should add that I could just change the protocol to have an END_CHAR but I need to support the TYPE field for legacy reasons.
Well actually, I suppose I would still need the type to figure out how to deserialize it as a flatbuffer.
e.g.
uint8_t *buf = builder.GetBufferPointer(); // I can do this with END_CHAR because I could get the buffer.
auto receive_string = GetString(buf); // But I wouldn't know what the type is. e.g. this could be GetCoolString(buf).
You have a couple of options to store a type with a FlatBuffer:
Prefix a buffer yourself with a type.
Use the file_identifier feature of FlatBuffers, to make it possible to identify the type of FlatBuffer.
Store the type in FlatBuffers itself, by using a union type. Make the root table have a single union field.
Related
I am considering using flatbuffers' serialized struct as a key in a key-value store. Here is an example of the structs that I want to use as a key in rocksdb.
struct Foo {
foo_id: int64;
foo_type: int32;
}
I read the documentation and figured that the layout of a struct is deterministic. Does that mean it is suitable to be used as a key? If yes, how do I serialize a struct and deserialize it back. It seems like Table has API for serialization/deserialization but struct does not (?).
I tried serializing struct doing it as follows:
constexpr int key_size = sizeof(Foo);
using FooKey = std::array<char, key_size>;
FooKey get_foo_key(const Foo& foo_object) {
FooKey key;
std::memcpy(&key, &foo_object, key_size);
return key;
}
const Foo* get_foo(const FooKey& key) {
return reinterpret_cast<const Foo*>(&key);
}
I did some sanity checks and the above seems to work in my Ubuntu 18 docker image and is blazing fast. So my questions are as follows:
Is this a safe thing to do on a machine if it passes FLATBUFFERS_LITTLEENDIAN and uint8/char equivalence checks? Or are there any other checks needed?
Are there any other caveats that I should be aware of when doing it as demonstrated above?
Thanks in advance !
You don't actually need to go via std::array, the Foo struct is already a block of memory that is safe to copy or cast as you wish. It needs no serialization functions.
Like you said, that memory contains little endian data, so FLATBUFFERS_LITTLEENDIAN must pass. Actually even on a big endian machine you may copy these structures all you want, as long as you use the accessors to read the fields (which do a byteswap on access on big endian). The only thing that won't work on big endian is casting the struct to, say, an int64_t * to read the first field without using the accessor methods.
The other caveat to certain casting operations is strict aliasing, if you have that turned on certain casts may be undefined behavior.
Also note that in this example Foo will be 16 bytes in size on all platforms, because of alignment.
I'm parsing a FlatBuffers binary file and create POJOs from the data (Plain Old Javascript Objects) for some reason.
In my .fbs file I have for example a geo_id defined as follows:
table Properties {
geo_id:long;
tags:[TagIndex];
}
In the javascript in my HTML I create a POJO feature object lie this:
function createFeature(rawFeature, cell) {
var feature = {
id: rawFeature.properties().geoId(),
geometry: null,
properties: {}
}
return feature;
}
My expectation was that I get a plain number (long), but I'm getting an object with "low" and "high" where "low" seems to be the id. Though I'm a bit confused and would like to know the proper way to convert this data to plain old variables.
A long is a 64-bit number which can't be represented natively in JS. To preserve the information, it is represented as 2 32-bit numbers.
If you are really using all the bits in a long, then there's no way to convert it to a single number safely. If the high bits are all 0, then you could use just the low bits to represent it as a single number in JS.
You may want to use int in your schema for convenience if you don't need the high bits.
I've inherited a piece of custom test equipment with a control library built in a COM object, and I'm trying to connect it to our Tcl test script library. I can connect to the DLL using TCOM, and do some simple control operations with single int parameters. However, certain features are controlled by passing in a C/C++ struct that contains the control blocks, and attempting to use them in TCOM is giving me an error 0x80020005 {Type mismatch.}. The struct is defined in the .idl file, so it's available to TCOM to use.
The simplest example is a particular call as follows:
C++ .idl file:
struct SourceScaleRange
{
float MinVoltage;
float MaxVoltage;
};
interface IAnalogIn : IDispatch{
...
[id(4), helpstring("method GetAdcScaleRange")] HRESULT GetAdcScaleRange(
[out] struct SourceScaleRange *scaleRange);
...
}
Tcl wrapper:
::tcom::import [file join $::libDir "PulseMeas.tlb"] ::char
set ::characterizer(AnalogIn) [::char::AnalogIn]
set scaleRange ""
set response [$::characterizer(AnalogIn) GetAdcScaleRange scaleRange]
Resulting error:
0x80020005 {Type mismatch.}
while executing
"$::characterizer(AnalogIn) GetAdcScaleRange scaleRange"
(procedure "charGetAdcScaleRange" line 4)
When I dump TCOM's methods, it knows of the name of the struct, at least, but it seems to have dropped the struct keyword. Some introspection code
set ifhandle [::tcom::info interface $::characterizer(AnalogIn)]
puts "methods: [$ifhandle methods]"
returns
methods: ... {4 VOID GetAdcScaleRange {{out {SourceScaleRange *} scaleRange}}} ...
I don't know if this is meaningful or not.
At this point, I'd be happy to get any ideas on where to look next. Is this a known TCOM limitation (undocumented, but known)? Is there a way to pre-process the parameter into an appropriate format using tcom? Do I need to force it into a correctly sized block of memory via binary format by manual construction? Do I need to take the DLL back to the original developer and have him pull out all the struct parameters? (Not likely to happen, in this reality.) Any input is good input.
In order to save different types(str or double) of values in a non-typed var in my language,I need a struct like:
Struct BaseVarStruct{
bool _isString;
union {
string _sVal;
double _dVal;
}_val;
};
I try to use StructType* BaseVarType=StructType::create("basevar",type::getInt1Ty(),???),but i dont't know for sure it's a literal or not.In offical class ref,There's a class called"UnionType",but i can't find it .MAYBE union type is not supported in LLVM now?or maybe i can define union type by StructType and give all members a same offset?
The LLVM IR used to have a union type - which was essentially a struct with all fields at offset 0 - but it no longer does (removed in version 2.8). I believe that compiling any language with dynamic types or unions into the strongly-typed IR will require adding bitcasts.
So you could find the requires alignment and create a struct with the fields to fit it (see this related question on how Clang does it), then branch based on _isString, and in each branch target perform a different bitcast. Alternatively, if you know the type expected of the union at each point it is used, you could encode that information in metadata instead of a field, and then compile the the access to the union based on the metadata.
I have a C structure that allow users to configure options in an embedded system. Currently the GUI we use for this is custom written for every different version of this configuration structure. What I'd like for is to be able to describe the structure members in some format that can be read by the client configuration application, making it universal across all of our systems.
I've experimented with describing the structure in XML and having the client read the file; this works in most cases except those where some of the fields have inter-dependencies. So the format that I use needs to have a way to specify these; for instance, member A must always be less than or equal to half of member B.
Thanks in advance for your thoughts and suggestions.
EDIT:
After reading the first reply I realized that my question is indeed a little too vague, so here's another attempt:
The embedded system needs to have access to the data as a C struct, running any other language on the processor is not an option. Basically, all I need is a way to define metadata with the structure, this metadata will be downloaded onto flash along with firmware. The client configuration utility will then read the metadata file over RS-232, CAN etc. and populate a window (a tree-view) that the user can then use to edit options.
The XML file that I mentioned tinkering with was doing exactly that, it contained the structure member name, data type, number of elements etc. The location of the member within the XML file implicitly defined its position in the C struct. This file resides on flash and is read by the configuration program; the only thing lacking is a way to define dependencies between structure fields.
The code is generated automatically using MATLAB / Simulink so I do have access to a scripting language to help with the structure creation. For example, if I do end up using XML the structure will only be defined in the XML format and I'll use a script to create the C structure during code generation.
Hope this is clearer.
For the simple case where there is either no relationship or a relationship with a single other field, you could add two fields to the structure: the "other" field number and a pointer to a function that compares the two. Then you'd need to create functions that compared two values and return true or false depending upon whether or not the relationship is met. Well, guess you'd need to create two functions that tested the relationship and the inverse of the relationship (i.e. if field 1 needs to be greater than field 2, then field 2 needs to be less than or equal to field 1). If you need to place more than one restriction on the range, you can store a pointer to a list of function/field pairs.
An alternative is to create a validation function for every field and call it when the field is changed. Obviously this function could be as complex as you wanted but might require more hand coding.
In theory you could generate the validation functions for either of the above techniques from the XML description that you described.
I would have expected you to get some answers by now, but let me see what I can do.
Your question is a bit vague, but it sounds like you want one of
Code generation
An embedded extension language
A hand coded run-time mini language
Code Generation
You say that you are currently hand tooling the configuration code each time you change this. I'm willing to bet that this is a highly repetitive task, so there is no reason that you can't write program to do it for you. Your generator should consume some domain specific language and emit c code and header files which you subsequently build into you application. An example of what I'm talking about here would be GNU gengetopt. There is nothing wrong with the idea of using xml for the input language.
Advantages:
the resulting code can be both fast and compact
there is no need for an interpreter running on the target platform
Disadvantages:
you have to write the generator
changing things requires a recompile
Extension Language
Tcl, python and other languages work well in conjunction with c code, and will allow you to specify the configuration behavior in a dynamic language rather than mucking around with c typing and strings and and and...
Advantages:
dynamic language probably means the configuration code is simpler
change configuration options without recompiling
Disadvantages:
you need the dynamic language running on the target platform
Mini language
You could write your own embedded mini-language.
Advantages:
No need to recompile
Because you write it it will run on your target
Disadvantages:
You have to write it yourself
How much does the struct change from version to version? When I did this kind of thing I hardcoded it into the PC app, which then worked out what the packet meant from the firmware version - but the only changes were usually an extra field added onto the end every couple of months.
I suppose I would use something like the following if I wanted to go down the metadata route.
typedef struct
{
unsigned char field1;
unsigned short field2;
unsigned char a_string[4];
} data;
typedef struct
{
unsigned char name[16];
unsigned char type;
unsigned char min;
unsigned char max;
} field_info;
field_info fields[3];
void init_meta(void)
{
strcpy(fields[0].name, "field1");
fields[0].type = TYPE_UCHAR;
fields[0].min = 1;
fields[0].max = 250;
strcpy(fields[1].name, "field2");
fields[1].type = TYPE_USHORT;
fields[1].min = 0;
fields[1].max = 0xffff;
strcpy(fields[2].name, "a_string");
fields[2].type = TYPE_STRING;
fields[2].min = 0 // n/a
fields[2].max = 0 // n/a
}
void send_meta(void)
{
rs232_packet packet;
memcpy(packet.payload, fields, sizeof(fields));
packet.length = sizeof(fields);
send_packet(packet);
}