Listener inside producer - kotlin

I'm trying to create producer for a listener.
My code looks like this
suspend fun foo() = produce{
someEvent.addListener {
this.send(it)
}
}
But I'm getting error Suspension functions can be called only within coroutine which makes sense. My question is. Is there a way to implement this pattern using coroutines?

There are several ways to implement it, depending on what you are trying to achieve:
If you want to receive just the most recent event, then you should use a conflated channel and offer method that aways succeeds for it:
fun foo() = produce<T>(capacity = Channel.CONFLATED) {
someEvent.addListener {
offer(it)
}
}
If it is critical to receive all events, then your choices depend on the behavior of your event producer. The key question to ponder here is what happens if your event producer starts producing lots of events "non-stop". Most "synchronous" event producers, as a rule of thumb, do not support an explicit back-pressure signal, but they still support an implicit back-pressure signal -- they will slow down if their listeners are slow or block the thread. So, usually, the following solution works perfectly for synchronous event producers:
fun foo() = produce<T>() {
someEvent.addListener {
runBlocking { send(it) }
}
}
You can also specify some positive capacity = xxx as parameter to produce builder as a performance optimization if you have cases when a batch of events is produced at once and you don't want to block the producer, but let the consumer handle them at its own pace.
In the rare case when your producer does not understand an implicit blocking back-pressure signal (when it as some sort of multi-threaded contraption violently producing events without internal synchronization), then you can use channel with unlimited capacity with offer, but beware that you risk running out memory if the producer outruns the consumer:
fun foo() = produce<T>(capacity = Channel.UNLIMITED) {
someEvent.addListener {
offer(it)
}
}
If your producer supports an explicit back-pressure signal (like functional reactive streams), then you should use a special adapter to properly transfer their back-pressure signal to/from coroutines. The kotlinx.coroutines library has a number of out-of-the-box integration modules with various reactive libraries for this purpose. See here.
Note: you should not mark your foo function with suspend modifier. Invocation of foo does not suspend invoker in anyway. It just immediately (synchronously) starts a producer coroutine.
To learn more about coroutines and different kinds of channels I highly recommend to study the guide on kotlinx.coroutines.

Related

What is the difference between using coroutineScope() and launching a child coroutine and calling join on it?

I am trying to understand the coroutineScope() suspend function in Kotlin and I'm having a hard time understanding the exact purpose of this function.
As per the kotlinlang docs,
This function is designed for parallel decomposition of work. When any
child coroutine in this scope fails, this scope fails and all the rest
of the children are cancelled (for a different behavior see
supervisorScope). This function returns as soon as the given block and
all its children coroutines are completed.
But I feel this behavior can be achieved by launching a child coroutine and calling join on it.
So for example
suspend fun other() {
coroutineScope {
launch { // some task }
async { // some task }
}
}
This can be written as (scope is a reference to the scope created by the parent coroutine)
suspend fun other(scope: CoroutineScope) {
scope.launch {
launch { // some task }
async { // some task }
}.join()
}
Is there any difference between these two approaches since it looks
like they will produce same result and also seem to work in the same fashion?
If not, is coroutineScope merely a way to reduce this
boilerplate code of passing scope from parent coroutine and
calling join on child coroutine?
TLDR
Using CoroutineScope as in the example adds boilerplate code, is more confusing, error-prone and may handle cases like errors and cancellations differently. coroutineScope() is generally preferred in such cases.
Full answer
These two patterns are conceptually different and are used in different cases. Coroutines are all about sequential code and structured concurrency. Sequential means we can write a traditional code that waits in-place, it doesn't use callbacks, etc. and at the same time we don't get a performance hit. Structured concurrency means concurrent tasks have their owners, tasks consists of smaller sub-tasks that are explicit to the framework.
By mixing both above together we get a very easy to use and error-proof concurrency model where in most cases we don't have to launch background jobs and then manage them manually, watch for errors, handle cancellations, etc. We simply fork into sub-tasks and then join them in-place - that's all.
In Kotlin this is represented by suspend functions. Suspend functions are always executed within some context, this context is passed everywhere implicitly and the coroutines framework provides utils to use this context easily. One of the most common patterns is to fork and then join and this is exactly what coroutineScope() does. It creates a scope for launching sub-tasks and we can't leave this scope until all children are successful. We don't have to pass the scope manually, we don't have to join, we don't have to pass errors from children to their siblings and to parent, we don't have to pass cancellations from the parent to children - this is all automatic.
Therefore, suspend functions and coroutineScope() should be the default way of writing concurrent code with coroutines. This approach is easy to write, easy to read and it is error-proof. We can't easily leak a background task, because coroutineScope() won't let us go anywhere. We can't mistakenly ignore errors from background tasks. Etc.
Of course, in some cases we can't use this pattern. Sometimes, we actually would like to only launch a long-running task and return immediately. Sometimes, we don't consider the caller to be the owner of the task. For example, we could have some kind of a service that manages its tasks and we only schedule these tasks, but the service itself owns them. For these cases we can use CoroutineScope.
By using the scope explicitly we can launch tasks in the different context than the current one or from outside of coroutine world. We generally have more control, but at the same time we partially opt-out of the code correctness guarantees I mentioned above. For example, if we forget to invoke join() we can easily leak background tasks or perform operations in unexpected order. Also, in your case if the coroutine invoking other() is cancelled, all launched operations will be still running in the background. For these reasons, we should use CoroutineScope explicitly only if needed.
Common patterns
As a result of all that was said above, when working with coroutines we usually use one of these patterns:
Suspend function - it runs within the caller context and it waits for all its subtasks, it doesn't launch anything in the background.
Function receiving CoroutineScope either as a param or receiver - usually, that means the function wants to do something with the context even after returning (because otherwise it could be simply a suspend function). It either launches some background tasks or stores the context somewhere for a later use.
Regular function that uses its own CoroutineScope to launch tasks. Usually, this is some kind of a service that keeps its custom context.
At least to me, function which is suspend and receives CoroutineScope is pretty confusing, it is not entirely clear what to expect from it. Will it execute the operation in the caller context or in the provided one? Will it wait to finish or only schedule the operation in the background and return immediately? Maybe it will do both: first do some initial processing synchronously (therefore suspend), but also schedule additional task in the background (therefore scope: CoroutineScope)? We don't know this, we have to read the documentation or source code to understand its behavior. Your second example is unnecessary complication over a simple suspend function.
To further make my point consider this example:
data class User(
val firstName: String,
val lastName: String,
) {
fun getFullName(user: User) = ...
}
This example is far from perfect, but the main point is that it is confusing why we have to pass user to getFullName() if we call this function on a user already. We don't know whether it returns a full name of the passed user, the user we invoked the function on or maybe some kind of a mix? If that would be a member function not receiving a User or a static utility function receiving a User, everything would be clear. But a member function receiving a User is simply confusing. This is similar to your second example where we pass the context both implicitly and explicitly and we don't know which one is used and how exactly.

Should a library function be suspend or return deferred

Let's assume I'm writing a library that returns a string which is a complex and long running task.
I can chose between offering this
interface StringGenerator {
suspend fun generateString(): String
}
or
interface StringGenerator {
fun generateString(): Deferred<String>
}
Are there any (dis-)advantages of either of the options and which are they? Which should I choose?
Kotlin coroutines are designed along the "sequential by default" guideline. That means that your API should always expose suspend funs and the user, if and when they really need it, can easily wrap them in async.
The advantage of that is analogous to the advantages of cold flows with respect to hot flows: a suspendable function is active only while control is inside it. When it returns, it has not left behind a task running in the background.
Whenever you return a Deferred, the user must start worrying what happens if they don't manage to await on the result. Some code paths may ignore it, the calling code may get an exception, and then their application has a leak.

Kotlin - Coroutines with loops

So, I have a simple algorithm that follows a tree structure in this manner:
Each time it moves from one node to the next, it propagates attributes of the previous node to the next node and so on, to simulate the effects that the nodes have on each other.
Sometimes a node may be connected to more than one node.
With my current implementation the algorithm follows each split path to the end before completing the rest of the tree:
This is sub-optimal, as all the other branches have to wait for the algorithm to finish, which is a lot of wasted time, especially if the tree is very large.
Ideally I would want each split to spawn a new thread, so that all the routes will be explored in parallel.
I am currently new to Kotlin's coroutines, so please bear with me if this seems stupid.
Currently, I am thinking of implementing this in the following way using Kotlin's coroutines (Note: This is approximate code):
suspend fun propagate(startFromNode: Node) {
coroutineScope {
while (true) {
//Do propagation
if (split) {
launch {
propagate(splitNode)
}
}
if (atEndOfPath) {
break
}
}
}
}
I am unsure how Kotlin handles a situation where coroutines can also spawn new coroutines.
If one coroutine throws an exception for some reason, will all the other coroutines that originate from this main coroutine scope be canceled, including the coroutines that have been started by other coroutines?
Also, I would like to achieve this using a recursive function if possible, but it doesn't seem like there is an easy way to do that with coroutines.
Thanks.
You can find out more details about this if read about structured concurrency.
But to answer your immediate questions.
Your implementation looks like what I would've written myself (and probably most people). Recursion seems to be the way to go here and is possible as you've done it.
Yes! Every call to propagate will wait for it's children coroutines to finish before returning, so when one of the children throws an exception the parent and siblings are cancelled (exceptionally). coroutineScope would then throw the exception, which mostly cancels the entire coroutine stack.

Kotlin 1.3: how to execute a block on a separate thread?

I've been reading up about concurrency in Kotlin and thought I started to understand it... Then I discovered that async() has been deprecated in 1.3 and I'm back to the start.
Here's what I'd like to do: create a thread (and it does have to be a thread rather than a managed pool, unfortunately), and then be able to execute async blocks on that thread, and return Deferred instances that will let me use .await().
What is the recommended way to do this in Kotlin?
1. Single-threaded coroutine dispatcher
Here's what I'd like to do: create a thread (and it does have to be a thread rather than a managed pool, unfortunately)
Starting a raw thread to handle your coroutines is an option only if you're prepared to dive deep and implement your own coroutine dispatcher for that case. Kotlin offers support for your requirement via a single-threaded executor service wrapped into a dispatcher. Note that this still leaves you with almost complete control over how you start the thread, if you use the overload that takes a thread factory:
val threadPool = Executors.newSingleThreadExecutor {
task -> Thread(task, "my-background-thread")
}.asCoroutineDispatcher()
2. async-await vs. withContext
and then be able to execute async blocks on that thread, and return Deferred instances that will let me use .await().
Make sure you actually need async-await, which means you need it for something else than
val result = async(singleThread) { blockingCal() }.await()
Use async-await only if you need to launch a background task, do some more stuff on the calling thread, and only then await() on it.
Most users new to coroutines latch onto this mechanism due to its familiarity from other languages and use it for plain sequential code like above, but avoiding the pitfall of blocking the UI thread. Kotlin has a "sequential by default" philosophy which means you should instead use
val result = withContext(singleThread) { blockingCall() }
This doesn't launch a new coroutine in the background thread, but transfers the execution of the current coroutine onto it and back when it's done.
3. Deprecated top-level async
Then I discovered that async() has been deprecated in 1.3
Spawning free-running background tasks is a generally unsound practice because it doesn't behave well in the case of errors or even just unusual patterns of execution. Your calling method may return or fail without awaiting on its result, but the background task will go on. If the application repeatedly re-enters the code that spawns the background task, your singleThread executor's queue will grow without bound. All these tasks will run without a purpose because their requestor is long gone.
This is why Kotlin has deprecated top-level coroutine builders and now you must explicitly qualify them with a coroutine scope whose lifetime you must define according to your use case. When the scope's lifetime runs out, it will automatically cancel all the coroutines spawned within it.
On the example of Android this would amount to binding the coroutine scope to the lifetime of an Activity, as explained in the KDoc of CoroutineScope.
Like it's stated with the message, it's deprecated in favor of calling async with an explicit scope like GlobalScope.async {} instead.
This is the actual implementation of the deprecated method as well.
By removing the top level async function, you'll not run into issues with implicit scopes or wrong imports.
Let me recommend this solution: Kotlin coroutines with returned value
It parallelizes tasks into 3 background threads (so called "triplets pool") but it's easy to change it to be single threaded as per your requirement by replacing tripletsPool with backgroundThread as below:
private val backgroundThread = ThreadPoolExecutor(1, 1, 5L, TimeUnit.SECONDS, LinkedBlockingQueue())

How Kotlin coroutines are better than RxKotlin?

Why would I want to use Kotlin's coroutines?
It seems that the RxKotlin library is much more versatile.
Kotlin's coroutines look significantly less powerful and more cumbersome to use in comparison.
I base my opinion on coroutines on this design talk by Andrey Breslav (JetBrains)
Slideshow from the talk is accessible here.
EDIT (thanks to #hotkey):
Better source on the current state of coroutines here.
Disclaimer: Parts of this answer are irrelevant since Coroutines now have the flow API, very similar to Rx one. If you want an up-to-date answer, jump to the last edit.
There is two parts in Rx; the Observable pattern, and a solid set of operators to manipulate, transform and combine them. The Observable pattern, by itself, doesn't do a lot. Same with Coroutines; it's just another paradigm to deal with asynchronism. You can compare the pro/cons of callbacks, Observable and coroutines to solve a given problem, but you can't compare a paradigm with a fully featured library. It's like comparing a language with a framework.
How Kotlin coroutines are better than RxKotlin ? Didn't used coroutines yet, but it's look similar to async/wait in C#. You just write sequential code, everything is as easy as writing synchronous code ... except it execute asynchronously. It's easier to grasp.
Why would I want to use kotlin coroutines ? I will answer for myself. Most of the time I will stick to Rx, because I favor event-driven architecture. But should arise the situation where I am writing sequential code, and I need to call an asynchronous method in the middle, I will happily leverage coroutines to keep it that way and avoiding wrapping everything in Observable.
Edit: Now that I am using coroutines it's time for an update.
RxKotlin is just syntactic sugar to use RxJava in Kotlin, so I will speak about RxJava and not RxKotlin in the following. Coroutines are a lower lever and more general concept than RxJava, they serve others use-cases. That said, there is one use-case where you could compare RxJava and coroutines (channel), it's passing around data asynchronously. Coroutines have a clear advantage over RxJava here:
Coroutines are better to deal with resources
In RxJava you can assign computations to schedulers but subscribeOn() and ObserveOn()are confusing. Every coroutine is given a thread context and return to parent context. For a channel, both side (producer, consumer) execute on his own context. Coroutines are more intuitive on thread or thread pool affectation.
Coroutines give more control on when those computation occur. You can for example pass hand (yield), prioritize (select), parallelize (multiple producer/actor on channel) or lock resource (Mutex) for a given computation. It may not matter on server (where RxJava came first) but on resources limited environment this level of control may be required.
Due to it's reactive nature, backpressure doesn't fit well in RxJava. In the other end send() to channel is a suspensive function that suspend when channel capacity is reached. It's out-of-the-box backpressure given by nature. You could also offer() to channel, in which case the call never suspend but return false in case the channel is full, effectively reproducing onBackpressureDrop() from RxJava. Or you could just write your own custom backpressure logic, which won't be difficult with coroutines, especially compared to do the same with RxJava.
There is another use-case, where coroutines shine and this will answer your second question "Why would I want to use Kotlin coroutines?". Coroutines are the perfect replacement for background threads or AsyncTask (Android). It's as easy as launch { someBlockingFunction() }. Of course you could achieve this with RxJava too, using Schedulers and Completable perhaps. You won't (or little) use the Observer pattern and the operators which are the signature of RxJava, a hint that this work is out of scope for RxJava. RxJava complexity (a useless tax here) will make your code more verbose and less clean than Coroutine's version.
Readability matters. On this regard, RxJava and coroutines approach differ a lot. Coroutines are simpler than RxJava. If you are not at ease with map(), flatmap() and functional reactive programming in general, coroutines manipulations are easier, involving basics instructions: for, if, try/catch ... But I personally find coroutine's code harder to understand for non-trivial tasks. Especially it involves more nesting and indentation whereas operator chaining in RxJava keep everything in line. Functional-style programming make processing more explicit. On top of that RxJava can solve complex transformations with a few standard operators from their rich (OK, way too rich) operator set. RxJava shine when you have complex data flows requiring a lot of combinations and transformations.
I hope those considerations will help you choose the right tool given your needs.
Edit: Coroutine now have flow, an API very, very similar to Rx. One could compare pro/cons of each, but the truth is the differences are minor.
Coroutines as it's core is a concurrency design pattern, with add-on libraries, one of those being a stream API similar to Rx. Obviously, Coroutines having a far broader scope than Rx, there is a lot of things that Coroutines can that Rx can't, and I can't list them all. But usually if I use Coroutines in one of my project it boil down to one reason:
Coroutines are better at removing callback from your code
I avoid using callback wich harm readability too much. Coroutines make asynchronous code simple and easy to write. By leveraging the suspend keyword, your code look like synchronous one.
I have seen Rx used in project mostly for the same purpose of replacing callback, but if you don't plan to modify your architecture to commit to the reactive pattern, Rx will be a burden. Consider this interface:
interface Foo {
fun bar(callback: Callback)
}
The Coroutine equivalent is more explicit, with a return type and the keyword suspend indicating it's an asynchronous operation.
interface Foo {
suspend fun bar: Result
}
But there is a problem with the Rx equivalent:
interface Foo {
fun bar: Single<Result>
}
When you call bar() in the callback or Coroutine version, you trigger the computation; with the Rx version, you get a representation of a computation that you can trigger at will. You need to call bar() then subscribing to the Single. Usually not a big deal, but it's a little confusing for beginner and can lead to subtle problem.
One exemple of such problems, suppose the callback bar function is implemented as such:
fun bar(callback: Callback) {
setCallback(callback)
refreshData()
}
If you don't port it properly, you will end with a Single that can be triggered only once because refreshData() is called in bar() function and not at subscription time. A beginner mistake, granted, but the thing is Rx is way more than a callback replacement and a lot of developers struggle to grasp Rx.
If your objective is to transform an asynchronous task from callback to a nicer paradigm, Coroutines are a perfect fit whereas Rx add some complexity.
I know RxJava very well and I've recently switched to Kotlin Coroutines and Flow.
RxKotlin is basically the same as RxJava, it just adds some syntactic sugar to make it more comfortable / idiomatic writing RxJava code in Kotlin.
A "fair" comparison between RxJava and Kotlin Coroutines should include Flow in the mix and I'm gonna try to explain why here. This is gonna be a bit long but I'll try to keep it as simple as I can with examples.
With RxJava you have different objects (since version 2):
// 0-n events without backpressure management
fun observeEventsA(): Observable<String>
// 0-n events with explicit backpressure management
fun observeEventsB(): Flowable<String>
// exactly 1 event
fun encrypt(original: String): Single<String>
// 0-1 events
fun cached(key: String): Maybe<MyData>
// just completes with no specific results
fun syncPending(): Completable
In kotlin coroutines + flow you do not need many entities cause if you do not have a stream of events you can just use simple coroutines (suspending functions):
// 0-n events, the backpressure is automatically taken care off
fun observeEvents(): Flow<String>
// exactly 1 event
suspend fun encrypt(original: String): String
// 0-1 events
suspend fun cached(key: String): MyData?
// just completes with no specific results
suspend fun syncPending()
Bonus: Kotlin Flow / Coroutines support null values (support removed with RxJava 2)
Suspending functions are what the name hint: they are function that can pause the execution of the code and resume it later when the function is completed; this allow you to write code that feels more natural.
What about the operators?
With RxJava you have so many operators (map, filter, flatMap, switchMap, ...), and for most of them there's a version for each entity type (Single.map(), Observable.map(), ...).
Kotlin Coroutines + Flow do not need that many operators, let's see why with some example on the most common operators
map()
RxJava:
fun getPerson(id: String): Single<Person>
fun observePersons(): Observable<Person>
fun getPersonName(id: String): Single<String> {
return getPerson(id)
.map { it.firstName }
}
fun observePersonsNames(): Observable<String> {
return observePersons()
.map { it.firstName }
}
Kotlin coroutines + Flow
suspend fun getPerson(id: String): Person
fun observePersons(): Flow<Person>
suspend fun getPersonName(id: String): String? {
return getPerson(id).firstName
}
fun observePersonsNames(): Flow<String> {
return observePersons()
.map { it.firstName }
}
You do not need an operator for the "single" case and it is fairly similar for the Flow case.
flatMap()
The flatMap operator and his siblings switchMap, contactMap exists to allow you to combine different RxJava object and thus execute potentially asynchronous code while mapping your events.
Say you need, for each person, to grab from a database (or remote service) it's insurance
RxJava
fun fetchInsurance(insuranceId: String): Single<Insurance>
fun getPersonInsurance(id: String): Single<Insurance> {
return getPerson(id)
.flatMap { person ->
fetchInsurance(person.insuranceId)
}
}
fun observePersonsInsurances(): Observable<Insurance> {
return observePersons()
.flatMap { person ->
fetchInsurance(person.insuranceId) // this is a Single
.toObservable() // flatMap expect an Observable
}
}
Let's see with Kotlin Coroutiens + Flow
suspend fun fetchInsurance(insuranceId: String): Insurance
suspend fun getPersonInsurance(id: String): Insurance {
val person = getPerson(id)
return fetchInsurance(person.insuranceId)
}
fun observePersonsInsurances(): Flow<Insurance> {
return observePersons()
.map { person ->
fetchInsurance(person.insuranceId)
}
}
Like before, with the simple coroutine case we do not need operators, we just write the code like we would if it wasn't async, just using suspending functions.
And with Flow that is NOT a typo, there's no need for a flatMap operator, we can just use map. And the reason is that map lambda is a suspending function! We can execute suspending code in it!!!
We don't need another operator just for that.
I cheated a bit here
Rx flatMap, switchMap and concatMap behave slightly differently.
Rx flatMap generate a new stream for each event and than merge them all together: the order of the new streams events you receive in the output is undetermined, it might not match the order or the events in input
Rx concatMap "fixes" that and guarantee you will get each new stream in the same order of your input events
Rx switchMap will instead dispose of any previously running stream when it gets a new events, only the last input received matter with this operator
So you see, it isn't true that Flow.map is the same, it is actually more similar to Rx concatMap, which is the more natural behavior you expect from a map operator.
But it is true you need less operators, inside map you can do any async operation you want and reproduce the behavior of flatMap because it is a suspendable function. The actual equivalent operator to RxJava flatMap is Flow.flatMapMerge operator.
The equivalent of the RxJava switchMap can be achieved in Flow by using the conflate() operator before the map operator.
For more complex stuff you can use the Flow transform() operator which for every event emit a Flow of your choice.
Every Flow operator accept a suspending function!
In the previous paragraph I told you I cheated. But the key get away of what I meant by Flow do not need as many operators is that most operator's callbacks are suspending function.
So say you need to filter() but your filter need to perform a network call to know if you should keep the value or not, with RxJava you need to combine multiple operators with unreadable code, with Flow you can just use filter()!
fun observePersonsWithValidInsurance(): Flow<Person> {
return observerPersons()
.filter { person ->
val insurance = fetchInsurance(person.insuranceId) // suspending call
insurance.isValid()
}
}
delay(), startWith(), concatWith(), ...
In RxJava you have many operators for applying delay or adding items before and after:
delay()
delaySubscription()
startWith(T)
startWith(Observable)
concatWith(...)
with kotlin Flow you can simply:
grabMyFlow()
.onStart {
// delay by 3 seconds before starting
delay(3000L)
// just emitting an item first
emit("First item!")
emit(cachedItem()) // call another suspending function and emit the result
}
.onEach { value ->
// insert a delay of 1 second after a value only on some condition
if (value.length() > 5) {
delay(1000L)
}
}
.onCompletion {
val endingSequence: Flow<String> = grabEndingSequence()
emitAll(endingSequence)
}
error handling
RxJava have lot of operators to handle errors:
onErrorResumeWith()
onErrorReturn()
onErrorComplete()
with Flow you don't need much more than the operator catch():
grabMyFlow()
.catch { error ->
// emit something from the flow
emit("We got an error: $error.message")
// then if we can recover from this error emit it
if (error is RecoverableError) {
// error.recover() here is supposed to return a Flow<> to recover
emitAll(error.recover())
} else {
// re-throw the error if we can't recover (aka = don't catch it)
throw error
}
}
and with suspending function you can just use try {} catch() {}.
You can achieve ALL the RxJava error operators with a single catch operator because you get a suspending function.
easy to write Flow operators
Due to the coroutines powering Flow under the hood it is way easier to write operators. If you ever checked an RxJava operator you would see how hard it is and how many things you need to learn.
Writing Kotlin Flow operators is easier, you can get an idea just by looking at the source code of the operators that are already part of Flow here. The reason is coroutines makes it easier to write async code and operators just feels more natural to use.
As a bonus, Flow operators are all kotlin Extension Functions, which means either you, or libraries, can easily add operators and they will not feel weird to use (in RxJava observable.lift() or observable.compose() are needed to combine custom operators).
Upstream thread doesn't leak downstream
What does this even mean?
This explain why in RxJava you have subscribeOn() and observeOn() while in Flow you only have flowOn().
Let's take this RxJava example:
urlsToCall()
.switchMap { url ->
if (url.scheme == "local") {
val data = grabFromMemory(url.path)
Flowable.just(data)
} else {
performNetworkCall(url)
.subscribeOn(Subscribers.io())
.toObservable()
}
}
.subscribe {
// in which thread is this call executed?
}
So where is the callback in subscribe executed?
The answer is:
depends...
if it comes from the network it's in an IO thread; if it comes from the other branch it is undefined, depends on which thread is used to send the url.
If you think about it, any code you write: you don't know in which thread it is gonna be executed: always depends on the caller. The issue here is that the Thread doesn't depends on the caller anymore, it depends on what an internal function call does.
Suppose you have this plain, standard code:
fun callUrl(url: Uri) {
val callResult = if (url.scheme == "local") {
grabFromMemory(url.path)
} else {
performNetworkCall(url)
}
return callResult
}
Imagine not having a way of knowing in which thread the line return callResult is executed in without looking inside grabFromMemory() and performNetworkCall().
Think about that for a second: having the thread change based on which function you call and what they do inside.
This happens all the time with callbacks APIs: you have no way of knowing in which thread the callback you provide will be executed unless documented.
This is the concept of "upstream thread leaking downstream".
With Flow and Coroutines this is not the case, unless you explicitly require this behavior (using Dispatchers.Unconfined).
suspend fun myFunction() {
// execute this coroutine body in the main thread
withContext(Dispatchers.Main) {
urlsToCall()
.conflate() // to achieve the effect of switchMap
.transform { url ->
if (url.scheme == "local") {
val data = grabFromMemory(url.path)
emit(data)
} else {
withContext(Dispatchers.IO) {
performNetworkCall(url)
}
}
}
.collect {
// this will always execute in the main thread
// because this is where we collect,
// inside withContext(Dispatchers.Main)
}
}
}
Coroutines code will run in the context that they have been executed into. And only the part with the network call will run on the IO thread, while everything else we see here will run on the main thread.
Well, actually, we don't know where code inside grabFromMemory() will run, but we don't care: we know that it will be called inside the Main thread, inside that suspending function we could have another Dispatcher being used, but we know when it will get back with the result val data this will be again in the main thread.
Which means, looking at a piece of code, it's easier to tell in which thread it will run, if you see an explicit Dispatcher = it's that dispatcher, if you do not see it: in whatever thread dispatcher the suspension call you are looking at is being called.
Structured Concurrency
This is not a concept invented by kotlin, but it is something they embraced more than any other language I know of.
If what i explain here is not enough for you read this article or watch this video.
So what is it?
With RxJava you subscribe to observables, and they give you a Disposable object.
You need to take care of disposing of it when it's not needed anymore. So what you usually do is keep a reference to it (or put it in a CompositeDisposable) to later call dispose() on it when it's not needed anymore. If you don't the linter will give you a warning.
RxJava is somewhat nicer than a traditional thread. When you create a new thread and execute something on it, it's a "fire and forget", you do not even get a way to cancel it: Thread.stop() is deprecated, harmful, and recent implementation actually do nothing. Thread.interrupt() makes your thread fail etc.. Any exceptions goes lost.. you get the picture.
With kotlin coroutines and flow they reverse the "Disposable" concept. You CANNOT create a coroutine without a CoroutineContext.
This context define the scope of your coroutine. Every child coroutine spawned inside that one will share the same scope.
If you subscribe to a flow you have to be inside a coroutine or provide a scope too.
You can still keep reference of the coroutines you start (Job) and cancel them. This will cancel every child of that coroutine automatically.
If you are an Android developer they give you these scopes automatically. Example: viewModelScope and you can launch coroutines inside a viewModel with that scope knowing they will automatically be cancelled when the viewmodel is cleared.
viewModelScope.launch {
// my coroutine here
}
Some scope will terminate if any children fail, some other scope will let each children leave his own lifecycle without stopping other children if one fails (SupervisedJob).
Why is this a good thing?
Let me try to explain it like Roman Elizarov did.
Some old programming language had this concept of goto which basically let you jump from one line of code to another at will.
Very powerful, but if abused you could end up with very hard to understand code, difficult to debug and reason upon.
So new programming languages eventually completely removed it from the language.
When you use if or while or when it is way easier to reason on the code: doesn't matter what happens inside those blocks, you'll eventually come out of them, it's a "context", you don't have weird jumps in and out.
Launching a thread or subscribing to an RxJava observable is similar to the goto: you are executing code which than will keep going until "elsewhere" is stopped.
With coroutines, by demanding you provide a context/scope, you know that when your scope is over everything inside that coroutines will complete when your context completes, doesn't matter if you have a single coroutines or 10 thousands.
You can still "goto" with coroutines by using GlobalScope, which you shouldn't for the same reason you shouldn't use goto in languages that provides it.
Cold vs Hot - ShareFlow and StateFlow
When we work with reactive streams we always have this concept of Cold and Hot streams. Those are concepts on both the Rx world and Kotlin Flows
Cold streams are just like a function in our code: it's there and does nothing until you call it. With a Flow that means it is defined what the stream does but it will do nothing until you start to collect on it. And, like a function, if you collect (call) it twice the stream will runs twice. (ex. a cold stream to perform an http request will execute the request twice if collected twice).
Hot streams do not work like that. When you have multiple collect call on them they all share the same Hot stream under the hood, which means your hot streams runs once and you can have multiple observers.
You can usually turn a Cold stream into an Hot streams with some operator.
On RxJava you can use this concept of Connectable Observable/Flowable.
val coldObservable: Observable<Something> = buildColdObservable()
// create an hot observable from the cold one
val connectableObservable: ConnectableObservable<Something> = coldObservable.publish()
// you can subscribe multiple times to this connectable
val subADisposable: Disposable = connectableObservable.subscribe(subscriberA)
val subBDisposable: Disposable = connectableObservable.subscribe(subscriberB)
// but nothing will be emitted there until you call
val hotDisposable: Disposable = connectableObservable.connect()
// which actually run the cold observable and share the result on bot subscriberA and subscriberB
// while it's active another one can start listening to it
val subCDisposable: Disposable = connectableObservable.subscribe(subscriberC)
You than have other helpful operators like refCount() or autoConnect() which turn back the Connectable into a standard stream and under the hood automatically .connect() when the first subscriber is attached.
buildColdObservable()
.replay(1) // when a new subscriber is attached receive the last data instantly
.autoConnect() // keep the cold observable alive while there's some subscriber
On Flow you have the shareIn() and the stateIn() operators. You can see the API design here. They are less "manual" in handling when you "connect".
buildColdFlow()
.shareIn(
// you need to specify a scope for the cold flow subscription
scope = myScope,
// when to "connect"
started = SharingStarted.WhileSubscribed(),
// how many events already emitted should be sent to new subscribers
replay = 1,
)
scope
The scope is for structured concurrency. On RxJava it's the connect() operation that actually subscribe to the cold observable, it gives you a Disposable you will have to call .dispose() on somewhere. If you use refCount() or autoConnect() it is called on the first subscriber and with refCount() is never disposed while with autoConnect() is disposed when there aren't any more subscribers.
With Flow you need to give a dedicated Scope to collect the cold stream, if you cancel that scope the cold stream will stop emitting and will not be usable anymore.
started
So this one is easy
RxJava refCount() --> Flow SharingStarted.Lazily, starts collecting on the first subscriber
RxJava autoConnect() -> Flow SharingStarted.WhileSubscribed(), starts collecting on the first subscriber and cancel it when there aren't anymore
RxJava call connect() manually before any subscription -> Flow SharingStarted.Eagerly(), starts collecting immediately
The WhileSubscribed() has useful parameters, check them out.
You can also define your own logic for SharingStarted to handle when collecting from the coldFlow.
Behavior and backpressure
When you have an hot observable you always have backpressure issues to deal with. 1 source of data being listened by many means one listener can be slower then others.
Flow .shareIn collect the cold stream in a dedicated coroutine and buffer emission by default. It means if the cold stream emit too fast it will use the buffer. You can change this behavior.
Kotlin SharedFlow also let you access the replay buffer directly to inspect previous emission if you need to.
Cancelling a subscriber will have no effect on the shared flow.
using flowOn() to change the Dispatcher on the subscriber will have no effect on the shared flow (use flowOn() before sharing if you need to run the cold stream in some specific dispatcher)
stateIn
Flow has a "special" version of ShareFlow that is called StateFlow and you can use stateIn() to create one from another stream.
A StateFlow always have 1 value, it cannot be "empty", so you need to provide the initial value when you do stateIn().
A StateFlow can never throw exceptions and can never terminate (in this way is similar to BehaviorRelay in the RxRelay library)
A StateFlow will only emit if the state change (it's like it has a build in distinctUntilChanged().
RxJava Subjects vs Mutable*Flow
A Subject in RxJava is a class that you can use to manually push your data on it while still using it as a stream.
In Flow you can use MutableSharedFlow or MutableStateFlow to achieve a similar effect.
With Kotlin coroutines you can also use Channels but they are considered somewhat a lower level API.
Any Drawback?
Flow is still in development and some features available in RxJava might be marked experimental in Kotlin Coroutines Flow or have some difference here and there.
Some niche operator or operator function might not be yet implemented and you might have to implement it yourself (at least it's easier).
But other than that there aren't any drawbacks I know of.
However there are differences to be aware of that could cause some frictions in switching from RxJava and needs you to learn new things.
Structured concurrency is a step forward, but introduces new concept you need to learn and get used to (scopes, supervisorJob): cancellation is handled completely different.
There's some gotcha to be aware of.
Gotcha: Cancellation Exception
If you cancel() job in a coroutine or throw CancellationException() the exception is propagated to parent coroutines unless you used a Supervisor scope / job.
The parent coroutine also cancel sibling coroutines of the one that got canceled if that happens.
BUT if you catch(e: Exception), even using runCatching {}, you must remember to rethrow CancellationException() otherwise you'll have unexpected results cause the coroutine has been canceled but your code is still trying to execute like it wasn't.
Gotcha: UncaughtExceptionHandler
if you do launch { ... } to create a new coroutine and that coroutine throws, by default, that will terminate the coroutine but will not crash the app and you might completely missed something went wrong.
This code will not crash your app.
launch {
throw RuntimeException()
}
In some cases it might not even print anything in the log.
If it was a cancellation exception it will definitely NOT print anything in the log.
Kotlin coroutines are different from Rx. It is hard to compare them apples-to-apples, because Kotlin coroutines are a thin language feature (with just a couple of basic concepts and a few basic functions to manipulate them), while Rx is a pretty heavy library with quite large variety of ready-to-use operators. Both are designed to address a problem of asynchronous programming, however their approach to solution is very different:
Rx comes with a particular functional style of programming that can be implemented in virtually any programming language without support from the language itself. It works well when the problem at hand easily decomposes into a sequence of standard operators and not so well otherwise.
Kotlin coroutines provide a language feature that let library writers implement various asynchronous programming styles, including, but not limited to functional reactive style (Rx). With Kotlin coroutines you can also write your asynchronous code in imperative style, in promise/futures-based style, in actor-style, etc.
It is more appropriate to compare Rx with some specific libraries that are implemented based on Kotlin coroutines.
Take kotlinx.coroutines library as one example. This library provides a set of primitives like async/await and channels that are typically baked into other programming languages. It also has support for light-weight future-less actors. You can read more in the Guide to kotlinx.coroutines by example.
Channels provided by kotlinx.coroutines can replace or augment Rx in certain use-cases. There is a separate Guide to reactive streams with coroutines that goes deeper into similarities and differences with Rx.
The talk/doc you linked does not talk about channels. Channels are what fill the gap between your current understanding of coroutines and event driven programming.
With coroutines and channels you can do event driven programming as you are probably used to do with rx, but you can do it with synchronous-looking code and without as many "custom" operators.
If you want to understand this better I suggest to look outside of kotlin, where those concepts are more mature and refined (not experimental). Look at core.async from Clojure, Rich Hickey videos, posts and related discussions.
http://discuss.purelyfunctional.tv/t/core-async-channels-vs-rx-observables/519/2
https://github.com/matthiasn/talk-transcripts/blob/master/Hickey_Rich/CoreAsync.md
Coroutines are designed to provide a lightweight asynchronous programming framework. Lightweight in terms of resources needed to start the async job. Coroutines don't enforce using an external API and are more natural for the users (programmers). In contrast, RxJava + RxKotlin has an additional data processing package that is not really needed in Kotlin which has a really rich API in the standard library for Sequences and Collections processing.
If you'd like to see more about the practical use of coroutines on Android I can recommend my article:
https://www.netguru.com/codestories/android-coroutines-%EF%B8%8Fin-2020
Coming to RxJava, RxJava streams are prone to leaks, where a stream continues to process items even when you no longer care. Kotlin coroutines use structured concurrency, which makes it much easier to manage the lifecycle of all your concurrent code.RxJava is, as it says on the tin, limited to Java. Coroutines work on any Kotlin-supported platform, so if we ever want to share asynchronous code between Android and iOS we could do it with coroutines.