In my react-native project, I have three checkboxes, I need to track the state of those checkboxes so I use an object with key-value (value is boolean) to represent the states of all three checkboxes and use useState hook to manage them. Here is my code:
import React, { useState, useEffect } from 'react';
...
const MyScreen = ({ navigation }) => {
// initially, all checkboxes are checked
const initialCheckBoxState = {
0: true,
1: true,
2: true,
};
const [checkBoxesState, setCheckBoxesState] = useState(initialCheckBoxState);
useEffect(() => {
return () => {
console.log('Screen did unmount');
};
}, [checkBoxesState]);
return (
<View>
...
<SectionList
sections={options}
renderItem={({ index, item }) => (
<CheckBox
onPress={() => {
const checkBoxesStateCopy = { ...checkBoxesState };
checkBoxesStateCopy[index] = !checkBoxesStateCopy[index];
setCheckBoxesState(checkBoxesStateCopy);
}}
/>
)}
/>
...
</View>
);
};
I omitted code that is not the concern of my problem. As you can see, for each item I draw one CheckBox component.
In practice, there are always three items (i.e. three check boxes to show). At the beginning I declared initialCheckBoxState, each key-pair represents the state of the checkbox of each. In the onPress callback of Checkbox I toggle each check box state & update the checkBoxesState by hook method setCheckBoxesState as a whole.
Everything works fine at runtime, my screen is re-rendered when toggling checkbox state, UI shows the status of checkboxes correctly. But issue comes when I navigate back to the previous screen and navigate back to this screen, all checkboxes states are back to the initial states.
So, why the checkboxes states are not reserved?
P.S. previous screen and MyScreen are under the same stack navigator. User press a button of previous screen to navigate to MyScreen. From MyScreen user can go to previous screen by pressing the "headerLeft" button
First lets answer the question:
why the checkboxes states are not reserved?
This component is handling its state completely independent, the state is created & handled inside and no values are passed-in from outside. what does it mean? this component has its initial state value inside of itself, it doesn't use any prop or anything else to initialize the state. everytime this component gets created, state is again initialized with that value. so that's the reason you lose all changes done to checkboxes, because when you leave this screen(component) , it gets unmounted(we'll talk about this in next question) and because all values are just handled inside, every data (containing checkboxes state) will be lost.
So now lets talk about this:
is react-native supposed to reserve the state when come back to the screen?
short answer is No. Every component is destroyed when unmounted including their state and data.
Now lets answer why
screens are still on the stack in memory, not destroyed?
Usually developers use a package like react-navigation or RNRF(which is built on top of react-navigation) for react navigation, most of times we don't care about how they handle this navigation logic, we just use the interface the provided us. each of these packages may have their own way to handle navigation. providing full answer to determine why exactly the screen in still in memory needs full code review and sure lots of debugging but i guess there are 2 possibilities. first as i said maybe the package you are using keeps the unmounted screens in memory at least for a while for some reason. the 2nd is a common react community issue which is Unmounted component still in memory which you can check at: https://github.com/facebook/react/issues/16138
And at last lets answer the question:
how do i keep checkboxes state even with navigating back and losing component containing their state?
This doesn't have just one way to that but simple and short answer is move your state out of the that component, e.g move it out to the parent component or a global variable.
to make it more clear lets explain like this: imagine screen A is always mounted, then you go in B and there you can see some checkboxes and you can modify the states. if the state is handled completely inside B, if you navigate back from screen B to A you lose all changes because B is now unmounted. so what you should do it to put checkboxes states in A screen then pass the values down to B. and when modifying the values, you modify A state. so when B gets unmounted all changes are persistant because you have them in A.
other approached exists as well, you can create a global singleton object named globalState. then put values needed to share between multiple screens there. if you prefer redux or mobx you can use them. one of their usages is when you have some data that you need to share between mutiple screens, these data are independent from where you are at and will persist.
This explanation is from official react-navigation documentation:
Consider a stack navigator with screens A and B. After navigating to
A, its componentDidMount is called. When pushing B, its
componentDidMount is also called, but A remains mounted on the stack
and its componentWillUnmount is therefore not called.
When going back from B to A, componentWillUnmount of B is called, but
componentDidMount of A is not because A remained mounted the whole
time.
https://reactnavigation.org/docs/navigation-lifecycle/#example-scenario
Your MyScreen screen is equivalent to screen B from the example, which means you can expect your screen to stay mounted if you navigate forward, but not backwards.
Its simple, just add a keyExtractor to your SectionList component, which would uniquely identify each checkbox, so that react knows which one to re-render on update.
You'll want to use AsyncStorage to persist data to the device. State variables will be cleared any time the component unmounts.
AsyncStorage docs:
https://react-native-community.github.io/asaync-storage/
import AsyncStorage from '#react-native-community/async-storage';
//You can only store string values so convert objects to strings:
const storeData = async (value) => {
try {
const jsonValue = JSON.stringify(value)
await AsyncStorage.setItem('#storage_Key', jsonValue)
} catch (e) {
// saving error
}
}
const getData = async () => {
try {
const jsonValue = await AsyncStorage.getItem('#storage_Key')
return jsonValue != null ? JSON.parse(jsonValue) : null;
} catch(e) {
// error reading value
}
}
UPDATE -
State is not being persisted due to the nature of React Component lifecycles. Specifically, when you navigate away from a screen the lifecycle method componentWillUnmount is called.
Here's an excerpt from the docs:
componentWillUnmount() is invoked immediately before a component is unmounted and destroyed. Perform any necessary cleanup in this method, such as invalidating timers, canceling network requests, or cleaning up any subscriptions that were created in componentDidMount().
...Once a component instance is unmounted, it will never be mounted again.
This means any values stored in state will be destroyed as well and upon navigating back to the screen ComponentDidMount will be called which is where you may want to assign persisted values back to state.
Two possible approaches aside from AsyncStorage that may work for some use cases to persist data across screens is using Context or a singleton.
So, I have a specific problem where i need to initialize a state with custom values that comes from the parent component props.theValue. But the problem is that the props.theValue isn't ready when we set the state. So this line should never work:
const [grams, setGrams] = useState(props.theValue)
The scenario:
We have a list of food on the Parent Screen, when the users Clicks on it, it opens a modal (Like a PopUp) with some options to choose before the selected item gets manipulated
What I tried?
Set initial flag useState(-1) to indicate it should set the value from props but again, the props isn't ready in this state
Save the state on the parent and pass the state with the set Function to the modal. But still it doesn't seems to be right
useEffect but whenever i call setGrams it get a Loop Rendering error, also the props.theValue is still undefined at this point
Example:
In this case, the both TextInput must have a initial value that comes
from the Parent Component and must be manipulated.
You could use Redux for manipulating your data between Components or you can try something like:
set a Global variable:
let previousObj = null
and then set a timeout to update your data only once, even if you set Modal invisible and Visible again
setTimeout(() => {
if(food.grams != undefined && previousObj != food){
previousObj = food
setGrams(""+food.grams)
}
}, 100)
You can either handle it in the child with default value or don't render the component in parent until the value is available:
{theValue && <Component theValue={theValue} />}
You can use useEffect to update the default value as well:
const [grams, setGrams] = useState(0)
useEffect(() => {
if (theValue) {
setGrams(theValue);
}
}, [theValue])
I have an overlay/modal within a screen that resides under a parent container that I would like to control as follows:
On load, visibility is false
When user performs and act on the screen/container component, the overlay shows.
The user can close the overlay by clicking on the area outside the overlay (onBackdropPress)
Data within the overlay is provided by the parent container (through state).
Should I generate a state within the screen component and assign props to it?
class Screen extends Component {
state = { visible: this.props.visible, data: this.props.data }
render () {
return (<Overlay isVisible={this.state.visible} onBackdropPress={this.setState({visible: false})}><Text>{data}</Text></Overlay>)
}
}
How do I deal with the problem that by setting the state within the Screen component, the parent container's state is not updated yet?
Visibility is still set to true in the parent container even though it's already set to false in the screen component.
<Screen visible={this.state.visible} data={this.state.data}>
I have a component the includes progress.circle from the library react-native-progress (see link: https://github.com/oblador/react-native-progress).
Initially I set the progress prop of the progress circle to a state variable that is set to 0 at idle state as shown in the code below:
<Progress.Circle
showsText={true}
progress={this.state.progress} // this.state.progress = 0
size={width * 0.1388888888888}
color={"#EF5D6C"}
/>
Number of user interactions take place to set the state variable (this.state.progress) to a certain percentage then the component re-render to show the progress animation as intended.
Problem is the component flashes for part of a second as result of the re-rendering process.
So is there a way to only re-render the progress circle and leave the rest of the component in its current rendering form.
You could try separating out the Progress.Circle element into a different file so its in its own renderer.
render() {
return (
<Progress.Circle
showsText={true}
progress={this.state.progress} // this.state.progress = 0
size={width * 0.1388888888888}
color={"#EF5D6C"}
/>
)
}
That way when you change the element in state only the progress.circle should re-render. Then you would import this into your main file and call it there:
render(){
....
<ProgressCircle />
....
}
Basically whatever is inside the render function will re-render. If the progress.circle element is on its own where the state is changed, only it should re-render as far as i know.
Hope this helps in some way!
Make the progress.circle view as a separate component, as suggested in the previous answer. Keep the progress value in global state, which can be accessed by this separate component. If you are using Redux, you can do this easily. Then pass that state.progress value in the progress prop of the Progress.Circle
I Have 2 components, component a and component b
I want to navigate from component a to component b after changing a state.
When i change state, it triggers my componentWillReceiveProps function and i am navigation from there.
componentWillReceiveProps(nextProps) {
const { navigate } = nextProps.navigation;
navigate('b');
}
Now i got in an infinite loop, it starts triggering componentWillReceiveProps again and again instead of navigating
Help needed.
If you don't need compare current this.props and nextProps, you better trigger navigate action in somewhere else.
This link might also help you: https://facebook.github.io/react/docs/react-component.html#the-component-lifecycle