Is it possible to have a curved scrollbar like on WearableRecyclerView on ScrollView? How is it done?
Here is a reference to get you started.
To create a curved layout for scrollable items in your wearable app:
Use WearableRecyclerView as your main container in the relevant XML layout.
Set the setEdgeItemsCenteringEnabled(boolean) method to true. This will align the first and last items on the list vertically
centered on the screen.
Use the WearableRecyclerView.setLayoutManager() method to set layout of the items on the screen.
If you explore the document, you will be able to get in touch with the code snippet for customization of the scrolling.
For Circular Scrolling Gesture:
By default, circular scrolling is disabled in the
WearableRecyclerView. If you want to enable a circular
scrolling gesture in your child view, use the WearableRecyclerView’s
setCircularScrollingGestureEnabled() method.
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I am trying to understand how can I set a threshold for the RN ScrollView.
This is because if you have multiple vertical scrollable View in a horizontal ScrollView then the scrolling of the Views is very difficult.
So i just need something that holds the horizontal scrolling until the finger swipe horizontally for a certain pixel-span.
Has anyone a clue about how to archive this?
You can use the native scroll event in onScrollEnd to get the velocity of the scroll, then only scroll horizontally if it's past a certain amount. On most vertical/horizontal scrolls, most users only scroll in one direction. If you truly want to implement a distance based scroll, you would need to attach a PanResponder to your component and compare the distnaces of the Grant and Release events.
I am new to Xamarin and trying to create a simple page. I have scrollLayout and grid inside. In the grid I have a frame and some text in frame. I deployed it on my andriod but when i try to enlarge the screen with touch(two fingers) it doesnt enlarge the screen. I want user to enlarge the text and read. Any help would be appreciated please..
Scroll layout doesn't have the feature for zooming in/zooming out entire view. It just scrolls your content when not fitting screen height / width.
To achieve effect you want you need two things:
Pinch zoom gesture support (https://github.com/twintechs/TwinTechsFormsLib, http://www.mrgestures.com)
Label.ScaleTo or Label.FontSize properties which are controlled with your gesture.
I am trying to create the same type of slide-up/pull-up menu (from the bottom) as the Any.do iPhone app, but not having any success.
The issue I am running into is the app was built with storyboards so I am thinking I might have to scratch that idea and use just code.
Any ideas?
There is no need to get rid of your storyboard to recreate this, that's what IBOutlets are for. Any way, it looks like this was made by creating a UIScrollView that takes up the entire screen. Then add a UITableView to the upper section of the scroll view. Mind you in order for this to work, you'll need to disable scrolling on the scroll view in the background.
From there you can programmatically add the other elements to the scroll view to be rendered off screen, since there are only three they can probably just be buttons. And finally, since scrolling is disabled on the background scroll view you can add an image with a UISwipeGestureRecognizer at the bottom of the screen to manually change the scroll view's content offset property.
Is there an easy way to add scrolling to the contents of a NSwindow? as an example scrolling sideways on this window to reveal more space?
This is very easy using an NSScrollView. In Interface Builder just drag a scroll view into your window. Then you can embed whatever contents you want in the NSScrollView's view. In Interface Builder's Attributes Inspector of the scroll view you can set whether you want horizontal and/or vertical scroll bars.
I'm trying to implement a grid view menu, with horizontal background scroll of three images triggered by swipe gesture, so only the background images are scrolled while icons remain still. I investigated AQGridView, GMGridView, OHGridView, but they seem to not include this feature, so I decided to implement my own grid view with custom buttons placed in grid formation. My doubts are how to implement the background image scroll. I have searched for different solutions, but I'm not able to figure out how to solve it.
Many thanks
If I understand your question correctly you could make a view with 2 subviews: a) the grid of icons (UIImageView) and b) a scroll view with your background images in paging mode (UIScrollViewController).
Just make sure your icons do not receive touches, so that the scrollview gets the touches.
If you want to make the icons tap-able, then it's a little more complicated; you could create an invisible layer on top and then manually handle the touches, which will get complicated. Or, what I would do, place the icons as subviews on the plain scrollview, and then move the icons in the equal and opposite direction that the scrollview is moving in to create the illusion that the icons are standing still, this will simplest to implement but is a bit of a hack. Mathematically speaking you want to apply a transformation to the scrollview and apply the opposite transformation to the icons which are in the scrollview's coordinate system so that in the global coordinate system (the screen) your icons do not move.