The following code does not seem to use the location data when performing calcCrow in the for loop for all the locations. When I check it using the Chrome Debugger and go step by step the code never actually gets the coordinates until after the code is completed execution.
var locationsOfInterest = [];
var currentlat= 0;
var currentlong= 0;
x = navigator.geolocation;
x.getCurrentPosition(getposition);
function getposition(position){
currentlat = position.coords.latitude;
currentlong = position.coords.longitude;
};
var sunwayuni = {
title: "Sunway University",
latitude: 3.0681,
longitude: 101.6041,
}
var monashaustralia = {
title: "Monash Australia",
latitude: -37.876823,
longitude: 145.045837,
}
var kualalumpur = {
title: "Kuala Lumpur",
latitude: 3.1390,
longitude: 101.6869,
}
locationsOfInterest= [sunwayuni, monashaustralia, kualalumpur]
for (var i = 0; i < locationsOfInterest.length; i++){
locationsOfInterest[i].distance = calcCrow(locationsOfInterest[i].latitude, locationsOfInterest[i].longitude);
}
function calcCrow(lat2, lon2)
{
var R = 6371; // km
var drLat = toRad(lat2-currentlat);
var drLon = toRad(lon2-currentlong);
var rlat1 = toRad(currentlat);
var rlat2 = toRad(lat2);
var a = Math.sin(drLat/2) * Math.sin(drLat/2) +
Math.sin(drLon/2) * Math.sin(drLon/2) * Math.cos(rlat1) * Math.cos(rlat2);
var c = 2 * Math.atan2(Math.sqrt(a), Math.sqrt(1-a));
var d = R * c;
return d;
}
// Converts numeric degrees to radians
function toRad(Value)
{
return Value * Math.PI / 180;
}
Html5 getcurrentposition functions works asynchronously so all processing do in getcurrentposition function.
var locationsOfInterest = []; var currentlat= 0; var currentlong= 0; x = navigator.geolocation; x.getCurrentPosition(getposition); function getposition(position){ currentlat = position.coords.latitude; currentlong = position.coords.longitude;
var sunwayuni = { title: "Sunway University", latitude: 3.0681, longitude: 101.6041, } var monashaustralia = { title: "Monash Australia", latitude: -37.876823, longitude: 145.045837, } var kualalumpur = { title: "Kuala Lumpur", latitude: 3.1390, longitude: 101.6869, } locationsOfInterest= [sunwayuni, monashaustralia, kualalumpur] for (var i = 0; i < locationsOfInterest.length; i++){ locationsOfInterest[i].distance = calcCrow(locationsOfInterest[i].latitude, locationsOfInterest[i].longitude); } function calcCrow(lat2, lon2) { var R = 6371; // km var drLat = toRad(lat2-currentlat); var drLon = toRad(lon2-currentlong); var rlat1 = toRad(currentlat); var rlat2 = toRad(lat2); var a = Math.sin(drLat/2) * Math.sin(drLat/2) + Math.sin(drLon/2) * Math.sin(drLon/2) * Math.cos(rlat1) * Math.cos(rlat2); var c = 2 * Math.atan2(Math.sqrt(a), Math.sqrt(1-a)); var d = R * c; return d; } // Converts numeric degrees to radians function toRad(Value) { return Value * Math.PI / 180; }
};
Related
Can anyone help me. CanĀ“t make this button work... I used something similar before. I call this GameMenu as a scene inside another JS.
var scene = new game.GameMenu();
scene.on(game.GameStateEvents.GAME, this.onStateEvent, this, true, {state:game.GameStates.GAME});
stage.addChild(scene);
The button is here inside this code:
(function (window) {
window.game = window.game || {}
function GameMenu() {
this.initialize();
}
var p = GameMenu.prototype = new createjs.Container();
p.btnIniciar;
p.Container_initialize = p.initialize;
p.initialize = function () {
this.Container_initialize();
this.addTitle();
this.addButton();
}
p.addTitle = function () {
var titulo = new createjs.Sprite(spritesheet, 'titulo');
titulo.x = screen_width / 2 - titulo.getBounds().width/2;
titulo.y = screen_height / 2 - titulo.getBounds().height/2;
this.addChild(titulo);
}
p.addButton = function() {
this.btnIniciar = new createjs.Sprite(spritesheet, 'btnIniciar');
this.btnIniciar.mouseEnabled = true;
this.btnIniciar.cursor = 'pointer';
this.btnIniciar.x = screen_width / 2 - this.btnIniciar.getBounds().width/2;
this.btnIniciar.y = (screen_height / 2 - this.btnIniciar.getBounds().height/2) + 200;
stage.addChild(this.btnIniciar);
this.btnIniciar.addEventListener("click", function(event) {
console.log("Click not working");
});
}
window.game.GameMenu = GameMenu;
}(window));
I'm trying to get the exchanges in ripple and I found this data API and its working. But I want to use the ripple websocket tool for some reasons. Is there any websocket equivalent for this data API?
I think there is equivalent if you use "tx_history" command in the socket but Sorry to tell you that the json result are not equal to your specific data result.
ripple data apiv2 is being played by ajax. see the result json formatter in ripple for exchange:
} else if (resp.rows.length) {
resp.rows[0] = {
base_currency: resp.rows[0].base_currency,
base_issuer: resp.rows[0].base_issuer,
base_amount: resp.rows[0].base_amount,
counter_amount: resp.rows[0].counter_amount,
counter_currency: resp.rows[0].counter_currency,
counter_issuer: resp.rows[0].counter_issuer,
rate: resp.rows[0].rate,
executed_time: resp.rows[0].executed_time,
ledger_index: resp.rows[0].ledger_index,
buyer: resp.rows[0].buyer,
seller: resp.rows[0].seller,
taker: resp.rows[0].taker,
provider: resp.rows[0].provider,
autobridged_currency: resp.rows[0].autobridged_currency,
autobridged_issuer: resp.rows[0].autobridged_issuer,
offer_sequence: resp.rows[0].offer_sequence,
tx_type: resp.rows[0].tx_type,
tx_index: resp.rows[0].tx_index,
node_index: resp.rows[0].node_index,
tx_hash: resp.rows[0].tx_hash
};
}
res.csv(resp.rows, filename);
} else {
res.json({
result: 'success',
count: resp.rows.length,
marker: resp.marker,
exchanges: resp.rows
});
} }
and it can be only access by get url :
route: '/v2/exchanges/{:base}/{:counter}'
that is bind in there server.js:
app.get('/v2/exchanges/:base/:counter', routes.getExchanges);
and last hint this is their database query using hbase:
HbaseClient.getExchanges = function (options, callback) {
var base = options.base.currency + '|' + (options.base.issuer || '');
var counter = options.counter.currency + '|' + (options.counter.issuer
||''); var table;
var keyBase;
var startRow;
var endRow;
var descending;
var columns;
if (counter.toLowerCase() > base.toLowerCase()) {
keyBase = base + '|' + counter;
} else {
keyBase = counter + '|' + base;
options.invert = true; }
if (!options.interval) {
table = 'exchanges';
descending = options.descending ? true : false;
options.unreduced = true;
//only need certain columns
if (options.reduce) {
columns = [
'd:base_amount',
'd:counter_amount',
'd:rate',
'f:executed_time',
'f:buyer',
'f:seller',
'f:taker'
];
}
} else if (exchangeIntervals.indexOf(options.interval) !== -1) {
keyBase = options.interval + '|' + keyBase;
descending = options.descending ? true : false;
table = 'agg_exchanges';
} else {
callback('invalid interval: ' + options.interval);
return; }
startRow = keyBase + '|' + options.start.hbaseFormatStartRow();
endRow = keyBase + '|' + options.end.hbaseFormatStopRow();
if (options.autobridged) {
options.filterstring = "DependentColumnFilter('f', 'autobridged_currency')";
if (columns) {
columns.push('f:autobridged_currency');
} }
this.getScanWithMarker(this, {
table: table,
startRow: startRow,
stopRow: endRow,
marker: options.marker,
limit: options.limit,
descending: descending,
columns: columns,
filterString: options.filterstring }, function (err, resp) {
if (!resp) {
resp = {rows: []};
}
if (!resp.rows) {
resp.rows = [];
}
if (options.reduce && options.unreduced) {
if (descending) {
resp.rows.reverse();
}
resp.reduced = reduce(resp.rows);
} else if (table === 'exchanges') {
resp.rows = formatExchanges(resp.rows);
} else {
resp.rows = formatAggregates(resp.rows);
}
callback(err, resp); });
/** * formatExchanges */
function formatExchanges (rows) {
rows.forEach(function(row) {
var key = row.rowkey.split('|');
delete row.base_issuer;
delete row.base_currency;
delete row.counter_issuer;
delete row.counter_currency;
row.base_amount = parseFloat(row.base_amount);
row.counter_amount = parseFloat(row.counter_amount);
row.rate = parseFloat(row.rate);
row.offer_sequence = Number(row.offer_sequence || 0);
row.ledger_index = Number(row.ledger_index);
row.tx_index = Number(key[6]);
row.node_index = Number(key[7]);
row.time = utils.unformatTime(key[4]).unix();
});
if (options.invert) {
rows = invertPair(rows);
}
return rows; }
/** * formatAggregates */
function formatAggregates (rows) {
rows.forEach(function(row) {
var key = row.rowkey.split('|');
row.base_volume = parseFloat(row.base_volume),
row.counter_volume = parseFloat(row.counter_volume),
row.buy_volume = parseFloat(row.buy_volume),
row.count = Number(row.count);
row.open = parseFloat(row.open);
row.high = parseFloat(row.high);
row.low = parseFloat(row.low);
row.close = parseFloat(row.close);
row.vwap = parseFloat(row.vwap);
row.close_time = Number(row.close_time);
row.open_time = Number(row.open_time);
});
if (options.invert) {
rows = invertPair(rows);
}
return rows; }
/** * if the base/counter key was inverted, we need to swap * some of the values in the results */
function invertPair (rows) {
var swap;
var i;
if (options.unreduced) {
for (i=0; i<rows.length; i++) {
rows[i].rate = 1/rows[i].rate;
//swap base and counter vol
swap = rows[i].base_amount;
rows[i].base_amount = rows[i].counter_amount;
rows[i].counter_amount = swap;
//swap buyer and seller
swap = rows[i].buyer;
rows[i].buyer = rows[i].seller;
rows[i].seller = swap;
}
} else {
for (i=0; i<rows.length; i++) {
//swap base and counter vol
swap = rows[i].base_volume;
rows[i].base_volume = rows[i].counter_volume;
rows[i].counter_volume = swap;
//swap high and low
swap = 1/rows[i].high;
rows[i].high = 1/rows[i].low;
rows[i].low = swap;
//invert open, close, vwap
rows[i].open = 1/rows[i].open;
rows[i].close = 1/rows[i].close;
rows[i].vwap = 1/rows[i].vwap;
//invert buy_volume
rows[i].buy_volume /= rows[i].vwap;
}
}
return rows; }
/** * reduce * reduce all rows */
function reduce (rows) {
var buyVolume = 0;
var reduced = {
open: 0,
high: 0,
low: Infinity,
close: 0,
base_volume: 0,
counter_volume: 0,
buy_volume: 0,
count: 0,
open_time: 0,
close_time: 0
};
rows = formatExchanges(rows);
// filter out small XRP amounts
rows = rows.filter(function(row) {
if (options.base.currency === 'XRP' && row.base_amount < 0.0005) {
return false;
} else if (options.counter.currency === 'XRP' && row.counter_amount < 0.0005) {
return false;
} else {
return true;
}
});
if (rows.length) {
reduced.open_time = moment.unix(rows[0].time).utc().format();
reduced.close_time = moment.unix(rows[rows.length-1].time).utc().format();
reduced.open = rows[0].rate;
reduced.close = rows[rows.length -1].rate;
reduced.count = rows.length;
} else {
reduced.low = 0;
return reduced;
}
rows.forEach(function(row) {
reduced.base_volume += row.base_amount;
reduced.counter_volume += row.counter_amount;
if (row.rate < reduced.low) reduced.low = row.rate;
if (row.rate > reduced.high) reduced.high = row.rate;
if (row.buyer === row.taker) {
reduced.buy_volume += row.base_amount;
}
});
reduced.vwap = reduced.counter_volume / reduced.base_volume;
return reduced; } };
Maybe you should make a custom websocket that make your RPC call upgrade to 1.1 http protocol (ws).
In nodejs you can simply
// for http
var http = require('http');
// for websocket
var ws = require("nodejs-websocket")
var options = {
host: 'URL-RPC-HERE',
port: '80',
method: 'POST',
headers: {
'Content-Type': 'application/x-www-form-urlencoded',
'Content-Length': post_data.length
}
};
var req = http.request(options, function(res) {
// after getting the response wich is the <res>
// we can upgrade it to ws
upToWebsocket(res);
});
//Upgrade to websocket
var upToWebsocket = function(json) {
var server = ws.createServer(function (conn) {
conn.on("json", function (str) {
conn.sendText(str.toUpperCase()+"!!!")
})
conn.on("close", function (code, reason) {
console.log("Connection closed")
})
}).listen(8001)
}
And also if you have Rippled running on a server this does not help because there's no RPC or WS that supports exchange API.
I have a code with which i can fetch image through internet ... I have completed it. I have to add to button , one to increase and one to reduce the interval ... in action script 2.0
import mx.transitions.*;
import mx.transitions.easing.*;
my_pb.mode = "manual";
this.createEmptyMovieClip("img_mc", 999);
var my_mcl:MovieClipLoader = new MovieClipLoader();
var mclListenerbject = new Object();
mclListener.onLoadStart = function(target_mc:MovieClip) {
my_pb.label = "loading: "+target_mc._name;
};
mclListener.onLoadProgress = function(target_mc:MovieClip, numBytesLoaded:Number, numBytesTotal:Number) {
var pctLoaded:Number = Math.ceil(100*(numBytesLoaded/numBytesTotal));
my_pb.setProgress(numBytesLoaded, numBytesTotal);
};
var number:Number = 2000;
var myInterval = setInterval(testInterval, number); //
function testInterval() {
my_mcl.addListener(mclListener);
my_mcl.loadClip("http://google.com/l5", img_mc);
}
i can create 2 button but there are some error...
If you want change the interval of the setInterval function, you have to clear it and then use the function with the new interval value, like this :
var delay:Number = 2000;
var interval = setInterval(on_repeat, delay);
function on_repeat() {
// instructions
}
fast.onPress = function(){
clearInterval(interval);
interval = setInterval(on_repeat, delay - 1000);
}
slow.onPress = function(){
clearInterval(interval);
interval = setInterval(on_repeat, delay + 1000);
}
But, as #Raptor has said, I recommend you to use ActionScript 3 instead of the old ActionScript 2.
For example, the code above can simply be replaced by a Timer object like this :
var delay:int = 2000;
var timer:Timer = new Timer(delay);
timer.addEventListener(TimerEvent.TIMER, function(e:TimerEvent):void {
// instructions
})
timer.start();
fast.addEventListener(MouseEvent.CLICK, function(e:MouseEvent):void {
timer.delay = delay - 1000;
})
slow.addEventListener(MouseEvent.CLICK, function(e:MouseEvent):void {
timer.delay = delay + 1000;
})
Hope that can help.
var current_loader:Number = 1;
var current_img:Number = 0;
this.createEmptyMovieClip('img_01', 999);
this.createEmptyMovieClip('img_02', 998);
img_01._x = img_01._y=img_02._x=img_02._y=20;
var loader:MovieClipLoader = new MovieClipLoader();
var listener:Object = new Object();
listener.onLoadStart = function(target_mc:MovieClip) {
};
listener.onLoadProgress = function(target_mc:MovieClip, numBytesLoaded:Number, numBytesTotal:Number) {
};
listener.onLoadComplete = function(target_mc:MovieClip) {
if (target_mc._name == 'img_01') {
img_02._visible = false;
} else {
img_01._visible = false;
}
};
var delay:Number = 2000;
var interval = setInterval(load_image, delay);
function load_image() {
loader.addListener(listener);
loader.loadClip("http://google.com/latimage.php?", _root['img_0'+current_loader]);
current_loader = current_loader == 1 ? 2 : 1;
current_img = current_img == images.length-1 ? 0 : current_img+1;
}
slow.onRelease = function() {
interval = setInterval(load_image, delay+1000);
trace(interval);
};
fast.onRelease = function() {
clearInterval(interval);
interval = setInterval(load_image, delay-1000);
trace(interval);
};
image_load();
As I am new to KineticJs so, I have tried implementing the functionality using Kinectic js for drawing the multiple image on different- different x and y. Now I wanted to resize the stage layer or canvas. I have done that by using the code given below
window.onresize = function (event) {
stage.setWidth(($('#tab' + tabId).innerWidth() / 100) * 80);
var _images = layer.getChildren();
for (var i = 0; i < _images.length; i++) {
if (typeof _images[i].getId() != 'undefined') {
//alert(stage.getScale().x);
_images[i].setX(_images[i].getX() * stage.getScale().x);
layer.draw();
}
}
}
but now the problem is the are being defined and now if browser resize than stage is resized but the images on the prev x and y are fixed . I would like to keep them fixed on the position on resizing of stage layer or canvas.Here are the link of the image before resize and after resizing.beforeresize and afterResize .
Here is my entire code given below:-
$("#tabs li").each(function () {
$(this).live("click", function () {
clearInterval(_timer);
var tabname = $(this).find("a").attr('name');
tabname = $.trim(tabname.replace("#tab", ""));
var tabId = $(this).find("a").attr('href');
tabId = $.trim(tabId.replace("#", ""));
$.ajax({
url: "/Home/GetTabsDetail",
dataType: 'json',
type: 'GET',
data: { tabId: tabId },
cache: false,
success: function (data) {
var bayStatus = [];
var i = 0;
var image_array = [];
var BayExist = false;
var BayCondition;
var imgSrc;
var CanvasBacgroundImage;
var _X;
var _bayNumber;
var _Y;
var _ZoneName;
$(data).each(function (i, val) {
i = i + 1;
if (!BayExist) {
bayStatus = val.BayStatus;
CanvasBacgroundImage = val.TabImageLocation;
BayExist = true;
}
$.each(val, function (k, v) {
if (k == "BayNumber") {
BayCondition = bayStatus[v];
_bayNumber = v;
if (BayCondition == "O")
imgSrc = "../../images/Parking/OccupiedCar.gif"
else if (BayCondition == "N")
imgSrc = "../../images/Parking/OpenCar.gif";
}
if (k == "BayX")
_X = v;
if (k == "BayY")
_Y = v;
if (k == "ZoneName")
_ZoneName = v;
});
image_array.push({ img: imgSrc, xAxis: _X, yAxis: _Y, toolTip: _bayNumber, ZoneName: _ZoneName });
});
var imageUrl = CanvasBacgroundImage;
if ($('#tab' + tabId).length) {
// $('#tab' + tabId).css('background-image', 'url("../../images/Parking/' + imageUrl + '")');
var stage = new Kinetic.Stage({
container: 'tab' + tabId,
width: ($('#tab' + tabId).innerWidth() / 100) * 80, // 80% width of the window.
height: 308
});
window.onresize = function (event) {
stage.setWidth(($('#tab' + tabId).innerWidth() / 100) * 80);
}
$('#tab' + tabId).find('.kineticjs-content').css({ 'background-image': 'url("../../images/Parking/' + imageUrl + '")', 'background-repeat': ' no-repeat', 'background-size': '100% 100%' });
var layer = new Kinetic.Layer();
var planetOverlay;
function writeMessage(message, _x, _y) {
text.setX(_x + 20);
text.setY(_y + 1);
text.setText(message);
layer.draw();
}
var text = new Kinetic.Text({
fontFamily: 'Arial',
fontSize: 14,
text: '',
fill: '#000',
width: 200,
height: 60,
align: 'center'
});
var opentooltip = new Opentip(
"div#tab" + tabId, //target element
"dummy", // will be replaced
"", // title
{
showOn: null // I'll manually manage the showOn effect
});
Opentip.styles.win = {
borderColor: "black",
shadow: false,
background: "#EAEAEA"
};
Opentip.defaultStyle = "win";
// _timer = setInterval(function () {
for (i = 0; i < image_array.length; i++) {
img = new Image();
img.src = image_array[i].img;
planetOverlay = new Kinetic.Image({
x: image_array[i].xAxis,
y: image_array[i].yAxis,
image: img,
height: 18,
width: 18,
id: image_array[i].toolTip,
name: image_array[i].ZoneName
});
planetOverlay.on('mouseover', function () {
opentooltip.setContent("<span style='color:#87898C;'><b>Bay:</b></span> <span style='color:#25A0D3;'>" + this.getId() + "</span><br> <span style='color:#87898C;'><b>Zone:</b></span><span style='color:#25A0D3;'>" + this.getName() + "</span>");
//writeMessage("Bay: " + this.getId() + " , Zone: " + this.getName(), this.getX(), this.getY());//other way of showing tooltip
opentooltip.show();
$("#opentip-1").offset({ left: this.getX(), top: this.getY() });
});
planetOverlay.on('mouseout', function () {
opentooltip.hide();
// writeMessage('');
});
planetOverlay.createImageHitRegion(function () {
layer.draw();
});
layer.add(planetOverlay);
layer.add(text);
stage.add(layer);
}
// clearInterval(_timer);
//$("#tab3 .kineticjs-content").find("canvas").css('background-image', 'url("' + imageUrl + '")');
// },
// 500)
}
}
,
error: function (result) {
alert('error');
}
});
});
});
I want to keep the icons on the position where they were before resizing. I have tried but could not get the right solution to get this done.
How can How can I update x,y position for the images . Any suggestions would be appreciated.
Thanks is advance.
In window.resize, you're changing the stage width by a scaling factor.
Save that scaling factor.
Then multiply the 'x' coordinate of your images by that scaling factor.
You can reset the 'x' position of your image like this:
yourImage.setX( yourImage.getX() * scalingFactor );
layer.draw();
In the above mentioned code for window.onresize. The code has been modified which as follow:-
window.onresize = function (event) {
_orignalWidth = stage.getWidth();
var _orignalHeight = stage.getHeight();
// alert(_orignalWidth);
// alert($('#tab' + tabId).outerHeight());
stage.setWidth(($('#tab' + tabId).innerWidth() / 100) * 80);
//stage.setHeight(($('#tab' + tabId).outerHeight() / 100) * 80);
_resizedWidth = stage.getWidth();
_resizedHeight = stage.getHeight();
// alert(_resizedWidth);
_scaleFactorX = _resizedWidth / _orignalWidth;
var _scaleFactorY = _resizedHeight / _orignalHeight;
//alert(_scaleFactor);
var _images = layer.getChildren();
for (var i = 0; i < _images.length; i++) {
if (typeof _images[i].getId() != 'undefined') {
//alert(stage.getScale().x);
_images[i].setX(_images[i].getX() * _scaleFactorX);
//_images[i].setY(_images[i].getY() * _scaleFactorY);
layer.draw();
}
}
}
i am new to programming.. i have this code which gives distance between two points but need to further multiply it by an integer say 10.. the project i am working on is abt calculating distance between two points and multiplying it with fare/Km like Rs.10/km (Indian Rupees) for the same. So if the distance is 30 km the fare would be 30*10 = Rs.300
Thanks in advance
following is the code
<script>
var map;
var geocoder;
var bounds = new google.maps.LatLngBounds();
var markersArray = [];
var origin1 = '';
var destinationA = '';
var destinationIcon = 'https://chart.googleapis.com/chart?chst=d_map_pin_letter&chld=D|FF0000|000000';
var originIcon = 'https://chart.googleapis.com/chart?chst=d_map_pin_letter&chld=O|FFFF00|000000';
function initialize() {
var opts = {
center: new google.maps.LatLng(55.53, 9.4),
zoom: 10,
mapTypeId: google.maps.MapTypeId.ROADMAP
};
map = new google.maps.Map(document.getElementById('map'), opts);
var fromText = document.getElementById('FAdd');
var options = {
componentRestrictions: {country: 'in'}
};var fromAuto = new google.maps.places.Autocomplete(fromText, options);
fromAuto.bindTo('bound', map);
var toText = document.getElementById('TAdd');
var toAuto = new google.maps.places.Autocomplete(toText, options);
toAuto.bindTo('bound', map);
geocoder = new google.maps.Geocoder();
}
function calculateDistances() {
var service = new google.maps.DistanceMatrixService();
service.getDistanceMatrix(
{
origins: [document.getElementById("FAdd").value],
destinations: [document.getElementById("TAdd").value],
travelMode: google.maps.TravelMode.DRIVING,
unitSystem: google.maps.UnitSystem.METRIC,
avoidHighways: false,
avoidTolls: false
}, callback);
}
function callback(response, status) {
if (status != google.maps.DistanceMatrixStatus.OK) {
alert('Error was: ' + status);
} else {
var origins = response.originAddresses;
var destinations = response.destinationAddresses;
var outputDiv = document.getElementById('outputDiv');
outputDiv.innerHTML = '';
deleteOverlays();
for (var i = 0; i < origins.length; i++) {
var results = response.rows[i].elements;
addMarker(origins[i], false);
for (var j = 0; j < results.length; j++) {
addMarker(destinations[j], true);
outputDiv.innerHTML += results[j].distance.text + '<br>';
}
}
}
}
function addMarker(location, isDestination) {
var icon;
if (isDestination) {
icon = destinationIcon;
} else {
icon = originIcon;
}
geocoder.geocode({'address': location}, function(results, status) {
if (status == google.maps.GeocoderStatus.OK) {
bounds.extend(results[0].geometry.location);
map.fitBounds(bounds);
var marker = new google.maps.Marker({
map: map,
position: results[0].geometry.location,
icon: icon
});
markersArray.push(marker);
} else {
alert('Geocode was not successful for the following reason: '
+ status);
}
});
}
function deleteOverlays() {
if (markersArray) {
for (i in markersArray) {
markersArray[i].setMap(null);
}
markersArray.length = 0;
}
}
</script>
I use an Ajax call to PHP, and haven't yet used getDistanceMatrix(), but this should be an easy fix.
First, if you know you will always only have one origin and one destination, you don't need the "for" loop in your callback function. Second, you're taking the distance text rather than the distance value.
function callback(response, status) {
if (status != google.maps.DistanceMatrixStatus.OK) {
[...]
} else {
deleteOverlays();
var outputDiv = document.getElementById('outputDiv'),
origin = response.originAddresses[0],
destination = response.destinationAddresses[0],
result = response.rows[0].elements[0],
distance = result.distance.value,
text = result.distance.text,
price = 10 * distance;
outputDiv.innerHTML = '<p>' + text + ': Rs.' + price + '</p>';
addMarker(origin, false);
addMarker(destination, false);
}
}
I haven't tested this, so it probably needs to be tweaked. ( See https://developers.google.com/maps/documentation/distancematrix/#DistanceMatrixResponses )