Swagger single interactive html [closed] - documentation

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I'm trying to make a single html with the try out button. The
swagger-code gen nor the swagger-ui gives me that result. Do you have any suggestion?

You can try changing Swagger UI into "one big messy HTML file" as follows:
Download Swagger UI (link to the latest master).
Go to the dist folder.
Edit index.html as follows:
Delete <link rel="stylesheet" type="text/css" href="./swagger-ui.css" > and paste the contents of the swagger-ui.css file into the <style> element.
Replace
<script src="./swagger-ui-bundle.js"> </script>
<script src="./swagger-ui-standalone-preset.js"> </script>
with a <script>...</script> element containing the code from swagger-ui-bundle.js and swagger-ui-standalone-preset.js.
Replace
url: "http://petstore.swagger.io/v2/swagger.json",
with the spec parameter containing your API spec in the JSON format, like so:
spec: {
"swagger": "2.0",
"info": ...,
"paths": ...
},
If your spec is YAML, convert it to JSON first, e.g. using https://www.json2yaml.com.
Remove the favicons: <link rel="icon" type="image/png" href="./favicon-...
Now index.html can be used as a standalone file.

Related

how to import and use other components in a component loaded from vue3-sfc-loader? [closed]

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I am using vue3-sfc-loader. I can get it working, but I am unable to use other components (also loaded from the same plugin) inside of a component. I have gone through documentation and searched whole day, but I am not able to figure out what am I missing.
I found the answer. Answering for anyone needing it.
You can use import statement with relative path to your another component inside script tag of your SFC.
Also, you need to include the component in list of components you want to use.
import currency from './currency.vue';
export default ({
props: {
...
},
components: {
'currency': currency
},
setup() {
},
...
Although someone in discussions on githhub mentions that you can use import statements.. it doesn't work.

How to download this working jsfiddle?

The example given in jsfiddle.net/jjx86sqb/ is excellent and would like to download all the files.
Pls let me know how to download it.
I want to run the sample html file example locally
Simply copy and paste the HTML and jQuery sections of the fiddle to your own document.
Don't forget to include the four relevant external files:
https://cdn.datatables.net/v/dt/dt-1.10.15/datatables.min.css
https://cdn.datatables.net/v/dt/dt-1.10.15/datatables.min.js
https://gyrocode.github.io/jquery-datatables-alphabetSearch/1.2.2/css/dataTables.alphabetSearch.css
https://gyrocode.github.io/jquery-datatables-alphabetSearch/1.2.2/js/dataTables.alphabetSearch.min.js
You'll also need to reference jQuery itself (version 1.11.0 in the fiddle).
Version 1.11.0 can be found at:
https://code.jquery.com/jquery-1.11.0.min.js
Note that jQuery must be referenced before the four DataTables scripts.
Your <head> should look like this:
<head>
<script type="text/javascript" src="//code.jquery.com/jquery-1.11.0.js"></script>
<link rel="stylesheet" type="text/css" href="https://cdn.datatables.net/v/dt/dt-1.10.15/datatables.min.css">
<script type="text/javascript" src="https://cdn.datatables.net/v/dt/dt-1.10.15/datatables.min.js"></script>
<link rel="stylesheet" type="text/css" href="https://gyrocode.github.io/jquery-datatables-alphabetSearch/1.2.2/css/dataTables.alphabetSearch.css">
<script type="text/javascript" src="https://gyrocode.github.io/jquery-datatables-alphabetSearch/1.2.2/js/dataTables.alphabetSearch.min.js"></script>
</head>
The jQuery code itself must be placed between <script> tags after the five external files have been included.
Hope this helps! :)
it is possible. and easy.
add /embedded/ to the URL of the jsfiddle you want to download.
click on the result tab
right click on the screen and select view frame source (and not! view page source)
save the complete html you see to html file.
It is impossible and unnecessary feature to download the code. There are max 3 codes for you to copy viz. HTML, CSS and the script.
Just click on any of the code > Ctrl+A > and copy and paste it wherever you want.
Repeat the same steps for each code.

How to handle paths of JS and CSS in Golang Templates

currently am working in a Golang Site, as frontend I am using the go templates. In order to separate the different parts of the sites I created this templates:
Head: containing the <head> tag, and some imports of css
Header: defining the navbar of the site, logo, etc. It's only HTML
Footer: defining the HTML of the footer of the site.
SomePage: defining the body tag, this template calls Head, Header and footer. This file can be for example the index, the login, etc.
I added the Javascript imports just after I nest the footer template, but still inside the body tag. As example, I added them like:
<script src="public/js/SomeJS.js"></script>
<link href="public/css/SomeCSS.css" type="text/css" rel="stylesheet"/>
In the routes of my project I have defined public to serve those static files, this is working pretty nice. Now, I have some routes of the project, lets say:
router.GET("/",controllers.Index)
router.GET("/login",controllers.Login)
With the first route, the libraries are being loaded pretty well. Then, with routes as the second, I am not able to load them because the browser tries to locate that files as:
http://myserver/login/public/css/someCSS.css instead of
http://myserver/public/css/someCSS.css
In this case, I understand why it's adding the login to the URL. So, my question is, how it's normally handled?
By now I added the domain and folder to the imports, example:
<script src="MyDomain.com/public/js/SomeJS.js"></script>
But I really don't want to do it in this way, because anytime that the domain change I should be editing the code and it's not really pratical. Also, I don't want to add the imports of the libraries in every view that I create. I have some files (CSS and JS) that are common for all the project and I just want writte it once.
Thank you!
Add / in the being of the path, it is called relative path from domain root.
<script src="/public/js/SomeJS.js"></script>
<link href="/public/css/SomeCSS.css" type="text/css" rel="stylesheet"/>
Without /, it is called as relative path from current domain directory. This is the behavior you have right now.
Output:
http://myserver/public/css/someCSS.css
http://myserver/public/js/SomeJS.js

Relative URL to images in another folder accessed inside a JS file [closed]

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I have this Wordpress plugin file structure with "myfolder" as the main folder. There is another subfolder inside this main folder named as "resources". Inside this resources folder contains two subfolders: a) JS b.) images
Inside images folder I have one image "myimage.png".
Inside JS file, I have a script named "myscript.js".
I would like to access the image "myimage.png" in images folder inside my javascript file "myscript.js".
I have tried the following but it does not work(does not resolve):
<img src="../images/myimage.png">
<img src="images/myimage.png">
<img src="resources/images/myimage.png">
<img src="../resources/images/myimage.png">
<img src="myfolder/resources/images/myimage.png">
<img src="../myfolder/resources/images/myimage.png">
Of course the absolute URL path works but I want this application to work with other sites so coding the absolute URL path is not a feasible solution.
I know that Wordpress also has this magic function:
$myicons= plugins_url('resources/images/myimage.png', __FILE__ );
But that will work only inside the PHP plugin file and I'm accessing the image inside a JS file. Any ideas how to make this work without rearranging the current file structure? Is there a JS function equivalent of "plugins_url" in Wordpress? Thanks for any tips.
I get the answer here: https://wordpress.stackexchange.com/questions/78521/plugin-relative-url-to-images-in-another-folder-accessed-inside-a-js-file
The trick is to use http://codex.wordpress.org/Function_Reference/wp_localize_script then pass the image path as object and access it in your JS code.

How to set up DOJO

I am a beginer to DOJO , finding difficulty to set up DOJO
This is my Program :
<html>
<head>
<script>
<script src="http://ajax.googleapis.com/ajax/libs/dojo/1.6.1/dojo/dojo.xd.js" type="text/javascript"></script>
</script>
<title>button</title>
<script type="text/javascript">
dojo.require("dojo.event.*");
dojo.require("dojo.widget.*");
dojo.require("dojo.widget.Button");
function init()
{
alert('Click on the Hello World Button');
}
dojo.addOnLoad(init);
</script>
</head>
<body bgcolor="#FFFFCC">
</body>
</html>
I have used the dojo.js file from the external site itself that is by
**<script src="http://ajax.googleapis.com/ajax/libs/dojo/1.6.1/dojo/dojo.xd.js" type="text/javascript"></script>**
But still i am getting errors .
Please see the screen shot related to errors
http://imageshack.us/f/545/dojoh.jpg/
Also i have downloaded , the DOJO Latest relaese , and kept this in C:\dojo-release-1.6.1
Could anybody kindly please tell me , as what should be the source path to dojo js , i tried the below way , but doesn't know why this js file hasn't been recognized
Thank you for your time .
You are on the right track, there's just a small issue with your HTML. The following snippet is not valid:
<script>
<script src="http://ajax.googleapis.com/ajax/libs/dojo/1.6.1/dojo/dojo.xd.js" type="text/javascript"></script>
</script>
You can't have a <script> tag within another <script> tag. Remove the outer tags, so you're left with just this:
<script src="http://ajax.googleapis.com/ajax/libs/dojo/1.6.1/dojo/dojo.xd.js" type="text/javascript"></script>
This is what caused the "unexpected end of XML source" error. Also, since the error prevents dojo from being loaded, you get the "dojo is not defined" right afterwards.
Secondly, you cannot require dojo modules with wildcards ('*'). You have to explicitly require the ones you want to use. So the following is not valid:
dojo.require("dojo.event.*");
dojo.require("dojo.widget.*");
Lastly, you probably want to run your Dojo application through a web server, not just as a local file. It may work for now, but you're bound to run into some weird issues after a while.
Hope this helps.
In the HTML code you have here Dojo won't load, as script tag loading dojo is inside another script tag. Get rid off the outside script tag.
You should only require modules that you need. Here you do not seem to need any of the extra dojo modules.
Here is an example of having dijit.form.Button http://dojotoolkit.org/reference-guide/dijit/form/Button.html It will give you better idea of how you can load modules.
To load dojo.js file from your computer, if your HTML file is in projects dir then you may add your dojo-release-1.6.1 dir inside projects dir and may want to rename it as libs. Then in your HTML file you should load dojo.js file as
<script type="text/javascript" src="libs/dojo/dojo.js"></script>
In addition to the other answers, please note that your sample code reflects Dojo 0.4 APIs from about 5 years ago. The code has been refactored significantly since then. Most widgets live in the dijit package