Incrementing record property in Elm - elm

What's best way to increment property of record in Elm?
Let's say, that I have simple model like this -
model : Model
model =
{ counter = 0 }
And if I wanted to have in update something like this
update : Msg -> Model -> Model
update msg model =
case msg of
NoOp -> model
Increment -> { model | counter = model.counter + 1}
Now, I know I can as well write my Increment as
Increment -> { model | counter = .counter model + 1 }
But I am wondering, if there is a way to do it similarly to this
Increment -> { model | counter += 1} || Increment -> { model | counter++ }
or even something like this
Increment -> { model | counter = counter + 1 }
Sorry if this is stupid question, I am just starting with Elm and would like some insight.

Your first example is probably the most idiomatic way to do it in Elm:
{ model | counter = model.counter + 1}
There are no += or ++ operators in Elm like there are in other languages. You'll often see Elm purposely choose to keep the language syntax small, and these operators arguably increase the learning curve and could also introduce confusion since their use in other languages imply mutation, which is absent in Elm.
The { model | counter = .counter model + 1 } example is valid but you'll usually only use a record field as a getter when using it as a function, like in mapping.
-- This example would map a list of counter values from a list of models
List.map .counter models

Related

How do I write this for-loop in functional style?

I have a function with a for-loop:
fun List<Int>.customSum(sumFunction: (Int) -> Boolean): Int {
var sum = 0
for (item in this) {
if (sumFunction(item))
sum += item
}
return sum
}
I want to know how I can write the above in functional style. I know that I have to use this.reduce(), but don't know exactly how to implement it.
return filter(sumFunction).sum()
Should be self-explanatory.
You can’t use reduce because it doesn’t let you reject the first element.
With fold it would be:
return fold(0) { a, b ->
if(sumFunction(b)) a + b else a
}
I can think if two ways to achieve that:
The first one is by using sumOf {...}:
.
fun List<Int>.customSum(sumFunction: (Int) -> Boolean): Int {
return sumOf {
if (sumFunction(it)) it else 0
}
}
The second one is by using filter {...} then sum():
.
fun List<Int>.customSum(sumFunction: (Int) -> Boolean): Int {
return filter(sumFunction).sum()
}
return this.reduce { sum, n -> if (sumFunction(n)) sum + n else 0}
If you really want to use reduce for some reason you can - but you need to add that 0 to the head of the list as your "start state":
fun List<Int>.customSum(sumFunction: (Int) -> Boolean): Int {
val stuff = listOf(0) + this
return stuff.reduce { a, b -> a + if (sumFunction(b)) b else 0 }
}
You have to do that because reduce is really there to combine a bunch of items, which is why for the first iteration you get the first two items in the list. You don't get to handle them separately, which is why you need to throw that 0 in there to get past that first step, and get to a point where you can just do your checking on the second parameter and ignore the first one, treating it as an accumulator instead of another item you also need to check.
That behaviour is what fold is for - with that function you pass in an initial state (which can be a completely different type from your items, since you're not just smushing them together to create a new value like with reduce) and then on each iteration you get that state and an item.
You can handle the item as you like, and then make changes to the accumulator state depending on the result. Which is exactly the behaviour of your for loop! fold is just a functional way to write one. Tenfour04's answer is how you'd do it - it's the right tool for the job here!

How to setup for each loop in Kotlin to avoid out of bounds exception

In java I got this construction
for (let i = 0; i < x.length-1; I++
And here to avoid outOfBoundsException we are using x.length-1 but how to do the same thing in Kotlin? I got this code so far
x.forEachIndexed { index, _ ->
output.add((x[index+1]-x[index])*10)
}
And it crashes on the last element when we call x[index+1] so I need to handle the last element somehow
Input list
var x = doubleArrayOf(0.0, 0.23, 0.46, 0.69, 0.92, 1.15, 1.38, 1.61)
For a classic Java for loop you got two options in Kotlin.
One would be something like this.
val x = listOf(1,2,3,4)
for (i in 0 .. x.lastIndex){
// ...
}
Using .. you basically go from 0 up to ( and including) the number coresponding to the second item, in this case the last index of the list.( so from 0 <= i <= x.lastIndex)
The second option is using until
val x = listOf(1,2,3,4)
for (i in 0 until x.size){
// ...
}
This is similar to the previous approach, except the fact that until is not inclusive with the last element.(so from 0 <= i < x.size ).
What you probably need is something like this
val x = listOf(1,2,3,4)
for (i in 0 .. x.lastIndex -1){
// ...
}
or alternative, using until, like this
val x = listOf(1,2,3,4)
for (i in 0 until x.size-1){
// ...
}
This should probably avoid the IndexOut of bounds error, since you go just until the second to last item index.
Feel free to ask more if something is not clear.
This is also a great read if you want to learn more about ranges. https://kotlinlang.org/docs/ranges.html#progression
You already have an answer, but this is another option. If you would use a normal list, you would have access to zipWithNext(), and then you don't need to worry about any index, and you can just do:
list.zipWithNext { current, next ->
output.add((next - current)*10)
}
As mentioned by k314159, we can also do asList() to have direct access to zipWithNext and other list methods, without many drawbacks.
array.asList().zipWithNext { current, next ->
output.add(next - current)
}

Conditionally return empty iterator from flat_map

Given this definition for foo:
let foo = vec![vec![1, 2, 3], vec![4, 5, 6], vec![7, 8, 9]];
I'd like to be able to write code like this:
let result: Vec<_> = foo.iter()
.enumerate()
.flat_map(|(i, row)| if i % 2 == 0 {
row.iter().map(|x| x * 2)
} else {
std::iter::empty()
})
.collect();
but that raises an error about the if and else clauses having incompatible types. I tried removing the map temporarily and I tried defining an empty vector outside the closure and returning an iterator over that like so:
let empty = vec![];
let result: Vec<_> = foo.iter()
.enumerate()
.flat_map(|(i, row)| if i % 2 == 0 {
row.iter() //.map(|x| x * 2)
} else {
empty.iter()
})
.collect();
This seems kind of silly but it compiles. If I try to uncomment the map then it still complains about the if and else clauses having incompatible types. Here's part of the error message:
error[E0308]: if and else have incompatible types
--> src/main.rs:6:30
|
6 | .flat_map(|(i, row)| if i % 2 == 0 {
| ______________________________^
7 | | row.iter().map(|x| x * 2)
8 | | } else {
9 | | std::iter::empty()
10 | | })
| |_________^ expected struct `std::iter::Map`, found struct `std::iter::Empty`
|
= note: expected type `std::iter::Map<std::slice::Iter<'_, {integer}>, [closure#src/main.rs:7:28: 7:37]>`
found type `std::iter::Empty<_>`
Playground Link
I know I could write something that does what I want with some nested for loops but I'd like to know if there's a terse way to write it using iterators.
Since Rust is statically typed and each step in an iterator chain changes the result to a new type that entrains the previous types (unless you use boxed trait objects) you will have to write it in a way where both branches are covered by the same types.
One way to convey conditional emptiness with a single type is the TakeWhile iterator implementation.
.flat_map(|(i, row)| {
let iter = row.iter().map(|x| x * 2);
let take = i % 2 == 0;
iter.take_while(|_| take)
})
If you don't mind ignoring the edge-case where the input iterator foo could have more than usize elements you could also use Take instead with either 0 or usize::MAX. It has the advantage of providing a better size_hint() than TakeWhile.
In your specific example, you can use filter to remove unwanted elements prior to calling flat_map:
let result: Vec<_> = foo.iter()
.enumerate()
.filter(|&(i, _)| i % 2 == 0)
.flat_map(|(_, row)| row.iter().map(|x| x * 2))
.collect();
If you ever want to use it with map instead of flat_map, you can combine the calls to filter and map by using filter_map which takes a function returning an Option and only keeps elements that are Some(thing).

How Can I Get Into A Model To Change Some Nested Values

I want to change some deeply nested values inside my model.
type alias Tone = ( String, Int )
type alias Fret =
{ number : Int
, tone : Tone
, active : Bool
}
type alias GuitarString =
{ number : Int
, frets : List Fret
}
My model is called "Fretboard":
type alias Fretboard =
{ guitarStrings : List GuitarString
}
How could I change the value of the active field inside a certain fret?
The hierarchy is:
Fretboard > GuitarStrings > Frets
Thank you.
In your model, you have a few lists and you'll have to have a way of specifying which item in the list to update. The elm-community/list-extra package has some nice helpers for updating a value in a list, some by a conditional and another by specifying an index.
In this example, I'm using updateIf to check on the string number stored in the .number of the GuitarString. This will probably be fine, but it means you will have to be responsible to make sure the number exists and only exists once in that list. You could also update at an index by using updateIfIndex; it just depends on how you typically handle these in your app.
Here is an example set of update functions for your need using only the elm-community/list-extra package as a dependency.
setGuitarActiveFretTone : Int -> Tone -> Fretboard -> Fretboard
setGuitarActiveFretTone string tone fb =
{ fb
| guitarStrings =
updateIf
(\gs -> gs.number == string)
(setActiveFretTone tone)
fb.guitarStrings
}
setActiveFretTone : Tone -> GuitarString -> GuitarString
setActiveFretTone tone gs =
{ gs | frets = updateIf .active (setTone tone) gs.frets }
setTone : Tone -> Fret -> Fret
setTone tone fret =
{ fret | tone = tone }
If you plan on doing lots of nested updates, you may want to consider using lenses from a library like arturopala/elm-monocle (here's a small example on another StackOverflow answer).

Expression Evaluation and Tree Walking using polymorphism? (ala Steve Yegge)

This morning, I was reading Steve Yegge's: When Polymorphism Fails, when I came across a question that a co-worker of his used to ask potential employees when they came for their interview at Amazon.
As an example of polymorphism in
action, let's look at the classic
"eval" interview question, which (as
far as I know) was brought to Amazon
by Ron Braunstein. The question is
quite a rich one, as it manages to
probe a wide variety of important
skills: OOP design, recursion, binary
trees, polymorphism and runtime
typing, general coding skills, and (if
you want to make it extra hard)
parsing theory.
At some point, the candidate hopefully
realizes that you can represent an
arithmetic expression as a binary
tree, assuming you're only using
binary operators such as "+", "-",
"*", "/". The leaf nodes are all
numbers, and the internal nodes are
all operators. Evaluating the
expression means walking the tree. If
the candidate doesn't realize this,
you can gently lead them to it, or if
necessary, just tell them.
Even if you tell them, it's still an
interesting problem.
The first half of the question, which
some people (whose names I will
protect to my dying breath, but their
initials are Willie Lewis) feel is a
Job Requirement If You Want To Call
Yourself A Developer And Work At
Amazon, is actually kinda hard. The
question is: how do you go from an
arithmetic expression (e.g. in a
string) such as "2 + (2)" to an
expression tree. We may have an ADJ
challenge on this question at some
point.
The second half is: let's say this is
a 2-person project, and your partner,
who we'll call "Willie", is
responsible for transforming the
string expression into a tree. You get
the easy part: you need to decide what
classes Willie is to construct the
tree with. You can do it in any
language, but make sure you pick one,
or Willie will hand you assembly
language. If he's feeling ornery, it
will be for a processor that is no
longer manufactured in production.
You'd be amazed at how many candidates
boff this one.
I won't give away the answer, but a
Standard Bad Solution involves the use
of a switch or case statment (or just
good old-fashioned cascaded-ifs). A
Slightly Better Solution involves
using a table of function pointers,
and the Probably Best Solution
involves using polymorphism. I
encourage you to work through it
sometime. Fun stuff!
So, let's try to tackle the problem all three ways. How do you go from an arithmetic expression (e.g. in a string) such as "2 + (2)" to an expression tree using cascaded-if's, a table of function pointers, and/or polymorphism?
Feel free to tackle one, two, or all three.
[update: title modified to better match what most of the answers have been.]
Polymorphic Tree Walking, Python version
#!/usr/bin/python
class Node:
"""base class, you should not process one of these"""
def process(self):
raise('you should not be processing a node')
class BinaryNode(Node):
"""base class for binary nodes"""
def __init__(self, _left, _right):
self.left = _left
self.right = _right
def process(self):
raise('you should not be processing a binarynode')
class Plus(BinaryNode):
def process(self):
return self.left.process() + self.right.process()
class Minus(BinaryNode):
def process(self):
return self.left.process() - self.right.process()
class Mul(BinaryNode):
def process(self):
return self.left.process() * self.right.process()
class Div(BinaryNode):
def process(self):
return self.left.process() / self.right.process()
class Num(Node):
def __init__(self, _value):
self.value = _value
def process(self):
return self.value
def demo(n):
print n.process()
demo(Num(2)) # 2
demo(Plus(Num(2),Num(5))) # 2 + 3
demo(Plus(Mul(Num(2),Num(3)),Div(Num(10),Num(5)))) # (2 * 3) + (10 / 2)
The tests are just building up the binary trees by using constructors.
program structure:
abstract base class: Node
all Nodes inherit from this class
abstract base class: BinaryNode
all binary operators inherit from this class
process method does the work of evaluting the expression and returning the result
binary operator classes: Plus,Minus,Mul,Div
two child nodes, one each for left side and right side subexpressions
number class: Num
holds a leaf-node numeric value, e.g. 17 or 42
The problem, I think, is that we need to parse perentheses, and yet they are not a binary operator? Should we take (2) as a single token, that evaluates to 2?
The parens don't need to show up in the expression tree, but they do affect its shape. E.g., the tree for (1+2)+3 is different from 1+(2+3):
+
/ \
+ 3
/ \
1 2
versus
+
/ \
1 +
/ \
2 3
The parentheses are a "hint" to the parser (e.g., per superjoe30, to "recursively descend")
This gets into parsing/compiler theory, which is kind of a rabbit hole... The Dragon Book is the standard text for compiler construction, and takes this to extremes. In this particular case, you want to construct a context-free grammar for basic arithmetic, then use that grammar to parse out an abstract syntax tree. You can then iterate over the tree, reducing it from the bottom up (it's at this point you'd apply the polymorphism/function pointers/switch statement to reduce the tree).
I've found these notes to be incredibly helpful in compiler and parsing theory.
Representing the Nodes
If we want to include parentheses, we need 5 kinds of nodes:
the binary nodes: Add Minus Mul Divthese have two children, a left and right side
+
/ \
node node
a node to hold a value: Valno children nodes, just a numeric value
a node to keep track of the parens: Parena single child node for the subexpression
( )
|
node
For a polymorphic solution, we need to have this kind of class relationship:
Node
BinaryNode : inherit from Node
Plus : inherit from Binary Node
Minus : inherit from Binary Node
Mul : inherit from Binary Node
Div : inherit from Binary Node
Value : inherit from Node
Paren : inherit from node
There is a virtual function for all nodes called eval(). If you call that function, it will return the value of that subexpression.
String Tokenizer + LL(1) Parser will give you an expression tree... the polymorphism way might involve an abstract Arithmetic class with an "evaluate(a,b)" function, which is overridden for each of the operators involved (Addition, Subtraction etc) to return the appropriate value, and the tree contains Integers and Arithmetic operators, which can be evaluated by a post(?)-order traversal of the tree.
I won't give away the answer, but a
Standard Bad Solution involves the use
of a switch or case statment (or just
good old-fashioned cascaded-ifs). A
Slightly Better Solution involves
using a table of function pointers,
and the Probably Best Solution
involves using polymorphism.
The last twenty years of evolution in interpreters can be seen as going the other way - polymorphism (eg naive Smalltalk metacircular interpreters) to function pointers (naive lisp implementations, threaded code, C++) to switch (naive byte code interpreters), and then onwards to JITs and so on - which either require very big classes, or (in singly polymorphic languages) double-dispatch, which reduces the polymorphism to a type-case, and you're back at stage one. What definition of 'best' is in use here?
For simple stuff a polymorphic solution is OK - here's one I made earlier, but either stack and bytecode/switch or exploiting the runtime's compiler is usually better if you're, say, plotting a function with a few thousand data points.
Hm... I don't think you can write a top-down parser for this without backtracking, so it has to be some sort of a shift-reduce parser. LR(1) or even LALR will of course work just fine with the following (ad-hoc) language definition:
Start -> E1
E1 -> E1+E1 | E1-E1
E1 -> E2*E2 | E2/E2 | E2
E2 -> number | (E1)
Separating it out into E1 and E2 is necessary to maintain the precedence of * and / over + and -.
But this is how I would do it if I had to write the parser by hand:
Two stacks, one storing nodes of the tree as operands and one storing operators
Read the input left to right, make leaf nodes of the numbers and push them into the operand stack.
If you have >= 2 operands on the stack, pop 2, combine them with the topmost operator in the operator stack and push this structure back to the operand tree, unless
The next operator has higher precedence that the one currently on top of the stack.
This leaves us the problem of handling brackets. One elegant (I thought) solution is to store the precedence of each operator as a number in a variable. So initially,
int plus, minus = 1;
int mul, div = 2;
Now every time you see a a left bracket increment all these variables by 2, and every time you see a right bracket, decrement all the variables by 2.
This will ensure that the + in 3*(4+5) has higher precedence than the *, and 3*4 will not be pushed onto the stack. Instead it will wait for 5, push 4+5, then push 3*(4+5).
Re: Justin
I think the tree would look something like this:
+
/ \
2 ( )
|
2
Basically, you'd have an "eval" node, that just evaluates the tree below it. That would then be optimized out to just being:
+
/ \
2 2
In this case the parens aren't required and don't add anything. They don't add anything logically, so they'd just go away.
I think the question is about how to write a parser, not the evaluator. Or rather, how to create the expression tree from a string.
Case statements that return a base class don't exactly count.
The basic structure of a "polymorphic" solution (which is another way of saying, I don't care what you build this with, I just want to extend it with rewriting the least amount of code possible) is deserializing an object hierarchy from a stream with a (dynamic) set of known types.
The crux of the implementation of the polymorphic solution is to have a way to create an expression object from a pattern matcher, likely recursive. I.e., map a BNF or similar syntax to an object factory.
Or maybe this is the real question:
how can you represent (2) as a BST?
That is the part that is tripping me
up.
Recursion.
#Justin:
Look at my note on representing the nodes. If you use that scheme, then
2 + (2)
can be represented as
.
/ \
2 ( )
|
2
should use a functional language imo. Trees are harder to represent and manipulate in OO languages.
As people have been mentioning previously, when you use expression trees parens are not necessary. The order of operations becomes trivial and obvious when you're looking at an expression tree. The parens are hints to the parser.
While the accepted answer is the solution to one half of the problem, the other half - actually parsing the expression - is still unsolved. Typically, these sorts of problems can be solved using a recursive descent parser. Writing such a parser is often a fun exercise, but most modern tools for language parsing will abstract that away for you.
The parser is also significantly harder if you allow floating point numbers in your string. I had to create a DFA to accept floating point numbers in C -- it was a very painstaking and detailed task. Remember, valid floating points include: 10, 10., 10.123, 9.876e-5, 1.0f, .025, etc. I assume some dispensation from this (in favor of simplicty and brevity) was made in the interview.
I've written such a parser with some basic techniques like
Infix -> RPN and
Shunting Yard and
Tree Traversals.
Here is the implementation I've came up with.
It's written in C++ and compiles on both Linux and Windows.
Any suggestions/questions are welcomed.
So, let's try to tackle the problem all three ways. How do you go from an arithmetic expression (e.g. in a string) such as "2 + (2)" to an expression tree using cascaded-if's, a table of function pointers, and/or polymorphism?
This is interesting,but I don't think this belongs to the realm of object-oriented programming...I think it has more to do with parsing techniques.
I've kind of chucked this c# console app together as a bit of a proof of concept. Have a feeling it could be a lot better (that switch statement in GetNode is kind of clunky (it's there coz I hit a blank trying to map a class name to an operator)). Any suggestions on how it could be improved very welcome.
using System;
class Program
{
static void Main(string[] args)
{
string expression = "(((3.5 * 4.5) / (1 + 2)) + 5)";
Console.WriteLine(string.Format("{0} = {1}", expression, new Expression.ExpressionTree(expression).Value));
Console.WriteLine("\nShow's over folks, press a key to exit");
Console.ReadKey(false);
}
}
namespace Expression
{
// -------------------------------------------------------
abstract class NodeBase
{
public abstract double Value { get; }
}
// -------------------------------------------------------
class ValueNode : NodeBase
{
public ValueNode(double value)
{
_double = value;
}
private double _double;
public override double Value
{
get
{
return _double;
}
}
}
// -------------------------------------------------------
abstract class ExpressionNodeBase : NodeBase
{
protected NodeBase GetNode(string expression)
{
// Remove parenthesis
expression = RemoveParenthesis(expression);
// Is expression just a number?
double value = 0;
if (double.TryParse(expression, out value))
{
return new ValueNode(value);
}
else
{
int pos = ParseExpression(expression);
if (pos > 0)
{
string leftExpression = expression.Substring(0, pos - 1).Trim();
string rightExpression = expression.Substring(pos).Trim();
switch (expression.Substring(pos - 1, 1))
{
case "+":
return new Add(leftExpression, rightExpression);
case "-":
return new Subtract(leftExpression, rightExpression);
case "*":
return new Multiply(leftExpression, rightExpression);
case "/":
return new Divide(leftExpression, rightExpression);
default:
throw new Exception("Unknown operator");
}
}
else
{
throw new Exception("Unable to parse expression");
}
}
}
private string RemoveParenthesis(string expression)
{
if (expression.Contains("("))
{
expression = expression.Trim();
int level = 0;
int pos = 0;
foreach (char token in expression.ToCharArray())
{
pos++;
switch (token)
{
case '(':
level++;
break;
case ')':
level--;
break;
}
if (level == 0)
{
break;
}
}
if (level == 0 && pos == expression.Length)
{
expression = expression.Substring(1, expression.Length - 2);
expression = RemoveParenthesis(expression);
}
}
return expression;
}
private int ParseExpression(string expression)
{
int winningLevel = 0;
byte winningTokenWeight = 0;
int winningPos = 0;
int level = 0;
int pos = 0;
foreach (char token in expression.ToCharArray())
{
pos++;
switch (token)
{
case '(':
level++;
break;
case ')':
level--;
break;
}
if (level <= winningLevel)
{
if (OperatorWeight(token) > winningTokenWeight)
{
winningLevel = level;
winningTokenWeight = OperatorWeight(token);
winningPos = pos;
}
}
}
return winningPos;
}
private byte OperatorWeight(char value)
{
switch (value)
{
case '+':
case '-':
return 3;
case '*':
return 2;
case '/':
return 1;
default:
return 0;
}
}
}
// -------------------------------------------------------
class ExpressionTree : ExpressionNodeBase
{
protected NodeBase _rootNode;
public ExpressionTree(string expression)
{
_rootNode = GetNode(expression);
}
public override double Value
{
get
{
return _rootNode.Value;
}
}
}
// -------------------------------------------------------
abstract class OperatorNodeBase : ExpressionNodeBase
{
protected NodeBase _leftNode;
protected NodeBase _rightNode;
public OperatorNodeBase(string leftExpression, string rightExpression)
{
_leftNode = GetNode(leftExpression);
_rightNode = GetNode(rightExpression);
}
}
// -------------------------------------------------------
class Add : OperatorNodeBase
{
public Add(string leftExpression, string rightExpression)
: base(leftExpression, rightExpression)
{
}
public override double Value
{
get
{
return _leftNode.Value + _rightNode.Value;
}
}
}
// -------------------------------------------------------
class Subtract : OperatorNodeBase
{
public Subtract(string leftExpression, string rightExpression)
: base(leftExpression, rightExpression)
{
}
public override double Value
{
get
{
return _leftNode.Value - _rightNode.Value;
}
}
}
// -------------------------------------------------------
class Divide : OperatorNodeBase
{
public Divide(string leftExpression, string rightExpression)
: base(leftExpression, rightExpression)
{
}
public override double Value
{
get
{
return _leftNode.Value / _rightNode.Value;
}
}
}
// -------------------------------------------------------
class Multiply : OperatorNodeBase
{
public Multiply(string leftExpression, string rightExpression)
: base(leftExpression, rightExpression)
{
}
public override double Value
{
get
{
return _leftNode.Value * _rightNode.Value;
}
}
}
}
Ok, here is my naive implementation. Sorry, I did not feel to use objects for that one but it is easy to convert. I feel a bit like evil Willy (from Steve's story).
#!/usr/bin/env python
#tree structure [left argument, operator, right argument, priority level]
tree_root = [None, None, None, None]
#count of parethesis nesting
parenthesis_level = 0
#current node with empty right argument
current_node = tree_root
#indices in tree_root nodes Left, Operator, Right, PRiority
L, O, R, PR = 0, 1, 2, 3
#functions that realise operators
def sum(a, b):
return a + b
def diff(a, b):
return a - b
def mul(a, b):
return a * b
def div(a, b):
return a / b
#tree evaluator
def process_node(n):
try:
len(n)
except TypeError:
return n
left = process_node(n[L])
right = process_node(n[R])
return n[O](left, right)
#mapping operators to relevant functions
o2f = {'+': sum, '-': diff, '*': mul, '/': div, '(': None, ')': None}
#converts token to a node in tree
def convert_token(t):
global current_node, tree_root, parenthesis_level
if t == '(':
parenthesis_level += 2
return
if t == ')':
parenthesis_level -= 2
return
try: #assumption that we have just an integer
l = int(t)
except (ValueError, TypeError):
pass #if not, no problem
else:
if tree_root[L] is None: #if it is first number, put it on the left of root node
tree_root[L] = l
else: #put on the right of current_node
current_node[R] = l
return
priority = (1 if t in '+-' else 2) + parenthesis_level
#if tree_root does not have operator put it there
if tree_root[O] is None and t in o2f:
tree_root[O] = o2f[t]
tree_root[PR] = priority
return
#if new node has less or equals priority, put it on the top of tree
if tree_root[PR] >= priority:
temp = [tree_root, o2f[t], None, priority]
tree_root = current_node = temp
return
#starting from root search for a place with higher priority in hierarchy
current_node = tree_root
while type(current_node[R]) != type(1) and priority > current_node[R][PR]:
current_node = current_node[R]
#insert new node
temp = [current_node[R], o2f[t], None, priority]
current_node[R] = temp
current_node = temp
def parse(e):
token = ''
for c in e:
if c <= '9' and c >='0':
token += c
continue
if c == ' ':
if token != '':
convert_token(token)
token = ''
continue
if c in o2f:
if token != '':
convert_token(token)
convert_token(c)
token = ''
continue
print "Unrecognized character:", c
if token != '':
convert_token(token)
def main():
parse('(((3 * 4) / (1 + 2)) + 5)')
print tree_root
print process_node(tree_root)
if __name__ == '__main__':
main()