Typescript Abstract Class Method Access Derived Class Property - oop

abstract class MyClass() {
protected static foo: Array<number>;
protected static doWorkOnFoo(): void {
let x: number = 0;
for (let f of | what goes here? this? self?|.foo) {
x = x + foo;
}
}
}
When implementing an abstract class, and wanting derived classes to have a static property and a static method that operates on those properties, how would one access those in the abstract class so that the derived class can just use that method?
I know this can be worked around by just setting a default value on the static property and using this, but this sparked my interested and I'm curious to know if there's some way to access generic derived class or something from an abstract class in TS.
Thanks in advance!
EDIT:
While I wasn't able to find exactly what I was looking for (see comments), a workable solution is to change the signature of the doWorkOnFoo() method to the following:
protected static doWorkOnFoo(): (typeof MyClass) => void;
Since it is already an abstract class it can take a derived class as an argument and then reference the derived class's static properties.

Related

Why to pass values to the super class? subclass to super

I was checking Equatable package "how to use" examples and they pass values to the super class, and this subject like a blind spot for me, and I see it everywhere:
import 'package:equatable/equatable.dart';
class Person extends Equatable {
final String name;
// why? what's happening behind the scene here?
Person(this.name) : super([name]);
}
another example
#immutable
abstract class MyEvent extends Equatable {
MyEvent([List configs = const []]) : super(configs);
}
1- why we do that? why to pass values for abstract thing? for a blueprint? what's the use of this?
2- why sometimes developers pass values for abstract class like this?
3- what's happening behind the scene here?
4- what is the use cases for such a code?
thanks a lot.
A class being abstract doesn't exclude that it has some concrete members in Dart.
Take the following class as an example:
abstract class Foo {
Foo(this.value);
final int value;
#override
String toString() => value.toString();
}
While it is abstract, it has a concrete implementation of the property value, that is initialized via a custom constructor.
And since the parameter is required, the subclass must call the super constructor like so:
class Subclass extends Foo {
Subclass(): super(42);
}

In Object oriented programming when do we need abstraction?

I read many posts about the "Interface" and "Abstract Class"
Basically, we use "Abstract Class" when we talking about the characteristic of the Object.
And we use "Interface" when we taling about what the object capable can do.
But it still confuse so I make up an example for myself to practice.
so now I thinking of a Object 'Cargo;
public abstract class cargo {
protected int id;
public abstract int getWidth(int width);
public abstract int setWidth(int width);
public abstract int setHeight(int h);
public abstract int getHeight(int h);
public abstract int setDepth(int d);
public abstract int getDepth(int d);
public abstract int volume(int w,int h,int d);
public int getId(){
return this.id;
}
public abstract int setId();
public abstract void setBrand();
public abstract void getBrand( );
.....so on , still have a lot of characteristic of a cargo
}
//in the other class
public class usaCargo extends cargo{
....
private
}
So here is few Question about my design.
1.So in the real programming project world, are we actually doing like above? for me i think it's ok design, we meet the basic characteristic of cargo.
if we setup "private id" , then we actually can't use "id" this variable in any subclass because it's private, so is that mean every variable we defined in abstract class must be either public/ protected?
can someone give some suitable example so my cargo can implement some interface?
public interface registration{
public void lastWarrantyCheck();
}
But seems not suitable here...
we dont usually define variable inside interface, do we ??
I try to gain more sense on OOP . Forgive my long questions.
You would define variables in the Abstract class so that methods defined in the abstract class have variables to use. The scope of those variables depend on how you want concrete classes to access those variables:
private should be used when you want to force a concrete class to go through a getter or setter defined in the abstract class.
protected should be used when you want to give the concrete class direct access to the variable.
public should be used when you want the variable to be accessible by any class.
A reasonable interface that a Cargo object might implement could be Shippable as in how to move the cargo from a source to a destination. Some cargo may be shipped via freight train, some might be shippable by airplane, etc. It is up to the concrete class to implement Shippable and define just how that type of cargo would be shipped.
public interface Shippable {
public void ship();
}
Lastly a variable defined in an interface must be public static and final meaning it would be a constant variable.
Hope this clears it up for you!
Abstract classes can contain implementation, so they can have private variables and methods. Interfaces on the other hand cannot.
You can find some examples on how to implement interfaces here. However, I included how you would implement your registration example below.
public class Cargo implements Registration{
public void lastWarrantyCheck(){
System.out.println("Last warranty check");
}
}
Interface variables are possible, but they should only include constant declarations (variable declarations that are declared to be both static and final). More information about this can be found here.
Variables in an abstract class may be declared as protected, and they will only be available within it and any extending classes. Private variables are never accessible inside extending classes.
Interfaces provide a list of functions that are required by the classes that implement them. For example, you might use an interface hasWarranty to define all the functions that an object would need to handle warranty-related activities.
public interface hasWarranty {
public void lastWarrantyCheck();
public void checkWarranty();
}
Then, any objects that need to perform warranty-related activities should implement that interface:
// Disclaimer: been away from Java for a long time, so please interpret as pseudo-code.
// Will compile
public class Car implements hasWarranty {
public void lastWarrantyCheck() {
... need to have this exact function or program won't compile ...
}
public void checkWarranty() {
... need to have this exact function or program won't compile ...
}
}
// Missing one of the required functions defined in hasWarranty
public class Bus implements hasWarranty {
public void lastWarrantyCheck() {
... need to have this exact function or program won't compile ...
}
}
Only constants, really, as variables declared in an interface are immutable and are shared by all objects that implement that interface. They are implicitly "static final".

Singleton subclass

I have an abstract base class and an implementation class like:
public abstract class Base
{
public Base getInstance( Class<? extends Base> clazz )
{
//expected to return a singleton instance of clazz's class
}
public abstract absMeth();
}
public A extends Base
{
//expected to be a singleton
}
In this example I can make A to be a singleton and even write getInstance in Base to return a singleton object of A for every call, doing this way:
public abstract class Base
{
public Base getInstance( Class<? extends Base> clazz )
{
try
{
return clazz.getDeclaredMethod("getInstance").invoke(null,null);
}
}
public abstract void absMeth();
}
public A extends Base
{
private static A inst;
private A(){}
public static A getInstance( )
{
if( inst!= null)
inst = new A();
return inst;
}
public void absMeth(){
//...
}
}
But my concern is how do I ensure that if somebody writes another class class B extends Base it should also be a singleton and it necessarily implements a static method called getInstance?
In other words I need to enforce this as a specification for all classes extending with the Base class.
You cannot trust classes that extend you to create a single instance of themselves1: even if you could somehow ensure that they all implement getInstance, there is no way to tell that inside that method they check inst before constructing a new instance of themselves.
Stay in control of the process: create a Map<Class,Base>, and instantiate the class passed in through reflection2. Now your code can decide whether to create an instance or not, without relying on the getInstance of a subclass.
1 A popular saying goes, "If you want a job done right, do it yourself."
2 Here is a link describing a solution based on setAccessible(true)
Singleton is a design pattern, not a language feature. It is pretty much impossible to somehow enforce it on the inheritance tree through syntax.
It certainly is possible to require all subclasses to implement a method by declaring it abstract but there is no way to control implementation details. Singleton is all about implementation details.
But why is this a concern at all? Do not make your app dependant on internal details of someone else's code. It is Bad Design™ and having this issue is a sure sign of it. Code against a well-defined interface and avoid relying on internal details.

Abstract class and methods

i have Abstract class
Public class Abstract baseClass
{
public abstract string GetString();
public abstract string GetString1();
}
public class DerivedClass : baseClass
{
public override string GetString()
{
return "test data";
}
public override string GetString1()
{
throw new NotImplementedException();
}
}
In above line of code, i have to implement both abstract method in derived class. But due to some reason i don't want to implement all methods, just one of them like GetString() only. How can it be done?
Thanks
If DerivedClass is going to offer common functionality to other classes, you can mark it as abstract, implement one of the methods here, and then inheritors will only have to implement the remaining method.
If you aren't going to support the other method in a given implementation, you still have to expose the method in your class, but similar to what you have here, you would typically throw a NotSupportedException. For void methods, you could simply return (do nothing).
Finally, if you want to separate out the things that have both methods and those that have only one, you can use interfaces.
public interface IBase
{
string GetString();
}
public interface IBasePlus : IBase
{
string GetStringPlus();
}
You can have one class that implements IBasePlus, but you can supply this to methods that take a parameter of type IBase, in which case you won't see the extra method.
Generally, if you don't implement all the abstract methods then your new class is also an abstract class. To get a concrete class, you need all the methods to be implemented. If you only want/need to implement a subset of the methods, consider using multiple interfaces (one interface with GetString and another with GetString1) rather than an abstract class. Then you can just implement the interfaces with the methods you want to use in the class.
Take the abstract keyword off the other method and provide a default implementation in the base class

What is the use of making constructor private in a class?

Why should we make the constructor private in class? As we always need the constructor to be public.
Some reasons where you may need private constructor:
The constructor can only be accessed from static factory method inside the class itself. Singleton can also belong to this category.
A utility class, that only contains static methods.
By providing a private constructor you prevent class instances from being created in any place other than this very class. There are several use cases for providing such constructor.
A. Your class instances are created in a static method. The static method is then declared as public.
class MyClass()
{
private:
MyClass() { }
public:
static MyClass * CreateInstance() { return new MyClass(); }
};
B. Your class is a singleton. This means, not more than one instance of your class exists in the program.
class MyClass()
{
private:
MyClass() { }
public:
MyClass & Instance()
{
static MyClass * aGlobalInst = new MyClass();
return *aGlobalInst;
}
};
C. (Only applies to the upcoming C++0x standard) You have several constructors. Some of them are declared public, others private. For reducing code size, public constructors 'call' private constructors which in turn do all the work. Your public constructors are thus called delegating constructors:
class MyClass
{
public:
MyClass() : MyClass(2010, 1, 1) { }
private:
MyClass(int theYear, int theMonth, int theDay) { /* do real work */ }
};
D. You want to limit object copying (for example, because of using a shared resource):
class MyClass
{
SharedResource * myResource;
private:
MyClass(const MyClass & theOriginal) { }
};
E. Your class is a utility class. That means, it only contains static members. In this case, no object instance must ever be created in the program.
To leave a "back door" that allows another friend class/function to construct an object in a way forbidden to the user. An example that comes to mind would be a container constructing an iterator (C++):
Iterator Container::begin() { return Iterator(this->beginPtr_); }
// Iterator(pointer_type p) constructor is private,
// and Container is a friend of Iterator.
Everyone is stuck on the Singleton thing, wow.
Other things:
Stop people from creating your class on the stack; make private constructors and only hand back pointers via a factory method.
Preventing creating copys of the class (private copy constructor)
This can be very useful for a constructor that contains common code; private constructors can be called by other constructors, using the 'this(...);' notation. By making the common initialization code in a private (or protected) constructor, you are also making explicitly clear that it is called only during construction, which is not so if it were simply a method:
public class Point {
public Point() {
this(0,0); // call common constructor
}
private Point(int x,int y) {
m_x = x; m_y = y;
}
};
There are some instances where you might not want to use a public constructor; for example if you want a singleton class.
If you are writing an assembly used by 3rd parties there could be a number of internal classes that you only want created by your assembly and not to be instantiated by users of your assembly.
This ensures that you (the class with private constructor) control how the contructor is called.
An example : A static factory method on the class could return objects as the factory method choses to allocate them (like a singleton factory for example).
We can also have private constructor,
to enfore the object's creation by a specific class
only(For security reasons).
One way to do it is through having a friend class.
C++ example:
class ClientClass;
class SecureClass
{
private:
SecureClass(); // Constructor is private.
friend class ClientClass; // All methods in
//ClientClass have access to private
// & protected methods of SecureClass.
};
class ClientClass
{
public:
ClientClass();
SecureClass* CreateSecureClass()
{
return (new SecureClass()); // we can access
// constructor of
// SecureClass as
// ClientClass is friend
// of SecureClass.
}
};
Note: Note: Only ClientClass (since it is friend of SecureClass)
can call SecureClass's Constructor.
You shouldn't make the constructor private. Period. Make it protected, so you can extend the class if you need to.
Edit: I'm standing by that, no matter how many downvotes you throw at this.
You're cutting off the potential for future development on the code. If other users or programmers are really determined to extend the class, then they'll just change the constructor to protected in source or bytecode. You will have accomplished nothing besides to make their life a little harder. Include a warning in your constructor's comments, and leave it at that.
If it's a utility class, the simpler, more correct, and more elegant solution is to mark the whole class "static final" to prevent extension. It doesn't do any good to just mark the constructor private; a really determined user may always use reflection to obtain the constructor.
Valid uses:
One good use of a protected
constructor is to force use of static
factory methods, which allow you to
limit instantiation or pool & reuse
expensive resources (DB connections,
native resources).
Singletons (usually not good practice, but sometimes necessary)
when you do not want users to create instances of this class or create class that inherits this class, like the java.lang.math, all the function in this package is static, all the functions can be called without creating an instance of math, so the constructor is announce as static.
If it's private, then you can't call it ==> you can't instantiate the class. Useful in some cases, like a singleton.
There's a discussion and some more examples here.
I saw a question from you addressing the same issue.
Simply if you don't want to allow the others to create instances, then keep the constuctor within a limited scope. The practical application (An example) is the singleton pattern.
Constructor is private for some purpose like when you need to implement singleton or limit the number of object of a class.
For instance in singleton implementation we have to make the constructor private
#include<iostream>
using namespace std;
class singletonClass
{
static int i;
static singletonClass* instance;
public:
static singletonClass* createInstance()
{
if(i==0)
{
instance =new singletonClass;
i=1;
}
return instance;
}
void test()
{
cout<<"successfully created instance";
}
};
int singletonClass::i=0;
singletonClass* singletonClass::instance=NULL;
int main()
{
singletonClass *temp=singletonClass::createInstance();//////return instance!!!
temp->test();
}
Again if you want to limit the object creation upto 10 then use the following
#include<iostream>
using namespace std;
class singletonClass
{
static int i;
static singletonClass* instance;
public:
static singletonClass* createInstance()
{
if(i<10)
{
instance =new singletonClass;
i++;
cout<<"created";
}
return instance;
}
};
int singletonClass::i=0;
singletonClass* singletonClass::instance=NULL;
int main()
{
singletonClass *temp=singletonClass::createInstance();//return an instance
singletonClass *temp1=singletonClass::createInstance();///return another instance
}
Thanks
You can have more than one constructor. C++ provides a default constructor and a default copy constructor if you don't provide one explicitly. Suppose you have a class that can only be constructed using some parameterized constructor. Maybe it initialized variables. If a user then uses this class without that constructor, they can cause no end of problems. A good general rule: If the default implementation is not valid, make both the default and copy constructor private and don't provide an implementation:
class C
{
public:
C(int x);
private:
C();
C(const C &);
};
Use the compiler to prevent users from using the object with the default constructors that are not valid.
Quoting from Effective Java, you can have a class with private constructor to have a utility class that defines constants (as static final fields).
(EDIT: As per the comment this is something which might be applicable only with Java, I'm unaware if this construct is applicable/needed in other OO languages (say C++))
An example as below:
public class Constants {
private Contants():
public static final int ADDRESS_UNIT = 32;
...
}
EDIT_1:
Again, below explanation is applicable in Java : (and referring from the book, Effective Java)
An instantiation of utility class like the one below ,though not harmful, doesn't serve
any purpose since they are not designed to be instantiated.
For example, say there is no private Constructor for class Constants.
A code chunk like below is valid but doesn't better convey intention of
the user of Constants class
unit = (this.length)/new Constants().ADDRESS_UNIT;
in contrast with code like
unit = (this.length)/Constants.ADDRESS_UNIT;
Also I think a private constructor conveys the intention of the designer of the Constants
(say) class better.
Java provides a default parameterless public constructor if no constructor
is provided, and if your intention is to prevent instantiation then a private constructor is
needed.
One cannot mark a top level class static and even a final class can be instantiated.
Utility classes could have private constructors. Users of the classes should not be able to instantiate these classes:
public final class UtilityClass {
private UtilityClass() {}
public static utilityMethod1() {
...
}
}
You may want to prevent a class to be instantiated freely. See the singleton design pattern as an example. In order to guarantee the uniqueness, you can't let anyone create an instance of it :-)
One of the important use is in SingleTon class
class Person
{
private Person()
{
//Its private, Hense cannot be Instantiated
}
public static Person GetInstance()
{
//return new instance of Person
// In here I will be able to access private constructor
}
};
Its also suitable, If your class has only static methods. i.e nobody needs to instantiate your class
It's really one obvious reason: you want to build an object, but it's not practical to do it (in term of interface) within the constructor.
The Factory example is quite obvious, let me demonstrate the Named Constructor idiom.
Say I have a class Complex which can represent a complex number.
class Complex { public: Complex(double,double); .... };
The question is: does the constructor expects the real and imaginary parts, or does it expects the norm and angle (polar coordinates) ?
I can change the interface to make it easier:
class Complex
{
public:
static Complex Regular(double, double = 0.0f);
static Complex Polar(double, double = 0.0f);
private:
Complex(double, double);
}; // class Complex
This is called the Named Constructor idiom: the class can only be built from scratch by explicitly stating which constructor we wish to use.
It's a special case of many construction methods. The Design Patterns provide a good number of ways to build object: Builder, Factory, Abstract Factory, ... and a private constructor will ensure that the user is properly constrained.
In addition to the better-known uses…
To implement the Method Object pattern, which I’d summarize as:
“Private constructor, public static method”
“Object for implementation, function for interface”
If you want to implement a function using an object, and the object is not useful outside of doing a one-off computation (by a method call), then you have a Throwaway Object. You can encapsulate the object creation and method call in a static method, preventing this common anti-pattern:
z = new A(x,y).call();
…replacing it with a (namespaced) function call:
z = A.f(x,y);
The caller never needs to know or care that you’re using an object internally, yielding a cleaner interface, and preventing garbage from the object hanging around or incorrect use of the object.
For example, if you want to break up a computation across methods foo, bar, and zork, for example to share state without having to pass many values in and out of functions, you could implement it as follows:
class A {
public static Z f(x, y) {
A a = new A(x, y);
a.foo();
a.bar();
return a.zork();
}
private A(X x, Y y) { /* ... */ };
}
This Method Object pattern is given in Smalltalk Best Practice Patterns, Kent Beck, pages 34–37, where it is the last step of a refactoring pattern, ending:
Replace the original method with one that creates an instance of the new class, constructed with the parameters and receiver of the original method, and invokes “compute”.
This differs significantly from the other examples here: the class is instantiable (unlike a utility class), but the instances are private (unlike factory methods, including singletons etc.), and can live on the stack, since they never escape.
This pattern is very useful in bottoms-up OOP, where objects are used to simplify low-level implementation, but are not necessarily exposed externally, and contrasts with the top-down OOP that is often presented and begins with high-level interfaces.
Sometimes is useful if you want to control how and when (and how many) instances of an object are created.
Among others, used in patterns:
Singleton pattern
Builder pattern
On use of private constructors could also be to increase readability/maintainability in the face of domain-driven design.
From "Microsoft .NET - Architecing Applications for the Enterprise, 2nd Edition":
var request = new OrderRequest(1234);
Quote, "There are two problems here. First, when looking at the code, one can hardly guess what’s going
on. An instance of OrderRequest is being created, but why and using which data? What’s 1234? This
leads to the second problem: you are violating the ubiquitous language of the bounded context. The
language probably says something like this: a customer can issue an order request and is allowed to
specify a purchase ID. If that’s the case, here’s a better way to get a new OrderRequest instance:"
var request = OrderRequest.CreateForCustomer(1234);
where
private OrderRequest() { ... }
public OrderRequest CreateForCustomer (int customerId)
{
var request = new OrderRequest();
...
return request;
}
I'm not advocating this for every single class, but for the above DDD scenario I think it makes perfect sense to prevent a direct creation of a new object.
If you create a private constructor you need to create the object inside the class
enter code here#include<iostream>
//factory method
using namespace std;
class Test
{
private:
Test(){
cout<<"Object created"<<endl;
}
public:
static Test* m1(){
Test *t = new Test();
return t;
}
void m2(){
cout<<"m2-Test"<<endl;
}
};
int main(){
Test *t = Test::m1();
t->m2();
return 0;
}