I'm converting a project which started life as a PHP application to a Windows Forms Application in VB.Net, and am not sure how to go about formatting my output. The original, of course, simply outputs in HTML, and I've thought of using a WebBrowser control, but is there a better/more standard/any other way to display formatted output?
I'm new to Visual Studio, and Windows application programming in general. I've done a fair amount of work with VBA, so I'm familiar with the basics of the language, but still trying to figure out a lot of things. I think my question is beyond asking how to display output in VB.NET, as I'm familiar with the various form controls, such as label and textbox, but I googled extensively before posting here, and could not find what I was looking for. VB tutorials I've found are along the lines of "A variable is...." which I don't need. This site, while pretty basic, does have some interesting stuff, and is where I came across the WebBrowser control, but I'm just wondering if that's the best or only way to do what I want.
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I know VB.NET, and I've been planning on creating a simple 2d game engine. I got no problems with creating such engine and running the actual game. However, I've been told that VB.NET might not be the best choice for "working too much with graphics". I'd like to know if that's true. Can VB.NET truly not manage efficiently loads of graphics simultaneously on the screen? If no, what kind of software am I supposed to use for creating this engine?
I have found that people generally view VB.NET as a subpar language, and mostly associate it with Visual Basic 6.0 (or earlier).
In the .NET world, VB.NET is a first class citizen that simply has a verbose syntax. It's particularly because of the verbosity that I would probably choose C#, if not going with C++.
Still, you can use VB.NET to work with whatever drawing libraries that you want, and you can even use it with XNA and Managed DirectX. It can even be linked against unmanaged libraries as long as you are willing to do to the required interop.
As for managing the graphics on the screen efficiently, it really depends on how well you do it, and how much you want done. If someone can do it well in C#, then you can do it well in VB.NET with the exception of unsafe code. It's too general to say either way given the vague "simple 2D game engine" description, but chances are it is more than possible.
These days, managed code is quickly catching up to unmanaged code, and while it's not quite perfect, it is really impressively good.
It's not the language you need to consider as much as the Framework.
Suggest you look at XNA:
Your First Game - XNA Game Studio in 2D (step-by-step tutorial)
Also, DirectX:
DirectX Developer Center
Learn DirectX
VB.NET Already supports XNA including on Windows Phone 7. So if you are looking to develop games and if you language of choice is VB + XNA you are all set to go.
Take a look at the official announcement: http://blogs.msdn.com/b/lisa/archive/2011/03/28/xna-is-coming-to-visual-basic.aspx
Visual Basic's primary use is for Win 32 Apps with a standard GUI. If you are planning on building a game I definitely recommend C++. It has faster execution speed and better libraries for game development. Visual Basic will not deliver as good of performance of C++ would give you. IMO It would be better for you and the user.
I don't know much of the graphics issues in vb but as far as i have heard you can't create games for xbox using vb.net, it only supports PC.
XNA game studio can be used for game development. Although it is supposed for c#, you can find how to use it with vb in here...
http://www.alanphipps.com/VisualBasicdotNET-XNA.html
If you are still relatively new to programming then C++ is more than likely to make you quit early.
Don't aim at C++ until you have at learned C#.
C++ is a great and diverse language but definitely not friendly grounds for anyone who hasn't been programming for a long time. This is ESPECIALLY considering if your first language is one such a VB.
To Answer the Topic?
Yes vb.net can make a game, arcade,FPS,RPG,MMO or what ever you what within your ability to code. if you wanna learn some find playing with open source engines to get the feel helps. so try looking up some and give that a go.
my comment is at the person above's comment,
Visual Basic can do alot, and we find out new stuff all the time.
i seen vb6 game engines work well, graphical and feature wise.
wile visual basic is more down to earth for writing, C++ isnt ik its not, ive tried it.
but VB i can pick up easyr.
my experience ?? 2007 to present day, ive work with vb6 mmo game engine source codes,
Mirage,Elysium,Eclipse,EA,EFF
ive also tried using irrlect engine years back.
for a beginner should learn VB.net or C# .
C++ is to complex.
I'm making some snippets and i want to position the cursor. I've come acros "$end$" but all examples i see are in c#. Since recently i've started programming in vb.net again and it seems $end$ isn't recognized or doesn't work here. Is there another keyword in vb to do the same?
thanks in advance.
To the best of my knowledge, no. MSDN doesn't do the best job of documenting the meta-languages of snippets so reverse engineering tends to be the best way to figure things out. Looking through all of the VB snippets I can't find any usage of $selected$ or $end$. When I insert Microsoft-created snippets in VB I also can't press enter to go to the inside of my snippets like I can in C#.
If you install SharpDevelop, it has a translator that will convert C# code to VB.NET.
Just open a .cs file and then Tools->Convert to->VB.NET
Does anyone know of any good free libraries providing Windows Forms controls for displaying schedules/timetables in .NET? I'm really looking for something similar to what the guy who asked this question was seeking, with a couple of differences:
I don't need any help organizing the underlying data or generating the schedule (that's all set) -- I just want a clean way of displaying it.
I'm actually looking for a custom control in Windows Forms, not an ASP.NET control.
One thing I've considered doing is just using a TableLayoutPanel control, but ideally I'm looking for something that will be more straightforward code-wise (as in, something actually designed for displaying a timetable) and sharper-looking visually.
How about this control? It is very similar to the calendar in Outlook. It does come with source code, so if it's not quite what you need you could maybe use this as a base for your own implementation.
Download the source code for http://www.monocalendar.com
He built a control (CalWidget) that you can easily recompile in your own project that's pretty nice. I recompiled it in .net 4.0 with little problems.
I know this will be a difficult question, so I am not necessarily looking for a direct answer but maybe a tutorial or a point in the right direction.
What I am doing is programing a robot that will be controlled by a remote operator. We have a 3D rendering of the robot in SolidWorks. What I am looking to do is get the 3D file into VB (probably using DX9) and be able to manipulate it using code so that the remote operator will have a better idea of what the robot is doing. The operator will also have live video to look at, but that doesn't really matter for this question.
Any help would be greatly appreciated. Thanks!
Sounds like a tough idea to implement. Well, for VB you are stuck with MDX 1.1(Comes with DirectX SDK) or SlimDX (or other 3rd party Managed DirectX wrapper). The latest XNA (replacement for MDX 1.1/2.0b) is only available for C# coder. You can try some workaround but it's not recommended and you won't get much community support. These are the least you need to get your VB to display some 3d stuffs.
If you want to save some trouble, you could use ready made game engine to simplified you job. Try Ogre, and it's managed wrapper MOgre. It was one of the candidate for my project. But I ended up with SlimDX due to Ogre not supporting video very well. But since video is not your requirement, you can really consider it. Most sample would be in C# also, so you need to convert to VB.Net to use. It won't be hard.
Here comes the harder part, you need to export your model exported from SolidWorks to DirectX Format (*.x). I did a quick search in google and only found a few paid tools to do that. You might need to spend a bit on that or spend more time looking for free converter tools.
That's about it. If you have more question, post again. Good Luck
I'm not sure what the real question is but what I suspect that you are trying to do is to be able to manipulate a SW model of a robot with some sort of a manual input. Assuming that this is the correct question, there are two aspects that need to be dwelt with:
1) The Solidworks module: Once the model of the robot is working properly in SW, a program can be written in VB.Net that can manipulate the positional mates for each of the joints. Also using VB, a window can be programmed with slide bars etc. that will allow the operator to be able to "remotely" control the robot. Once this is done, there is a great opportunity to setup a table that could store the sequencial steps. When completed, the VB program could be further developed to allow the robot to "cycle" through a sequence of moves. If any obstacles are also added to the model, this would be a great tool for collission detection and training off line.
2) If the question also includes the incorporation of a physical operator pendent there are a number of potential solutions for this. It would be hoped that the robot software would provide a VB library for communicating and commanding the Robot programatically. If this is the case, then the VB code could then be developed with a "run" mode where the SW robot is controlled by the operator pendent, instead of the controls in the VB window, (as mentioned above). This would then allow the opertor to work "offline" with a virtual robot.
Hope this helps.
I need interop in my programs to automate several functions in Word and Outlook. Does anyone know a good place to start. My goal is to kick off a mail merge, create several different files and save them accordingly, then e-mail the different files to different people based upon who needs what. Any help learning how to use the interop properly would be greatly appreciated.
I am currently using Visual Studio 2008 and Office 2007 and use vb.net to write my programs.
A good way to get started is to use the macro editor to record the steps you are trying to perform. You can take the generated macro code and modify it for your purposes to suit. Click on the names of functions and variables of which you do not know the purpose and hit "F1" to get context specific help.
Add COM references to Outlook 12.0 Object library and Word 12.0 Object library.
This web page really helped kick me off: http://support.microsoft.com/kb/316383
Then, by recording macros you'll expose a lot of the stuff you'll likely want to work with. Word of warning, however, is that not everything exposed in VBA (macros) is accessible within VB .NET. I don't know why this is, but I've actually had to construct and execute a macro from VB.NET, written in VBA, within Excel to accomplish something that seemed ridiculously easy if it weren't for the strange disconnect between the two.
Some good info on Mail Merge: http://support.microsoft.com/kb/258512
Here's an article with some basic steps to get you up and connected with Outlook's Interop: http://support.microsoft.com/kb/313787
Hope this helps. I'll keep an eye out for questions from you here--I'd say I know quite a bit when it comes to interop.
You might want to start here: http://msdn.microsoft.com/en-us/office/bb266408.aspx.
There are a number of tutorials.