STM32F4 Cycle Fluctuations - cycle

I have STM32F4 running with FreeRTOS and LwIP for networking library. I want to know how much cycle that STM32F4 needs, so I use DWT to measure that. When I ping the STM32F4 and it shows me around 3000 cycles, but after 3-5 times pings it shows me around 6000 cycles after that it shows 3000 cycles. It happen repeatedly. Why this condition happens? I just curious with this.
Regards

I don't fully understand what you are asking because you are using 'cycles' without defining what you mean, or even what you are measuring, and provide no context information at all. However, if you are using FreeRTOS then you can use FreeRTOS+Trace to visualise the execution pattern of your application.

Related

Stm32 bldc driving

As explained here:
http://www.edn.com/design/sensors/4407580/Brushless-DC-Motors-Part-II--Control-Principles
, switching the motor windings should occur when the back-emf voltage across the 1/2 VDCC value. How to effectively perform that in stm32f4 which don't has embedded comparator module?
It seems the only way is using analog watchdog with selecting next single waited channel at every moment when interrupt happens?
And how to be if I want drive 4 bldc from single stm32 chip?
There are few ways you can achieve this. The most popular way with STM32's are sensing the floating phase. The technique is little different to what your link is suggesting, nevertheless there are plenty of example codes to get this going.
Here is a nice explanation of ST's patented 3 resistor BLDLC position sensing method (and some other techniques).
A nice starting point would be this manual.
STM32 supports for two motor control timers (TIM1 and TIM8). You can use them to drive 2 BLDC motors. Nonetheless, it would not limit you to use other timers in combination in order to drive more BLDCs but would demand some additional programming complexity.

Is it possible to have CAN on Arduino without extra hardware?

I would like to have Arduino operating in a CAN network. Does the software that provides OSI model network layer exist for Arduino? I would imagine detecting the HI/LOW levels with GPIO/ADC and sending the signal to the network with DAC. It would be nice to have that without any extra hardware attached. I don't mind to have a terminating resistor required by the CAN network though.
By Arduino I mean any of them. My intention is to keep the development environmen.
If such a software does not exist, is there any technical obstacle for that, like limited flash size (again, I don't mean particular board with certain Atmega chip).
You can write a bit banging CAN driver, but it has many limitations.
First it's the timeing, it's hard to achieve the bit timing and also the arbitration.
You will be able to get 10kb or perhaps even 50kb but that consumes a huge amount of your cpu time.
And the code itself is a pain.
You have to calculate the CRC on the fly (easy) but to implement the collision detection and all the timing parameters is not easy.
Once, I done this for a company, but it was a realy bad idea.
Better buy a chip for 1 Euro and be happy.
There are several CAN Bus Shield boards available (e.g: this, and this), and that would be a far better solution. It is not just a matter of the controller chip, the bus interface, line drivers, and power all need to be considered. If you have the resources and skills you can of course create your own board or bread-board for less.
Even if you bit-bang it via GPIO you would need some hardware mods I believe to handle bus contention detection, and it would be very slow and may not interoperate well with "real" CAN controllers on the bus.
If your aim is to communicate between devices of your own design rather than off-the shelf CAN devices, then you don't need CAN for that, and something proprietary will suffice, and a UART will perform faster that a bit-banged CAN implementation.
I don't think, that such software exists. CAN bus is more complex, than for example I2C. Basically you would have to implement functionality of both CAN controller and CAN transceiver. See this thread for more details (in German).
Alternatively you could use one of the CAN shields. Another option were to use BeagleBone with suitable CAN cape.
Also take a look at AVR-CAN.

Testing Real Time Operating System for Hardness

I have an embedded device (Technologic TS-7800) that advertises real-time capabilities, but says nothing about 'hard' or 'soft'. While I wait for a response from the manufacturer, I figured it wouldn't hurt to test the system myself.
What are some established procedures to determine the 'hardness' of a particular device with respect to real time/deterministic behavior (latency and jitter)?
Being at college, I have access to some pretty neat hardware (good oscilloscopes and signal generators), so I don't think I'll run into any issues in terms of testing equipment, just expertise.
With that kind of equipment, it ought to be fairly easy to sync the o-scope to a steady clock, produce a spike each time the real-time system produces an output, an see how much that spike varies from center. The less the variation, the greater the hardness.
To clarify Bob's answer maybe:
Use the signal generator to generate a pulse at some varying frequency.
Random distribution across some range would be best.
use the signal generator (trigger signal) to start the scope.
the RTOS has to respond, do it thing and send an output pulse.
feed the RTOS output into input 2 of the scope.
get the scope to persist/collect mode.
get the scope to start on A , stop on B. if you can.
in an ideal workd, get it to measure the distribution for you. A LeCroy would.
Start with a much slower trace than you would expect. You need to be able to see slow outliers.
You'll be able to see the distribution.
Assuming a normal distribution the SD of the response time variation is the SOFTNESS.
(This won't really happen in practice, but if you don't get outliers it is reasonably useful. )
If there are outliers of large latency, then the RTOS is NOT very hard. Does not meet deadlines well. Unsuitable then it is for hard real time work.
Many RTOS-like things have a good left edge to the curve, sloping down like a 1/f curve.
Thats indicitive of combined jitters. The thing to look out for is spikes of slow response on the right end of the scope. Keep repeating the experiment with faster traces if there are no outliers to get a good image of the slope. Should be good for some speculative conclusion in your paper.
If for your application, say a delta of 1uS is okay, and you measure 0.5us, it's all cool.
Anyway, you can publish the results ( and probably in the publish sense, but certainly on the web.)
Link from this Question to the paper when you've written it.
Hard real-time has more to do with how your software works than the hardware on its own. When asking if something is hard real-time it must be applied to the complete system (Hardware, RTOS and application). This means hard or soft real-time is system design issues.
Under loading exceeding the specification even a hard real-time system will fail (hopefully with proper failure indication) while a soft real-time system with low loading would give hard real-time results. How much processing must happen in time and how much pre/post processing can be performed is the real key to hard/soft real-time.
In some real-time applications some data loss is not a failure it should just be below a certain level, again a system criteria.
You can generate inputs to the board and have a small application count them and check at what level data is going to be lost. But that gives you a rating specific to that system running that application. As soon as you start doing more processing your computational load increases and you now have a different hard real-time limit.
This board will running a bare bones scheduler will give great predictable hard real-time performance for most tasks.
Running a full RTOS with heavy computational load you probably only get soft real-time.
Edit after comment
The most efficient and easiest way I have used to measure my software's performance (assuming you use a schedular) is by using a free running hardware timer on the board and to time stamp my start and end of my cycle. Or if you run a full RTOS time stamp you acquisition and transition. Save your Max time and run a average on the values over a second. If your average is around 50% and you max is within 20% of your average you are OK. If not it is time to refactor your application. As your application grows the cycle time will grow. You can monitor the effect of all your software changes on your cycle time.
Another way is to use a hardware timer generate a cyclical interrupt. If you are in time reset the interrupt. If you miss the deadline you have interrupt handler signal a failure. This however will only give you a warning once your application is taking to long but it rely on hardware and interrupts so you can't miss.
These solutions also eliminate the requirement to hook up a scope to monitor the output since the time information can be displayed in any kind of terminal by a background task. If it is easy to monitor you will monitor it regularly avoiding solving the timing problems at the end but as soon as they are introduced.
Hope this helps
I have the same board here at work. It's a slightly-modified 2.6 Kernel, I believe... not the real-time version.
I don't know that I've read anything in the docs yet that indicates that it is meant for strict RTOS work.
I think that this is not a hard real-time device, since it runs no RTOS.
I understand being geek, but using oscilloscope to test a computer with ethernet/usb/other digital ports and HUGE internal state (RAM) is both ineffective and unreliable.
Instead of watching wave forms, you can connect any PC to the output port and run proper statistical analysis.
The established procedure (if the input signal is analog by nature) is to test system against several characteristic inputs - traditionally spikes, step functions and sine waves of different frequencies - and measure phase shift and variance for each input type. Worst case is then used in specifications of the system.
Again, if you are using standard ports, you can easily generate those on PC. If the input is truly analog, a separate DAC or simply a good sound card would be needed.
Now, that won't say anything about OS being real-time - it could be running vanilla Linux or even Win CE and still produce good and stable results in those tests if hardware is fast enough.
So, you need to simulate heavy and varying loads on processor, memory and all ports, let it heat and eat memory for a few hours, and then repeat tests. If latency stays constant, it's hard real-time. If it doesn't, under any load and input signal type, increase above acceptable limit, it's soft. Otherwise, it's advertisement.
P.S.: Implication is that even for critical systems you don't actually need hard real-time if you have hardware.

Is there an ideal number of network operations for iPhone OS?

I'm using NSOperation and NSOperationQueue to handle all of my networking threads so my interface can remain responsive while handling data transfer over the internet. Currently, I've got my operation queue set to a maximum concurrent operation count of 5, and it seems to work well.
I'm wondering, though, if there is a more ideal number of concurrent network operations that would best maximize the available resources without choking the hardware. Are there any recommendations, or steps I might take to measure and find out for myself?
Given the iPhone (currently) runs a single core, I would guess 5 is around the right number.
But the only way to be sure would be to instrument it and find out what the usage looks like (CPU, Memory and Network). Network usage you could get based on the data transferred - but its hard to know what a reaspnable usage would be. I'm not sure if it is possible to get CPU/Memory statistics from the iPhone.
If you are doing large transfers, then more connections probably wont help much. If you are doing lots of small transfers, then more connections will help work around the back and forth of setting up and tearing down the connection.

FPGA based RTL evaluation

Currently I am testing some RTL, I am using ncverilog, and it is very ... very slow. I have heard that, if we use some kind of FPGA boards, then things will be faster. Is it for real?
You're talking about two different things.
NCVerilog is a simulation tool while an FPGA board is real hardware. So, there will be differences. Real hardware will be generally faster but with a simulator, you can have all sorts of debugging fun. Trying to probe a specific signal is just a matter of adding a line to the testbench. Also, you can easily make changes to the simulated model instead of having to redesign the FPGA board.
If you run simulation on a sufficiently powerful machine, you can sometimes approximate real-world performance (assuming that the FPGA is a slow one).
All in all, you should do both. Use a simulator to do your basic development and evaluation. Move onto your FPGA hardware once your design is sufficiently well defined.
We've had the same issues with simulation speed too. However, we stick with simulations for the majority of our verification. Each sim checks a specific function and are much quicker than system-level sims. We've also made them self-checking and are useful for regressions tests (unit-tests).
For long system tests on real-world signals that take too much time to simulate, we move these to the FPGA if we can. We need to manually re-check all these testcases again after code changes, so it can be slow in its own way.
Sometimes though, FPGAing a design is just not feasible. Sometimes full designs are too large to fit into an FPGA, or the clock rate is too high. But remember that you don't necessarily have to FPGA your entire design, it may be enough to get the important block you're interested in and check this out fully.
You can trace activity on signals in a running FPGA design using "embedded logic analyzer" software tools like Altera SignalTap or Xilinx ChipScope. Before synthesizing/mapping your RTL to the device, you would use these tools to attach soft probes to the signals you want to watch. You can set triggers so that a signal's values only get logged under certain conditions. Then you generate the bitfile and program the device with JTAG. The logic analyzer communicates with your PC over JTAG and logs activity on your probes, which you can then analyze.
It's a bit complicated to set up, as these tools are not especially easy to use, but you will get results much faster than with RTL simulation.
What kind of RTL are you testing ? If you use FPGA boards, then you can compile
your code provided you have the right tool for the right FPGA. Since FPGA are reprograammable, then of course you can test your code on the board, and have the target (FPGA) execute your code (RTL)
But it is no more a simulation, it is a test, with a given hardware, at a given clock speed.
And you don't get nice result on the screen, you need to use physical probe and scope. Plus you don't get to see how the internal of your code is working.
verilog or VHDL simulation is sort of like running code using a debugger. FPGA testing is more like debugging with printf. The big difference is that when simulating, your CPU has to simulate the behaviour of all those logic gate that results of your code. On the FPGA, there is no simulation, you just 'run' the code, so it is much faster, but you have less information.
You should use simulation for very small components, and then test your whole program on a FPGA.
You're probably asking about hardware simulation accelerators.
Here is one of them : GateRocket