include second cmake project in main project - cmake

I have a directory layout like the following
projectA/
|-- CMakeLists.txt
|-- src/
|-- main.cpp
projectB/
|-- CMakeLists.txt
|-- src/
|-- file1.cpp
|-- file1.hpp
|-- file2.hpp
|-- main.cpp
|-- third_party/
|-- include
|-- lib1
I can build my code (separately) for projectA and projectB just fine, i.e. both projects run by itself, independet of each other.
Now, in projectA I need to use code that exists in projectB (specifically file1.cpp, file1.hpp, file2.hpp and the third party libs).
It seems bad practice to me to just copy the necessary files from projectB/src, paste it into the src directory of projectA and adjust the CMakeLists.txt in projectA accordingly (by partially merging projectB/CMakeLists.txt and projectA/CMakeLists.txt).
Is there a nice way I can use CMake to (and now I'm not sure about the right terminology) include the project defined by projectB/CMakeLists.txt in projectA/CMakeLists.txt. The idea is that everything concerning projectB to run independently is stated in projectB/CMakeLists.txt and shouldn't I be able to access this information when I want to use it in projectA?
This is probably a common question, nevertheless I did not find anything helpful online, might also be due to not having the right terminology at hand.

You have to decide the level of encapsulation you need.
Package: If dependency ProjectB can run independently and you only ever need it for its compiled library, then use CMake's packaging system, i.e. export(TARGETS) or export(EXPORT) or export(PACKAGE) or install(EXPORT).
add_subdirectory: If dependency ProjectB also has build target information you need, e.g. compile defines, flags and other dependencies, then you can just make a top-level CMakeLists and use add_subdirectory()
include: If dependency ProjectB only has sub-target properties you need, including sources, you could include() the CMakeLists.txt, but this is really designed for sub directories and where you do not want to change the existing current directory for CMake processing
Interface library: If your third party libraries are not header-only, then they should probably be independent packages, otherwise assuming they are not huge like Boost, you can just copy them to ProjectA. Boost-like dependencies should almost always be kept external to projects
Hardcode paths: You could hardcode paths to the individual files of projectB, but this is brittle without making it a subdirectory of projectA, which in turn would offer better solutions, as above
Refactor to third library: If none of the above fits, you could refactor out the specific files as a separate library and use the standard packaging mechanism to depend on it for both ProjectA and ProjectB.

You can use ExternalProject module
https://cmake.org/cmake/help/v3.7/module/ExternalProject.html
Suppose, projectB is library. Then:
project("A")
include(ExternalProject)
ExternalProject_Add(b_lib
SOURCE_DIR "${B_SOURCE_DIR}"
BINARY_DIR "${B_BUILD_DIR}"
CMAKE_ARGS "-DCMAKE_BUILD_TYPE=${CMAKE_BUILD_TYPE}"
"-DCMAKE_INSTALL_PREFIX=${B_INSTALL_DIR}"
"-DARBITRARY_VAR=some_value")
add_executable(a_exe src/main.cpp)
target_include_directories(a_exe PRIVATE "${B_INSTALL_DIR}")
target_link_libraries(a_exe "${B_INSTALL_DIR}/b_lib")

Related

How can I specify header file in a different directory? (Cmake error) [duplicate]

About a year ago I asked about header dependencies in CMake.
I realized recently that the issue seemed to be that CMake considered those header files to be external to the project. At least, when generating a Code::Blocks project the header files do not appear within the project (the source files do). It therefore seems to me that CMake consider those headers to be external to the project, and does not track them in the depends.
A quick search in the CMake tutorial only pointed to include_directories which does not seem to do what I wish...
What is the proper way to signal to CMake that a particular directory contains headers to be included, and that those headers should be tracked by the generated Makefile?
Two things must be done.
First add the directory to be included:
target_include_directories(test PRIVATE ${YOUR_DIRECTORY})
In case you are stuck with a very old CMake version (2.8.10 or older) without support for target_include_directories, you can also use the legacy include_directories instead:
include_directories(${YOUR_DIRECTORY})
Then you also must add the header files to the list of your source files for the current target, for instance:
set(SOURCES file.cpp file2.cpp ${YOUR_DIRECTORY}/file1.h ${YOUR_DIRECTORY}/file2.h)
add_executable(test ${SOURCES})
This way, the header files will appear as dependencies in the Makefile, and also for example in the generated Visual Studio project, if you generate one.
How to use those header files for several targets:
set(HEADER_FILES ${YOUR_DIRECTORY}/file1.h ${YOUR_DIRECTORY}/file2.h)
add_library(mylib libsrc.cpp ${HEADER_FILES})
target_include_directories(mylib PRIVATE ${YOUR_DIRECTORY})
add_executable(myexec execfile.cpp ${HEADER_FILES})
target_include_directories(myexec PRIVATE ${YOUR_DIRECTORY})
First, you use include_directories() to tell CMake to add the directory as -I to the compilation command line. Second, you list the headers in your add_executable() or add_library() call.
As an example, if your project's sources are in src, and you need headers from include, you could do it like this:
include_directories(include)
add_executable(MyExec
src/main.c
src/other_source.c
include/header1.h
include/header2.h
)
Structure of project
.
├── CMakeLists.txt
├── external //We simulate that code is provided by an "external" library outside of src
│ ├── CMakeLists.txt
│ ├── conversion.cpp
│ ├── conversion.hpp
│ └── README.md
├── src
│ ├── CMakeLists.txt
│ ├── evolution //propagates the system in a time step
│ │ ├── CMakeLists.txt
│ │ ├── evolution.cpp
│ │ └── evolution.hpp
│ ├── initial //produces the initial state
│ │ ├── CMakeLists.txt
│ │ ├── initial.cpp
│ │ └── initial.hpp
│ ├── io //contains a function to print a row
│ │ ├── CMakeLists.txt
│ │ ├── io.cpp
│ │ └── io.hpp
│ ├── main.cpp //the main function
│ └── parser //parses the command-line input
│ ├── CMakeLists.txt
│ ├── parser.cpp
│ └── parser.hpp
└── tests //contains two unit tests using the Catch2 library
├── catch.hpp
├── CMakeLists.txt
└── test.cpp
How to do it
1. The top-level CMakeLists.txt is very similar to Recipe 1, Code reuse with functions and macros
cmake_minimum_required(VERSION 3.5 FATAL_ERROR)
project(recipe-07 LANGUAGES CXX)
set(CMAKE_CXX_STANDARD 11)
set(CMAKE_CXX_EXTENSIONS OFF)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
include(GNUInstallDirs)
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY
${CMAKE_BINARY_DIR}/${CMAKE_INSTALL_LIBDIR})
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY
${CMAKE_BINARY_DIR}/${CMAKE_INSTALL_LIBDIR})
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY
${CMAKE_BINARY_DIR}/${CMAKE_INSTALL_BINDIR})
# defines targets and sources
add_subdirectory(src)
# contains an "external" library we will link to
add_subdirectory(external)
# enable testing and define tests
enable_testing()
add_subdirectory(tests)
2.Targets and sources are defined in src/CMakeLists.txt (except the conversion target)
add_executable(automata main.cpp)
add_subdirectory(evolution)
add_subdirectory(initial)
add_subdirectory(io)
add_subdirectory(parser)
target_link_libraries(automata
PRIVATE
conversion
evolution
initial
io
parser
)
3.The conversion library is defined in external/CMakeLists.txt
add_library(conversion "")
target_sources(conversion
PRIVATE
${CMAKE_CURRENT_LIST_DIR}/conversion.cpp
PUBLIC
${CMAKE_CURRENT_LIST_DIR}/conversion.hpp
)
target_include_directories(conversion
PUBLIC
${CMAKE_CURRENT_LIST_DIR}
)
4.The src/CMakeLists.txt file adds further subdirectories, which in turn contain CMakeLists.txt files. They are all similar in structure; src/evolution/CMakeLists.txt contains the following:
add_library(evolution "")
target_sources(evolution
PRIVATE
${CMAKE_CURRENT_LIST_DIR}/evolution.cpp
PUBLIC
${CMAKE_CURRENT_LIST_DIR}/evolution.hpp
)
target_include_directories(evolution
PUBLIC
${CMAKE_CURRENT_LIST_DIR}
)
5.The unit tests are registered in tests/CMakeLists.txt
add_executable(cpp_test test.cpp)
target_link_libraries(cpp_test evolution)
add_test(
NAME
test_evolution
COMMAND
$<TARGET_FILE:cpp_test>
)
How to run it
$ mkdir -p build
$ cd build
$ cmake ..
$ cmake --build .
Refer to: https://github.com/sun1211/cmake_with_add_subdirectory
Add include_directories("/your/path/here").
This will be similar to calling gcc with -I/your/path/here/ option.
Make sure you put double quotes around the path. Other people didn't mention that and it made me stuck for 2 days. So this answer is for people who are very new to CMake and very confused.
CMake is more like a script language if comparing it with other ways to create Makefile (e.g. make or qmake). It is not very cool like Python, but still.
There are no such thing like a "proper way" if looking in various opensource projects how people include directories. But there are two ways to do it.
Crude include_directories will append a directory to the current project and all other descendant projects which you will append via a series of add_subdirectory commands. Sometimes people say that such approach is legacy.
A more elegant way is with target_include_directories. It allows to append a directory for a specific project/target without (maybe) unnecessary inheritance or clashing of various include directories. Also allow to perform even a subtle configuration and append one of the following markers for this command.
PRIVATE - use only for this specified build target
PUBLIC - use it for specified target and for targets which links with this project
INTERFACE -- use it only for targets which links with the current project
PS:
Both commands allow to mark a directory as SYSTEM to give a hint that it is not your business that specified directories will contain warnings.
A similar answer is with other pairs of commands target_compile_definitions/add_definitions, target_compile_options/CMAKE_C_FLAGS
I had the same problem.
My project directory was like this:
--project
---Classes
----Application
-----.h and .c files
----OtherFolders
--main.cpp
And what I used to include the files in all those folders:
file(GLOB source_files CONFIGURE_DEPENDS
"*.h"
"*.cpp"
"Classes/*/*.cpp"
"Classes/*/*.h"
)
add_executable(Server ${source_files})
And it totally worked.
You have two options.
The Old:
include_directories(${PATH_TO_DIRECTORY})
and the new
target_include_directories(executable-name PRIVATE ${PATH_TO_DIRECTORY})
To use target_include_directories, You need to have your executable defined - add_executable(executable-name sourcefiles).
So your code should appear like
add_executable(executable-name sourcefiles)
target_include_directories(executable-name PRIVATE ${PATH_TO_DIRECTORY})
You can read more here https://cmake.org/cmake/help/latest/command/target_include_directories.html
This worked for me:
set(SOURCE main.cpp)
add_executable(${PROJECT_NAME} ${SOURCE})
# target_include_directories must be added AFTER add_executable
target_include_directories(${PROJECT_NAME} PUBLIC ${INTERNAL_INCLUDES})
Don't forget to include ${CMAKE_CURRENT_LIST_DIR}.
That's what was causing problems for me.
Example should be like this:
target_include_directories(projectname
PUBLIC "${CMAKE_CURRENT_LIST_DIR}/include"
)
PUBLIC for dependencies which you want to be included by a parent project.
PRIVATE for ones that you don't.
Note to site curators: This answer is very long. In case you are wondering, no it is not from a blog post. I wrote this specifically tailored to answer this question. If you think the length of the answer and its content warrant closing the question as needing focus, then I have no qualms with that. I personally am not a fan of the question anyway, but wanted to give a good answer because it has gotten so much attention over the years and thought the existing answers were lacking in certain ways.
In all the answers to this questions, there is a whole lot of "how" (to get what you want), and precious little "why" (digging into the problem that motivated the question and what the asker may have misunderstood about the ways in which different types of tools like IDEs and build tools do / do not interact and share information with each other, and what information CMake passes / needs to pass to those tools).
This question is vexxing, as it is motivated by a specific behaviour of a specific IDE- Code::Blocks) and CMake, but then poses a question unrelated to that IDE and instead about Makefiles and CMake, assuming that they have done something wrong with CMake which led to a problem with Makefiles, which led to a problem with their IDE.
TL;DR CMake and Makefiles have their own way of tracking header dependencies given include directories and source files. How CMake configures the Code::Blocks IDE is a completely separate story.
What is an "external" header in CMake?
I realized recently that the issue seemed to be that CMake considered those header files to be external to the project. [...]
It therefore seems to me that CMake consider those headers to be external to the project, and does not track them in the depends
As far as I know, there is no official or useful definition of "external header" when it comes to CMake. I have not seen that phrase used in documentation. Also note that the word "project" is a quite overloaded term. Each buildsystem generated by CMake consists of one top-level project, possibly including other external or subdirectory projects. Each project can contain multiple targets (libraries, executables, etc.). What CMake refers to as a target sometimes translates to what IDEs call projects (Ix. Visual Studio, and possibly Code::Blocks). If you had to given such a phrase a meaning, here's what would make sense to me:
In the case that the question is referring to some IDEs' sense of the word "project", which CMake calls "targets", header files are external to a project would be those that aren't intended to be accessed through any of the include directories of a target (Ex. Include directories that come from targets linked to the target in question).
In the case that the question is referring to CMake's sense of the word "project": Targets are either part of a project (defined/created by a call to the project() command, and built by the generated buildsystem), or IMPORTED, (not built by the generated buildsystem and expected to already exist, or built by some custom step added to the generated buildsystem, such as via ExternalProject_Add). Include directories of IMPORTED targets would be those headers which are external to the CMake project in question, and include directories of non-IMPORTED targets would be those that are "part of" the project.
Does CMake track header dependencies? (It depends!)
[...] CMake consider those headers to be external to the project, and does not track them in the depends
I'm not super familiar with the history of CMake, or with header dependency tracking in build tooling, but here is what I've gathered from the searching I have done on the topic.
CMake itself doesn't have much to do with any information related to header/include dependencies of implmentation files / translation units. The only way in which that information is important to CMake is if CMake needs to be the one to tell the generated buildsystem what those dependencies are. It's the generated buildsystem which wants to track changes in header file dependencies to avoid any unnecessary recompilation. For the Unix Makefiles generator in particular, before CMake 3.20, CMake would do the job of scanning header/include dependencies to tell the Makefiles buildsystem about those dependencies. Since v3.20, where supported by the compiler, CMake delegates that resposibility to the compiler by default. See the option which can be used to revert that behaviour here.
The exact details of how header/include dependency scanning differs for each supported CMake generator. For example, you can find some high-level description about the Ninja capabilities/approach on their manual. Since this question is only about Makefiles, I won't attempt to go into detail about other generators.
Notice how to get the header/include dependency information for the buildsystem, you only need to give CMake a list of a target's include directories, and a list of the implementation source files to compile? You don't need to give it a list of header files because that information can be scanned for (either by CMake or by a compiler).
Do IDEs get information about target headers by scanning?
Each IDE can display information in whatever way it wants. Problems like you are having with the IDE not showing headers usually only happen for IDE display formats of the project layout other than the filesystem layout (project headers files are usually in the same project directory as implementation files). For example, such non-filesystem layout views are available in Visual Studio and Code::Blocks.
Each IDE can get header information in whatever way it chooses. As far as I am aware (but I may be wrong for Visual Studio), both Visual Studio and Code::Blocks expect the list of project headers to be explicitly listed in the IDE project configuration files. There are other possible approaches (Ex. header dependency scanning), but it seems that many IDEs choose the explicit list approach. My guess would be because it is simple implementation-wise.
Why would scanning be burdensome for an IDE to find header files associated with a target?(Note: this is somewhat speculation, since I am not a maintainer of any such tools and have only used a couple of them) An IDE could implement the file scanning (which itself is a complicated task), but to know which headers are "in" the target, they'd either need to get information from the buildsystem about how the translation units of the target will get compiled, and that's assuming that all "not-in-target" header include paths are specified with a "system"-like flag, which doesn't have to be the case. Or, it could try to get that information from the meta-buildsystem, which here is CMake. Or it could try to do what CMake now does and try to invoke the selected compiler to scan dependencies. But in either case, they'd have to make some difficult decision about which buildsystems, meta buildsystems, and/or compilers to support, and then do the difficult work of extracting that information from whatever formats those tools store that information in, possibly without any guarantees that those formats will be the same in future tool versions (supporting a change in the format in a newer tool version could be similar to having to supporting a completely separate tool). The IDE could do all that work, or it could just ask you to give it a list of the headers belonging to each target. As you can see, there are cons to the diversity in tooling that the C/C++ ecosystem has. There are pros too, but that's outside the scope of this question.
On the bright side, CMake actually does have a mechanism to try to take some of that work off your shoulders. For such IDEs that have non-filesystem-views, it does implement a simple-heuristic to try to find header files that are associated with source files...
How does header file discovery work for the Code::Block IDE generator for CMake?
At least, when generating a Code::Blocks project the header files do not appear within the project (the source files do).
Here's something interesting: The CodeBlocks editor has the concept of source files and header files that are part of a project, and since CMake doesn't expect/require its users to tell it about each and every header file in the project (it only needs to know about what include directories should be associated with targets), it tries to use a certain heuristic to discover header files that are associated to implementation files. That heuristic is very basic: take the path of each source file in a project, and try changing the extenstion to be like one that is usually given to header files, and see if any such file exists. See the cmExtraCodeBlocksGenerator::CreateNewProjectFile member function in :/Source/cmExtraCodeBlocksGenerator.cxx.
In "Pitchfork Layout" terminology, it would be said that the heuristic assumes that the project uses "merged-header" placement instead of "split-header" placement, where there are separate src/ and include/ directories. So if you don't use merged-header layout, or otherwise have any target headers that don't meet that heuristic, such as utility header files, you'll need to explicitly tell CMake about those files (Ex. using target_sources) for it to pass that knowledge on to the IDE config it generates.
Further readings:
Here's the CMake documentation on its Code::Blocks generator (not much info related to the topic at hand, but good to link anyway).
Here's Code::Blocks' documentation on its "Project View". Here's the .cpb xml schema documentation (see in particular, the Unit element).
If you want to read the CMake code which does the associated header detection, you can find it in the cmExtraCodeBlocksGenerator::CreateNewProjectFile function in the Source/cmExtraCodeBlocksGenerator.cxx file.
Closing Words
I'm certain there are many people who know these tools better than I do. If you are one of those people and notice that I have made a mistake, please graciously correct me in the comments or in chat, or just to edit this post.
Note that while installation of build artifacts is an important part of many projects' lifecycles and is therefore incorporated into the designs of most C/C++ buildsystems, since the question didn't explicitly ask about the configuring the installation part, I have chosen to leave it out of this answer, since it in itself is not a trivial topic to cover (just see how long the related chapters in the "Mastering CMake" book are: The chapter on installation, and the chapter on importing and exporting).
In newer CMake versions we can limit our include-paths to target, like:
target_include_directories(MyApp PRIVATE "${CMAKE_CURRENT_LIST_DIR}/myFolder")
I mean, if the CMakeLists.txt has multiple targets, else, the include-paths are NOT shared with other CMakeLists.txt scripts, and it's enough to do something like:
include_directories("${CMAKE_CURRENT_LIST_DIR}/myFolder")
However, maybe we can simulate what target_include_directories(...) does for CMake 2.8.10 or older versions, like:
set_property(
TARGET MyApp
APPEND PROPERTY
INCLUDE_DIRECTORIES "${CMAKE_CURRENT_LIST_DIR}/myFolder"
)
All done, but seems if you want source-files to be re-compiled once any header-file they use is changed, all such header-files need to be added to each target as well, like:
set(SOURCES src/main.cpp)
set(HEADERS
${CMAKE_CURRENT_LIST_DIR}/myFolder/myHeaderFile.h
${CMAKE_CURRENT_LIST_DIR}/myFolder/myOtherHeader.h
)
add_executable(MyApp ${SOURCES} ${HEADERS})
Where with "seems" I mean that, CMake could detect such header-files automatically if it wanted, because it parses project's C/C++ files anyway.
I am using CLion also my project structure is the following :
--main.cpp
--Class.cpp
--Class.h
--CMakeLists.txt
The CMakeLists.txt before the change:
add_executable(ProjectName main.cpp)
The CMakeLists.txt after the change:
add_executable(ProjectName main.cpp Class.cpp Class.h)
By doing that the program compiled successfully.

Cannot build library in subdirectory when top-level CMakeLists.txt calls install(EXPORT)

I'm trying to add a feature as a sub-library to
an existing application. But I met troubles of install(EXPORT ...)
My project source code structure shows as below:
app (the existing application)
|-- top-level CMakeLists.txt
|
|-- sublib (my new feature)
| |-- src
| |-- include
| `-- CMakeLists.txt
|
|-- other existing src ...
I build sublib in the CMakeLists.txt inside my own feature as:
add_library(sublib ${LIB_SRC})
I modify the top-level CMakeLists.txt in the existing application to
link sublib:
add_subdirectory(subdirectory of sublib)
...
target_link_directories(app sublib)
I thought it was enough. But CMake threw out an error:
CMake Error: install(EXPORT "appTargets" ...) includes target "app"
which requires target "sublib" that is not in the export set.
I guess it is because app itself is exported by install(EXPORT .. ) in the
top-level CMakeLists.txt. Thus I also try to install and export sublib.
I add the install and export into sublib CMakeLists.txt:
install(TARGETS sublib
EXPORT sublibTargets
ARCHIVE DESTINATION ${BIN_INSTALL_DIR}
LIBRARY DESTINATION ${LIB_INSTALL_DIR}
RUNTIME DESTINATION ${LIB_INSTALL_DIR}
)
install(EXPORT sublibTargets
FILE sublib-config.cmake
DESTINATION ${LIB_INSTALL_DIR}/cmake/sublib
)
I then add find_package() in top-level CMakeLists.txt:
find_package(sublib REQUIRED)
target_link_directories(app sublib)
However, it becomes worse. sublib is never built at all and
sublib-config.cmake is not found.
I manually set the PATHS to sublib-config.cmake in find_package() but it still failed.
Could you please tell me how fix the EXPORT issue?
Thank you.
Best regards,
David Hu
You should not have to call find_package(sublib) in your top-level CMakeLists.txt, this is intended to be used by a project that uses sublib once it is installed. Because you call add_subdirectory(sublib) in your CMakeLists.txt, the target sublib is already available where you call target_link_directories(app sublib).
I tried to answer it by myself. I'm inspired by #piwi.
If the sublib is put under app as a sub-directory, sublib source code should be built together with those of app, rather than treating sublib as an standalone library. No need to export sublib.
Export and install of sublib is only necessary when sublib is placed as an independent library. Export and install the sublib in sublib CMakeLists.txt. Put a Findsublib.cmake under app's cmake/modules. Thus later when app CMakeLists.txt call find_package(sublib), Findsublib.cmake tells app how to find out sublib and build or link sublib

specify destination for CTestTestfile.cmake

When executing cmake to generate ctest inputs, how can I directly specify the destination directory for the cmake-generated CTestTestfile.cmake? Specifically, my test suite is an independent cmake project. I currently add it to the main cmake project with include(), but the more appropriate method is to use add_subdirectory(). However, add_subdirectory() installs CTestTestfile.cmake in the subproject's directory in the build directory, but I need it in build/ for ctest to find it.
I set up the test macros in a file CTestList.cmake which lives in the test_project. This file is included in the build in test_project/CMakeLists.txt:
include(CTest)
include(${CMAKE_CURRENT_LIST_DIR}/CTestList.cmake)
With include():
project/
|-- CMakeLists.txt
|-- src/
|-- test_project/
`-- build/
|-- CTestTestfile.cmake
`-- test_project/
With add_subdirectory():
project/
|-- CMakeLists.txt
|-- src/
|-- test_project/
`-- build/
`-- test_project/
`-- CTestTestfile.cmake
The include and the add_subdirectory commands of CMake are very different.
While the include command works like #include of C and C++ – loads the content of included file into the file where it appears –, the add_subdirectory adds a subdirectory to the build. This means that when you use the add_subdirectory the variables inside the subdirectory's CMakeLists.txt will be the part of a different scope and the value of CMAKE_CURRENT_BINARY_DIR variable will be different too. Just add the following line to the test_project/CMakeLists.txt and try either to include it or add it by add_subdirectory:
message(STATUS "The files will be generated into: " ${CMAKE_CURRENT_BINARY_DIR})
The enable_testing enables testing for current directory and below. So, when you used the add_subdirecory instead of include the current directory meant build/test_project/ – as explained above.
To make sure the CTestTestfile.cmake will be created in build directory too, simply add an extra enable_testing command to the top-level CMakeLists.txt.

How to avoid polluting directory with CMake target logs

I have a simple project with one shared library called A and one executable called B linking A. I make a Visual Studio 2017 build just outside my sources so that the build directory and the source directory have both the same parent directory. This is fine.
But when I build my Visual Studio 2017 solution, many undesired directories appear under parent directory as well; one for each target that did run (A, B, INSTALL, etc.) that contains the build log for that target. I don't want those polluting log directories or it would be OK if they would appear under my build directory along Visual Studio 2017 stuff if they can't be avoided. Anyone knows how to handle this?
CMake version: 3.8.1
EDIT
The last 3 directories are those that are unwanted:
Parent directory
|-- build-vc15-x64 directory
|-- VS 2017 related stuff
|-- sources directory
|-- CMakeLists.txt
|-- libA sources directory
|-- stuff for libA
|-- execB sources directory
|-- stuff for execB
|-- unexpected directory here when building libA in solution in build-vc15-x64 (contains build log file of libA)
|-- unexpected directory here when building execB in solution in build-vc-15-x64 (contains build log file of execB)
|-- x64 (contains build log file of target INSTALL)
Use out-of-source builds, in other words, your build and your source directory should be different directories. Additionally, you have to call CMake and build just within your build directory, not in the parent directory. CMake creates a bunch of auxiliary files and directory right where it is called.
There is no point calling CMake in the common parent directory of source and build dir.

CMake include_directories vs file GLOB

I've been trying to migrate a project from VS to CMake, but I'm not sure my project structure is quite fit to a simple migration:
project/
|- CMakeLists.txt
|- build/
|- (cmake stuff)
|- src/
|- main.cpp
|- tests.cpp // also contains a main()
|- class1.hpp
|- class1.cpp
|- class2.hpp
|- class2.cpp
|- ...
|- included/
| - (external libs)
My CMakeLists.txt attempt so far has been:
cmake_minimum_required(VERSION 2.8 FATAL_ERROR)
set(CMAKE_LEGACY_CYGWIN_WIN32 0)
add_executable(webnectar src/main.cpp
src/test.cpp)
enable_testing()
add_test(tests project)
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/src)
include_directories(SYSTEM ${CMAKE_CURRENT_SOURCE_DIR}/included)
But I get linking errors with my own classes., I don't understand why.
In several other SO questions I've seen people using file GLOBs to include all sources from a subfolder, which I guess would be a solution. Still, I wish I understood why include_directories is not enough and why (if it would work) file GLOB is OK.
Also, using file GLOB would mess with my build because both test.cpp and main.cpp have a main function.
Although it would look like a different matter (for a different question), please consider this question as more general in the sense of how could I fix all these issues with either a CMake syntax or with a more suitable file structure.
Regarding include_directories This directive corresponds to -I compiler flag and allows compiler to find header files, i.e. those which are included in #include ....
You should mention all your source files in the arguments of add_executable. That's unavoidable.
You could form the complete list of sources with FILE(GLOB..):
FILE(GLOB webnectar_SOURCES RELATIVE src/ *.cpp)
and then use it in add_executable(webnectar ${webnectar_SOURCES}).
However, this would not be the best and safest option, because it contains a significant flaw. The list of files is formed during the "configuring" stage of the build process (e.g. cmake -D<....> -D<.....> .) and then it's never rebuilt until CMake-related files (CMakeLists.txt, CMakeCache.txt and so on) somehow change. So if you first run cmake... and then add a new file, it won't be noticed, and Makefiles won't be regenerated.
Additionally, if some extra files (e.g. left after an interrupted merge) fit the mask you will get some quite unexpected results.
So it's safer to form and maintain an explicit list of sources, that is,
set(webnectar_SOURCES
src/main.cpp
src/class1.cpp
src/class2.cpp
...
)
and then use it in add_executable(webnectar ${webnectar_SOURCES}). The name of variable can be any but some IDEs like KDevelop prefer a standard naming <artifact>_SOURCES, so they can mantain the list automatically for you (or at least try to maintain :) )