WebRTC - Reusing connections - webrtc

Say we have the following:
Peer1 joins, creates RTCPeerConnectionA
Peer2 joins, creates RTCPeerConnectionB
SDP/ICE handshakes occur, connection is established, streaming is happening
4A. Peer2 loses connectivity and rejoins
4B. Peer2 refreshes the browser
What should Peer1 do in 4A and 4B?
With 4A the same RTCPeerConnection object is available for the peer to use - is there any work that needs to be done to completely repair the connection?
In 4B, Peer1 has maintained one end of the connection but Peer2 is starting out from scratch. Can Peer1 re-use the ICE candidates and localDescription to repair the connection with the new RTCPeerConnection on the other end, or does it also need to create a brand new instance of RTCPeerConnection and reinitiate handshakes, onicecandidate, etc?

4a: this is done with an ice restart. https://webrtc.github.io/samples/src/content/peerconnection/restart-ice/ is an example of how to do this.
4b: a new peerconnection will be needed as the refreshed tab will not have the crypto credentials to decode the old stream.

Related

Should I send a WebRTC answer before my side's localMedia tracks were added?

I'm building a video calling app using WebRTC which allows one peer to call another by selecting someone in the lobby. When peer A sends a call request, the other peer B can accept. At this point, WebRTC signaling starts:
Both peers get their local media using MediaDevices.getUserMedia()
Both peers create an RTCPeerConnection and attach event listeners
Both peers calls RTCPeerConnection.addTrack() to add their local media
One peer A (the impolite user) creates an offer, calls RTCPeerConnection.setLocalDescription() to set that offer as the local description, and sends it to the WebSocket server, which forwards it to the other peer B.
The other peer B receives this offer and adds calls RTCPeerConnection.setRemoteDescription() to record it as the remote description
The other peer B then creates an answer and transmits it again to the first peer A.
(Steps based on https://developer.mozilla.org/en-US/docs/Web/API/WebRTC_API/Connectivity)
This flow is almost working well. In 1 out of 10 calls, I receive no video/audio from one of the peers (while both peers have working local video). In such a case, I have noticed that the answer SDP contains a=recvonly while this should be a=sendrecv under normal circumstances.
I have further determined that by the time the other peer receives the offer and needs to reply with an answer, the localMedia of this side has sometimes not yet been added, because MediaDevices.getUserMedia can take a while to complete. I have also confirmed this order of operations by logging and observing that the offer sometimes arrives before local tracks were added.
I'm assuming that I shouldn't send an answer before the local media has been added?
I'm thinking of two ways to fix this, but I am not sure which option is best, if any:
Create the RTCPeerConnection only after MediaDevices.getUserMedia() completes. In the meantime, when receiving an offer, there is no peer connection yet, so we save offers in a buffer to process them later once the RTCPeerConnection is created.
When receiving an offer, and there are no localMedia tracks yet, hold off on creating the answer until the localMedia tracks have been added.
I am having difficulties to decide which solution (or another) matches best with the "Perfect Negotiation" pattern.
Thanks in advance!
Yes, it is good to add the stream before creating an offer if you do it 'statically', but the best way to do it is to do it in the onnegotiationneeded event because the addtrack event triggers an onnegotiationneeded event. So you should add the stream and then use the createoffer inside onnegotiationneeded. As far as the answer you can do it before with no issues, but remember that a well-established connection will let you add/remove tracks with no problems (even after the SDP has been set). You didn't post any code but remember that you also MUST exchange ice candidates.
The last piece of advice, remember that all of the above IS asynchronous! so you should use promises, and await until the description is set, only THEN create an offer/answer.
Hopefully, this will help

In WebRTC, can ICE candidates be re-used across different RTCPeerConnections?

I am working on setting up group calls involving up to 8 peers using WebRTC.
Let's say a peer needs to set up 7 RTCPeerConnections to join a group call. Instead of relying on onicecandidate event for every single RTCPeerConnection, I was wondering if I can track the client's icecandidates in a central location and reuse it for each new RTCPeerConnection. (e.g. Signaling Server will keep track of a peer's full ICE candidates, and share them with other peers as soon as they need them).
I am unsure what the average number of 'icecandidates' each client will have, but with ice trickle process, it seems that many duplicate http or websocket calls will need to be made to a Signaling Server in oder to exchange ice candidates between any 2 peers.
So I was wondering if I could just "accumulate" ice candidates locally and reuse them when new RTCPeerConnection will need to be made with new peer.
You can not. ICE candidates are associated with the peerconnection and its ice username fragment and password.
There is a feature called ice forking that would allow what you ask for but it is not implemented yet. https://bugs.chromium.org/p/webrtc/issues/detail?id=11252#c3 has some details.

Simple-peer, how the candidate data is transferred?

I am using Simple-peer to build a webrtc application. To establish connection, we need to first send the offer and receive the answer. After that onicecandidate event gets triggered generating the candidate, we are required to send the candidate data to remote peer. The remote peer will than run addicecandidate and send back the remote candidate data which need to be added on localpeer using addicecandidate and connection gets established.
I want to understand how simple-peer is handling transfer of candidate data. The SDP data related to OFFER and ANSWER is required to be transferred using server in between, in one of the example socket-io has been used. But how the candidate data is getting transferred?
In simple-peer the signal from peer.on('signal', data=>{}) contains all the webrtc signaling data. If you print out the value of the signal you'll see it contains sdp, offer and answer all labeled to identify which is which.

How to get handle on addr of client which lost connection?

I have a UDP server implemented using the template in the documentation, which can be found here: https://docs.python.org/3/library/asyncio-protocol.html#udp-echo-server-protocol
I would like to know the addr of the client which lost connection. The connection_lost callback only has a single parameter, exc for the exception.
Edit: Following the downvotes I want to highlight that its not a very noob-friendly part of the module naming a callback in the datagram ServerProtocol class 'connection_made'.
The Python API designers need to document this properly.
It looks like connection_made() is called when you create the socket and connect it, which in turn only happens if you specify a non-None Remote_addr.
To understand all that, first you need to understand what connect() does to a UDP socket at the Berkeley Sockets API level:
It conditions the socket so that write() andsend()can be used as well assendto()`, both of which will only send to the connected target address.
It conditions the socket to filter out all datagrams that did not originate at the connect target.
It does not create a wire connection of any kind. Nothing is received by the peer or sent on the wire in any way.
You can connect() a UDP socket multiple times, either to a different address or to null, which completely undoes (1) and (2).
So, I can only imagine that the connection_lost() callback is called when (4) happens, which it isn't in your code.
Whatever it does, if anything, it certainly can't be used to detect when a client disconnects, as there is no such event in UDP.

Is it possible to use webRTC to send a stream to a peer without him sending his local stream to you?

I am trying to create an application which requires a user to send his local video stream to multiple peers using webRTC. As far as I've seen I am responsible for managing several PeerConnection objects because a PeerConnection can only connect to a single peer at a time. What I want to know is if it is possible to create a connection and send my local stream to a peer without him sendig his local stream to me using webRTC.
Simply don't call peer.addStream for broadcast-viewers to make it oneway streaming!
You can disable audio/video media lines in the session description by setting OfferToReceiveAudio and OfferToReceiveVideo to false.
3-Way handshake isn't drafted by RTCWebb IETF WG, yet.
Because browser needs to take care of a lot stuff simultaneously like multi-tracks and multi-media lines; where each m-line should point out a unique peer.