Using CArchive::GetObjectSchema returns wrong value - carchive

I have a problem here. In my main application header file I have these definitions:
#define SOUNDROTA_VERSION_171801 171801 // 17.1.8 Beta 1
#define SOUNDROTA_VERSION_CURRENT 171801 // 17.1.8 Beta 1
In my application I have a CObject derived class which has this at the top:
IMPLEMENT_SERIAL(CChristianLifeMinistryEntry, CObject, VERSIONABLE_SCHEMA | SOUNDROTA_VERSION_CURRENT)
Things have always worked fine when using the schema value up until now. I admit that previously the values I was using were smaller, like 1707 for 17.0.7 but I was trying to factor in for beta versions too and thus larger numbers.
void CChristianLifeMinistryEntry::Serialize(CArchive& ar)
{
CObject::Serialize(ar);
if (ar.IsStoring())
{ // saving code
else
{ // loading code
UINT uSchema = ar.GetObjectSchema();
if (uSchema >= SOUNDROTA_VERSION_171801)
{
AfxMessageBox(_T("Booh"));
}
else
{
}
}
}
My problem is, when I save a data file and then re-open it, the uSchema has a value of 40729.
Why? GetObjectSchema returns a UNIT so why am I not getting the schema I specified?
Update
If I use a value of 1718 then it returns that value.

According to the legacy sources of MFC and CRuntimeClass class, (which can be found in subfolders of Visual Studio), the version is serialised as a WORD value and 0xFFFF is reserved. Therefore, it appears that version cannot be greater than 0xFFFE (65534).

Related

Check a kernel extension is loaded

I have to implement a function that installs a new kernel extension in the system. Before installing the extension I want to check whether it is already installed from another location. Since I do not know the other location I cannot use the sysconfig library function.
I've checked
truss genkex
to see how this is done by another tool. The only system call that was a bit interesting was read_sysconfig. Unfortunately I did not find documentation.
Any ideas?
Here I have an example function, that prints all loaded kernel extensions:
#define BUFF_SIZE 10241024U
static void testExtension() {
void *buffer = calloc( 1, BUFF_SIZE );
if( buffer ) {
struct ld_info *xInfo;
int result = loadquery(L_GETKERNINFO, buffer, BUFF_SIZE);
xInfo = buffer;
while( xInfo ) {
printf( ">>>>>>> >%s< %d\n", xInfo->ldinfo_filename, result );
uint offset = xInfo->ldinfo_next;
xInfo = offset ? (char*)xInfo + offset : NULL;
}
free( buffer );
}
}
The function you search for is SYS_QUERYLOAD sysconfig operation and here you can find more information about it
The SYS_QUERYLOAD sysconfig operation performs a query operation to
determine if a given object file has been loaded. This object file is
specified by the path field in the cfg_load structure passed in with
the parmp parameter. This operation utilizes the same cfg_load
structure that is specified for the SYS_KLOAD (SYS_KLOAD sysconfig
Operation) operation.
If the specified object file is not loaded, the kmid field in the
cfg_load structure is set to a value of 0 on return. Otherwise, the
kernel module ID of the module is returned in the kmid field. If
multiple instances of the module have been loaded into the kernel, the
module ID of the one most recently loaded is returned.
The libpath field in the cfg_load structure is not used for this
option.
Also you can check with this script about the objects in odm database.
for i in 1 2 3
do
odmget -q phase=$i Config_Rules
done
And check the file /sbin/rc.boot (which may contain load of some module(s)

Does C++/WinRT provide mapping from enum symbol to string name?

I'm using C++/WinRT. The projection includes many enums. I find myself building my own table of enum values to string literals. This is not a big deal for enums with only a few defined values, but it's a pain when there are a lot of them.
What I really want is some form of compile-time or run-time reflection that converts an enum value into the string representation of the compile-time name that represents a given enum value. The code snippet below demonstrates. How can this be automated?
std::wostream& operator<< (
std::wostream& wout,
winrt::Windows::Graphics::DirectX::DirectXPixelFormat e)
{
// https://learn.microsoft.com/en-us/uwp/api/windows.graphics.directx.directxpixelformat
using winrt::Windows::Graphics::DirectX::DirectXPixelFormat;
switch (e) {
case DirectXPixelFormat::R8G8B8A8Int:
wout << L"R8G8B8A8Int";
break;
case DirectXPixelFormat::B8G8R8A8UIntNormalized:
wout << L"B8G8R8A8UIntNormalized";
break;
default:
// TODO: Many enums cases are missing.
// Find a way to compile-time-generate the string values from enum value.
wout << L"Unknown (" << std::to_wstring(static_cast<int32_t>(e)) << L")";
}
return wout;
}
I could build something that parses the winrt/*.h files to generate a header containing arrays of string literals, then #include the generated header. There probably exists sample code for doing this type of thing unrelated to C++/WinRT. But maybe C++/WinRT includes metadata in the SDK, which combined with one of the C++/WinRT command line tools, can easily do this for me? If it's there I have not found it.
I did find ApiInformation interface from winrt/Windows.Foundation.Metadata.h, as well as explanation of "Version Adaptive Code". I had hoped that OS COM interface behind ApiInformation has way to query a name for an enum value, but I was unable to find an answer there.
https://learn.microsoft.com/en-us/uwp/api/Windows.Foundation.Metadata.ApiInformation
how about this
https://learn.microsoft.com/en-us/windows/uwp/cpp-and-winrt-apis/move-to-winrt-from-cx#tostring
namespace winrt
{
hstring to_hstring(StatusEnum status)
{
switch (status)
{
case StatusEnum::Success: return L"Success";
case StatusEnum::AccessDenied: return L"AccessDenied";
case StatusEnum::DisabledByPolicy: return L"DisabledByPolicy";
default: return to_hstring(static_cast<int>(status));
}
}
}

SFML sf::RenderWindow::createWindow() crashes program

So I've been learning C++ and I've been trying to learn some SFML 2 via some videos. At first I had no real issues, I was using MS VS2012 and everything was fine. I start using MS VS2015 Community and it all starts going wrong and I've got no idea why!
Main problem:
Everything compiles, but it just crashes when I try to use sf::RenderWindow::createWindow()
Error Message:
I get the message "SFML_Project.exe is no longer working",
I go to debug it and it gives me the following message:
Unhandled exception thrown: read access violation.
this->_Ptr was 0xCCCCCCCC.
If there is a handler for this exception, the program may be safely continued.
and it does it on this function (some SFML code I know nothing about)
const facet *_Getfacet(size_t _Id) const
{ // look up a facet in locale object
const facet *_Facptr = _Id < _Ptr->_Facetcount
? _Ptr->_Facetvec[_Id] : 0; // null if id off end <- ON THIS LINE OF CODE IT BREAKS
if (_Facptr != 0 || !_Ptr->_Xparent)
return (_Facptr); // found facet or not transparent
else
{ // look in current locale
locale::_Locimp *_Ptr = _Getgloballocale();
return (_Id < _Ptr->_Facetcount
? _Ptr->_Facetvec[_Id] // get from current locale
: 0); // no entry in current locale
}
}
Line of info that was given at the Call Stack
sfml-system-d-2.dll!std::locale::_Getfacet(unsigned int _Id) Line 451 C++
My Code:
#include <iostream>
#include "SFML\Graphics.hpp"
int main()
{
sf::RenderWindow window;
window.create(sf::VideoMode(800, 800), "WindowName");
sf::Texture texture;
sf::Sprite sprite;
texture.loadFromFile("Player.png");
sprite.setTexture(texture);
sf::Event eventHandler;
while(window.isOpen())
{
while(window.pollEvent(eventHandler))
{
switch(eventHandler.type)
{
case sf::Event::Closed:
window.close();
break;
}
}
window.clear();
window.draw(sprite);
window.display();
}
}
SFML version: Visual C++ 14 (2015) - 32-bit
Project Properties:
Debug -> C/C++ -> General -> Additional Include Directories:
$(SolutionDir)/SFML-2.3.2/include
Debug -> Linker -> General -> Additional Library Directories:
$(SolutionDir)/SFML-2.3.2/lib
Debug -> Linker -> Input -> Additional Dependencies:
sfml-main-d.lib
sfml-window-d.lib
sfml-graphics-d.lib
sfml-system-d.lib
sfml-network-d.lib
sfml-audio-d.lib
What I've tried:
I've tried turning all the dependencies from sfml-XX-d.lib to sfml-XX.lib files, which does allow me to create a window and draw shapes to that window, but then when I try to use sf::Texture::loadFromFile("filename") the console command window turns into the matrix and starts beeping.
It might be because you link the window lib before the graphics lib.
Try to move up the window lib under the graphics lib.
sfml-graphics-d.lib
sfml-window-d.lib
sfml-system-d.lib
If it's still crashing, it may because your sfml's dlls does not match the current sfml version that you have. Happened to me once, I downloaded a new version of sfml without updating the binaries.

OpenNI 1.5::Could not run code from documentation

I am trying to run a sample code from the OpenNI 1.5 documentation.I have imported the library required XnCppWrapper.h so that I can use C++.The code has only one error on a particular variable "bshouldrun".I know that it should be declared as something but since I am new at this and the documentation does not contain anything above the main, I dont know what to declare it as..Please help!!
And thanks in advance.
#include <XnOpenNI.h>
#include <XnCppWrapper.h>
#include <stdio.h>
int main()
{
XnStatus nRetVal = XN_STATUS_OK;
xn::Context context;
// Initialize context object
nRetVal = context.Init();
// TODO: check error code
// Create a DepthGenerator node
xn::DepthGenerator depth;
nRetVal = depth.Create(context);
// TODO: check error code
// Make it start generating data
nRetVal = context.StartGeneratingAll();
// TODO: check error code
// Main loop
while (bShouldRun) //<-----------------------------**ERROR;bShouldRun Undefined**
{
// Wait for new data to be available
nRetVal = context.WaitOneUpdateAll(depth);
if (nRetVal != XN_STATUS_OK)
{
printf("Failed updating data: %s\n", xnGetStatusString(nRetVal));
continue;
}
// Take current depth map
const XnDepthPixel* pDepthMap = depth.GetDepthMap();
// TODO: process depth map
}
// Clean-up
context.Shutdown();
}
Here's what I did to run a sample from Visual Studio 2010 Express on Windows (8):
Opened the NiSimpleViewer.vcxproj VS2010 project from C:\Program Files (x86)\OpenNI\Samples\NiSimpleViewer
Edited OpenNI.rc to comment out #include "afxres.h" on line 10(might be missing this because I'm using Express version, not sure. Your machine might compile this fine/not complain about the missing header file)
Enabled Tools > Options > Debugging > Symbols > Microsoft Symbol Servers (to get past missing pdb files issue)
Optionally edit the SAMPLE_XML_PATH to "SamplesConfig.xml" rather than the default "../../../Data/SamplesConfig.xml", otherwise you need to run the sample executable from ..\Bin\Debug\NiSimpleViewer.exe by navigating to there rather than using the Ctrl+F5. A;so copy the SamplesConfig.xml file into your sample folder as you can see bellow
Here are a few images to illustrate some of the above steps:
You can also compile the NiHandTracker sample, which sounds closer to what you need.
So this explains the setup for OpenNI 1.5 which is what your question is about.
I've noticed your OpenNI 2 lib issue in the comments. It should be a matter of linking against SimpleHandTracker.lib which you can do via Project Properties (right-click project->select Properties) > Linker > Input > Additional Dependencies > Edit.
I don't have OpenNI2 setup on this machine, but assuming SimpleHandTracker.lib would be in OpenNI_INSTALL_FOLDER\Lib. Try a file search in case I might be wrong.

Symbian: kern-exec 3 panic on RLibrary::Load

I have troubles with dynamic loading of libraries - my code panics with Kern-Exec 3. The code is as follows:
TFileName dllName = _L("mydll.dll");
TFileName dllPath = _L("c:\\sys\\bin\\");
RLibrary dll;
TInt res = dll.Load(dllName, dllPath); // Kern-Exec 3!
TLibraryFunction f = dll.Lookup(1);
if (f)
f();
I receive panic on TInt res = dll.Load(dllName, dllPath); What can I do to get rid of this panic? mydll.dll is really my dll, which has only 1 exported function (for test purposes). Maybe something wrong with the DLL? Here's what it is:
def file:
EXPORTS
_ZN4Init4InitEv # 1 NONAME
pkg file:
#{"mydll DLL"},(0xED3F400D),1,0,0
;Localised Vendor name
%{"Vendor-EN"}
;Unique Vendor name
:"Vendor"
"$(EPOCROOT)Epoc32\release\$(PLATFORM)\$(TARGET)\mydll.dll"-"!:\sys\bin\mydll.dll"
mmp file:
TARGET mydll.dll
TARGETTYPE dll
UID 0x1000008d 0xED3F400D
USERINCLUDE ..\inc
SYSTEMINCLUDE \epoc32\include
SOURCEPATH ..\src
SOURCE mydllDllMain.cpp
LIBRARY euser.lib
#ifdef ENABLE_ABIV2_MODE
DEBUGGABLE_UDEBONLY
#endif
EPOCALLOWDLLDATA
CAPABILITY CommDD LocalServices Location MultimediaDD NetworkControl NetworkServices PowerMgmt ProtServ ReadDeviceData ReadUserData SurroundingsDD SwEvent TrustedUI UserEnvironment WriteDeviceData WriteUserData
source code:
// Exported Functions
namespace Init
{
EXPORT_C TInt Init()
{
// no implementation required
return 0;
}
}
header file:
#ifndef __MYDLL_H__
#define __MYDLL_H__
// Include Files
namespace Init
{
IMPORT_C TInt Init();
}
#endif // __MYDLL_H__
I have no ideas about this... Any help is greatly appreciated.
P.S. I'm trying to do RLibrary::Load because I have troubles with static linkage. When I do static linkage, my main program doesn't start at all. I decided to check what happens and discovered this issue with RLibrary::Load.
A KERN-EXEC 3 panic is caused by an unhandled exception (CPU fault) generated by trying to invalidly access a region of memory. This invalid memory access can be for both code (for example, bad PC by stack corruption) or data (for example, accessing freed memory). As such these are typically observed when dereferencing a NULL pointer (it is equivalent to a segfault).
Certainly the call to RLibrary::Load should never raise a KERN-EXEC 3 due to programmatic error, it is likely to be an environmental issue. As such I have to speculate on what is happening.
I believe the issue that is observed is due to stack overflow. Your MMP file does not specify the stack or heap size the initial thread should use. As such the default of 4Kb (if I remember correctly) will be used. Equally you are using TFileName - use of these on the stack is generally not recommended to avoid... stack overflow.
You would be better off using the _LIT() macro instead - this will allow you to provide the RLibrary::Load function with a descriptor directly referencing the constant strings as located in the constant data section of the binary.
As a side note, you should check the error value to determine the success of the function call.
_LIT(KMyDllName, "mydll.dll");
_LIT(KMyDllPath, "c:\\sys\\bin\\");
RLibrary dll;
TInt res = dll.Load(KMyDllName, MyDllPath); // Hopefully no Kern-Exec 3!
if(err == KErrNone)
{
TLibraryFunction f = dll.Lookup(1);
if (f)
f();
}
// else handle error
The case that you can't use static linkage should be a strong warning to you. It shows that there is something wrong with your DLL and using dynamic linking won't change anything.
Usually in these cases the problem is in mismatched capabilities. DLL must have at least the same set of capabilities that your main program has. And all those capabilities should be covered by your developer cert.