I have an exam coming up, and I need to learn a bit more about IDEs (Integretated Development Error).
I have already looked on Wikipedia, and used the Simple English feature, but I haven't really been helped by it, which is why I am here.
If you have any tips I'd appreciate it, because my exam is in 3 weeks. Thanks in advance!
Edit: I also need help on hexadecimal, which I have also seen on Wikipedia, again not being helpful.
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I think it would help explain the code better, but what do I know, I am just a newbie, an alternative would be little audio notes as code comments.
Is this allowed, possible, desirable, or I am just saying incoherent stuff here?
There would be a lot of practical issues that would make audio notes embedded in source code problematic.
However...
You may be someone who thinks best when speaking to another person, and not someone who finds it natural to articulate their thoughts when writing. If that is the case, find out which text-to-speech converters you like best, and use them to dictate your thoughts. Then embed the text into the program source as comments.
Now I am not asking for a full answer as I could probably find a ready answer somewhere after digging but I just need a small hint of what Im doing wrong. My problem is that although I do get Prime numbers in my output there are multiple consecutive repetitions of the same number.
Hope someone can subtly guide me and thanks to anyone who offers help :)
Hello to the nice Stackoverflow community!
I have difficulties understanding the difference between the Merkle–Damgård construction and the sponge-function used in KECCAK.
The Merkle–Damgård Construction takes in the message-blocks iteratively, but as of what I've found in descriptions, doesn't a sponge function do the same? Illustrations of both look quite similar and I just don't find an explanation I really understand.
Can someone explain the difference somewhat easier?
So I expanded my search for sources using youtube videos. If someone has the same question, I think it is very well explained in this Video:
https://www.youtube.com/watch?v=IUI5C9stAEM
The explanation starts at minute 18. Hope this helps someone.
Have a nice day!
this question might look dumb but I need to have a clear idea when learning about something new :)
In SSADM, do we have to do a comprehensive study about the "feasibility" (Stage0)? How can we get an idea about the feasibility before even performing "investigation" (Stage1) about the business?
What is actually expected in Stage0 anyway?
Thanks. Hope someone would shed a light on this.
My references are not available to me at the moment so this is from memory - I think the feasibility stage is about getting the project off the ground - why should people commit resources to even an investigation. So when they are talking about feasibility, and the contents of the report things that are likely to be covered are a broad statement of the problem; why it is a problem; why a system solution looks like the way to go to solve the problem; who will pay for it; who is sponsering it and who will benefit from it.
By definition, it is impossible to do a comprehensive study of feasibility before getting into the work, but rather I think of a feasibility picture as painting a picture of what might be if this project were to go ahead - so broad stroke rather than detailed and comprehensive.
In essence the feasibility stage is answering the questions "why should we bother with this project; and if we are bothered to do this project do we think we are capable of doing it.
Does anyone have any experience with this sort of thing?
I'm talking about applets like this http://dan-ball.jp/en/javagame/dust/
I'm really interested in how they work, it seems more like fluid-dynamics than regular game physics. Does anyone know any open source variations, or any hints on how they might work? I think it would be really fun and challenging to work on something like this, but I'm not sure where to start researching...
Thanks :)
One place you can look is at Processing.org. There you can find some examples of those types of programs, including the source and some decent explanations. It is java-like, but not entirely java.
I've played around with both phys2d and jbox2d. I find Phys2d is easier to use.