Logging errors and events, best practice? - vb.net

I'm currently developing a 3-tier application and now I have come to logging, I am curios as to the best practices. Below is my interface and model for a LogEntry, I then implement that in a service called JsonLogService which serializes the entries and stores them in the file system.
Public Interface ILogService
Sub Log(logEntry As LogEntry)
Sub Log(source As String, type As LogEntryType, message As String)
Sub Log(source As String, type As LogEntryType, format As String, ParamArray arguments() As Object)
End Interface
Public Enum LogEntryType
Information
Warning
[Error]
Debug
End Enum
Public Class LogEntry
Public Property Source As String
Public Property Type As LogEntryType
Public Property Message As String
Public Property LoggedAt As Date = DateTime.Now
Public Sub New()
End Sub
Public Sub Now(source As String, type As LogEntryType, message As String)
Me.Source = source
Me.Type =
Me.Message = message
End Sub
Public Sub New(source As String, type As LogEntryType, format As String, ParamArray arguments() As Object)
Me.Source = source
Me.Type = type
Me.Message = String.Format(format, arguments)
End Sub
I'm currently using this service in my managers to log when events happen which works well, but now I am unsure how to implement this for catching errors.
Does it actually make sense to catch errors in my managers methods because surely my tests should prevent any errors from happening there?

Related

How can I process events of a used class?

I am still in the process of re-thinking from VB6 to .Net, so please forgive if this is trivial.
In a class I have properties which can change, and when they do they should raise a Changed event.
Public Class CPT
Public Event Changed()
Private gsText As String
Public Property Text() As String
Get
Return gsText
End Get
Set(ByVal sValue As String)
If sValue <> gsText Then
gsText = sValue
RaiseEvent Changed()
End If
End Set
End Property
End Class
Another class features an Add method, in which it adds new items of above class into a collection.
Public Class UFB
Private goTexts As New Dictionary(Of String, CPT)
Public Sub Add(sKey As String, sText As String)
Dim oPT As New CPT
oPT.Text = sText
goTexts.Add(sKey, oPT)
End Sub
End Class
Obviously, UFB objects can not receive Changed events, because oPT is not declared on module level and thus can not feature WithEvents.
What is the .Net way to enable UFB to listen to CPT's Changed events (which appear in many other CPT properties).

Setting Up These Types While Keeping It Properly Structured

I'm completely stuck in a situation and I have no idea on where to go from here. I'm creating a very large project, so my goal is to keep the code itself as clean as possible and keeping as many hacks as possible out of the mix.
Here is the situation.
I have a class called Woo_Type, it is the parent of my many derived classes.
Public MustInherit Class Woo_Type
Private Shared TypeList As New Dictionary(Of String, Woo_Type)
Public MustOverride Sub SetValue(ByVal val As Object)
Public MustOverride Function GetValue() As Object
Public Shared Function GetTypeFromName(ByVal name As String) As Woo_Type
Return TypeList(name)
End Function
Public Shared Sub AddType(ByVal name As String, ByVal def As Woo_Type)
TypeList.Add(name, def)
End Sub
End Class
I have many classes that Inherit from Woo_Type that have similar structures to this:
Public Class Woo_tpInt
Inherits Woo_Type
Private value As Integer = 0
Public Overrides Function GetValue() As Object
Return value
End Function
Public Overrides Sub SetValue(val As Object)
value = val
End Sub
End Class
I want to be able to do things like:
Woo_Type.GetTypeFromName("int")
And have it return something like the class or something...
At this point I'm really confused as to what I want and I didn't know if anybody had any suggestions. To make sure that GetTypeFromName worked correctly, I had in an Initializer sub the following:
Public Sub InitializeTypes()
Woo_Type.AddType("int", Woo_tpInt)
Woo_Type.AddType("String", Woo_tpInt)
End Sub
But I quickly realized that-that obviously doesn't work either.
So this may seem confusing but I'm basically wondering how to better structure this so that everything works...
What do you want to do with the result? Are you sure you don't simply need generics?
Public Class WooType(Of T)
Public Property Value As T
End Class
Public Class Test
Public Sub Foo()
Dim int As New WooType(Of Integer)
int.Value = 42
Dim str As New WooType(Of String)
str.Value = "Forty-Two"
End Sub
End Class
If what you want to do is get the type itself (as opposed to an object), I would recommend using reflection rather than trying to reinvent the wheel. For instance, to get the Woo_tpInt type, you could do this:
Dim a As Assembly = Assembly.GetExecutingAssembly()
Dim t As Type = a.GetType("WindowsApplication1.Woo_tpInt") ' Change WindowsApplication1 to whatever your namespace is
If you want to use a shorter name like "int" to mean "WindowsApplication1.Woo_tpInt", you could create a dictionary to store the translation table, for instance:
Dim typeNames As New Dictionary(Of String, String)
typeNames.Add("int", GetType(Woo_tpInt).FullName)
Dim a As Assembly = Assembly.GetExecutingAssembly()
Dim t As Type = a.GetType(typeNames("int"))

unloading a DLL until it's needed

I'm having a hard time wrapping my head around some of the answers I've been reading here about unloading a plugin DLL using AppDomains. Here's my architecture:
In my solution, I have a SharedObjects project containing a ModuleBase class that all plugins (separate projects within the solution) inherit. In the SharedObjects project I also have an interface that all plugins implement (so if I have six plugins, they all implement the same interface and therefore the main program using these plugins doesn't need to know or even care what the name of the plugin's class was when it was compiled; they all implement the same interface and therefore expose the same information). Each plugin project has a project reference to the SharedObjects project. (As a side note, may be important, may not be - that SharedObjects project has a project reference to another solution, CompanyObjects containing a number of commonly-used classes, types, objects, etc.) When it's all said and done, when any given plugin compiles, the output directory contains the following DLLs:
The compiled DLL of the plugin itself
The DLL from the SharedObjects project
The DLL from the CompanyObjects project
Four prerequisite 3rd-party DLLs referenced in the CompanyObjects project
My main program creates a reference to the class where I'm doing all my plugin-related work (that class, PluginHelpers, is stored in the SharedObjects project). The program supplies an OpenFileDialog so that the user can choose a DLL file. Now, as it's running right now, I can move just the plugin DLLs to a separate folder and load them using the Assembly.LoadFrom(PathToDLL) statement. They load without error; I check to make sure they're implementing the interface in the SharedObjects project, gather some basic information, and initialize some background work in the plugin DLL itself so that the interface has something to expose. Problem is, I can't upgrade those DLLs without quitting the main program first because as soon as I use LoadFrom those DLLs are locked.
From this MSDN site I found a solution to the problem of locked DLLs. But I'm getting the same "File or dependency not found" error as the OP using the code that worked for the OP. I even get the error when I open the DLL from the release folder which includes the rest of those DLLs.
The FusionLog is even more confusing: there's no mention of the path I was trying to open; it's trying to look in the directory where I'm debugging the main program from, which is a completely different project on a completely different path than the plugins, and the file it's looking for is the name of the DLL but in the folder where the program is running. At this point I have no idea why it's disregarding the path I gave it and looking for the DLL in a completely different folder.
For reference, here's my Loader class and the code I'm using to (try to) load the DLLs:
Private Class Loader
Inherits MarshalByRefObject
Private _assembly As [Assembly]
Public ReadOnly Property TheAssembly As [Assembly]
Get
Return _assembly
End Get
End Property
Public Overrides Function InitializeLifetimeService() As Object
Return Nothing
End Function
Public Sub LoadAssembly(ByVal path As String)
_assembly = Assembly.Load(AssemblyName.GetAssemblyName(path))
End Sub
Public Function GetAssembly(ByVal path As String) As Assembly
Return Assembly.Load(AssemblyName.GetAssemblyName(path)) 'this doesn't throw an error
End Function
End Class
Public Sub Add2(ByVal PathToDll As String)
Dim ad As AppDomain = AppDomain.CreateDomain("TempPluginDomain")
Dim l As Loader = ad.CreateInstanceAndUnwrap(
GetType(Loader).Assembly.FullName,
GetType(Loader).FullName
)
Dim theDll As Assembly = l.GetAssembly(PathToDll) 'error happens here
'there's another way to do it that makes the exact point of the error clear:
'Dim theDll As Assembly = Nothing
'l.LoadAssembly(PathToDll) 'No problems here. The _assembly variable is successfully set
'theDll = l.TheAssembly 'Here's where the error occurs, as soon as you try to read that _assembly variable.
AppDomain.Unload(ad)
End Sub
Can anyone point me in the right direction so I can load and unload DLLs only as-needed and without any dependency errors?
I think I finally got it. It ended up being a few things - I needed the shared DLLs all in one place, and as Hans mentioned above, I needed my appdomains squared away. My solution architecture looks like this: a folder with all my plugin projects; a "Shared Objects" assembly with one class file for the base plugin architecture, and a second class containing my "plugin wrapper" class and supporting classes; and a console app that ties everything together. Each plugin project has a project reference to the shared objects project, as does the console app. Nothing references the plugins directly.
So in my Shared Objects project, I have the code for my PluginBase class and my IPlugin interface:
Public Interface IPlugin
ReadOnly Property Result As Integer
Sub Calculate(ByVal param1 As Integer, ByVal param2 As Integer)
End Interface
Public MustInherit Class PluginBase
Inherits MarshalByRefObject
'None of this is necessary for the example to work, but I know I'll need to use an inherited base class later on so I threw it into the example now.
Protected ReadOnly Property PluginName As String
Get
Return CustomAttributes("AssemblyPluginNameAttribute")
End Get
End Property
Protected ReadOnly Property PluginGUID As String
Get
Return CustomAttributes("AssemblyPluginGUIDAttribute")
End Get
End Property
Protected IsInitialized As Boolean = False
Protected CustomAttributes As Dictionary(Of String, String)
Protected Sub Initialize()
CustomAttributes = New Dictionary(Of String, String)
Dim attribs = Me.GetType.Assembly.GetCustomAttributesData
For Each attrib In attribs
Dim name As String = attrib.Constructor.DeclaringType.Name
Dim value As String
If attrib.ConstructorArguments.Count = 0 Then
value = ""
Else
value = attrib.ConstructorArguments(0).ToString.Replace("""", "")
End If
CustomAttributes.Add(name, value)
Next
IsInitialized = True
End Sub
End Class
<AttributeUsage(AttributeTargets.Assembly)>
Public Class AssemblyPluginNameAttribute
Inherits System.Attribute
Private _name As String
Public Sub New(ByVal value As String)
_name = value
End Sub
Public Overridable ReadOnly Property PluginName As String
Get
Return _name
End Get
End Property
End Class
<AttributeUsage(AttributeTargets.Assembly)>
Public Class AssemblyPluginGUIDAttribute
Inherits System.Attribute
Private _g As String
Public Sub New(ByVal value As String)
_g = value
End Sub
Public Overridable ReadOnly Property PluginGUID As String
Get
Return _g
End Get
End Property
End Class
And I have my PluginWrapper class with its supporting classes:
Imports System.IO
Imports System.Reflection
''' <summary>
''' The wrapper for plugin-related activities.
''' </summary>
''' <remarks>Each wrapper contains: the plugin; code to load and unload it from memory; and the publicly-exposed name and GUID of the plugin.</remarks>
Public Class PluginWrapper
Private _pluginAppDomain As AppDomain = Nothing
Private _isActive As Boolean = False
Private _plugin As IPlugin = Nothing
Private _pluginInfo As PluginInfo = Nothing
Private _pluginPath As String = ""
Public ReadOnly Property IsActive As Boolean
Get
Return _isActive
End Get
End Property
Public ReadOnly Property PluginInterface As IPlugin
Get
Return _plugin
End Get
End Property
Public ReadOnly Property PluginGUID As String
Get
Return _pluginInfo.PluginGUID
End Get
End Property
Public ReadOnly Property PluginName As String
Get
Return _pluginInfo.PluginName
End Get
End Property
Public Sub New(ByVal PathToPlugin As String)
_pluginPath = PathToPlugin
End Sub
Public Sub Load()
Dim l As New PluginLoader(_pluginPath)
_pluginInfo = l.LoadPlugin()
Dim setup As AppDomainSetup = New AppDomainSetup With {.ApplicationBase = System.IO.Directory.GetParent(_pluginPath).FullName}
_pluginAppDomain = AppDomain.CreateDomain(_pluginInfo.PluginName, Nothing, setup)
_plugin = _pluginAppDomain.CreateInstanceAndUnwrap(_pluginInfo.AssemblyName, _pluginInfo.TypeName)
_isActive = True
End Sub
Public Sub Unload()
If _isActive Then
AppDomain.Unload(_pluginAppDomain)
_plugin = Nothing
_pluginAppDomain = Nothing
_isActive = False
End If
End Sub
End Class
<Serializable()>
Public NotInheritable Class PluginInfo
Private _assemblyname As String
Public ReadOnly Property AssemblyName
Get
Return _assemblyname
End Get
End Property
Private _typename As String
Public ReadOnly Property TypeName
Get
Return _typename
End Get
End Property
Private _pluginname As String
Public ReadOnly Property PluginName As String
Get
Return _pluginname
End Get
End Property
Private _pluginguid As String
Public ReadOnly Property PluginGUID As String
Get
Return _pluginguid
End Get
End Property
Public Sub New(ByVal AssemblyName As String, ByVal TypeName As String, ByVal PluginName As String, ByVal PluginGUID As String)
_assemblyname = AssemblyName
_typename = TypeName
_pluginname = PluginName
_pluginguid = PluginGUID
End Sub
End Class
Public NotInheritable Class PluginLoader
Inherits MarshalByRefObject
Private _pluginBaseType As Type = Nothing
Private _pathToPlugin As String = ""
Public Sub New()
End Sub
Public Sub New(ByVal PathToPlugin As String)
_pathToPlugin = PathToPlugin
Dim ioAssemblyFile As String = Path.GetFullPath(Path.Combine(Path.GetDirectoryName(_pathToPlugin), GetType(PluginBase).Assembly.GetName.Name) & ".dll")
Dim ioAssembly As Assembly = Assembly.LoadFrom(ioAssemblyFile)
_pluginBaseType = ioAssembly.GetType(GetType(PluginBase).FullName)
End Sub
Public Function LoadPlugin() As PluginInfo
Dim domain As AppDomain = Nothing
Try
domain = AppDomain.CreateDomain("Discovery")
Dim loader As PluginLoader = domain.CreateInstanceAndUnwrap(GetType(PluginLoader).Assembly.FullName, GetType(PluginLoader).FullName)
Return loader.Load(_pathToPlugin)
Finally
If Not IsNothing(domain) Then
AppDomain.Unload(domain)
End If
End Try
End Function
Private Function Load(ByVal PathToPlugin As String) As PluginInfo
Dim r As PluginInfo = Nothing
Try
Dim objAssembly As Assembly = Assembly.LoadFrom(PathToPlugin)
For Each objType As Type In objAssembly.GetTypes
If Not ((objType.Attributes And TypeAttributes.Abstract) = TypeAttributes.Abstract) Then
If Not objType.GetInterface("SharedObjects.IPlugin") Is Nothing Then
Dim attribs = objAssembly.GetCustomAttributes(False)
Dim pluginGuid As String = ""
Dim pluginName As String = ""
For Each attrib In attribs
Dim name As String = attrib.GetType.ToString
If name = "SharedObjects.AssemblyPluginGUIDAttribute" Then
pluginGuid = CType(attrib, AssemblyPluginGUIDAttribute).PluginGUID.ToString
ElseIf name = "SharedObjects.AssemblyPluginNameAttribute" Then
pluginName = CType(attrib, AssemblyPluginNameAttribute).PluginName.ToString
End If
If (Not pluginGuid = "") And (Not pluginName = "") Then
Exit For
End If
Next
r = New PluginInfo(objAssembly.FullName, objType.FullName, pluginName, pluginGuid)
End If
End If
Next
Catch f As FileNotFoundException
Throw f
Catch ex As Exception
'ignore non-valid dlls
End Try
Return r
End Function
End Class
Finally, each plugin project looks a little like this:
Imports SharedObjects
<Assembly: AssemblyPluginName("Addition Plugin")>
<Assembly: AssemblyPluginGUID("{4EC46939-BD74-4665-A46A-C99133D8B2D2}")>
Public Class Plugin_Addition
Inherits SharedObjects.PluginBase
Implements SharedObjects.IPlugin
Private _result As Integer
#Region "Implemented"
Public Sub Calculate(ByVal param1 As Integer, ByVal param2 As Integer) Implements SharedObjects.IPlugin.Calculate
If Not IsInitialized Then
MyBase.Initialize()
End If
_result = param1 + param2
End Sub
Public ReadOnly Property Result As Integer Implements SharedObjects.IPlugin.Result
Get
Return _result
End Get
End Property
#End Region
End Class
To set it all up, the main program creates a new instance of the PluginWrapper class, supplies a path to a DLL, and loads it:
Dim additionPlugin As New PluginWrapper("C:\path\to\Plugins\Plugin_Addition.dll")
additionPlugin.Load()
Once you're done doing whatever you need to do with the program...
additionPlugin.PluginInterface.Calculate(3, 2)
...and retrieving the results...
Console.WriteLine("3 + 2 = {0}", additionPlugin.PluginInterface.Result)
...just unload the plugin:
additionPlugin.Unload()
If you need to reload it while the wrapper is still in memory, just call the Load() method again - all the information it needs to create a new AppDomain and reload the assembly is in there. And, in answer to my initial question, once the Unload() method has been called, the assembly is freed and can be replaced/upgraded as necessary, which was the whole point of doing this in the first place.
Part of where I was getting tripped up earlier was that I wasn't including the SharedObjects.dll file in the same folder as the plugins. What I found is that any referenced assembly needs to be present. So in my post-build events for both my plugins and the Shared Objects project, I have this: xcopy /y $(ProjectDir)$(OutDir)$(TargetFileName) c:\path\to\Plugins. Every time I build the solution, all the DLLs are placed in the folder where they need to be.
Sorry if this is a little long, but this is a little complicated. Maybe there's a shorter way to do it...but at the moment, this gets me everything I need.

Null reference issue when adding services running on a terminal server to a dictionary

In VB.NET, I am trying to retrieve what services are running on a TS using the following code:
Imports System.ServiceProcess
...
Dim dictservice As Generic.Dictionary(Of String, Services)
Public Sub GetService()
Dim localServices As ServiceController() = ServiceController.GetServices()
For Each service As ServiceController In localServices
dictservice.Add(service.DisplayName, New Services(service.DisplayName, service.ServiceName, service.Status.ToString))
Next
End Sub
My services class is as follows:
Class Services
Private _displayName As String
Private _serviceName As String
Private _serviceStatus As String
Sub New(ByVal DisplayName As String, ByVal ServiceName As Object, ByVal ServiceStatus As String)
_displayName = DisplayName
_serviceName = ServiceName
_serviceStatus = ServiceStatus
End Sub
Public Overrides Function ToString() As String
Return _serviceStatus
End Function
End Class
When i step through in debug mode it seems to being to populate the dictionary
display name: Application Experience
service name: AElookUpSVC
service status: Running (4)
When it tries to move onto the next item i get the following error:
Null reference exception was unhandled:
Object reference not set to an instance of an object.
I can't for the life of me work out where it is finding a null reference?
You need to initialize your dictionary with New:
Dim dictservice As New Generic.Dictionary(Of String, Services)
Public Sub GetService()
Dim localServices As ServiceController() = ServiceController.GetServices()
For Each service As ServiceController In localServices
dictservice.Add(service.DisplayName, New Services(service.DisplayName, service.ServiceName, service.Status.ToString))
Next
End Sub
Right now it's Nothing, hence the NullReferenceException.
The most likely problem appears to be that dictService is Nothing and hence you get a NullReferenceException. Where do you initialize / declare dictService and are you certain the initialization happens before this method?
If this is not the problem have you tried running this with the debugger attached? it should point you to the line that is failing.

.net dynamic loading

I've seen some other responses about this and they talk about interfaces but I'm pretty sure you can do this with classes and base classes but I can't this to work.
Public Class Behavior
Private _name As String
Public ReadOnly Property Name As String
Get
Return _name
End Get
End Property
Public Property EditorUpdate As Boolean
Public Sub New(ByVal name As String)
_name = name
EditorUpdate = False
End Sub
Public Overridable Sub Update()
End Sub
' runs right away in editor mode. also runs when in stand alone game mode right away
Public Overridable Sub Start()
End Sub
' runs after game mode is done and right before back in editor mode
Public Overridable Sub Finish()
End Sub
' runs right when put into game mode
Public Overridable Sub Initialize()
End Sub
' runs when the game is complete in stand alone mode to clean up
Public Overridable Sub Destroy()
End Sub
End Class
Public Class CharacterController
Inherits Behavior.Behavior
Public Sub New()
MyBase.New("Character Controller")
End Sub
Public Overrides Sub Update()
' TODO: call UpdateController()
' THINK: how can UpdateController() get the controller entity it's attached to?
' Behaviors need a way to get the entity they are attached to. Have that set when it's assigned in the ctor?
End Sub
End Class
Dim plugins() As String
Dim asm As Assembly
plugins = Directory.GetFileSystemEntries(Path.Combine(Application.StartupPath, "Plugins"), "*.dll")
For i As Integer = 0 To plugins.Length - 1
asm = Assembly.LoadFrom(plugins(i))
For Each t As Type In asm.GetTypes
If t.IsPublic Then
If t.BaseType.Name = "Behavior" Then
behaviorTypes.Add(t.Name, t)
Dim b As Behavior.Behavior
b = CType(Activator.CreateInstance(t), Behavior.Behavior)
'Dim o As Object = Activator.CreateInstance(t)
End If
End If
Next
Next
When it tries to convert whatever Activator.CreateInstance(t) returns to the base class of type Behavior I'm getting invalid cast exception. That type should be of CharacterController which is defined as a child of Behavior so why wouldn't it let me cast that? I've done something like this before but I can't find my code. What am I missing?
This may not be an answer to your question (it also might resolve your exception -- who knows), but it is something that needs to be pointed out. These lines:
If t.IsPublic Then
If t.BaseType.Name = "Behavior" Then
Should really be changed to one conditional like this one:
If t.IsPublic AndAlso (Not t.IsAbstract) AndAlso _
GetType(Behavior.Behavior).IsAssignableFrom(t) Then
Otherwise, if somebody defines a random type called "Behavior" in their own assembly and derives it from another type, your code will think it is a plugin. Additionally, if someone derives your Behavior type and then derives that type (two levels of inheritance) this code will incorrectly skip over that type. Using the IsAssignableFrom method is a quick and easy way to ensure that one type does actually derive from the specific type you want (instead of any type that shares the same name), even if there is another type in between your types in the inheritance tree. The additional check against t.IsAbstract will also ensure that you don't try to instantiate an abstract subtype of your base plugin type.
This works for me:
Dim ctor As Reflection.ConstructorInfo = _
t.GetConstructor(New System.Type() {})
Dim o As Object = ctor.Invoke(New Object() {})
Dim plugin As Plugin = TryCast(o, Plugin)
(If I find t, I invoke the parameterless constructor.)
[I just realized this is probably what Activator.CreateInstance does, so I replaced my code with yours and it worked your way -- so this probably won't help you]