I have run react-native start in one terminal, and then react-native ios-run in another. My initial console.log rarely show, sometimes they do.
Lot's of times, randomly I do see:
LOG MESSAGE QUOTA EXCEEDED - SOME MESSAGES FROM THIS PROCESS HAVE BEEN DISCARDED
Are my console.log's being discarded? I tried clearing the console to see it more clearly but I can't find a way to clear console either.
On Android, I wouldn't have issue with missing console.log.
react-native logs information using syslog daemon. This daemon attempts to prevent spamming to the log (DoS attack). These limits are set on per process basis.
The simple solution is to stop/start simulator and you will be obtain new process that is not limited by the previous behaviour.
The other solution is to disable syslogd limits what will be heavilly depends on your operation system.
i found that the JavascriptCore engine won't automatically redirect the console.log to either XCode output panel or the system builtin Console.App, not to mention the self-broken log-ios command.
the only way to see console.log without remote debugging in browser is redirect(bind) it ourselves:
//Add this headers
#import <JavaScriptCore/JavaScriptCore.h>
#import <jschelpers/JavaScriptCore. h>
#import <React/RCTBridge+Private.h>
...
...
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
NSURL *jsCodeLocation;
...
...
[self.window makeKeyAndVisible];
::sleep(2); //<---!!!!!see below
JSGlobalContextRef globalContext = rootView.bridge.jsContextRef;
JSContext *context = [JSC_JSContext(globalContext) contextWithJSGlobalContextRef:globalContext];
context[#"console"][#"log"] = ^(NSString *message) {
NSLog(#"Javascript log: %#",message);
};
return YES;
}
Caution: the JSContext within reactInstance is created in another thread, I don't know how to get the loaded event(in only my project, since i don't like to modify the react-native engine), just wait sometime here for testing purpose.
Related
Since updating Facebook to v4.0.x and the latest Parse libraries, my app is hanging, seemingly when trying to log in the user.
My stack trace looks like this:
I had a very similar problem previously, answered here: Parse crash when calling [PFFacebookUtils initializeFacebook] - semaphore_wait_trap
However that solution no longer works, since it seems [PFUser currentUser] has been replaced with [PFUser(Private) _getCurrentUserWithOptions:] and [BFTask(Private) waitForResult:withMainThreadWarning:] where it gets stuck.
In my app, I've subclassed PFUser to a class called MPLUser, and overridden the user method. Not sure if this might be something to do with the issue?
+ (MPLUser *)user
{
return (MPLUser *)[PFUser user];
}
Once this starts occurring, it becomes impossible to launch the app. However, I usually manage to launch the app a few times before the lock starts happening. It usually happens after a crash...
I'm using pod 'ParseFacebookUtilsV4' and have updates all libraries to latest versions.
UPDATE:
Here's more stack trace from another thread, that is seemingly trying to log on:
I initialise Parse and Facebook in the following order. If I reverse the calls, it crashes:
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
[self initDefaults];
[self initialiseApplicationSpecifics];
[self setupParseWithOptions:launchOptions];
[self enableCrashReporting];
[self setupIAPs];
//etc...
}
- (void)initialiseApplicationSpecifics
{
[Flurry setCrashReportingEnabled:YES];
[self registerParseSubclasses];
[ParseCrashReporting enable];
[Parse enableLocalDatastore];
#ifdef MPL
[Parse setApplicationId:#"xxxyyy"
clientKey:#"xxxyyy"];
[Flurry startSession:#"xxxyyy"];
#elif MGM
[Parse setApplicationId:#"yyyxxx"
clientKey:#"yyyxxx"];
[Flurry startSession:#"yyyxxx"];
#endif
}
- (void)setupParseWithOptions:(NSDictionary *)launchOptions
{
[PFFacebookUtils initializeFacebookWithApplicationLaunchOptions:launchOptions];
[PFTwitterUtils initializeWithConsumerKey:#"aaaabbbb"
consumerSecret:#"bbbbaaaa"];
[PFAnalytics trackAppOpenedWithLaunchOptions:launchOptions];
}
Seems to be fixed with parse 1.7.2
According to v1.7.2 — April 27, 2015
New: Local Data Sharing for Extensions and WatchKit.
Improved nullability annotations for ParseFacebookUtils.
Fixed: logOutInBackground with block callback not called on main thread.
Fixed: Potential compilation error with using imports for PFSubclassing.h.
Fixed: Not persistent currentUser if saving automatic user via saveEventually.
Fixed: Rare deadlock scenario with using ParseFacebookUtils and currentUser.
Fixed: Rare issue with pinning multiple objects in a row to the same pin.
Fixed: Rare scenario when user could be not linked with Facebook.
Improved performance and reliability of Local Datastore.
Performance improvements.
Other small bug fixes.
I'm having the same problem with Parse 1.7.1 & FBSDK 4.0.1 and I reported the bug to Parse but with no luck so far. It has something to do with the local datastore.
https://developers.facebook.com/bugs/779176035499837
Please provide further info there.
I checked with my team working on the iOS SDK and was informed the latest SDK should resolve this. Can you try updating?
Im developing an app on OSX that uses CoreBluetooth. I have encountered a problem on OSX Mavericks that i cant seem to get around. (All of this works perfectly on OSX 10.8).
First lets go through the flow of the application
This flow is fairly established and has been used used successfully in iOS apps and works on 10.8. So on Mavericks, the first run completes successfully. It scans, finds and connects to the device correctly. It also saves out the UUID of the device to a .plist file along with other properties.
Upon relaunch of the app, it attempts to go down the left hand column of the flow which is where the problems seem to occur.
So the first issue i noticed was that my call to self.central retrievePeripherals: never calls my delegate callback of -(void)centralManager:(CBCentralManager *)central didRetrievePeripherals:(NSArray *)peripherals
. It simply never gets the callback on Mavericks.
My next thought was "oh they have a new API for fetching peripherals on Mavericks and the old one is deprecated, lets try that". So i added in my calls to NSArray *identifiers = [self.central retrievePeripheralsWithIdentifiers:#[uuid]]; and i get caught in a sempahore wait trap. Upon closer debugging of what was going on it turned out that sometimes my CBCentralManager gets into a state of CBCentralManagerStateUnknown and never updates the state to a newer one.
The next thing i tried was to fire up Activity Monitor and kill the blued process. Finally, my delegate callback for -(void)centralManagerDidUpdateState:(CBCentralManager *)central was called with the correct CBCentralManagerStatePoweredOn so i performed retrievePeripheralsWithIdentifiers again and received an empty array.
So all of these problems seem to be linked to blued in some way. Does anyone have more insight into this process to elude as to what is going on?
My main question is. Why does this work the first time through the app but not the second? Upon quitting the app after the initial scan and connection it seems i can no longer use the system bluetooth for anything without resetting blued (which even then doesn't retrieve peripherals). Is there some sort of shutdown sequence i need to do on the CBCentralManager to keep blued from going AWOL?
Any advice would be greatly apprecciated!
While this is obviously a very old thread, I stumbled upon the same issue today and decided to post a fix for posterity.
I was trying to hack together a simple app based on the HeartRateMonitor example provided by Apple. Unfortunately, it does not work on 10.9 if autoConnect is set to TRUE, what's worse, it brings blued down on its knees.
In 10.9, a call to the (deprecated) retrievePeripherals freezes blued without a chance to restore. CBCentralManager goes into CBCentralManagerStateUnknown, Bluetooth cannot be turned on/off using OS functions etc. The only solution that I found is to killall -9 blued.
However, the synchronous retrievePeripheralsWithIdentifiers worked well for me (on 10.9.4). Here's the relevant excerpt from the modified HeartRateMonitor code:
/* Retreive already known devices */
if(autoConnect)
{
NSArray *peripherals = [manager retrievePeripheralsWithIdentifiers:[NSArray arrayWithObject:(id)aPeripheral.identifier]];
NSLog(#"Retrieved peripheral: %lu - %#", [peripherals count], peripherals);
[self stopScan];
/* If there are any known devices, automatically connect to it.*/
if([peripherals count] >=1)
{
[indicatorButton setHidden:FALSE];
[progressIndicator setHidden:FALSE];
[progressIndicator startAnimation:self];
peripheral = [peripherals objectAtIndex:0];
[peripheral retain];
[connectButton setTitle:#"Cancel"];
[manager connectPeripheral:peripheral options:[NSDictionary dictionaryWithObject:[NSNumber numberWithBool:YES] forKey:CBConnectPeripheralOptionNotifyOnDisconnectionKey]];
}
}
I have been searching through the forum regarding how to check whether there is internet or not in my ipad app. I just created a simple webview project with other view controllers and I need to display a UIAlert message when the internet is not available. In my case it is displaying the message when I run the app. When I run the app with internet and then deactivate the internet, it does not show the UIAlert message, that is if I switch between the views, it does not any more show the no internet connection.
I have followed this way of implementation in my project: (sorry my mistake this is the link I followed) http://mozymac.com/forums/f54/how-check-if-there-internet-connection-iphone-os-devices-595/ [This is the new edited question]
Apart from that I went through some of the previous questions in Stackoverflow forum like for ex: How to check for an active Internet connection on iOS or OSX?
But everybody has their own version. If any one has a much more updated method for ios5, xcode 4.2.1 of how to accomplish this then would be helpful for me.
Thanks
Is there a reason why you want to check for internet connection before actually trying to load a request in the UIWebView?
Best practice is to just start loading, and use your UIWebViewDelegate/NURLConnectionDelegate to inspect the NSError to see what is wrong. In case of network failure you will receive an error with a domain equal to NSURLErrorDomain. The error code will indicate what the problem is, see the NSError codes enum.
And only after the first error start your reachability to see when the internet connection becomes available again. Or easier, just let the user retry.
Using the Reachability code will actually cause some overhead. It takes time to check if the internet is available, which you could just have used to set up the actual connection as well.
Example
Since you are using a UIWebView you should implement the following delegate method to be notified of errors.
- (void)webView:(UIWebView *)webView didFailLoadWithError:(NSError *)error {
if (![[error domain] isEqualToString:NSURLErrorDomain]) {
// not a nsurl error, take other appropriate action
return;
}
NSInteger code = [error code];
// show appropriate error to user, based on code
}
In this delegate method you should do whatever is needed to achieve what you want. You could retry the request yourself, show a message to the user or start listening for reachability changes using the code from the Reachability example provided by Apple.
Apple has one, it's called Reachability. Here's the link to it.
http://developer.apple.com/library/ios/ipad/#samplecode/Reachability/Introduction/Intro.html
Best way to check internet connection is Reachibility application
link
Or else
+ (BOOL)isNetworkAvailable
{
CFNetDiagnosticRef diag;
diag = CFNetDiagnosticCreateWithURL (NULL, (CFURLRef)[NSURL URLWithString:#"www.apple.com"]);
CFNetDiagnosticStatus status;
status = CFNetDiagnosticCopyNetworkStatusPassively (diag, NULL);
CFRelease (diag);
if ( status == kCFNetDiagnosticConnectionUp )
{
//NSLog (#"Connection is up");
return YES;
} else {
NSLog (#"Connection is down");
return NO;
}
}
I have a mac app that writes camera data to a file then uploads that file on an [NSTimer] to a server. However, after the camera runs for a while it closes itself and I see this in the log: * QTCaptureDeviceInput warning: The device "FaceTime HD Camera (Built-in)" was closed while still being used in a capture session. Make sure that the session is not running before closing any devices it is using.
No other apps are open that can use the camera in the test case and the object for the device is not being released by me. I have gone so far as to call retain on it to prevent this, to no avail.
I looked at Apple's docs and nowhere that I found did it talk about the camera being shut off by the system, so what could be causing this. In the meantime I have some code that periodically checks if it is open and if it isn't calls open on it.
One thing I forgot I am using this notification and it is being fired: QTCaptureDeviceWasDisconnectedNotification
Well, it took a while but I found the issue. When you you are pulling image data from a running QTCaptureDevice you need to work with individual frames via the following delegate method. If you fail to properly release the buffers on each run the camera will eventually close by itself. Please note the code below is CORRECt; I attached it to help anyone else reading this question. Hope this saves someone the time it costed me...
- (void) captureOutput:(QTCaptureOutput *)captureOutput didOutputVideoFrame:(CVImageBufferRef)videoFrame withSampleBuffer:(QTSampleBuffer *)sampleBuffer fromConnection:(QTCaptureConnection *)connection {
CVBufferRef bufferToBeReleased;
CVBufferRetain(videoFrame);
#synchronized (self) {
imageBufferToRelease = imageIWanted;
imageIWanted = videoFrame;
}
CVBufferRelease(bufferToBeReleased);
}
To get the application terminated notification I have something like the following
NSNotificationCenter* center = [[NSWorkspace sharedWorkspace] notificationCenter];
[center addObserver:self
selector:#selector(appTerminated:)
name:NSWorkspaceDidTerminateApplicationNotification
object:nil
];
- (void)appTerminated:(NSNotification *)note
{
NSLog(#"+ appTerminated");
}
actually my concern is when the firefox application quits/restarts,I need to update its database.When the firefox quits manually I can update with the help of appTerminated as firefox releasing its lock to the database.When it is running state,I am not able to update the database as firefox is locking it.when the firefox is restarted ,it is quitting and restarting too quickly so that I cannot update the database as it is in running stateI need to update database before it restarts.i.e.when the firefox is in quit state.
So,I need the notification just before firefox is going to quit.
Is any api availabe for this or please give some ideas.
Thanks in advance
I take it you have two applications, one that watches the other. Your concern seems to be that you don't want the watched app to start really doing anything until the watcher finishes its work.
You just need to communicate between the processes in this case. The watched application should wait until the watcher finishes its work. You can achieve this using a lock, or you could use NSDistributedNotification (or other IPC mechanism) to send messages from the watcher to the watched to let it know it may continue.
I prefer the locking mechanism since it behaves correctly if the watcher fails. The most correct place to put the lock would be on the database, since that's the resource you're trying to protect.
I would try something like that:
- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender
{
if (isMyDatabaseClosed) {
[self closeMyDatabaseAndQuit];
return NSTerminateLater;
} else {
return NSTerminateNow;
}
}
-(void)closeMyDatabaseAndQuit
{
/* close your database, etc...*/
[NSApp replyToApplicationShouldTerminate: YES];
}
The code is not tested, but you should get an idea.