Bitcode signature failure in Xcode - objective-c

I updated Xcode to the last version, and now when I'm trying to compile the project I'm getting an error "Invalid bitcode signature", hovewer, the bitcode for my project is disabled. How can I fix it? What should I change to sign my bitcode correctly?
My Podfile:
source 'https://github.com/CocoaPods/Specs.git'
platform :ios, '8.0'
use_frameworks!
target 'MyProjectName' do
pod 'Realm'
pod 'CorePlot'
pod 'GoogleMaps'
end
I checked already, everything is fine with it.

I'm not sure if you have the same situation with me. I only have this issue when I tried to test with iPhone device. It turns out that the debug configuration with Build Active Architecture Only is set to NO. After I set to YES, I can test with my iPhone.

I experienced this error, but it happened only when building for an iOS 10.3 iPad (despite working on an iOS 10.3 iPhone and an iOS 11.0 iPad, and all the iOS 10.3 and 11.0 simulators). Through painful process of elimination (and creating a new project from scratch), I found that my Cocoapods weren't at fault, nor was my code signing settings, nor my AppExtension, nor my tests, nor my 'build for active architecture only' setting, nor any build setting related to the term 'bitcode'.
In my setup, I had a C++ Xcode project nested within my main Swift/iOS Xcode project. Because it was never intended specifically for use in iOS, the "iOS Deployment target" had never been set (it was left on 'default'). Upon setting it explicitly to 10.3, it worked without complaint.
Nested C++ app's project settings (set iOS deployment target to the lowest iOS version you support):
Nested C++ app's target settings (for reference):

If you using pod then please check the version of all libraries, some library may be not supporting in new version , you have to update pod files for that library.

In my case, I was trying to build for a device with an iOS version lower than the deployment target.

This kind of problem came up when I linked a new static library project to my workspace. In order to solve it I tried to set both the Build Active Architecture Only and the Bitcode settings of the library to NO but no luck. Then I got across the thing that the library's Deployment Target was set to 11.0 as Xcode set the latest value to all new projects. After fixing the setting to 5.0 the problem was solved.

On my case problem occured because of I was using a 3rd party static library with different files for each architecture
I fixed the problem by removing binaries of invalid architectures.
Instead I added a multi-arch FAT binary for the 3rd party static library
Hope helps

For my case, the solution was removing a c++ library.

I found that my issue was with using 'Modules'.
Just turned off modules (had to update some header files), but that resolved my issue.
Enable Modules In Settings

In my case, the widget included in the project was causing the bitcode error.
I changed my pod file from this:
target "App" do
pod 'A'
pod 'B'
end
target "App Widget" do
pod 'A'
end
to this:
target "App" do
pod 'A'
pod 'B'
target "App Widget" do
pod 'A'
end
end

To fix this issue, most answers recommend a workaround whereby you clean your Xcode workspace/project, close Xcode, delete your Derived Data folder (this is kept in the root directory of your project by default), then finally re-open your project.
However, the above steps may not work for you. This is a hint that your project structure is in error.
When the bitcode intermediary representation of your project was released with iOS 9.0, it was done so on the provision that your entire project, including dependencies, either totally agree to use bitcode or not. From my experience, it is vital to work through all of your Pods and included Libraries/Frameworks and ensure they all use the same setting; either Yes or No. By default, this selection is Yes.
If a single dependency does not match the intended bitcode setting, this error can be thrown.
When sanity checking your dependencies and overarching project, it is important to note that there is a Use Bitcode setting for both the Project and the Target settings, so be sure to check both perspectives of the Build Settings.

I was adding static library . I created fat binary of the same library including all architectures and included in my project. This resolved my issue

In my case, I am Using Cordova Project. While building it with Xcode had the same issue and Resolved by Removing and Adding the IOS platform.
cordova platform remove ios
cordova platform add ios

If you are using cocoa pods then do "pod update"

Targets -> Build Settings ->Build Active Architecture Only
Debug -> YES
Release -> NO to YES
I face the same problem only on archiving the app.
Who can tell me the reason? You can teach all developers. It's awesome.

This solution work for me. First, try to remove all pod using terminal command pod deintegrate and then reinstall pod using terminal command pod install.

This can also occur when building for the simulator if including a framework built for ARM only (and I assume vice-versa as well).

Related

Xcode version problems. error:using bridging headers with module interfaces is unsupported Command CompileSwiftSources failed with a nonzero exit code

my iPhone just upgraded and now my iOS version is 15.3.1. Since my old version(12.4) of Xcode doesn't support that version of OS, I've installed newer version of Xcode(13.2.1). Now I cannot run my project and I got this error. I've changed Build Libraries for Distribution to NO and than my build is successful but when I set up breakpoint and start debagging I'm losing connection with debugger on my iPhone. Also I put device file(15.0) in /Aplications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport and in Supporting Files but it didn't
help. I will appreciate any help. Best regards.
Open your XCode,
Go to the Runner under PROJECTS -> search for 'distribution'
Make "Build Libraries for Distribution" to NO (if it is YES, change it to NO).
Do the same for Runner under TARGETS.
I also had the same problem I resolved it in this way.
Update:
Also don't forget to uncomment the following in iOS -> Podfile
platform :ios, '11.0'

Use Legacy Swift Language Version

I am using Swift libraries in Objective-C Project with CocoaPods.
I tried running them in the recently released Xcode 8 GM and I am getting the following error:
I tried all the solutions in the below link and also from other SO Answers but nothing seems to work.
http://www.ios-blog.co.uk/tutorials/xcode/quick-tip-fix-use-legacy-swift-issue-in-xcode-8-beta-3/
Libraries I am using are Charts and XLPagerStrip.
You need to update your "Pods" project. For each Pod, choose the target and set it to use the legacy compiler. Note that if you do a "pod install" later, the workspace that gets generated will overwrite the legacy compiler settings, so you have to redo them.

Architecture linking error after Xcode 5.1 upgrade

I am having these errors:
libGPUImage.a, file was built for archive which is not the architecture being linked (armv7s),
libPods.a, file was built for archive which is not the architecture being linked (armv7s)
and more...
These are my project settings:
Architectures:armv7,armv7s,arm64
Build Active Architectures Only:NO
Valid Architectures;armv6 armv7 armv7s arm64 i386
I didn't change anything except for downloading latest Xcode 5.1 with the iOS 7.1 SDK. This project worked fine with Xcode 5.0 and iOS 7.0 SDK. What could be the problem?
Got to Build Settings -> Architectures
You probably have Standard Architectures set, right?
As of Xcode 5.1 Standard Architectures includes arm64, which you are not ready to support.
Select Other..
doubleclick $(ARCHS_STANDARD) and change it to $(ARCHS_STANDARD_32_BIT)
Note: This is a temporary fix. You are probably using some static library that didn't come with a 64-bit slice. See if there is one available and then switch Architecture back to Standard Architectures.
I had a bunch of similar issues upgrading to Xcode 5.1. I resolved them by first updating CocoaPods:
gem update cocoapods
Then updating the pods in my project:
pod update
In my case, there was some corrupted stuff in my ~/.cocoapods directory which was causing pod to throw errors. Deleting everything in ~/.cocoapods then running pod update again got things working again.
We had this same thing happen to us, the problem is "Standard Architectures" under "Architectures" used to be armv7, armv7s, in Xcode 5.1 Apple changed "Standard Architectures" to be armv7, armv7s, arm64 so now you have to manually enter your own architectures instead of picking "Standard".
Open in some text editor (for instance SublimeText) your ./Pods/Pods.xcodeproj/project.pbxproj file. Usually with the following command in the terminal (keep in mine you have to be in your project directory) st ./Pods/Pods.xcodeproj/project.pbxproj and find and replace ONLY_ACTIVE_ARCH = YES with ONLY_ACTIVE_ARCH = NO. Also you can do the same with your {YOUR_PROJECT}.xcodeproj/project.pbxproj. And last Clean and Run from the Xcode!
In my case, it was fixed by changing _view to self.view.

Xcode5 compiling 64-bit app error

I had an app works fine on Xcode5.0.2 with architecture armv7 & armv7s.But when I switch to "standard architecture" which plus arm64,it turns out all the third-party library managed by cocoapods went wrong,as shown below:
I'm wondering if anyone has encountered this kind of issue already,what is the solution to this,hopefully you could give me some instructions,thanks in advance.
The underlying issue here is that the CocoaPods you use have not been modified yet to support the ARM64 architecture thus they cannot be linked when you build them. Likely you cannot use those pods until they are updated to support ARM.
You can fix the linker error by going to project -> target of your project -> build settings and change architectures to default architectures (e.g. ARMv7, ARM7s), and valid architectures to ARMv7, ARMv7s.
Also try setting 'build active architectures only' to YES in release and then execute pod install again.

CocoaPods : cmd-line builds

It seems that in cmd-line builds, Pods don't get built automatically. Even when invoking xcodebuild to reference the workspace that declares how projects link to each other.
Is there a way to fix this, besides manually opening the project in Xcode and building?
I don't have any problem with such configuration: CocoaPods 0.28.0 and Xcode5 (+ Command-Line Tools) here and building using the Command-Line quite often (especially for Continuous Integration) without having any problem.
Neither with the Apple's xcodebuild command, nor with xctool (see also this NSHipster's article) when building my personnal project using Travis-CI either, everything works fine;
At work we have plenty of Xcode workspaces created using CocoaPods / pod install and we use Jenkins-CI to run xcodebuild to build them and no problem either.
Maybe you need to check a bit more about your configuration? Which CocoaPods & Xcode version, Which Command-Line Tools (xcode-select --print-path?), How is you Xcode configured (maybe you changed some of Xcode's default settings that broke it somehow)?
Tell us more about your specific configuration and the error/warning messages you got, because there should not be any problem.
Also make sure you have an up-to-date version of CocoaPods (some stuff were fixed some versions ago regarding Xcode5 and the new arm64 architecture, that broke implicit dependency detection in some cases)