Different constructor signature for derived class - oop

Is it break oop principles (ex, Liskov principle), if constructor signature for derived class is not the same as base class?
class Base {
protected x: number;
protected y: number;
constructor(x: number, y: number) {
this.x = x;
this.y = y;
}
}
class Derived extends Base {
private text: string;
constructor(text: string, x: number, y: number) {
super(x, y);
this.text = text;
}
}

No it does not, because Liskov principle talks about "contravariance of method arguments and return types in the subtype". When you do something like this:
foo(bar:Base){
//do stuff
}
this method expects an instance of Base class, not a constructor so the contravariance of methods does not apply to this case.
It would break this principle if you did something like this, because a Base instance could not be replaced by an Extended one :
class Base{
foo():string{
return "";
}
bar(arg:string){}
}
class Extended extends Base{
foo():number{
return 1;
}
bar(arg:boolean){}
}
But this is not allowed by the typescript compiler.

Related

Subclass to only replace constructor vs function that generates an instance

Given a class A and a group of instances B that are created in the same way but have no extra functionallity to the class.
What would be the better pattern
subclassing A overriding only the constructor
or have a function that creates instances of group B
e.g.
class A
{
int x;
int y;
}
option A:
class B
{
constructor()
{
super(0,random())
}
}
option B:
createB()
{
return new A(0,random())
}
EDIT:
class B constructor should've been using super
The better approach is definitely not to create additional functions.Constructors are meant for that and you should not move the logic away.
Rethink if you really need B class. Because if you don't, the whole code can be simplified to:
class A {
int x;
int y;
public A() {
x = 0;
y = Math.random();
}
public A(int x, int y) {
this.x = x;
this.y = y;
}
}
In most of the languages, constructors can be overloaded based on the number and types of parameters.
If you really need B class, I suggest simply calling super constructor:
class A {
int x;
int y;
public A(int x, int y) {
this.x = x;
this.y = y;
}
}
class B extends A {
public B() {
super(0, Math.random());
}
}
I am not sure what do you mean by "instances were created in the same way", but with OOP you can instantiate parent class with an instance of a child, e.g.:
A a = new A(10,20);
A b = new B();
It's better to use option B.
This is a classic pattern, named Fabric Method in fundamental book Gang of Four.

Passing and Accessing Values and Functions of a Subtype that was passed into a Class Constructor requiring it's Supertype

I'll keep this as simple as possible. Let's say I have a parent class with a function as below that takes a position argument as a Point data class
open class Obj(val pos:Point) {
fun foo() : Double {
return 5.0 + pos.x * pos.y * pos.z
}
}
For sake of thoroughness, here is the Point data class
data class Point(val x:Double, val y:Double, val z:Double)
So I have multiple children that inherit from the Obj class but implement an additional function that is named the same in every child and calls a function in the parent,
class Cube(pos:Point) : Obj(pos) {
fun number() : Double {
return 10.0 * foo()
}
}
class Sphere(pos:Point) : Obj(pos) {
fun number() : Double {
return 20.0 * foo()
}
}
My question is, if I have a function somewhere that takes in objects that inherit from Obj but not Obj itself, how can I ensure they are of their own subtype rather than the Supertype?
For example, I currently have my function looking like this
fun foo2(obj:Obj) {
println(obj.number()) // throws error because obj doesn't have method number()
}
The normal approach to this sort of case would be to add an abstract method to the base class, and have the subclasses implement it. That way, whenever you have a base class reference, the compiler knows that method is available.
That would require the base class itself to be abstract, so you can't instantiate it directly. (And if foo() is only used by number() implementations, it might make sense to hide it from other classes.)
abstract class Obj(val pos: Point) {
abstract fun number(): Double
protected fun foo() = 5.0 + pos.x * pos.y * pos.z
}
class Cube(pos: Point) : Obj(pos) {
override fun number() = 10.0 * foo()
}
If, however, you need the base class to be instantiable, then that's more tricky: there's no easy way to specify 'only subclasses'. Depending on your exact requirements, you might allow the base class to be passed, and have it provide a default implementation of number():
open fun number() = foo()
Okay so using the suggestion from Animesh Sahu, I've implemented an Interface called ObjI in the base class, and required each implementation override the number() function. I combined that with the answer given by gidds, suggesting creating a function that calls another function. So the number() function in the base class just calls the foo() function
data class Point(val x:Double, val y:Double, val z:Double)
interface ObjI {
fun number() : Double
}
open class Obj(val p:Point) : ObjI {
override fun number() = foo()
fun foo() : Double {
return 5.0 + p.x * p.y * p.z
}
}
class Sphere(p:Point) : Obj(p) {
override fun number() : Double {
return 10.0 * super.foo()
}
}
class Cube(p:Point) : Obj(p) {
override fun number() : Double {
return 20.0 * super.foo()
}
}
fun main(args: Array<String>) {
val s = Sphere(Point(13.0, 6.0, 1.0))
val c = Cube(Point(13.0, 6.0, 1.0))
printem(s)
printem(c)
}
fun printem(o:Obj) {
println(o.number())
}

Clean way to access outer class by the implementing delegate class

I was thinking about such case (accessing outer class which uses current class to implement some stuff):
interface Does {
fun doStuff()
}
class ReallyDoes: Does {
var whoShouldReallyDo: Does? = null
override fun doStuff() {
println("Doing stuff instead of $whoShouldReallyDo")
}
}
class MakesOtherDo private constructor(other: Does, hax: Int = 42): Does by other {
constructor(other: ReallyDoes): this(other.also { it.whoShouldReallyDo = this }, 42)
}
fun main(args: Array<String>) {
val worker = ReallyDoes()
val boss = MakesOtherDo(other = worker)
boss.doStuff()
}
Expected output:
Doing stuff instead of MakesOtherDo#28a418fc
But can't do that, because of error:
Error:(15, 79) Cannot access '' before superclass constructor
has been called
Which targets this statement: other.also { it.whoShouldReallyDo = this }
How can I (if at all) fix above implementation?
The reason for the error is other.also { ... = this } expression accesses this of type MakeOtherDo and is also used as argument to MakeOtherDo constructor. Hence, this will be accessed as part of MakeOtherDo (unary) constructor before this has been initialized as an instance of Does (super)class.
Since the assignment does not affect the initialization of the super class, you can executed it in the constructor of MakesOtherDo after the super class has been initialized.
class MakesOtherDo private constructor(other: Does, hax: Int = 42): Does by other {
constructor(other: ReallyDoes): this(other, 42) {
other.also { it.whoShouldReallyDo = this }
}
}
It took me a few minutes to decipher what you were doing above, and really the problem has nothing to do with delegates. You can simplify it down to this:
class Wrapper(var any: Any? = null)
class Test(val wrapper: Wrapper) {
constructor(): this(Wrapper(this)) // Cannot access "<this>" before superclass constructor has been called
}
The concept of "this" doesn't exist yet when we're still generating arguments for its constructor. You just need to move the assignment into the block of the constructor, which is code that's run after this becomes available:
class Test(val wrapper: Wrapper) {
constructor(): this(Wrapper()){
wrapper.any = this
}
}
Or in the case of your example:
constructor(other: ReallyDoes): this(other, 42){
other.whoShouldReallyDo = this
}

Real use of generic in typescript

I don't get what is the actual use of generics in typescirpt.
interface ICustomer
{
name: string;
age: number;
}
function CalcAverageAge<c extends ICustomer>(cust1: c, cust2: c): number
{
return (cust1.age + cust2.age)/2;
}
resNumber = CalcAverageCustomerAge({name: "Peter", age: 62},
{name: "Jason", age: 33});
In the above example we are passing interface c to function CalcAverageAge.
But without using extends ICustomer we can't use age and name inside that class.
Then what is the use of passing template( c ) in the function.
We can directly write the code in below format
function CalcAverageAge(cust1: ICustomer, cust2: ICustomer): number
{
return (cust1.age + cust2.age)/2;
}
Can you give a real example where generics is really useful?
I will explain you my scenario where I need to use generics.
interface t1{
a:String
b:number
}
interface t2 {
a:String
b:number
c:number
}
interface t3 {
a:String
b:number
d:number
}
class base<T extends t1> {
constructor( input : T, type:string ){
//some common code for both derived1 and derived2
if(type==="derived1"){
console.log(input.c);// will throw error because t1 doesn't contains c
} else if ( type==="derived2"){
console.log(input.d);// will throw error because t1 doesn't contains d
}
}
}
class derived1 extends<t2>{
constructor(){
var temp = {a:"11",b:2,c:3}
super(temp,"derived1");
}
class derived2 extends<t3>{
constructor(){
var temp = {a:"11",b:2,d:3}
super(temp,"derived2");
}
}
Can we achieve this with generice?
If not what would be the best way of implementation avoiding duplicate codes.
In your example it is correct that the interface is all you need.
Generics is something that is useful when you want to make something generic; sometimes it might be so generic that you do not even need an interface. The example you bring up is not only a generic, it also limits what the generic can look like with an interface.
Other examples of what a generic can be used for is a collection that can contain any type of item. The array type in typescript is an example of that - var a = new Array<number>() - for example.
But say that you want to create a function that compares two items, something like this:
interface IValue { value: number; }
function max(a: IValue, b: IValue): IValue {
return a.value > b.value ? a : b;
}
In this case you have the issue that the max function returns its result as an IValue In most cases this is not what you want. What you want is something like this:
interface IValue { value: number; }
function max<T extends IValue>(a: T, b: T): T {
return a.value > b.value ? a : b;
}
Here the return type of max is whatever the generic type T is, and this is more useful.

How to implement an abstract class in Go?

How to implement an abstract class in Go? As Go doesn't allow us to have fields in interfaces, that would be a stateless object. So, in other words, is it possible to have some kind of default implementation for a method in Go?
Consider an example:
type Daemon interface {
start(time.Duration)
doWork()
}
func (daemon *Daemon) start(duration time.Duration) {
ticker := time.NewTicker(duration)
// this will call daemon.doWork() periodically
go func() {
for {
<- ticker.C
daemon.doWork()
}
}()
}
type ConcreteDaemonA struct { foo int }
type ConcreteDaemonB struct { bar int }
func (daemon *ConcreteDaemonA) doWork() {
daemon.foo++
fmt.Println("A: ", daemon.foo)
}
func (daemon *ConcreteDaemonB) doWork() {
daemon.bar--
fmt.Println("B: ", daemon.bar)
}
func main() {
dA := new(ConcreteDaemonA)
dB := new(ConcreteDaemonB)
start(dA, 1 * time.Second)
start(dB, 5 * time.Second)
time.Sleep(100 * time.Second)
}
This won't compile as it's not possible to use interface as a receiver.
In fact, I have already answered my question (see the answer below). However, is it an idiomatic way to implement such logic? Are there any reasons not to have a default implementation besides language's simplicity?
The other answers provide an alternative to your problem, however they proposed solution without using abstract classes/struct, and I guess if you were interested in using abstract class like solution, here is very precise solution to your problem:
Go plaground
package main
import (
"fmt"
"time"
)
type Daemon interface {
start(time.Duration)
doWork()
}
type AbstractDaemon struct {
Daemon
}
func (a *AbstractDaemon) start(duration time.Duration) {
ticker := time.NewTicker(duration)
// this will call daemon.doWork() periodically
go func() {
for {
<- ticker.C
a.doWork()
}
}()
}
type ConcreteDaemonA struct {
*AbstractDaemon
foo int
}
func newConcreteDaemonA() *ConcreteDaemonA {
a:=&AbstractDaemon{}
r:=&ConcreteDaemonA{a, 0}
a.Daemon = r
return r
}
type ConcreteDaemonB struct {
*AbstractDaemon
bar int
}
func newConcreteDaemonB() *ConcreteDaemonB {
a:=&AbstractDaemon{}
r:=&ConcreteDaemonB{a, 0}
a.Daemon = r
return r
}
func (a *ConcreteDaemonA) doWork() {
a.foo++
fmt.Println("A: ", a.foo)
}
func (b *ConcreteDaemonB) doWork() {
b.bar--
fmt.Println("B: ", b.bar)
}
func main() {
var dA Daemon = newConcreteDaemonA()
var dB Daemon = newConcreteDaemonB()
dA.start(1 * time.Second)
dB.start(5 * time.Second)
time.Sleep(100 * time.Second)
}
If this is still not obvious how to use abstract classes/multi-inheritance in go-lang here is the post with comprehensive details. Abstract Classes In Go
If you want to provide a "default" implementation (for Daemon.start()), that is not the characteristic of an interface (at least not in Go). That is a characteristic of a concrete (non-interface) type.
So Daemon in your case should be a concrete type, conveniently a struct since you want it to have fields. And the task to be done can be either a value of an interface type, or in a simple case just a function value (a simple case means it would only have one method).
With interface type
Try the complete app on the Go Playground.
type Task interface {
doWork()
}
type Daemon struct {
task Task
}
func (d *Daemon) start(t time.Duration) {
ticker := time.NewTicker(t)
// this will call task.doWork() periodically
go func() {
for {
<-ticker.C
d.task.doWork()
}
}()
}
type MyTask struct{}
func (m MyTask) doWork() {
fmt.Println("Doing my work")
}
func main() {
d := Daemon{task: MyTask{}}
d.start(time.Millisecond*300)
time.Sleep(time.Second * 2)
}
With a function value
In this simple case this one is shorter. Try it on the Go Playground.
type Daemon struct {
task func()
}
func (d *Daemon) start(t time.Duration) {
ticker := time.NewTicker(t)
// this will call task() periodically
go func() {
for {
<-ticker.C
d.task()
}
}()
}
func main() {
d := Daemon{task: func() {
fmt.Println("Doing my work")
}}
d.start(time.Millisecond * 300)
time.Sleep(time.Second * 2)
}
An easy solution is to move daemon *Daemon to the argument list (thus removing start(...) from the interface):
type Daemon interface {
// start(time.Duration)
doWork()
}
func start(daemon Daemon, duration time.Duration) { ... }
func main() {
...
start(dA, 1 * time.Second)
start(dB, 5 * time.Second)
...
}
You can implement abstract class in go.
The definition:
type abstractObject interface{
print()
}
type object struct{
a int
abstractObject
}
Now object is an abstract class, like java's.
You can inherit it and use its members:
type concreteObject struct{
*object
}
(o *concreteObject) print() {
fmt.Println(o.a)
}
func newConcreteObject(o *object) {
obj := &concreteObject{object: o}
o.abstractObject = obj // all magics are in this statement.
}
And use the object with concreteObject's methods:
o := &object{}
newConcereteObject(o)
o.print()
And cast abstract object to concrete object:
concObj := o.abstractObject.(*concreteObject)
Just like other OOP languages.
The solution by Max Malysh would work in some cases if you don't need a factory. However the solution given by Adrian Witas could cause cyclic dependencies issues.
This is the way I achieved implementing an abstract class the easy way respecting cyclic dependencies and good factory patterns.
Let us assume we have the following package structure for our component
component
base
types.go
abstract.go
impl1
impl.go
impl2
impl.go
types.go
factory.go
Define the definition of the component, in this example it will be defined here:
component/types.go
package component
type IComponent interface{
B() int
A() int
Sum() int
Average() int
}
Now let's assume we want to create an abstract class that implements Sum and Average only, but in this abstract implementation we would like to have access to use the values returned by the implemented A and B
To achieve this, we should define another interface for the abstract members of the abstract implementation
component/base/types.go
package base
type IAbstractComponentMembers {
A() int
B() int
}
And then we can proceed to implement the abstract "class"
component/base/abstract.go
package base
type AbstractComponent struct {
IAbstractComponentsMember
}
func (a *AbstractComponent) Sum() int {
return a.A() + a.B()
}
func (a *AbstractComponent) Average() int {
return a.Sum() / 2
}
And now we proceed to the implementations
component/impl1/impl.go // Asume something similar for impl2
package impl1
type ComponentImpl1 struct {
base.AbstractComponent
}
func (c *ComponentImpl1) A() int {
return 2
}
func (c *ComponentImpl1) A() int {
return 4
}
// Here is how we would build this component
func New() *ComponentImpl1 {
impl1 := &ComponentImpl1{}
abs:=&base.AbstractComponent{
IAbstractComponentsMember: impl1,
}
impl1.AbstractComponent = abs
return impl1
}
The reason we use a separate interface for this instead of using Adrian Witas example, is because if we use the same interface in this case, if we import the base package in impl* to use the abstract "class" and also we import the impl* packages in the components package, so the factory can register them, we'll find a circular reference.
So we could have a factory implementation like this
component/factory.go
package component
// Default component implementation to use
const defaultName = "impl1"
var instance *Factory
type Factory struct {
// Map of constructors for the components
ctors map[string]func() IComponent
}
func (f *factory) New() IComponent {
ret, _ := f.Create(defaultName)
return ret
}
func (f *factory) Create(name string) (IComponent, error) {
ctor, ok := f.ctors[name]
if !ok {
return nil, errors.New("component not found")
}
return ctor(), nil
}
func (f *factory) Register(name string, constructor func() IComponent) {
f.ctors[name] = constructor
}
func Factory() *Factory {
if instance == nil {
instance = &factory{ctors: map[string]func() IComponent{}}
}
return instance
}
// Here we register the implementations in the factory
func init() {
Factory().Register("impl1", func() IComponent { return impl1.New() })
Factory().Register("impl2", func() IComponent { return impl2.New() })
}
The functionality of abstract class has below requirements
1. It should not be possible to create direct instance of abstract class
2. It should provide default fields and methods.
A combination of interface and struct can be used to fulfill above two requirements. For example we can see below
package main
import "fmt"
//Abstract Interface
type iAlpha interface {
work()
common(iAlpha)
}
//Abstract Concrete Type
type alpha struct {
name string
}
func (a *alpha) common(i iAlpha) {
fmt.Println("common called")
i.work()
}
//Implementing Type
type beta struct {
alpha
}
func (b *beta) work() {
fmt.Println("work called")
fmt.Printf("Name is %s\n", b.name)
}
func main() {
a := alpha{name: "test"}
b := &beta{alpha: a}
b.common(b)
}
Output:
common called
work called
Name is test
One important point to mention here is that all default method should have iAlpha as first argument, and if default method needs to call any unimplemented method they they will call on this interface. This is same as we did in common method above - i.work().
Source: https://golangbyexample.com/go-abstract-class/