Does anyone know, how to relocate the QT5 installation on Linux? Especially, all the set paths of the files in the mkspecs directory?
Any tool or script letting Qt5 create these files again is o.k.
I'd like to deploy the files of QT5's "lib/bin/mkspecs..." via a central repository on other computers to be able to seemingless do the compilation.
And no, I really don't want to use the systems QT5 by some package manager.
Thanks for your help!
I have attempted this a few times. It gets really hairy really fast, and my only recommendation is that you re-install to the new location.
The reason is that the path of the installation is hard-coded into so many files in so many locations that even search-replacing them all is really error prone.
1) Download source and make your custom Qt build - http://doc.qt.io/qt-5/build-sources.html
2) Make own package\installer of your builded Qt libraries.
If you want own Qt build for run particular application. Then make right installer for that application include all necessary files.
Related
Actually there i have a html, CSS and java script based app and i created build of it using nw.js technology using build command. The problem is i want the application in dmg format. please help me finding way.
thank you.
There are many different ways to package your app. You should read the documentation:
https://nwjs.readthedocs.io/en/latest/For%20Users/Package%20and%20Distribute/
I do not know of any tutorials for creating an NW.js package as a DMG. Because the final dist is a single .app file, you could distribute that directly, or compressed in a Zip file or something similar. You may be able to look up instructions around DMG packaging that is not specific to NW.js and apply the concepts. If so, and you get it to work, you should write a blog post or tutorial about it.
You can use https://www.npmjs.com/package/appdmg to create an installer for your NW App on macOS platforms.
In my ongoing development for the same i found the making a .pkg installer is better than making .dmg with reasons you can search for.
so i found two solutions for the same.
packages(an application you can package anything with signed developer id)
buildPkg(a command line process to make package)
in both you just need to add your application.app as mentioned in documentation and follow the steps.
I am working on a ROS package to be deployed on our lab robots. There is a feature in my package requires a third party ROS package. I don't think this package is released yet, at least I couldn't find it at ROS wiki document site. The dependent package is called ros_msg_parser for subscribing topics without knowing their msg type beforehand. Here is the link to the repo. (https://github.com/facontidavide/ros_msg_parser)
I need to mention that we use ubuntu 16.04 in all our devices. And we program with ROS, and C++.
My intention is to deploy my own ROS package to the robot without worrying about if the ros_msg_parser package is installed on the device or not.
I know a couple of ways to do it:
Use a .so library file. (We don't think this approach is the ideal way to proceed for us, since the .so library is going to be a black box for other colleagues in lab in future, and no way to know its version and so no.)
Release ros_msg_parser ROS repo and use it as a ros eco-environment program, such as std_msgs.
And at last, (not we want) we could build/install this ros_msg_parser package on all our devices.
I have also researched on externalpackage_add, to build/install ros_msg_parser as a third party library. Then I realized that I am using a ros package as my dependency, not really the standard way of build && cmake && install. Correct me if I am wrong.
I have desired package working alright now, by catkin_make the ros_msg_parser package in my working space together.
I am just wondering if any one can help me with things like if there is any approach I can do or any where I can research on my own to fulfill my goal.
Thanks in advance.
Furtunately, I have got some help from team to solve this problem. It is rather simpler than I imagined.
Here are the steps that we took to implementation:
git clone the ros pacakge source and only copy the source files to a folder called your_third_party_folder/ parallel to your_main_work_space/src folder. Remember to remove your git clone histories etc, you will only need the source files, otherwise your main work space won't work well with your own repo. Due to a dirty repo prompt, you will not be able to push our third_party project to your repo. Maybe there are another ways to solve this, but it is just simpler to copy the source files to a folder where want.
work on your two CMakeLists.txt files, make sure to inlcude, link and target some libraries to pass catkin_make
and don't forget to add_subdirectory(YOUR_THIRD_PARTY_PACKAGE) in your main workspace CMakeLists.txt file.
Note it took me quiet some time to fix the compiling process, but finally the third_party project is installed with no .so file and no local library installation.
I want to test deployment of my first mono mac app. (yay!)
But I need to create directories to save data in. But I would like to do it part of my install process on the mac. I have no clue how to make that part of the monomac packager???
You might have to forgo creating these folders as a part of your install process and instead modify your application to check for them, and create them if they do not exist, because AFAIK, the current mac-bundle plugin to mdtool doest support that level of customization
I have just completed my GTK#/Mono application and am preparing to build an installer. (I'm working in .NET Framework 3.5 and the Most recent stable Mono, 2.6.7, which installs Gtk 2.10.0) I would prefer to make the install as local as possible and not force people to go installing GTK# for .NET on their own. I looked at the installer for banshee (http://banshee.fm) to guide me, and I got almost all of the way there. Unfortunately, the PNG resources I had embedded in my application were not loading.
After an hour or so of intimacy with procmon (http://sysinternals.com), I find that the file libpixbufloader-png.dll isn't being loaded. It's being searched for in only one place: c:\program files\GtkSharp\2.12\lib\gtk-2.0\2.10.0\loaders. If I create just that folder tree and stick the file there, it works.
It seems slightly insane that GTK#/GTK would only look in a single hardcoded location for this file -- not even in the folder the application is in. Can someone tell me if a) this is indeed expected behavior, and b) if there's anything I can do about it, short of having my installer make this path itself? I know I can also just spawn out the GTK# installer, but I was hoping to keep all the Mono/GTK stuff local to my installation, to avoid later confusions over versions, etc.
I think your installer needs to run this at the end:
C:\Program Files\GtkSharp\2.12\bin\gdk-pixbuf-query-loaders.exe
See the Wix for the official Gtk# installer here:
https://github.com/mono/gtk-sharp/blob/gtk-sharp-2-12-branch/msi/unmanaged/unmanaged.wxs
You don't have to call the .exe mentioned my jpobst, because you can enter relative paths into the gdk-pixbuf.loaders config file (btw as you see the paths are not hard coded).
I have a program that I intend to install on Linux and Windows machines. I have it cross-compiling fine (with autotools), but at some point I would like the program to be able to update its binaries. The only ways I can think of doing this are:
Give users write access to "C:\Program Files\Foo Program" or "/usr/bin/foo_program".
or
Install the program to the user's profile/home directory.
Neither of these seems like a good idea. What would you do?
You need to give us more details on what you are trying to do - I don't understsand the link between cross platform, patching and your question.
If you need to be able to auto update the program, on linux at least, the best solution is to provide a binary package (rpm, deb, whatever, depending on your target), which is updated regularly - so that new versions will be picked up by the package manager. On windows and mac os x, things are usually more decentralized, each program has its own update manager. The best technical solution depends on the technology (C/C++/python/whatever). One exception I can think of on Linux is vmplayer, which tells you when there is a new version - but you still have to install the new version.
If the program binary is writeable, you could download the patch or the new bits to %TEMP% or /tmp then apply them to the binary. I don't think you need to be able to create new files in the directory. But you're going to run into problems on Windows with the file being in use while you try and patch it.