Java-Cucumber : Feature file is not calling step definition file, I am trying in Intellij Idea tool. While clicking on Feature file steps(Given and Then) with CTRL button, it's redirecting to my step definition file, but while running it's throwing below error.
Connected to the target VM, address: '127.0.0.1:64966', transport: 'socket'
Undefined step: Given I am logged in to Intersect HE as user type "administrator"
Undefined step: Then I verify I have access the Intersect Help page
1 Scenarios (1 undefined)
2 Steps (2 undefined)
0m0.000s
You can implement missing steps with the snippets below:
Given("^I am logged in to Intersect HE as user type \"([^\"]*)\"$", (String arg1) -> {
// Write code here that turns the phrase above into concrete actions
throw new PendingException();
});
Then("^I verify I have access the Intersect Help page$", () -> {
// Write code here that turns the phrase above into concrete actions
throw new PendingException();
});Disconnected from the target VM, address: '127.0.0.1:64966', transport: 'socket'
enter code here
Process finished with exit code 0
After adding Glue, it's throwing other error "Exception in thread "main" cucumber.runtime.CucumberException: Failed to instantiate class stepDefinitions.LoginPageStepDefs".
The stepDefinitions file is added correctly, don't know why I am getting this error.
Console Error Description
Project Structure
Click on Edit Configuration as shown in below images.
Expand the drop down highlighted in the first image, then click on Edit Configurations option
In glue field Enter package name where all your step definitions are stored, as highlighted in below screenshot and save it.(verify feature file path also whether it is correct or not)
Let me know if you have any queries.
You have a class path problem. You need to share more of your setup for us to be able to help you.
Or you can make life easier and start with something that works. Clone the getting started project supplied by the Cucumber team. Then transform it to solve the problem you really want to solve. You are currently in the situation described by Gall's law:
A complex system that works is invariably found to have evolved from a
simple system that worked. A complex system designed from scratch
never works and cannot be patched up to make it work. You have to
start over with a working simple system.
Related
I need a way to make my app close and opens again. Or just restart everything inside of it.
Since the issue with my app can be fixed by closing app and opening again (When creating user the loading function to firebase the collection inside user document does not load for some reason)
Below code can do it:
val context = LocalContext.current
val packageManager: PackageManager = context.packageManager
val intent: Intent = packageManager.getLaunchIntentForPackage(context.packageName)!!
val componentName: ComponentName = intent.component!!
val restartIntent: Intent = Intent.makeRestartActivityTask(componentName)
context.startActivity(restartIntent)
Runtime.getRuntime().exit(0)
So... you could write ways to "restart everything", but I am going to strongly suggest not doing that. When building an app, you will run into edge cases. You will hit some failure states that you can't recover from. That happens. But, solving these cases by just "restarting" doesn't actually address the issue and will probably result in wonky and undesirable UX.
I would instead suggest you post here some steps to reproduce and debugging results.
Under what circumstance/flow does this document stop loading?
When it does happen, can you capture the call to Firebase where it is trying to load the document?
If so, what does that call look like?
Is it looking for the document in the correct place?
Can you show an example of the call when it fails and also what the database hierarchy looks like?
Can you show us a snippet of code where this is failing?
Without more information, this sounds more like a race condition - you might be trying to find the document before it is actually created and not handling the error path for when the document is not found. However, we would need to do some debugging to verify.
In the Squeak System Browser, I see that there are many class categories related to Etoys:
But how do I access Etoys from Squeak? How do I get something like the screenshot shown below?
(Source of Etoys screenshot: https://commons.wikimedia.org/wiki/File:Squeak_screenshot.png)
There are also Squeak versions set up specifically for Etoys, e.g.:
https://squeak.js.org/etoys/#fullscreen
I think there is easier way than Leandro is proposing.
Just run the Workspace from the menu where you type:
Project enterNewWithInitialBalloons
Select it with mouse and run it - Do it (alt+d). Application should start. I'm unfamiliar with the application. To me it looks similar to the picture you show.
Edit: how did I find it?
I searched through the source code. I have to agree that this is not straight forward.
First I tried to find anything that has to do with Etoys project/class. I tried to find anything that would indicate that you can start it.
This way I found Etoys-Experimental package with class EToysLauncher. The word launcher to me sounded like it could be launched. I looked at the class of the EToysLauncher where I found instance creating protocol where you can find these methods (remember we are still at the experimental package!):
#buildGallery
#buildPanel
#openGallery
#openPanel
If you go through these e.g. EToysLauncher openPanel you will get a message doesNotUnderstand: #latestProjectVersionsFromFileEntries. I then started to investigate the Walkback. I tried to check what is the issue here. I got this message because of the last line ^ Project latestProjectVersionsFromFileEntries: entries.
I went to the Project>>latestProjectVersionsFromFileEntries: to check what it is actually doing. In meantime I have inspected the values from the entries variable in the debugger. In the entries I could find an OrderedCollection but nothing what would satisfy #('*.pr' '*.pr.gz' '*.project') from the method. So I thought to myself, that perphaps the Project itself could satisfy it.
I went to the Project class and protocol Etoys-Squeakland-instance creation where I found two methods #enterNew and #enterNewWithInitialBalloons.
The #enterNew gives doesNotUnderstand: #newMorphicOn: so I skipped that one and tried the #enterNewWithInitialBalloons, which worked and since it is in the protocol Etoys-Squeakland-instance creation I came to the conclusion it has create Etoys-Squeakland new instance.
Edit: Show shared flaps?
Yes, you can activate the flaps also via Show shared flaps.
There is, however, quite a difference between running the Project enterNewWithInitialBalloons and Showing the shared flaps via Preferences.
If you start the Etoys via the Project enterNewWithInitialBalloons you will start completely new project (your currently opened windows will be hidden). To see your previous windows you need to either Porojects/Enter Project and switch to the HomeProject or you have to close the newly opened project via Projects/Close This Project.
The source that shows it is:
enterNewWithInitialBalloons
| newP |
newP := MorphicProject new.
newP world addMorph: (DoCommandOnceMorph new extent: 1#1; actionBlock: [SugarNavigatorBar putUpInitialBalloonHelp]; yourself).
newP enter.
This creates new MorphicProject and to this project it adds new Morph.
On the other hand, if you start it with Preferences/Show shared flaps the flaps will be just added to your current environment without creating a new project.
The source that shows it is: Preferences class >>sharedFlapsSettingChanged
sharedFlapsSettingChanged
"The current value of the showSharedFlaps flag has changed; now react"
self showSharedFlaps "viz. the new setting"
ifFalse:
[Flaps globalFlapTabsIfAny do:
[:aFlapTab | Flaps removeFlapTab: aFlapTab keepInList: true]]
ifTrue:
[Smalltalk isMorphic ifTrue:
[self currentWorld addGlobalFlaps]]
The self currentWorld addGlobalFlaps adds the flaps to the currentWorld. The PasteUpMorph>>addGlobalFlaps creates new PasteUpMorph and adds it.
You can also notice the difference also in the menu bar title Untitled vs. HomeProject.
I am creating a suite of tests (using Geb/Spock) for a web site. In one of them, the element I want to access is on the top of the page, so, to make sure that is visible, I want to scroll to the top of the page.
The command I am using is:
browser.js.exec('window.scrollTo(0, 0);')
or variations of it like
js.exec('window.scrollTo(0, 0);')
or other alternative like:
js.exec('window.scrollBy(0, -250);')
None of them makes the page scroll up, and when executing I get the following error (it is the only error, no other feedback). The error message using the other options listed above is identical (other than the command itself):
Condition not satisfied:
browser.js.exec('window.scrollTo(0, 0);')
| | |
| | null
| geb.js.JavascriptInterface#4019094f
geb.Browser#3dcac33e
at UserCreatesCompany.Go to Home Page and click on the log to
GitHub button as user User1(UserCreatesCompany.groovy:170)
I can not interpret the message that 'exec' is null. What exactly it means?
To make things more interesting, at the end of this script I am running the following cleanup procedure
js.exec('window.scrollTo(0, document.body.scrollHeight);')
DeleteButton.click()
$("button",'data-automation-id':"button-modal-yes").click()
}
and that works well: the page scrolls down. So, does not seem a problem about some missing library.
Any suggestion of what I may be doing wrong?
The version of the different components I am using is:
groovyVersion = '2.5.4'
gebVersion = '2.3'
seleniumVersion = '3.141.59'
chromeDriverVersion = '2.45'
First of all, you should not need to ever manually scroll the page to make elements visible - Selenium WebDriver which is underpinning Geb will do that for you automatically as soon as you start interacting (clicking, setting value, etc) with content.
Secondly, the failure you are getting is a failed assertion coming from a statement in an automatically asserted (then: or expect:) Spock block. It feels to me that you don't understand a concept which is core to Spock and therefore you should read about it in the manual first. It should make the failure you're getting clearer.
Thanks for the answer. Clearly: I was not fully aware of the different constrains the different blocks impose on what is executable or not. The manual is pretty clear once you have stumbled!
I am intrigued by your first assertion pointing that Selenium WebDriver will move to the element as soon as I interact with it. That was my understanding but it was not working. I made sure the element in question had a unique identifier, but still, it was not able to found it if the element had to be found by scrolling up. On the other hand it worked smoothly when locating the element WebDriver scrolled the page down.
Thanks again for the explanation. I have learn something new today!
I've got the following code in a thread in my application:
while (true) {
if (ready) {
progressIndicatorController.value++;
return;
}
}
The ready variable is changed from a delegate method. This code works great when I open the application by clicking the "Run" button in Xcode's toolbar. However, if I open this application's .app (which I create by clicking Product > Archive and then following the steps) this code somehow doesn't work anymore.
progressIndicatorController.value is never incremented and this if-statement never evaluates to true. What could cause this problem?
This is probably caused by optimization from the compiler.
When you build with Archive, XCode enabled optimization in the compiler that could throw this kind of code away. I think setting the ready variable to volatile could fix your problem, altough if I were you I'd just try to rewrite it so it doesn't trigger this problem.
You can test with optimization turned on by choosing Edit Schemes in the scheme dropdown. Then set Build Configuration to Release in the Run MyApp.app. Don't forget to set it back to Debug when you're done though, as the debugger gets somewhat confused when optimization are on (i.e. you can't see the value of most variables, some breakpoints may behave erratically, etc...)
I am unable to get an XMLHttpRequest object to work correctly in a Dashboard widget I am writing. I've isolated it to a trivial example not working in the global scope of the main.js file:
xhr = new XMLHttpRequest;
xhr.open( 'GET', "http://google.com", false );
xhr.send('');
When the last line is executed I get the error "ABORT_ERR: XMLHttpRequest Exception 102" (this is in the Dashcode debugger).
Does anyone have any idea what could be wrong here?
You need to select "Allow Network Access" in the "Widget Attributes" pane.
OK, I've found it (three hours): you need to add the following key to the Info.plist file:
<key>AllowNetworkAccess</key>
<true/>
I've got the same trouble unresolved even after AllowNetworkAccess were added to my info.plist. I've tried to change this key to AllowFullAccess, but nothing changed. After system reboot it worked fine o_O
The steps to take are:
From the menu, choose "Dashcode > Preferences..." and click on the Destinations tab.
Below the left column, click on the plus sign to create a new destination.
For an external website, choose FTP in the Type drop down. Fill out the Server, Path, User name and Password. Close the Preferences pane.
Back in Dashcode, click on the Widget Attributes icon in the left column.
Check the boxes of Allow network Access and Allow External File Access in the main column.
You should be able to run the widget without the 102 Exception error (if you are online)