Cesium - Control over slider window on click of polygon - slider

Is there any way to not show this slider(as in screenshot below) on click of few polygons but to show on click of few other polygons?
To simplify what I mean to say, suppose This slider should be shown on click of blue polygon but should not be shown when red polygon is clicked, but I want to keep the ids for both polygons.

There's an undocumented property [_enableInfoOrSelection][1] (note - this is a private property and is unsafe for production - use with care).
The code is:
var handler = new Cesium.ScreenSpaceEventHandler(viewer.scene.canvas);
var shouldShow = true;
handler.setInputAction(function(click) {
viewer._enableInfoOrSelection = shouldShow;
shouldShow = !shouldShow;
}, Cesium.ScreenSpaceEventType.LEFT_CLICK);
Note the line that controls weather to show or not to show the info box:
viewer._enableInfoOrSelection = shouldShow;
You'd might want to do something smarter (like to remove the info box in case a new entity was clicked etc., but it's up to you :)).
Here's a working code:
http://plnkr.co/edit/Zb6fwNExkceAPpRyXnEw?p=preview

Related

Modifying column header names in Master-Detail grid in Devexpress

I have a Master-Detail set up with 2 grids. On the master grid, I have the ShowOnlyPredefinedDetails option set to false.
This means that I see a little + sign that allows me to expand the details of the detail grid (in the master grid). I would like to rename
some columns in that section as well as hide certain columns. I'm using VB.NET How do I go about this. See image.
You can accomplish this by using the grid control ViewRegistered event, from there you can modify the columns in that grid view that have columns within them that you want to modify, rename, or remove. Here is an example, I hope that it helps:
private void myGridControl_ViewRegistered(object sender, DevExpress.XtraGrid.ViewOperationEventArgs e)
{
if (e != null)
{
if (e.View != null)
{
//Inside of this statement you can adjust, add, and modify all of the columns inside of that grid that appears when you click on the +
(e.View as GridView).Columns["myHiddenColumn"].Visible = false;
(e.View as GridView).Columns.Add(new GridColumn() { Name = "AddColumn", Caption = "Name To Display", Visible = true, FieldName = "DataField"});
(e.View as GridView).Columns["DataField"].OptionsColumn.AllowEdit = false;
(e.View as GridView).Columns["DataField"].OptionsColumn.AllowFocus = false;
(e.View as GridView).Columns["DataField"].OptionsColumn.ReadOnly = true;
}
}
}
I think all you need to do is create a second grid view for your details. If you haven't already done this, do the following:
In your grid designer, click "Retrieve Details" if you have not already done so. This will cause the designer to recognize that you have a second level in your bound object:
Once you see the second layer, now you need a new grid view for it. Click on "Click here to change view" and select "Create a new view" and pick "GridView."
Now you will see both grid views from the designer, and clicking on one or the other will change the context of the menus to the left:
For example, if you have gridView2 selected, when you click on the "Layout" menu, it will show the current layout for your detail grid rather than the master grid. From here, you can remove or add columns as you see fit. Likewise, from the "Columns" menu you will see the new columns (you may have to add them to the view by dragging them over), and you can change the Caption property to change the text of the title.
I suggest you use the Data Annotation attributes with properties of your data-classes to declare how you data should be displayed in GridControl:
To skip column generation for the specific property you can mark this property with the <DisplayAttribute(AutoGenerateField := false)> declaration.
To prevent column from displaying you can mark this property with the <DisplayAttribute(Order := -1)> declaration. Later, user can show this column via Column Chooser UI.
To specify the column caption use the <DisplayAttribute(Name := "YOUR CAPTION")> declaration.
You can also control filtering/editing/formatting and validation capabilities.
Related Links:
Tutorial: Create and Manage Data in Code and Apply Data Annotation Attributes
Video Tutorial: Create and Manage Data in Code and Apply Data Annotation Attributes

Custom context menu XAML for WP8

I try to implement a custom ContextMenu in a LongListSelector.
I'm not using the ContextMenu from Microsoft.Phone.Controls.Toolkit, it's basically the same as in the Rowi App:
(source: hiddenpineapple.com)
Approach 1
My list item toggles a VisualState on hold and an overlay is shown with controls in it.
The problem
I can't find a way to go back to the default state when the user clicks outside of the list item (as in the default ContextMenu).
Approach 2
I've implemented a custom template for the toolkit ContextMenu which looks exactly the same. I had to move its margin top to -itemHeight, as by default it is below the item.
The problem
The problem with this solution is, that it automatically closes itself when opening and I couldn't figure out how to avoid this.
Another problem was that it didn't work well with TiltEffect.IsTiltEnabled from the Toolkit (visual problems).
I need your help
Any suggestions on how to get this working?
Answer
Thanks to Cheese, now I know how to properly close the menu when the user clicks outside.
His suggestion was to get the coordinates of a Tap event on the current page, and check if it's inside the menu. When not, close the menu.
So I added a Tap listener to the page when the menu opens, and removed it when the menu closes. From the page listener I got the event coordinates and could check if it's inside the control which holds the menu (same size and position). I received the position of the control with Point leftUpperPoint = control.TransformToVisual(page).Transform(new Point(0, 0)) and the rightLowerPoint by adding the ActualWidth and ActualHeight.
But then I realized:
Why should I even calculate if the tap is inside the menu? I always want to close the menu when the user taps anywhere on the screen. If it's outside, yes. If it's on a menu button, yes.
Another modification I made was to listen for MouseLeftButtonDown instead of Tap as it also triggers when the user swipes.
So I removed this code and came up with the following:
private void ToggleMenu(object sender, System.Windows.Input.GestureEventArgs e)
{
PhoneApplicationFrame frame = ((PhoneApplicationFrame)Application.Current.RootVisual);
VisualState state = this.States.CurrentState;
if (state == null || state.Name == "DefaultState")
{
frame.MouseLeftButtonDown += MouseDownDelegate;
this.State = "MenuState";
}
else
{
frame.MouseLeftButtonDown -= MouseDownDelegate;
this.State = "DefaultState";
}
}
private void MouseDownDelegate(object sender, System.Windows.Input.MouseButtonEventArgs e)
{
ToggleMenu(sender, null);
}
This works perfectly!
Thanks to Cheese for the hint.
Something like this by #denniscode http://dotnet.dzone.com/articles/rowi-show-tap-menu
Approach 1 problem
The best solution would be:
Get the menus coordinates, when user makes a tap - you check are tap coordinates on menu or not, if not - dissmiss - simple.
Approach 2 problem
I guess you had some button in a corner and when you tapped on it - nothing happened? And when you dissmissed the Tilt all worked. It seems that tilt works faster than a click, so, tilt changes the button coordinates, and device thiks you have missed/or dragged off
You can use what #ScottIsAFool suggested and maybe create another Dependency Property on your TapMenu control of type UIElement named CloseWhenTappedElement and automatically listen for Tap events inside your control once set. For example
<Grid x:Name="TapArea"/>
<TapMenu CloseWhenTappedElement="{Binding ElementName=TapArea"}/>

Dojo:how to find if the widget has focus in dojo

how do I find out if my custom widget has focus in Dojo?
i have dojo editor i wnat to know if the editor has already focus or not?
you can use the module dijit/focus to find out the focus
FROM DOJO DOCS
Tracking active widgets
At any point in time there is a set of (for lack of a better word)
“active” or “focused” widgets, meaning the currently focused widget
and that widget’s ancestors. “Ancestor” can mean either DOM ancestor
(ex: TextBox –> Form), or a logical parent-child relationship (ex:
TooltipDialog –> DropDownButton).
For example, if focus is on a TextBox inside a TabContainer inside a
TooltipDialog triggered by a DropDownButton, the stack would be
TextBox –> ContentPane –> TabContainer –> TooltipDialog –>
DropDownButton.
The activeStack[] parameter indicates this set of widgets, and an app
can monitor changes to activeStack[] by:
require([ "dijit/focus" ], function(focusUtil){
focusUtil.watch("activeStack", function(name, oldValue, newValue){
console.log("Focused widget + ancestors: ", newValue.join(", "));
});
});
the question in title has a different answer than the one in the descriptions.
there are two ways achieving the question in the title, by using dojo's focusUtil ("dijit/focus"). both ways give you something that you could find the widget using it and the dijit's registry ("dijit/registry").
focusUtil.curNode: gives you the DOM Node that currently has the focus. the function below, you could get the widget reference.
function getWidgetByNode(node){
var result;
while (!result && node){
result = registry.byNode(node);
if (node.parentElement)
node = node.parentElement;
else
node = null;
}
return result;
}
var focusedWidget = getWidgetByNode(focusUtil.curNode)
focusUtil.activeStack: gives you an array of the widgets (parent to child) that has the focus. so the last item in the array is the direct widget which has the focus. index values are widget ids, so you should get the widget by the following code
var focusedWidgetId = focusUtil.activeStack[focusUtil.activeStack.length-1];
var focusedWidget = registry.byId(focusedWidgetId);
now if you want to know if the currently focused widget is some specific one, it depends on what you have in hands from that specific widget:
widget itself: like the return values of above samples. now you have to compare if these are the same thing. you can not compare two widget objects using the == operator. you could compare their ids like this:
myWidget.id == focusedWidget.id
widget's id: this way you just easily get the id of the current node from focusUtil and compare it with the id you have liek this:
myWidgetId == focusedWidgetId
references:
http://dojotoolkit.org/reference-guide/1.9/dijit/focus.html
http://dojotoolkit.org/reference-guide/1.9/dijit/registry.html
require([ "dijit/focus" ], function(focusUtil){
var activeElement = focusUtil.curNode; // returns null if there is no focused element
});
check blow url here you can see some examples
http://dojotoolkit.org/reference-guide/1.8/dijit/focus.html#dijit-focus
a) For dojo 1.6: call dijit.getFocus(). This will return an object containing the currently focused dom node, among other things (selected text, etc.). To get the corresponding widget, simply do:
var activeElement = dijit.getEnclosingWidget(dijit.getFocus().node);
This is the full reference for dijit.getFocus(), from the source code:
// summary:
// Called as getFocus(), this returns an Object showing the current focus
// and selected text.
//
// Called as getFocus(widget), where widget is a (widget representing) a button
// that was just pressed, it returns where focus was before that button
// was pressed. (Pressing the button may have either shifted focus to the button,
// or removed focus altogether.) In this case the selected text is not returned,
// since it can't be accurately determined.
//
// menu: dijit._Widget or {domNode: DomNode} structure
// The button that was just pressed. If focus has disappeared or moved
// to this button, returns the previous focus. In this case the bookmark
// information is already lost, and null is returned.
//
// openedForWindow:
// iframe in which menu was opened
//
// returns:
// A handle to restore focus/selection, to be passed to `dijit.focus`.
b) For dojo 1.7 and up, use dijit/focus:
require([ "dijit/focus" ], function(focusUtil) {
var activeElement = focusUtil.curNode; // returns null if there is no focused element
});

How to set an Image to top right corner of a form heading

I’m using eclipse rcp forms ,
I'm trying to set an Image using
form.setImage()
merely it sets image to the left of form text. How can i place an image towards top right corner of the form title text.
As shown in below pic(image is the default overview tab of any RCP application)
From the above pic I understand that the images/widgets are placed beside the Form text(apologies if I’m wrong).
As a workaround I tried placing a composite in the form head, but I believe that form head comes after form title level(if we consider form title as 1st row, then form head appears as 2nd row)
Composite composite = formToolkit.createComposite(form.getHead(), SWT.NONE);
form.setHeadClient(composite);
formToolkit.paintBordersFor(composite);
composite.setLayout(new GridLayout(2, false));
In this fashion i attempted to place components to the composite but anyways I don't get the desired style as shown in the image.
How to place an image to the top right of the form title
You cannot set images to the right corner. What you see in the attached image is a toolbar with some IContributionItem's
To create something you have to override org.eclipse.ui.forms.editor.SharedHeaderFormEditor.createHeaderContents(IManagedForm) with something like the following:
#Override
protected void createHeaderContents(final IManagedForm headerForm) {
headerForm.getForm().setText("EditorTitle");
headerForm.getForm().setImage(myLeftImage);
headerForm.getToolkit().decorateFormHeading(
headerForm2.getForm().getForm());
Action action = new Action("Do something") {
#Override
public ImageDescriptor getImageDescriptor() {
return imageDescriptorOfRightImage;
}
};
headerForm.getForm().getToolBarManager().add(action);
headerForm.getForm().getToolBarManager().update(true);
}

How can I group functions together

I have created an image map with flash, I have separate button functions that display rollover and onpress functions for each region ie -
nw_btn.onRollOver = function() {
areaName_txt.text = "This Site (NWPHO)";
}
nw_btn.onPress = function() {
displayOverlay(areaName_txt.text);
}
This is repeated 15 times to cover each area button - I wondered whether there was a way to apply the same function call (displayOverlay) and apply area name text on rollover via one piece of code rather than repeating for each button?
I guess there must be a mistake with your tag, because what you describe look more like an AS2 structure.
But if you really are in AS3, here is what you can do : connect everything to a same function with addEventListener. In this function, test which button is at the source of the event, then put the code to be executed for each button.