NOTE: i want to alloc my NSMutableArray and then assign data in it.
i got leak in below code
NSMutableArray *responseArr=[[NSMutableArray alloc]init];
responseArr =[response valueForKey:#"result"];
Also in here value stored never read
NSString *name=_txt_name.text;
if ([name length]==0) {
name=#"";
}
Also leak in below
NSDateFormatter *dateFormatter = [[NSDateFormatter alloc] init];
[dateFormatter setDateFormat:#"dd/MM/yyyy HH:mm:ss"];
//below here i get leak
NSDate *dateStart = [[NSDate alloc] init];
dateStart = [dateFormatter dateFromString:startDate];
EDIT :
I have disable ARC using -fno-objc-arc in reachability Class even i get below leaks
This line
NSMutableArray *responseArr=[[NSMutableArray alloc]init];
Allocates a new NSMutableArray and assigns a reference to it to responseArr
This line
responseArr = [response valueForKey:#"result"];
Takes a value from a dictionary (that presumably is a reference to an NSMutableArray) and assigns that to responseArr. At this point there are no more references to the original NSMutableArray that you allocated, so it will be deallocated.
You can just say:
NSMutableArray *responseArr = (NSMutableArray *)response[#"result"];
Similarly with your date code, you could just say:
NSDate *dateStart = [dateFormatter dateFromString:startDate];
There is no need to assign an initial value, only to throw it away.
None of the code you have shown will cause leaks, assuming you are using ARC.
If you aren't using ARC, then start using ARC!
A. First snippet
Using MRC (MRR) you have to balance allocations with +alloc your own:
NSMutableArray *responseArr = [[NSMutableArray alloc]init];
responseArr = [response valueForKey:#"result"];
In the first line you allocate an instance of NSArray. You have to (auto-)release it later, otherwise it is a memory leak. I think you misunderstood that you create a new instance of NSArray using -valueForKey and assign the value of this new reference to responseArr. (Therefore you do not need a mutable array.) After that you created two objects having only one reference to the new one, you can never release the old one.
Do something like this:
NSArray *responseArr = [[NSArray alloc]init];
NSArray *resultArr =[response valueForKey:#"result"];
[responseArr release];
You do not have to do that with the object referred by resultArr, because it isn't created with +alloc-init. Here you get an introduction to ownership.
B. Third snippet
It is the same with the last example:
NSDateFormatter *dateFormatter = [[NSDateFormatter alloc] init];
You +alloc-init that instance object, but there is no release in your code. Therefore it cannot be released anymore, when the reference dateFormatter loses its extent (lifetime), i. e. returning from the method.
Add this code at the end of the method:
[dateFormatter release];
C. Second snippet
The second example has a different problem: You assign a value to the var name without using the variable in the code below. So assigning the value is meaningless.
Related
if I do this:
NSDate *dateStart;
[dateStart alloc];
// Initialise with a date somewhere here..
..
// Modify the start date.
dateStart = [chosenDate copy];
Should I be doing a [dateStart release] before assigning the dateStart pointer?
I'm from a C/C++ background and I don't understand the whole ObjectiveC/iOS garbage collection behaviour (if indeed there is any). My C background is telling me I should be freeing the initial NSDate object that dateStart is pointing to. Would that be correct?
Yes since you allocated it before you should release it before this line
//Release it before reassign
[dateStart release];
dateStart = [chosenDate copy];
Also notice that its preferred that you do the allocation and initialization on the same line, dont break them to multiple lines
So this
NSDate *dateStart;
[dateStart alloc];
Would change to
NSDate *dateStart = [[dateStart alloc] init....];
If i add an object to a property "dreamsArr", which is NSMutableArray:
#synthesize dreamsArr;
-(void) viewDidLoad
{
Dream *d1 = [[Dream alloc] init];
d1.title = [[NSString alloc] initWithString:#"my 1st dream"];
self.dreamsArr = [[NSMutableArray alloc] init];
[self.dreamsArr addObject:d1];
Dream *dr = [self.dreamsArr objectAtIndex:0];
NSString *title=dr.title;
const char *chTitle = [title UTF8String];
NSLog(#"%s", chTitle);
}
Why does NSLog print "null"?
when i trace this code, after [self.dreamsArr addObject:d1] , dreamsArr still empty, why?
Because you're using char array placeholder (%s) in NSLog statement instead of object's which should be used to print NSString. Try this:
NSLog("%#", chTitle);
Also, unless you're using ARC, you have a leak on 2nd and 4th lines of viewDidLoad method.
The line below has a leak
d1.title = [[NSString alloc] initWithString:#"my 1st dream"];
The leak comes from the assignment of title property which (i presume) is #property with retain modifier. The alloc calls creates an object with +1 retain count while assignment makes it +2. Since you don't balance it out with release call below in the method - you get a leak. Same goes for the 4th line:
self.dreamsArr = [[NSMutableArray alloc] init];
which creates leak in the very same manner.
Leaks are valid only if you're not releasing your dreamsArr instance variable in viewDidUnload method and title instance variable in the dealloc method of your Dream class.
problem was in the other part of code
I'm new to Objective-C and I am having some difficulty with understanding memory management.
So let's say I have a class and an instance variable of type NSString* that isn't tied to a property. Would this situation leak memory?
myString = [[NSString alloc] init];
//more program stuff
myString = [[NSString alloc] init];
Should I have called [myString release] before I set myString equal to a new object? Will this sort of code leak memory? Do I have to release an object like this every time I have the pointer point to a different object?
First, Apple's Memory Management Programming Guide is a great place to look for examples and instructions about memory management.
Now to your question. When you call myString = [[NSString alloc] init]; you are reassigning the pointer myString and as such lose access to the original NSString, thus creating a memory leak.
The general rule of thumb here is that for every alloc you should have a release and these must alternate appropriately. If you do
myString = [[NSString alloc] init];
// ...
myString = [[NSString alloc] init];
// ...
[myString release];
[myString release];
you are releasing the same instance twice which results in overreleasing and an error BAD-ACCESS. The correct thing to do is
myString = [[NSString alloc] init];
// ...
[myString release];
myString = [[NSString alloc] init];
// ...
[myString release];
so that each instance is correctly released.
For future, stick to the simple rule that for every alloc/copy/retain you should pair it with a release.
Yes this will leak.
By allocating and assigning another NSString instance to the same variable myString, you lose reference to the original content of myString and therefore the ability to send it a release message.
Both, the Clang static analyzer and the Leaks instrument should uncover this leak.
Yes, you need to release the first object before you reassign your variable to point to the second object. Otherwise, you lose track of your first object and you leak it because you can't release it. You are responsible for releasing the object because you created it (via alloc) as explained in the Memory Management Rules.
Also, bear in mind that [[NSString alloc] init] is creating an empty and immutable string (NSStrings are immutable meaning that they can not be changed after creation). There is little point in doing this.
I create an NSMutableArray:
SBJsonParser *parser = [[SBJsonParser alloc] init];
NSMutableArray *components = [parser objectWithString:#"[\"Item1\",\"Item2\"]"];
then I access it from the same method: no problem!
Then I try to access it from another object: crash!!??
It doesn't happen if i create the NSMutableArray with other means (e.g. initWithObjects:)
Any clue?
It's been all day I can't find a solution to this.
The array returned from [parser objectWithString:] is autoreleased; you need to retain it yourself if you want to keep it around.
(You're also probably leaking parser unless you're releasing it later in your method.)
The function I'm looking at:
-(void)viewDidLoad {
NSBundle *bundle = [NSBundle mainBundle];
NSString *plistPath = [bundle pathForResource:#"statedictionary" ofType:#"plist"];
NSDictionary *dictionary = [[NSDictionary alloc] initWithContentsOfFile:plistPath];
self.statesZips = dictionary;
[dictionary release];
NSArray *components = [self.stateZips allKeys];
NSArray *sorted = [components sortedArrayUsingSelector:#selector(compare:)];
self.States = sorted;
NSString *selectedState = [self.states objectAtIndex:0];
NSArray *array = [stateZips objectForKey: selectedState];
self.zips = array;
}
Why is an NSDictionary allocated, then assigned to a pointer called *dictionary, and then assigned to the instance variable stateZips? Why not allocate it and assign it directly to the instance variable and save memory of creating and releasing another NSDictionary? The same methodology is always followed, including later in this function with the NSArray...
NSDictionary *dictionary = [[NSDictionary alloc] initWithContentsOfFile:plistPath];
self.statesZips = dictionary;
[dictionary release];
Also, this sorting puts the keys from a hash table (dictionary) in alphabetical order. I'm not sure I understand this line:
NSArray *sorted = [components sortedArrayUsingSelector:#selector(compare:)];
No one seems to have addressed the fact that the line
self.statesZips = dictionary;
is not directly an instance variable assignment. stateZips is a property, and so that line of code calls the setStateZips: method. That method retains or copies the dictionary, so unless the viewDidLoad method intends to use it again for some purpose, it's not needed any longer. That makes it OK to release it.
The previous line:
[[NSDictionary alloc] initWithContentsOfFile:plistPath];
allocates an object. That makes it your responsibility to release it once you don't need it any more. After assigning it to the statesZips property, it's no longer needed, so it's released and you shouldn't use dictionary any more. You'll notice that later code only refers to self.stateZips, not dictionary.
In the case of the NSArray later in the method, viewDidLoad does not allocate the object, so that method is not responsible for calling release on it. The rule of thumb is that if you alloc it, you're responsible for making sure it gets released. Otherwise, it's not your problem.
Sorting the array uses the sortedArrayUsingSelector: method. A selector identifies a method in Objective-C. And the #selector is the literal syntax for selectors (kind of like how #"" is the literal syntax for NSString objects). So, what that code says, is "give me an array where the objects in components are sorted, and use the compare: method to compare each object when you do the sort. When it sorts the array, it will call compare: on the objects in the array to determine how to put them in order.
The statesZips property is probably retained, that's the reasoning.
When the NSDictionary is first allocated, its retain count is 1. When it's assigned to statesZips, the retain count becomes 2. When it's released, the retain count drops to 1, which is usually the desired outcome.
Note that the code below would have produced (almost) the same result:
self.statesZips = [NSDictionary dictionaryWithContentsOfFile:plistPath];
because dictionaryWithContentsOfFile returns an autoreleased object.
As a convention, class methods like [NSDictionary dictionary] return autoreleased objects (which automatically get released after some time), while the usual alloc-init method (as in [[NSDictionary alloc] init]) return retained objects.
I suggest you read the Memory Management Programming Guide for Cocoa for further information.
EDIT: I must have missed the last part of your question when I first read it, but Barry has already answered that part.
This code uses reference-counted memory management (not the automatic garbage collection memory management available in Objective-C 2.0 on OS X). When any object (in this case, the NSDictionary and the NSArray) are alloc'd, the caller is responsible for calling -release on that instance. Failing to call release causes a memory leak. The code could have been written as
self.statesZips = [[[NSDictionary alloc] initWithContentsOfFile:plistPath] autorelease];
but at the expense of less explicit memory management (relying on NSAutoreleasePool to release the alloc'd instance at the end of the event loop iteration.
the call
[components sortedArrayUsingSelector:#selector(compare:)];
returns an array of whose elements come from components but according to the return value of calling [elem1 compare:elem2] to compare two array elements.