signIn(user) not working in quickblox android project - quickblox

I m building an android simple chat project using Quickblox sdk2.5.1 but everytime i click on Login Button, getting error.what wrong in that code? plz helpthis is my code

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Issue when building react-native app vie expo

I try to build react-native expo project..
!!! WORKING PERFECTLY ON SIMULATORS BOTH ANDROID AND IOS BUT NOT ON REAL DEVICE !!!
1.with eas build: -- when I download the builded .apk on a real device doesn't want to fetch any information I have error handling with alert ! And only the alert is showing
2.With expo build:android .. builds 20 minutes it says the build fails but still produce downloadable .apk when I download it on a real device now fetching works and we come to the point where the user must press a button and give permission to location to navigate to other screen where is map with directions from Google Directions API, but when you press the button and give permission its like the app freezes and won't navigate to the other screen...
ANY IDEAS ?

In react native project when android simultor tries to open the expo go then my app suddenly closes

I am seeing no error in visual studio react native and android bundle is also working fine. But when android simlator tries to open the expo go then my app suddenly stopes by closing the app.
Please help me regarding this. I stuck in this.

Can't test published Expo project on Expo GO when not developping it

I'm working on a react-native app using expo.
I have no problem to display the application on my Android Phone using the QR CODE provided by Metro Builder.
But I would like my customers to be able to see my project even when i'm not working on it.
I published my application using expo publish and Metro Builder gave me a link that is similar to this : https://expo.io/#USERNAME/projects/MyProjectName. My project is in unlisted visibility, so that anyone with the link can see it.
Yet, i'm not able to open it in my Android Expo application. When I visit the link, it doesn't ask me to open it with Expo, and there's no button to do it. If I try to copy the link to my clipboard, and then click Open from clipboard in Expo Go, it will open the navigator again.
I also tried to generate a QR CODE from the link, but it does the same.
How do you open your project in Expo Go when you're not into development ?
You can just use the QR code which already generated by expo is provided in that project link eg. https://expo.io/#USERNAME/MyProjectName or with release channel https://expo.io/#USERNAME/MyProjectName?release-channel=MyReleaseChannelName
Take a screenshot of that QR code and send it. Regardless of the project visibility they will be able to install the app by scanning it with their phone.

Create react native app that will start with voice command like google assistant or alexa

I want to build an app in react native which will start when the user will say hey [app name] just like when you say hey google google assistant opens and for amazon-echo, Alexa.
I am using react-native-voice inside the app to recognize what I am saying but only after I click on the app and press the mic button inside my app.
Any help is really appreciated.
actualy you can use alexa sdk kit to make it just folow there!
this medium tutorial will help you to build like what you want link!
there is package to integrate with react-native
npm i alexa-app
for more deep look this documentation
https://github.com/alexa-js/alexa-app#readme

How to run Shoutem React Native apps locally for testing?

I've been really enjoying using the Shoutem builder to create a starter template for React Native. However I want to use my own IDE (Deco IDE) to run a simulator locally and change the code.
However, after I "pull" my app from Shoutem via the CLI and run NPM install + react-native link the application won't compile for the simulator. If I use the command shoutem run the application will build and run perfectly, but this is not as convenient as having a simulator and being able to see the code as I change it.
Any help getting a shoutem app running locally in an simulator?
For anyone interested the error I am getting is: Print: Entry, ":CFBundleIdentifier", Does Not Exist
There are 2 ways to run Shoutem app locally.
One way is the shoutem run command. It is designed to work with Shoutem Preview application which you can download from the Google play or the App store. It can be reloaded to see the changes you've made to the local code. This command bundles only the JS code using the packager. Doesn't build native.
Beside shoutem run there are shoutem run-ios and shoutem run-android commands to build and run an RN project for the platform you've chosen. This way you get fully functional RN application which can be debugged as any other RN app. Both the JS code and native are built.
Do not forget to link extensions you're working on by using shoutem link.