I Have a google play developer console account since a year. I published many apps, but now from 2 days I can't access my developer console and even not find my apps on google play. Tell me plz what's going wrong. I Am worried about it and can't find any solution. Help me Please.. I shall be very thankful.
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I am so curious about how companies make their own marketplace within an application? I am trying to achieve a marketplace where individuals can sell products on a mobile application. So when a user logs into the app they are met with a live feed of various products. Something similar to the GOAT app, eBay, or Etsy. Usually, I know where to start, however, I have never dealt with an idea so complex. I know it can be done because it has been done multiple times over. However, I am asking if someone could provide me with some guidance. I did some Googling but came out empty-handed. Is there a video tutorial or a step-by-step guide on something like this? I also do not mind buying a course if I can achieve this effect!
Currently, what I have now are three pages! A working signup and login screen with a firebase backend that authenticates a user's email and password. It leads to my home page which is very basic. Just a header with tab navigation! I know it is very barebones... however I came here to see if I can be provided with some steps from here. Maybe even a proper technology stack.
Thank you in advance for any help!
Here are some examples of apps with live marketplaces:
https://appsftw.com/app/looklive-shopping-app-discover-celebrity-fashion
https://itunes.apple.com/us/app/shop-sell-save-with-ebay/id282614216?mt=8
https://itunes.apple.com/us/app/goat-shop-sneakers/id966758561?mt=8
Hey research marketplaces with ready app react-native template like this template e-commerce . But you need some knowledge about react-native or you can ask a freelancers.
I am writing my personal website but it is not showing on the search engine so that I search from different forums. After searching a lot from the internet I read this google search console. So I register my site then successfully after 8 hours my site is showing in google using "site:personalwebsite.xyz" but after 24 hours my site is missing as in 0 result return. Guy's I am only a novice programmer so please help me how to show my site in google. Thank you in advance.
Google usually shows only the best and the most used contents. Yours is not maybe matching with keywords or there is sites more succesfully than yours.
Google may also take your site as "spam site" and thats reason why it wont show
I have recently published my first Mac app onto the Mac App Store, forgive me if this is a stupid question but i can find no place on iTunes Connect that shows the analytics for it, the App Analytics section on iTunes Connect only shows my iOS app? There must be somewhere to see how many units i have sold?
So i contacted apple an there reply was:
App Analytics is available only for iOS developers at this time, and it reports data only from customers using iOS 8 and above. Therefore you will not see data from your Mac app.
If you would like, I can submit feedback on your behalf for a possible future enhancement. If this is something you would like me to do, please reply with a clarification of your request, and I will be happy to send it up for you.
So the short answer is there is nowhere for you to find how many downloads/revenue you have earned. Which is well, shit
I have been integrating the Games Services APIs into my games for a few days now and having a weird problem that can possibly qualify as a bug.
So I've setup a few test players with Gmail accounts and have added them to each other's circles. The problem I am having is that when I start the activity with the leaderboard's intent the "My Circles" tab doesn't show the other players in the current player's circles, even though the players show up on the Public tab.
Is there something obvious that I am missing?
A couple months late, but, considering I've recently run into the exact same problem, I figure I'll post my findings to aid anyone who stumbles upon this question in the future.
I'm assuming that you're still in the testing phase and haven't actually published your game via the Google Play Developer Console. Publishing is the key. There are two tiny sentences buried in a NOTE on this Google developer page:
https://developers.google.com/games/services/common/concepts/leaderboards#creating_a_leaderboard
Note: Social leaderboards will initially be empty until you publish
the corresponding leaderboard by using the Google Play Developer
Console
Social leaderboards won't be useful until after you publish. i.e. You'll never see social leaderboards during testing.
I am trying to use Game Kit for leader boards and achievements. I am trying to login using the code in the Apple documents. It works fine apart from it isn't logging into the sandbox. It pops up the pannel asking if I want to "Use Existing Account", "Create New Account" or "Cancel". Now I've seen in tutorials before, under the "Sign in to Game Center" title it says " * * * Sandbox * * * ", however mine does not.
I have set it up in iTunes Connect, I have created a Provisioning Profile and everything has the same bundle identifier (including in the xcode Project). I have even added gameKit BOOL YES into the info.plist. It's driving me slightly spare so any suggestions would be greatly appreciated. I am also using Cocos2D though I can't see how this would be affecting me logging in sandbox mode.
If anybody has anything they can sugest or has experienced this problem, please let me know.
Thanks again everybody.
Baza
Its because your jailbroken. It likely has to do with AppSync, there was a problem a few months ago where everyone was getting put into the sandbox for any game center app. After several attempts at fixing it with no success, they probably went ape s*** and disabled all kinds of sandbox stuff. After several hours of digging, I have not found a way to get into the sandbox. Partially because the Google results are littered with links trying to DISABLE the sandbox.
I fixed this problem a long time ago but I thought I'd tie up the loose end.
It was basically from my own ignorance. When testing a Game Center App you need to create a Apple ID via iTunes Connect -> Manage Users and then create a test user.
Simple solution and came from me skimming the docs and not reading them properly. Lesson learnt. :-D