I'm trying to export a cow from blender with blend4web the result I get is this:
cow in browser
my problem is with the texture... as you can see in the picture only an half of the cow is ok the other it's just not there...
another problem: I manage to move the cow inside blender, how can I export the movement of the cow also in browser? because the cow is motionless now.
any suggestions?
p.s. I'm a beginner to blender so I'm sorry if my explanation is not really clear
seems that you have Mirror modifier. You need either to apply it or to use the option "apply modifiers" under "Export options" tab.
About the animation there may be several issues, please look trough Documentation of animation, hope it helps.
Also, feel free to write directly on B4W forums, you can attach your .blend file here and you will definitely get support there :)
Related
Im using blender to edit a video and when i try to render it, it comes up with the error: border rendering is not supported by sequencer.
Using blender 2.80
Disabling Render Region fixed the problem for me.
Turning off border rendering (render region blender 2.8) in Rendering -> Properties -> Output properties
fixed it for me.
I recall playing with menus and the hypothesis is that I checked it somewhere along the way to cause that problem in the first place.
I cant comment yet bc of reputation apparently, so I guess I have to leave my comment behind here. I do have an answer but I'm not sure if it is a correct one.
I had the same problem, and I think i fixed it by unchecking the sequencer box under Post processing in the same tab as where you edit the format and encoding etc. But now that it does let me render my video (just a picture with audio under it) the render result is audio only? Could be a seperate problem or part of this solution, idk. Would unchecking that box help for you?
Together with an illustrator I want to create some screens with lots of animations/transitions (moving sprites). I need the illustrator to do the animation. He knows how to use AfterEffects so best would be some kind of timeline-tool to create the transitions/scalings/alphas etc.
My question is now: Is there some kind of tool out there that could be used to create animations and then export the used parameters to objective-c to import it to xcode?
Thanx!
To my knowledge: No.
We spend some time a couple of months back trying to find something similar to Expression blend, just for iOS, but without luck.
If you however are planing to make your app for MacOS and not iOS you can take a look at quartz composer. For iOS you could also take a look at storyboard (here is a link to fairly good tutorial), but I'm afraid your needs will not be met by the features of storyboard.
I found Flash2Cocos2D and I think this is the best solution available right now.
Also promissing: cocosbuilder!
I've been programming for a while, but just recently decided to start developing for Mac OS X. I feel like I've come to grips with the basics of Objective-C and Cocoa development over the past week. I'm planning on making graphics apps, and as such am currently in the process of learning how to control Quartz compositions through a Cocoa app. I went through the tutorial that apple offers (with the Mac Engravings composition), and was able to create that just fine. In order to make sure that I truly understood what I learned, I decided to create my own composition and link it to a slightly more complicated Cocoa application.
Essentially, I have a composition that loads a movie or image through a Movie Loader patch, at which point it applies various filters to the frames before outputting it. In my Cocoa app, I've written code (or rather copied and pasted from other apple examples) that lets a user pick a file using an NSOpenPanel object. The filepath of the file they pick gets placed in a text-box that I placed in the app's window using Interface Builder. I binded the value of said text-box to the "Movie_Location" key in my composition, which is a published input in the Movie Loader patch that I'm using. However, no matter what I do, movies and images aren't loaded into this composition no matter what I try. The only thing that gets displayed is the default image that I have saved in that input from Quartz Composer (or nothing if I leave it blank before publishing).
I've added a Clear Color patch to the composition and binded that to a colorwell in my UI, and that successfully changes the color in my display, so I know that the composition and my Cocoa app are communicating. I've spent numerous hours at this point trying to figure out what's going on, and I've just about given up. Does the Movie Loader have any weird behaviors that I'm not aware of, or is there something obvious that I seem to be missing? I'd really appreciate any help or advice from anybody.
Thanks for reading through this...
Best,
Sami
There are two things I can think of as reasons why it is doing this:
The file path isn't formatted incorrectly. Try checking backslashes, colons, etc.
The box isn't updating the value. Try literally clicking in the text field and hitting enter.
That's all I can think of without seeing your quartz composition and/or code.
EDIT:
Check the other continuous box, in the general properties.
I figured this out yesterday. spudwaffle's second idea is what was going on. If I were to type a filepath in and hit enter, it would work just fine. I got this to work properly by just removing the bind and instead using the setValue:keyInPath: function that a patch controller offers. That said, is there some way to force a text-box to update? I remember seeing a "continuously update" or something like that button within the bind sub-menu in the inspector, but my code didn't work with that checked either.
Thanks to those of you that tried to help me! I really appreciate it.
Best,
Sami
I'm not sure of the correct name, but I am wondering how to create (in Objective-C) a transparent notification "window/panel", such as is shown when you change the volume intensity, or keyboard illumination, or display brightness. I want to put my own icon/text on it, for my own notification.
I don't know the words to Google for, so I'm asking here.
Thanks for any suggestions.
Matt Gemmell's RoundedFloatingPanel component on his sample code page may do just what you're looking for.
After looking into using the solutions provided by the other two given answers, I found that they would not work for my purposes. So, I wrote up my own library:
BHBezelNotification
Growl is a widely-used implementation of this. By default, it doesn't look exactly like the system overlays, though it is skinnable - you probably want the Bezel notification:
See the Growl Developer Documentation for more.
Is it possible to simply take a picture and save it somewhere using a QTCaptureView and Apple's built-in iSight? I've seen lots of tutorials on recording video but none on simply taking a picture. Any help or guidance is appreciated!
Collin
You can do this with QTKit - the QTKit Application Programming Guide has a section for this titled, "Creating a Single-Frame Grabbing Application".
The better approach, however, is ImageKit's PictureTaker. It gives you the standard UI found in ImageBooth and other apps and is dead-simple to use in code.
I found the source of ImageSnap useful for understanding how to use QTKit to do this sort of thing. It is a simple command line application for taking pictures with the iSight camera.