Does someone can explain how to download file from the server using Mbedtls library?
They provide some example for using GET request from localhost. I have used it and modified to work with POST. This works just fine but
it looks like when I send a GET request which supposes to bring back a file data as a stream I get back just a header without data.
I pretty much sure I am doing something wrong in my code. Do I need to set some specific configuration to download file ?
pretty stuck and need assist, any help will be more than appreciated.
Does it work with this library? It is built on top of nodejs/http-parser which should also handle chunked responses and other weird things you might encounter in the wild.
If that doesn't help, the URL to the resource you try to download would be appreciated :-).
Related
I have created a webapplication and set up an endpoint which returns a FileStreamResult, these can be large zip and pdf files for example. The main issue I'm facing is that if a download gets interrupted (for example the internet goes down by the client), the temporary file that is generated by the browser is immediately deleted.
I'm aware of range-requests, but to utilize them, I would have to read files from the client, to determine how much progress the download made, which is not possible from the server side and also, the same problem persists about the temporary file deletion.
So this seems like a browser limitation to me, but please correct me if I'm wrong, I would appreaciate any ideas.
Background: I've a sensor hooked up to an arduino printing readings through the serial monitor. I want to log these in firebase.
I've done a bit of digging on this, and my research has shown me that an arduino simply can't handle the SSL needed to talk to firebase properly.
Any suggestions for workarounds? Checking SO and google's only turned up "it can't be done", but I figured I'd ask anyway. Any lateral thinking is appreciated, thanks!
If you figure out a way, let us (support#firebase.com) know. That would be an awesome hack!
Some thoughts:
You might want to look into the Spark Core (available for pre-order). They mention SSL support, though it's unclear to me what that means exactly.
You could proxy the requests through a server that can speak SSL. For instance, you could run a tiny node.js service on an Amazon EC2 box that just proxies REST requests to Firebase (e.g. using http-proxy).
If you're hardcore, you could try to get the Arduino talking to an external ethernet controller that has built-in SSL support (e.g. this one), but that's probably a big project. :-)
Longer-term, we might expose a non-SSL endpoint for Firebase requests that's specifically for this sort of low-end hardware use-case. Ping us at support#firebase.com if you want to start a dialog.
Here's a php script I whipped together to solve for Arduino no https.
It's basically a form that GETs to the php script and then sends it off to your Firebase database.
http->php->Firebase
https://github.com/robertcedwards/httpFirebase
*Make sure you add Heroku or your server to the whitelist of IPs that can post to Firebase
I know its an old question but visitors from google keep coming.
Have a look at this post: http://www.devacron.com/arduino-firebase/
[EDITED]
These arduino libraries might help:
firebase-arduino
https://github.com/googlesamples/firebase-arduino
https://github.com/ed7coyne/firebase-arduino
To install it:
Download the zip file, go to Sketch>Manage Libraries>add .zip file
Now you have access to
#include <FirebaseArduino.h>
and can begin using it with
Firebase.begin("example.firebaseio.com", "token_or_secret");
Follow the example at https://github.com/ed7coyne/firebase-arduino/blob/master/examples/FirebaseDemo_ESP8266/FirebaseDemo_ESP8266.ino
I was wondering if anyone could point out what is causing the problem in the screenshot attached. It has happened a couple of times with different images. I can't see what is causing it.
The machine is my development machine.
I was hoping to post this on serverfault but I can't add the image I need.
Not enough info yet, so just some debugging steps.
Try uploading it to a different machine and see if you get these same messages.
Check you don't have any Javascript doing anything with image urls - to me it looks like some loop somewhere might be going 'wacko', but could be client or server side.
Use tail -F on it in the terminal and refresh the page to see if the appearance of those entries coincides with the loading of the page.
Edit: maybe also have Firebug/etc open when you refresh the page with their Network panels open to see if you really are sending those requests. Really just want to find if it's a client or server issue to begin with.
I need a web server that allows me to remove a file after it has been successfully downloaded once. Is there any way to do this with apache?
Is there another web server I can use for this task? I had already looked into Tornado for this purpose, but couldn't find a way to get an event to fire as soon as the download finished. the on_connection_close would only fire when I shut down the server.
I'd prefer something PHP or Python-based if I have to code it myself.
you might be able to accomplish this with LUA (lighttpd + mod_magnet) - but im not sure... besides that im not aware of any modules that has event triggers on "downloads" there are some that work with uploads like the mod_uploadprogress in lighttpd. im sure nginx has some similar modules... besides that... i think the only solution here is:
http://redmine.lighttpd.net/wiki/lighttpd/HowToWriteALighttpdPlugin
What I'm looking for is some sort of a proxy tool that will allow me to specify a local file to load instead of one specified in the web page that is being browsed. I have tried Burp Suite which is almost working - it allows us to intercept a file and replace it by pasting the contents of the file we are swapping in into an input field. The file content is compiled code (Flash content) so we are pasting in bytecode, but something isn't working.
The reason is we are a 3rd party software developer without access to our client's development or testing environments. Our content must interact correctly with the rest of the content on their webpage (there are elements on their page that communicate with our content) and to test any changes we make takes several hours turnaround to get our files uploaded to their servers. So what we need is some sort of hacking tool to let us test our work with their web pages, hence the requirement to specify a file in a webpage to swap with a local version.
The autoresponder feature in Fiddler Web Debugging Proxy might do what you need, if it's only static content.
I've been using HTTP::Proxy for a long time, and it has always helped me fiddle with things on the fly.
You might be able to do this with Greasemonkey but I'm not sure if the tests will be totally reliable.
http://diveintogreasemonkey.org/patterns/replace-element.html
And if Greasemonkey seems plain wrong for you I would take it as the perfect excuse to try out mouseHole. Now I have to admit that I've never tried it but since _why also made Hpricot I expect it to be fun, productive, and different.