Xamarin Update 4.2.13: Debugging starts into an infinite loop on emulator - xamarin-studio

Using MS VS with Xamarin extension: After updating Xamarin to 4.2.13 the debugger ran into an infinite loop, when deploying.

I had to crash VS and restart it. Cleaned the project and recreated the whole project.
Now it's debugging as before.

Related

Unable to load script. Make sure you're either running a Metro server (run 'react-native start') or that your bundle index.android.bundle is packaged

So this has been asked before but I'm asking it again because nothing has worked, I've read through all of the similar posts I could find and all but one has semi fixed the problem.
https://medium.com/#adityasingh_32512/solved-unable-to-load-script-from-assets-index-android-bundle-bdc5e3a3d5ff
This medium article is the only solution that i can find that will get debug builds running again but that is only because it is pre packaging the javascript bundle and not really fixing the problem of the app not connecting to the metro server, once the debug build is running via this method I'm unable to shake the device and get the debug menu to show up.
I've been developing this app for probably 10 months, live for 3-4 months, and can usually trudge through these errors that pop up but this one is tricky.
I've been using cleartextTrafficPermitted="true", tried implementing a custom network security config android:networkSecurityConfig="#xml/network_security_config", tried a different physical device, cleared the metro cache, deleted .gradle/ build folders, cleaned, rebuilt.. All with the same end result of the app crashing on boot and the same error in logcat Unable to load script. Make sure you're either running a Metro server (run 'react-native start') or that your bundle 'index.android.bundle' is packaged correctly for release.
Release builds work but that's because its not trying to connect to the metro server, pretty stumped on this one.
Answering this for others that might find it useful. Still not sure what I did wrong but in the process of setting up a CI/CD pipeline for the app I re cloned the project and magically android debug builds started working again. No changes to the code, the android project must have gotten corrupted somehow so recloning allowed android studio to start from square one. Weird one.

app runs within Xcode project, but not after built

I have a Xcode project, my small mac app runs all successfully within Xcode test run after compile, but by running the debug or release build by itself, the app become unresponsive after start running. No error or warning during building.
I don't know where to look to start troubleshooting this, so totally stuck. How do you start investigating for the issue like this?
I would start by setting an exception breakpoint for your project in Xcode. Xcode will pause your app when it throws an exception. Exceptions are thrown when runtime errors occur in your code. Setting an exception breakpoint can help you find the problem in your code.
If no exception breakpoints fire when you debug the app in Xcode, you will need to update your question with more information about your app. Is your app a GUI app or a command-line app? Does your app do anything special at startup, such as load files?

How to debug app without rebuilding

I have a crash that does not happen after the app is built and run, but occurs when I close it and re-open it. How do I run an app in debug mode without building it every time?
Found it. option+command+R. Didn't solve my problem though, so I'll have to try something else.

Cannot run project after updating Xcode project settings

Recently I updated my project settings as Xcode recommended. I just pressed a button and they did "everything". However now when I try to run my app on my device it freezes on the loading bar at about 75% and then after 15 seconds it says "build succeeded" but does not run on my device and everything stops as if I had pressed the stop button. I am getting no errors but I am getting the following warnings. It works on the simulator just fine.
For the record I have looked this up and everyone says to add "armv6 or armv7" and I already have this done. I am running deployment target iOS 3.0+
If anyone can help me, it would be appreciated. Thank you!
EDIT
Works on my device when I run leaks in instruments... but won't without instruments
Well, I can't really say much specific here, but if all else fails, I'd try making a new project and copying the content of this project to the new one. This could fix some underlying problems that may have developed in the build settings etc.

iOS application crash when started

I have such problem
I am making an application with xcode 4.3.1 iOS 4.0 as target.
I have default picture as starting image.
I am using core data.
When I start application then type some info into it and then push it to background. Its all ok. If I try to start after I went to background it become crash after start image is loaded. Second launch is good without crashes. When I try to start application with some delay it does not crash.
The problem that I have no errors in debbuger and no logs about crash in iPod. All seems well.
If you had such problems, please say how you fix this issue.
P.S. Sorry for my English
You can try using logs and check out Xcode's organizer's console for your device so you can get additional info about functions that were called last.