UWP SplitView DisplayMode Overlay - not in focus - xaml

I have a SplitView:
<SplitView Name="splitView"
DisplayMode="{Binding SplitViewDisplayMode}"
IsPaneOpen="{Binding SplitViewIsPaneOpen}"
OpenPaneLength="200" CompactPaneLength="51"/>
I am also using VisualStateManager to adjust the SplitView based on application window size: (example)
<VisualState.StateTriggers>
<AdaptiveTrigger MinWindowWidth="500"></AdaptiveTrigger>
</VisualState.StateTriggers>
Thus far everything works correctly, but I ran into an unexpected result when the trigger above and state below are activated.
<VisualState.Setters>
<Setter Value="True" Target="splitView.IsPaneOpen"></Setter>
<Setter Value="Overlay" Target="splitView.DisplayMode"></Setter>
</VisualState.Setters>
I cant seem to find a way to detect the event so that my ViewModel knows when the SplitView pane focus is lost. Right now as designed Overlay displays until the user clicks the view (as designed), but I'd like to know, when the SplitView Overlay is collapsed so that I can add additional binding events into my HamburgerMenu.
From what I am experiencing it appears that VisualStateManager doesn't update/change my bindings
DisplayMode="{Binding SplitViewDisplayMode}"
Any ideas as to how I can discover if/when the Overlay disappears/Closes?
The only thing I can think of is to create methods that discover the Window size, and then determine if the SplitView should be Inline/Compact/Overlay.. This is doable but would result in a lot of potential combinations.
Any thoughts or ideas on how to detect or get SplitView to tell me if Overlay is Collapsed when a user clicks a control outside of the SplitView?

To make the bindings work, you have to specify them as two way bindings. Without this, they will only update the UI with your changes in code, not the other way around:
<SplitView Name="splitView"
DisplayMode="{Binding SplitViewDisplayMode, Mode=TwoWay}"
IsPaneOpen="{Binding SplitViewIsPaneOpen, Mode=TwoWay}"
OpenPaneLength="200" CompactPaneLength="51"/>
Now your properties should be properly updated whenever the state changes.

Related

How to dynamically change position of Text and Image depending upon windows size in xaml

I want to change the position of image and Text when the user resize the app window and width is very small. Please refer the attached gif which shows it happening for a Windows Settings app. I want to do achieve something similar to this.
I want to change the position of image and Text when the user resize the app window
What you are looking for is Adaptive layouts with visual states and state triggers.
When your app window grows or shrinks beyond a certain amount, you could alter layout properties to reposition, resize, reflow, reveal or replace sections of your UI. What you need is to define different visual states for your UI first. Then apply them when the window width or window height crosses a specified threshold. The document above shows different ways to change the visual states for different windows size.
There are two common ways:
handling the Window.SizeChanged Event in the code behind. Then call the VisualStateManager.GoToState method to apply the appropriate visual state.
using the AdaptiveTrigger Class in XAML. It will be triggered to apply the visual state when the size of the window grows or shrinks beyond the value you defined.
<VisualStateManager.VisualStateGroups>
<VisualStateGroup>
<VisualState>
<VisualState.StateTriggers>
<!-- VisualState to be triggered when the
window width is >=640 effective pixels. -->
<AdaptiveTrigger MinWindowWidth="640" />
</VisualState.StateTriggers>
<VisualState.Setters>
<Setter Target="mySplitView.DisplayMode" Value="Inline"/>
<Setter Target="mySplitView.IsPaneOpen" Value="True"/>
</VisualState.Setters>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
Please check this document for more information and code sample: Adaptive layouts with visual states and state triggers.

Doing localization in visualstatemanager by changing x:uid?

I am adding localization to my UWP app by adding x:uid tags to all of my elements and using the multilingual toolkit. However I've run into an issue where in one case I change the text itself in the narrow view using the visualstatemanager. How can I do this in a localized app? My first thought would be to change the uid of the element to the new match the new text, I'm not sure it's possible.
Here is an example of what I'd like to do, but doesn't work:
<textblock x:Name="DescriptionTextBox" x:uid="DescriptionTextBox"/> // Normal long description
....
<VisualState x:Name="NarrowState">
<VisualState.StateTriggers>
<AdaptiveTrigger MinWindowWidth="0" />
</VisualState.StateTriggers>
<VisualState.Setters>
<Setter Target="DescriptionTextBox.Uid" Value="DescriptionTextBoxShort" /> // Uid of short description
x:Uid is no dependency property on your TextBlock and can't be set at runtime. You can double check this by going to the generated code behind (.g.i.cs file) of your XAML page. To do this, hit F12 on InitializeComponent() in the constructor. Now locate your control in the generated code and start drilling down the object tree: you won't encounter a Uid property. It's a XAML directive backed up by an attribute.
How I typically solve this is having 2 TextBlocks (one collapsed) with the the long and short text and toggle Visibility between both TextBlocks in your VisualStates. Depending on what the parent container of these TextBlocks is, you might need to add a StackPanel or Grid as some parent controls can only have 1 child element.

Animating the value of a TextBlock between two values until an action completes

I was wondering whether it's possible to have an animation whereby the Text value of a TextBlock switches between two values. The FontFamily for the TextBlock is an icon font and so what I'm aiming to pull off is essentially an animated icon.
For example:
<StackPanel
x:Name="PART_LayoutRoot">
<StackPanel.Resources>
<Storyboard
x:Name="PART_Animation">
<<STRING>Animation
Storyboard.TargetName="progressBarIcon"
Storyboard.TargetProperty="Text"
From="hi" To="bye" Duration="0:0:1"
AutoReverse="True"/>
</Storyboard>
</StackPanel.Resources>
<TextBlock
x:Name="progressBarIcon"/>
</StackPanel>
Does an animation type exists that will enable me to achieve what I'm after? If not, is there any other way to do so without using a storyboard animation? I'm planning to use this animation until a certain action completes i.e. a custom busy indicator.
Any help/guidance is much appreciated.
Animating string properties is not possible this way for two reasons - there is no clear way how a string animation should look, and also the value of the Text property would be unclear/invalid during the animation.
To achieve the result you want, you will need to create two TextBlocks, one with full Opacity="1" and one with Opacity="0" and then animate these opacities - one to fade out, one to fade in - this is possible normally with the DoubleAnimation so you will not run into any issues here.

WinRT DoubleAnimation to Canvas.Left

Quick question for the pros. I have a userControl sitting in the centre of my page. When the page is tapped I want to use a doubleAnimation to dock the control to the left of the page.
This line To="{Binding Canvas.Left}" is not working. I have to specify a value. eg. -200 which will animate (TranslateX) to the left but for some screens it never reaches the left of the page. How should I handle this? Also is the tapped event of the page the correct place to check for the first interaction on the page since it should only happen the first time the user interacts?
In my code behind I want to use something like if(usercontrol.left > 0){storyboard.begin;}. What is the best way to achieve this?
I will probably have to put a From={Binding UserControl.CurrentPosition} as well
Thanks
<Page.Resources>
<Storyboard x:Name="EntryAnimation">
<DoubleAnimation Duration="0:0:1"
To="{Binding Canvas.Left}"
Storyboard.TargetProperty="(UIElement.RenderTransform).(CompositeTransform.TranslateX)"
Storyboard.TargetName="idcMain"
d:IsOptimized="True" />
</Storyboard>
</Page.Resources>
Instead of using storyboards, You can use system transitions (RepositionTransition in your case). This way, You Just modify the Canvas.Left property and it's automagically animated using transitions timing consistent with the global OS UX.

Windows8 Scrolling like in weather app

I have layout as described below:
<ScrollViewer>
<StackPanel Orientation="Horizontal">
<!-- ... -->
<ScrollViewer>
<ItemsControl.ItemsPanel>
<ItemsPanelTemplate>
<StackPanel ScrollViewer.VerticalScrollBarVisibility="Visible" Orientation="Vertical" />
</ItemsPanelTemplate>
</ItemsControl.ItemsPanel>
</ScrollViewer>
<!-- ... -->
</StackPanel>
</ScrollViewer>
And I would like to achieve that effect that is present in weather app.
In my application, when you're scrolling horizontaly using mouse wheel, when pointer gets over ItemsControl it immediately starts scrolling verticaly wheras in weather application there's fluent horizontal scrolling effect and scrolling verticaly begins when there's some time hover that vertical collection.
Is that behaviour somewhere implemented by default?.
Szymon
Generally, the guideline is that introducing vertical scrolling in a horizontally scrolling repeater is a bad idea. I think you should NOT consider Weather (or any standard Windows 8 app) as a model to emulate. Most of them violate the guidelines in some of the worst ways.
The Weather app accomplishes what you are asking based on the current mouse placement, the motion of the grid, and control with focus. That's a complex way of saying, some developer dreamed up a solution to help make their UI as confusing to the user as possible.
Please, don't.
What I think they do in order to achieve that effect is this:
If the mouse is over the vertical list for a while, they deactivate the horizontal scroll and activate the vertical one. Once the mouse moved outside the list, they switch back (deactivate the vertical scroll and activate the horizontal scroll).
I have not tested this to see if this works, but I think it should.