I develop the app and testing on iphone 7 ios 10 and iphone 6+ ios 9.2.1. If i testing wia xcode (debug/release) all fine. If i testing wia testflight ios 9.2.1 app crashes every time at random time. Crash log show me absolutly difference reason at every crash
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I created a swift based application which I can run on ios 8 simulator as well as device.When I made the .ipa file that won't run on ios device. I don't know that why the only .ipa is not able to run on device.
I can install the .ipa on an iOS 8 device but it exits as soon as I launch it.
I also created another sample application in swift that also won't run on ios 8 device.
Please help me out.
I have an iPad app, XCode 6, iOS 7, Storyboards and ARC. If I change the target to 7.x, the app works fine on the simulator running 7.0.
However, if I change the simulator to 8.0, the app doesn't recognize the CoreData store created when running under 7.x (the store is still there, just not found when running on the 8.0 simulator.) Also, none of the objects (UIButtons, UITextboxes, etc) show up either!
I don't have iOS 8 installed on my iPad (afraid stuff like this will affect my users), but the question is: just because something doesn't run on the simulator v8.0, does that mean that setting the lowest target to iOS 7, it won't run on the device if it is running iOS 8?
The iOS 7 simulator is on a separate (virtual) machine from the iOS 8 simulator. So any data you created one of these machines, will not be found on the other.
I have a piece of software I wrote using xcode 5. Since I upgraded to xcode 6, the app looks strange when I run it on a physical device using the emulator. Not entirely sure what is going on or how I could fix it. It's not respecting the full size of the screen.
I am testing on an iPhone 5s (NOT simulator -- the app looks fine in the iPhone 5s simulator). I am connecting my phone to my comp and running it via xCode.
I am having the same issue with another project I built using xcode 5 and trying to run again in xcode 6...
thoughts anyone?!
Here is a screenshot of what is going on:
I just submitted my app to the app store last week and it got rejected yesterday. The reviewers apparently test on iphone 5S with iOS 7.0.4. They say the app does not load past the intro screen.
I have tested the app on iphone 5 and ipod touch 5th generation, both running the same operating system. On both it works perfectly fine.
Any ideas what could be the problem? It's a bit of an issue that I cannot test myself as the app uses the camera in the first screen and that's why immediately crashes when running in the simulator... but if I uncomment the camera setup it works in 64bit simulator...
edit:
I am using C4 for most of my interface elements. So camera init looks like this
cam = [C4Camera cameraWithFrame:CGRectMake(0,0, self.canvas.width, self.canvas.height)];
cam.cameraPosition = CAMERABACK;
[self.canvas addCamera:cam];
[cam initCapture];
i changed the base sdk for iOS 6.1 in xcode 5 .
When i simulate my project on a iOS 6.1 simulator or on a iOS 6.1 device
all works fine. But when i build a ipa and install it on a iOS 7 device
the device use the iOS 7 sdk and my hole app looks weird. I changed my base
sdk for iOS 6.1, so why use my device the iOS 7 sdk?
I read that iOS 7 use the iOS 6.1 sdk for old published apps.
What do i have to do that iOS 7 also do that for my app?
My only idea is to install xcode 4 again...
I have experienced the same problem - unfortunately only discovered AFTER submitting to the app store and the app being approved and released, causing all sorts of mayhem due to interface glitches.
The issue occurs due to a bug in XCode 5 (including in XCode 5.0.2 it seems) that is triggered when you install older SDKs.
When you have multiple SDKs installed, you will see that when you connect your device to XCode, there are multiple entries for your device, with no way to tell them apart. But it appears that the TOP entry is for the OLDEST SDK you have installed, the BOTTOM one for the NEWEST SDK.
I have found that if I first use "Test" project option to run the app on the device with the SDK I want to use (in my case the top entry, which is for iOS6.1 SDK), then that is the SDK that will subsequently be used when I archive the app.
You can have both xcode 5 and 4.6.3 installed.
Also a lot of post say that in the simulator it look iOS7 but on device it will look iOS6.1 if you set the base sdk to 6.1
see:
Is it possible to install iOS 6 SDK on Xcode 5?
Do apple allow custom iOS 5/6 style UI for iOS7?