Calling a method from another class. error : No visible #interface ... declares the selector - objective-c

I have two classes DetailViewController and Substitution, I would use the Substitution class methods but I get this error:
No visible #interface "Substitutions" declares the selector "Crypt ::"
DetailViewController.h
#import <UIKit/UIKit.h>
#import "Substitutions.h"
#interface DetailViewController : UIViewController
#property (weak, nonatomic) IBOutlet UITextField *tvC;
- (IBAction)bCrypter:(id)sender;
#property (nonatomic, strong) Substitutions * s;
DetailViewController.m
#import "DetailViewController.h"
#implementation DetailViewController
#synthesize s;
#synthesize tvC;
- (IBAction)bCrypter:(id)sender
{
s = [[Substitutions alloc]init];
[s Crypter:tvC.text :1]; <-- No visible #interface "Substitutions" declares the selector "Crypter::"
//NSLog(#"%#",tvC.text);
}
Substitutions.h
#interface Substitutions : NSObject
+ (NSString*)Crypter:(NSString*)msg :(id)cles;
#end
Substitutions.m
#import "Substitutions.h"
#implementation Substitutions
+ (NSString*)Crypter:(NSString*)msg :(id)cles
{
NSLog(#"%#",msg);
return #"";
}

Because Crypter is class method not instance method so you should call directly with class name not need to create instance for call method.
Ex.
[Substitutions Crypter:tvC.text :1];

Related

property not found on object of type error but property is there

So I'm trying to access the property isPortClosed(BOOL) in SerialPortController and its giving me an error, I'm kinda new to objective-c. I feel like this should work as I've got a reference to the class with *port. Here is a link to the project.
Error messages: ~/GroundStation/GroundStation/ViewController.m:16:22: Property 'isPortClosed' not found on object of type 'SerialPortController *'
#import <Cocoa/Cocoa.h>
#import "SceneView.h"
#import "SerialPortController.h"
#interface ViewController : NSViewController
#property (strong) IBOutlet SerialPortController *port;
#property (weak) IBOutlet SceneView *accelSceneView;
#end
#import "ViewController.h"
#implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view.
while(!self.port.isPortClosed) {
}
}
- (void)setRepresentedObject:(id)representedObject {
[super setRepresentedObject:representedObject];
// Update the view, if already loaded.
}
#end
SerialPortController.h class
#import <Foundation/Foundation.h>
#import <ORSSerial/ORSSerial.h>
#interface SerialPortController : NSObject <ORSSerialPortDelegate>
#property (nonatomic, strong) ORSSerialPort *serial;
#property (nonatomic, strong) ORSSerialPortManager *serialPortManager;
#property (nonatomic) NSInteger xAngle;
#property (nonatomic) NSInteger yAngle;
#property (nonatomic) NSInteger zAngle;
#property (nonatomic) NSString *stringBuffer;
#property (nonatomic) BOOL isPortClosed;
#end
From the downloaded project I see that you have two SerialPortController class definitions (one at the root directory, and one in /GroundStation/), and the latter doesn't have any public properties. You should have only one SerialPortController class definition linked in your project (the one with the public properties).

Setting variables in a different class in Cocoa

I'm trying to learn how to set variables for different classes using one main data class.
Here's a diagram of of what I would like to do and the code from my project:
ClassA
#import <Foundation/Foundation.h>
#interface ClassA : NSObject {
NSString *stringA;
NSString *stringB;
}
#property (nonatomic, copy) NSString *stringA;
#property (nonatomic, copy) NSString *stringB;
#property (weak) IBOutlet NSTextField *textA;
#property (weak) IBOutlet NSTextField *textB;
- (IBAction)displayStrings:(id)sender;
#end
#import "ClassA.h"
#implementation ClassA
#synthesize stringA, stringB, textA, textB;
- (IBAction)displayStrings:(id)sender {
[textA setStringValue:stringA];
[textB setStringValue:stringB];
}
#end
Class X
#import <Foundation/Foundation.h>
#interface ClassX : NSObject {
NSMutableString *stringX;
}
- (void)theVariables:(id)sender;
#end
#import "ClassX.h"
#import "ClassA.h"
#implementation ClassX
- (void)awakeFromNib {
[self theVariables:self];
}
- (void)theVariables:(id)sender {
stringX = [[NSMutableString alloc] init];
ClassA *clssA = [[ClassA alloc] init];
[stringX setString:#"stringX for stringA"];
[clssA setStringA:stringX];
[stringX setString:#"stringX for stringB"];
[clssA setStringB:stringX];
}
#end
No errors show up in the code, but when I run the program I am receiving an error about "Invalid parameter not satisfying: aString". It looks like the setStringValue for the IBOutlet is not working. Any suggestions?
I'm not seeing the error you mention, but as far as I can tell from your code, the main problem is this line:
ClassA *clssA = [[ClassA alloc] init];
You must have an instance of ClassA in your xib, which is connected to text fields and a button. That object in the xib is a real object, and if you just create another instance of ClassA somewhere in your code, you have an entirely different object that has no connection to the one that's in your xib.
You need to make sure of/change two things. First, there needs to be an instance of ClassX in your xib. Second, ClassX needs an outlet to a ClassA instance:
#class ClassA; // Declare ClassA so you can use it below
#interface ClassX : NSObject
#property (weak) IBOutlet ClassA * theClassAInstance;
- (void)theVariables:(id)sender;
#end
Which should then be connected in the xib file. Then, in theVariables:, you just use that outlet instead of creating a new instance of ClassA: [[self theClassAInstance] setStringA:#"stringX for stringA"];
Three points of style:
First, you should be importing Cocoa.h: #import <Cocoa/Cocoa.h> instead of Foundation.h in any class that touches the GUI (ClassA in this case). That's where stuff like NSTextField is defined. It works anyways because Cocoa.h is imported via your .pch file, but it's best to be explicit.
Second, creating a mutable string and changing its value to two different literal strings doesn't make a whole lot of sense. Just use the literals directly: [clssA setStringA:#"stringX for stringA"];
Third, You don't need to declare the instance variables separately; #synthesize creates them for you, and it is now the recommended practice to not declare them:
#interface ClassA : NSObject
#property (nonatomic, copy) NSString *stringA;
#property (nonatomic, copy) NSString *stringB;
#property (weak) IBOutlet NSTextField *textA;
#property (weak) IBOutlet NSTextField *textB;
- (IBAction)displayStrings:(id)sender;
#end
Last (four points!), you should really be accessing the values of stringA and stringB in ClassA via the property: [textA setStringValue:[self stringA]];

Why is my NSDictionary not initializing my specific keys and values when in my model, but works within my controller?

In this example my NSDictionary initializes with 0 key/value pairs, as shown in my debugger. It will initialize properly when I do the exact same thing in my ViewController but I would much prefer to stick to MVC design and have the NSDictionary in my model.
ShakespeareViewController.h
#import <UIKit/UIKit.h>
#interface ShakespeareViewController : UIViewController
#property (weak, nonatomic) IBOutlet UILabel *sonnetDisplay;
#end
ShakespeareViewController.m
#import "ShakespeareViewController.h"
#import "ShakespeareModel.h"
#interface ShakespeareViewController ()
#property (nonatomic, strong) ShakespeareModel *sonnet;
#end
#implementation ShakespeareViewController
#synthesize sonnetDisplay = _sonnetDisplay;
#synthesize sonnet = _sonnet;
- (IBAction)sonnetButton:(UIButton *)sender
{
self.sonnetDisplay.text = [self.sonnet grabSonnet:#"19"];
}
#end
ShakespeareModel.h
#import <Foundation/Foundation.h>
#interface ShakespeareModel : NSObject
-(NSString *)grabSonnet:(NSString *)atNumber;
#end
ShakespeareModel.m
#import "ShakespeareModel.h"
#interface ShakespeareModel()
#property (nonatomic, strong) NSDictionary *sonnets;
#end
#implementation ShakespeareModel
#synthesize sonnets = _sonnets;
-(NSDictionary *)sonnets
{
if (!_sonnets)
{
_sonnets = [[NSDictionary alloc] initWithObjectsAndKeys:#"19", #"19", nil];
}
return _sonnets;
}
-(NSString *)grabSonnet:(NSString *)atNumber
{
NSString *chosenSonnet = [self.sonnets objectForKey:#"19"];
return chosenSonnet;
}
#end
Any ideas on what I am doing wrong are greatly appreciated. I can't see why this wouldn't initialize with the object 19 at key value 19.
I don't see any place where you set the view controller's sonnet property to an instance of ShakespeareModel -- so when you call grabSonnet: you're sending a message to nil (and thus getting nothing back.
You should put self.sonnet = [[ShakespeareModel alloc] init] in your view controller some time before you call grabSonnet:... probably in the initializer or in -viewDidLoad.

'Existing ivar 'delegate' for unsafe_unretained property 'delegate' must be __unsafe_unretained

I'm getting the error above, but unsure how to go about fixing it. This is my code:
.h:
#import <UIKit/UIKit.h>
#protocol ColorLineDelegate <NSObject>
-(void)valueWasChangedToHue:(float)hue;
#end
#interface ColorLine : UIButton {
id <ColorLineDelegate> delegate;
}
#property (nonatomic, assign) id <ColorLineDelegate> delegate;
#end
.m:
#import "ColorLine.h"
#implementation ColorLine
#synthesize delegate;
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
// Initialization code
}
return self;
}
#end
The error occurs in the synthesize line. I can't find a problem though.
Use this syntax:
#interface SomeClass : NSObject {
id <SomeClassDelegate> __unsafe_unretained delegate;
}
#property (unsafe_unretained) id <SomeClassDelegate> delegate;
Looks like your project might be using ARC then properties should be declared this way:
#import <UIKit/UIKit.h>
#protocol ColorLineDelegate <NSObject>
-(void)valueWasChangedToHue:(float)hue;
#end
#interface ColorLine : UIButton
#property (nonatomic, weak) id <ColorLineDelegate> delegate;
#end
I had the same problem when I used old example code which did not feature ARC in my ARC project. It seems that you do not need to put the variable declarations into the interface definition any more. So your code should work like this:
h:
#import <UIKit/UIKit.h>
#protocol ColorLineDelegate <NSObject>
-(void)valueWasChangedToHue:(float)hue;
#end
#interface ColorLine : UIButton {
// Get rid of this guy!
//id <ColorLineDelegate> delegate;
}
#property (nonatomic, assign) id <ColorLineDelegate> delegate;
#end
.m:
#import "ColorLine.h"
#implementation ColorLine
#synthesize delegate;
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
// Initialization code
}
return self;
}
#end
Perhaps a bit late but to be "ARC compliant", you simply have to replace
#property (nonatomic, assign) id <ColorLineDelegate> delegate;
by
#property (nonatomic, strong) id <ColorLineDelegate> delegate;
Bye.
If you want a weak property, this also works.
#interface MyClass : NSObject {
__weak id <MyClassDelegate> _delegate;
}
#property (nonatomic, weak) id <MyClassDelegate> delegate;
you can also use
#dynamic delegate
in the implementation instead of synthesize.

Objective C: use instance class in other class

In my code, in an class I have an ivar
FirstClass *first;
and I can use first within an instance of this class.
But if I want to access first from another object instance (or even another class), how can I do that?
I assume you're talking about using FirstClass in another source file than its own, right?
In this case you'd have to import its header by adding this to the top of your second class' ".m"-file:
#import "FirstClass.h"
If you also need to reference in your second class' header ".h"-file, then you can add a
#class FirstClass;
before the #interface block. This will tell the compiler that it should consider a class of that name to be existant, but to not bother you with warnings unless you forget to import the given first class' ".h" file in the second class' ".m" file.
To allow access from foreign objects to your SecondClass' firstClass iVar you'll need to implement a getter method for firstClass.
This is done with
#property (nonatomic, readwrite, retain) FirstClass *firstClass;
in the #interface block, and
#synthesize firstClass;
in the #implementation block.
With this set up you can then either call [secondClassInstance firstClass]; or access it via the dot syntax secondClassInstance.firstClass;.
My sample will also synthesize a setter method called setFirstClass:. To make the property read-only, change readwrite to readonly in the #property declaration.
Sample:
FirstClass.h:
#import <Cocoa/Cocoa.h>
#interface FirstClass : NSObject {
#private
}
//method declarations
#end
FirstClass.m:
#import "FirstClass.h"
#implementation FirstClass
//method implementations
#end
SecondClass.h:
#import <Cocoa/Cocoa.h>
#class FirstClass;
#interface SecondClass : NSObject {
#private
FirstClass *firstClass;
}
#property (nonatomic, readwrite, retain) FirstClass *firstClass;
//method declarations
#end
SecondClass.m:
#import "SecondClass.h"
#import "FirstClass.h"
#implementation SecondClass
#synthesize firstClass;
- (id)init {
if ((self = [super init]) != nil) {
firstClass = [FirstClass alloc] init];
}
return self;
}
- (void)dealloc {
[firstClass release];
[super dealloc];
}
//method implementations
#end
I would use a property. Probably in your header of your second class something like
#property (nonatomic, retain) FirstClass *first;
and in your implementation
#synthesize first;
Than when you create an object of your SecondClass
SecondClass *second = [[SecondClass alloc] init];
you can use
second.first