I want to send a flv to rtmp server,but there is an error? - rtmp

Here is my code
long start = 0;
long perframetime = 0;
RTMP_LogLevel lvl = RTMP_LOGINFO;
FILE*fp = NULL;
if (!ZINIT()) {
printf("Init Socket Err\n");
return -1;
}
// RTMP_debuglevel=RTMP_LOGINFO;
RTMP_LogSetLevel(lvl);
// RTMP_LogSetOutput(FILE*fp);
rtmp = RTMP_Alloc();
RTMP_Init(rtmp);
rtmp->Link.timeout = 5;
packet = (RTMPPacket*)malloc(sizeof(RTMPPacket));
memset(packet, 0, sizeof(RTMPPacket));
RTMPPacket_Alloc(packet, 1024 * 64);
RTMPPacket_Reset(packet);
RTMP_SetupURL(rtmp, rtmpurl);
RTMP_EnableWrite(rtmp);
printf("Connecting...\n");
if (!RTMP_Connect(rtmp, NULL)) {
printf("Connect Err\n");
ZCLEAR();
return -1;
}
Sleep(10000000);
printf("ConnectStream...\n");
if (!RTMP_ConnectStream(rtmp, 0)) {
printf("ConnectStream Err\n");
ZCLEAR();
return -1;
}
packet->m_hasAbsTimestamp = 0;
packet->m_nChannel = 0x04;
packet->m_nInfoField2 = rtmp->m_stream_id;
printf("OpenFile:%s\n", flvfilename);
but when I run it ,there is an error says RTMP_SwfHash connot cantact swf url
How to do with it ?
and I mind that each rtmp server has a rtmp url and a code ,what is the code using for? thank you

Related

paho.mqtt Failed to connect, always return - 1

#define CA "/mnt/key/ca.crt"
#define CLIENT_KEY "/mnt/key/client.key"
#define CLIENT_CRT "/mnt/key/client.crt"
void onConnectFailure(void *context, MQTTAsync_failureData *response)
{
finished = 1;
printf("[CS55]Connect failed, rc %d\n", response ? response->code : 0);
delay(1000);
connect_server();
}
void connect_server()
{
if (MQTTAsync_connect(client, &conn_opts) != MQTTASYNC_SUCCESS)
{
printf("[CS55]connect_server()\n");
finished = 1;
}
}
void mqtt_connect()//连接
{
MQTTAsync_SSLOptions ssl_opts = MQTTAsync_SSLOptions_initializer;
pthread_mutex_init(&serial_mute, NULL); //互斥锁
MQTTAsync_create(&client, mqtt_addr, client_id, MQTTCLIENT_PERSISTENCE_NONE, NULL);
MQTTAsync_setCallbacks( //设置回调
client,
NULL,
connlost,
msgarrvd,
NULL);
conn_opts.keepAliveInterval = 20;
conn_opts.cleansession = 1;
conn_opts.onSuccess = onConnect;
conn_opts.onFailure = onConnectFailure;
conn_opts.username = username;
conn_opts.password = password;
conn_opts.context = client;
ssl_opts.struct_version = 5;
ssl_opts.sslVersion = MQTT_SSL_VERSION_TLS_1_2;
ssl_opts.verify = true;
ssl_opts.keyStore = CLIENT_KEY;
ssl_opts.trustStore = CLIENT_CRT;
ssl_opts.enableServerCertAuth = true;
ssl_opts.CApath = CA;
conn_opts.ssl = &ssl_opts;
// ssl_opts.enabledCipherSuites = "TLSv1";
int rc;
if ((rc = MQTTAsync_connect(client, &conn_opts))!= MQTTASYNC_SUCCESS)
{
printf("[CS55]MQTTAsync_connect return %d\n",rc);
finished = 1;
}
// connect_server(); //开始请求连接服务器
while (subscribe_fail != 1) //while(订阅成功)
{
delay(1000); //延迟1000ms
}
MQTTAsync_disconnectOptions disc_opts = MQTTAsync_disconnectOptions_initializer;
disc_opts.onSuccess = onDisconnect;
rc = MQTTAsync_disconnect(client, &disc_opts);
if (rc != MQTTASYNC_SUCCESS)
{
//printf("Failed to start disconnect, return code %d\n", rc);
}
MQTTAsync_destroy(&client);
}
log:
[CS55]Connect failed, rc -1
[CS55]Connect failed, rc -1
[CS55]Connect failed, rc -1
[CS55]Connect failed, rc -1
After I start the program, I will execute the callback function onConnectFailure, and then print the log of connection failure all the time. After debugging for a long time, I don't know where the problem is. I may need help。
I tried to add certificate authentication in mqtt, but I couldn't connect to the server. I didn't find a reference use case. If so, please share it with me
connopts.ssl = &ssl_opts;
connopts.ssl->trustStore = CA;
connopts.ssl->privateKey = CLIENT_KEY;
connopts.ssl->keyStore = CLIENT_CRT;
connopts.ssl->enableServerCertAuth = ture;
connopts.ssl->verify = true;
Refer to the above code, pay attention to using SSL protocol when connecting to the server ssl://11.22.33.44 :8883。

How can I get queues counts in Vulkan?

I'm studying Vulkan from LunarG's tutorial codes.
In 03-init_device.cpp of the tutorial, it just get the queue family's count, then assumed that it has only one queue and create the logical device. Sample codes as follows:
int sample_main(int argc, char *argv[]) {
struct sample_info info = {};
init_global_layer_properties(info);
init_instance(info, "vulkansamples_device");
init_enumerate_device(info);
/* VULKAN_KEY_START */
VkDeviceQueueCreateInfo queue_info = {};
vkGetPhysicalDeviceQueueFamilyProperties(info.gpus[0],
&info.queue_family_count, NULL);
assert(info.queue_family_count >= 1);
info.queue_props.resize(info.queue_family_count);
vkGetPhysicalDeviceQueueFamilyProperties(
info.gpus[0], &info.queue_family_count, info.queue_props.data());
assert(info.queue_family_count >= 1);
bool found = false;
for (unsigned int i = 0; i < info.queue_family_count; i++) {
if (info.queue_props[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) {
queue_info.queueFamilyIndex = i;
found = true;
break;
}
}
assert(found);
assert(info.queue_family_count >= 1);
float queue_priorities[1] = {0.0};
queue_info.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
queue_info.pNext = NULL;
queue_info.queueCount = 1;
queue_info.pQueuePriorities = queue_priorities;
VkDeviceCreateInfo device_info = {};
device_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
device_info.pNext = NULL;
device_info.queueCreateInfoCount = 1;
device_info.pQueueCreateInfos = &queue_info;
device_info.enabledExtensionCount = 0;
device_info.ppEnabledExtensionNames = NULL;
device_info.enabledLayerCount = 0;
device_info.ppEnabledLayerNames = NULL;
device_info.pEnabledFeatures = NULL;
VkDevice device;
VkResult U_ASSERT_ONLY res =
vkCreateDevice(info.gpus[0], &device_info, NULL, &device);
assert(res == VK_SUCCESS);
vkDestroyDevice(device, NULL);
/* VULKAN_KEY_END */
destroy_instance(info);
return 0;
}
Well, is queue family counts the same thing as queue count?
Or there's something wrong with this sample code?
Each device has several families of queues each with their own count.
For example a device may have a family that with one queue can only do transfers (typically used for achieving optimal pcie bus usage) and a family with multiple queues for rendering.
When requesting queues you can request less queues than are available. So 1 is always a valid count.

Record rtsp stream with ffmpeg in iOS

I've followed iFrameExtractor to successfully stream rtsp in my swift project. In this project, it also has recording function. It basically use avformat_write_header
, av_interleaved_write_frame and av_write_trailer to save the rtsp source into mp4 file.
When I used this project in my device, the rtsp streaming works fine, but recording function will always generate a blank mp4 file with no image and sound.
Could anyone tell me what step that I miss?
I'm using iPhone5 with iOS 9.1 and XCode 7.1.1.
The ffmpeg is 2.8.3 version and followed the compile instruction by CompilationGuide – FFmpeg
Following is the sample code in this project
The function that generate every frame:
-(BOOL)stepFrame {
// AVPacket packet;
int frameFinished=0;
static bool bFirstIFrame=false;
static int64_t vPTS=0, vDTS=0, vAudioPTS=0, vAudioDTS=0;
while(!frameFinished && av_read_frame(pFormatCtx, &packet)>=0) {
// Is this a packet from the video stream?
if(packet.stream_index==videoStream) {
// 20130525 albert.liao modified start
// Initialize a new format context for writing file
if(veVideoRecordState!=eH264RecIdle)
{
switch(veVideoRecordState)
{
case eH264RecInit:
{
if ( !pFormatCtx_Record )
{
int bFlag = 0;
//NSString *videoPath = [NSHomeDirectory() stringByAppendingPathComponent:#"Documents/test.mp4"];
NSString *videoPath = #"/Users/liaokuohsun/iFrameTest.mp4";
const char *file = [videoPath UTF8String];
pFormatCtx_Record = avformat_alloc_context();
bFlag = h264_file_create(file, pFormatCtx_Record, pCodecCtx, pAudioCodecCtx,/*fps*/0.0, packet.data, packet.size );
if(bFlag==true)
{
veVideoRecordState = eH264RecActive;
fprintf(stderr, "h264_file_create success\n");
}
else
{
veVideoRecordState = eH264RecIdle;
fprintf(stderr, "h264_file_create error\n");
}
}
}
//break;
case eH264RecActive:
{
if((bFirstIFrame==false) &&(packet.flags&AV_PKT_FLAG_KEY)==AV_PKT_FLAG_KEY)
{
bFirstIFrame=true;
vPTS = packet.pts ;
vDTS = packet.dts ;
#if 0
NSRunLoop *pRunLoop = [NSRunLoop currentRunLoop];
[pRunLoop addTimer:RecordingTimer forMode:NSDefaultRunLoopMode];
#else
[NSTimer scheduledTimerWithTimeInterval:5.0//2.0
target:self
selector:#selector(StopRecording:)
userInfo:nil
repeats:NO];
#endif
}
// Record audio when 1st i-Frame is obtained
if(bFirstIFrame==true)
{
if ( pFormatCtx_Record )
{
#if PTS_DTS_IS_CORRECT==1
packet.pts = packet.pts - vPTS;
packet.dts = packet.dts - vDTS;
#endif
h264_file_write_frame( pFormatCtx_Record, packet.stream_index, packet.data, packet.size, packet.dts, packet.pts);
}
else
{
NSLog(#"pFormatCtx_Record no exist");
}
}
}
break;
case eH264RecClose:
{
if ( pFormatCtx_Record )
{
h264_file_close(pFormatCtx_Record);
#if 0
// 20130607 Test
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^(void)
{
ALAssetsLibrary *library = [[ALAssetsLibrary alloc]init];
NSString *filePathString = [NSHomeDirectory() stringByAppendingPathComponent:#"Documents/test.mp4"];
NSURL *filePathURL = [NSURL fileURLWithPath:filePathString isDirectory:NO];
if(1)// ([library videoAtPathIsCompatibleWithSavedPhotosAlbum:filePathURL])
{
[library writeVideoAtPathToSavedPhotosAlbum:filePathURL completionBlock:^(NSURL *assetURL, NSError *error){
if (error) {
// TODO: error handling
NSLog(#"writeVideoAtPathToSavedPhotosAlbum error");
} else {
// TODO: success handling
NSLog(#"writeVideoAtPathToSavedPhotosAlbum success");
}
}];
}
[library release];
});
#endif
vPTS = 0;
vDTS = 0;
vAudioPTS = 0;
vAudioDTS = 0;
pFormatCtx_Record = NULL;
NSLog(#"h264_file_close() is finished");
}
else
{
NSLog(#"fc no exist");
}
bFirstIFrame = false;
veVideoRecordState = eH264RecIdle;
}
break;
default:
if ( pFormatCtx_Record )
{
h264_file_close(pFormatCtx_Record);
pFormatCtx_Record = NULL;
}
NSLog(#"[ERROR] unexpected veVideoRecordState!!");
veVideoRecordState = eH264RecIdle;
break;
}
}
// Decode video frame
avcodec_decode_video2(pCodecCtx, pFrame, &frameFinished, &packet);
}
else if(packet.stream_index==audioStream)
{
// 20131024 albert.liao modfied start
static int vPktCount=0;
BOOL bIsAACADTS = FALSE;
int ret = 0;
if(aPlayer.vAACType == eAAC_UNDEFINED)
{
tAACADTSHeaderInfo vxAACADTSHeaderInfo = {0};
bIsAACADTS = [AudioUtilities parseAACADTSHeader:(uint8_t *)packet.data ToHeader:&vxAACADTSHeaderInfo];
}
#synchronized(aPlayer)
{
if(aPlayer==nil)
{
aPlayer = [[AudioPlayer alloc]initAudio:nil withCodecCtx:(AVCodecContext *) pAudioCodecCtx];
NSLog(#"aPlayer initAudio");
if(bIsAACADTS)
{
aPlayer.vAACType = eAAC_ADTS;
//NSLog(#"is ADTS AAC");
}
}
else
{
if(vPktCount<5) // The voice is listened once image is rendered
{
vPktCount++;
}
else
{
if([aPlayer getStatus]!=eAudioRunning)
{
dispatch_async(dispatch_get_main_queue(), ^(void) {
#synchronized(aPlayer)
{
NSLog(#"aPlayer start play");
[aPlayer Play];
}
});
}
}
}
};
#synchronized(aPlayer)
{
int ret = 0;
ret = [aPlayer putAVPacket:&packet];
if(ret <= 0)
NSLog(#"Put Audio Packet Error!!");
}
// 20131024 albert.liao modfied end
if(bFirstIFrame==true)
{
switch(veVideoRecordState)
{
case eH264RecActive:
{
if ( pFormatCtx_Record )
{
h264_file_write_audio_frame(pFormatCtx_Record, pAudioCodecCtx, packet.stream_index, packet.data, packet.size, packet.dts, packet.pts);
}
else
{
NSLog(#"pFormatCtx_Record no exist");
}
}
}
}
}
else
{
//fprintf(stderr, "packet len=%d, Byte=%02X%02X%02X%02X%02X\n",\
packet.size, packet.data[0],packet.data[1],packet.data[2],packet.data[3], packet.data[4]);
}
// 20130525 albert.liao modified end
}
return frameFinished!=0;
}
avformat_write_header:
int h264_file_create(const char *pFilePath, AVFormatContext *fc, AVCodecContext *pCodecCtx,AVCodecContext *pAudioCodecCtx, double fps, void *p, int len )
{
int vRet=0;
AVOutputFormat *of=NULL;
AVStream *pst=NULL;
AVCodecContext *pcc=NULL, *pAudioOutputCodecContext=NULL;
avcodec_register_all();
av_register_all();
av_log_set_level(AV_LOG_VERBOSE);
if(!pFilePath)
{
fprintf(stderr, "FilePath no exist");
return -1;
}
if(!fc)
{
fprintf(stderr, "AVFormatContext no exist");
return -1;
}
fprintf(stderr, "file=%s\n",pFilePath);
// Create container
of = av_guess_format( 0, pFilePath, 0 );
fc->oformat = of;
strcpy( fc->filename, pFilePath );
// Add video stream
pst = avformat_new_stream( fc, 0 );
vVideoStreamIdx = pst->index;
fprintf(stderr,"Video Stream:%d",vVideoStreamIdx);
pcc = pst->codec;
avcodec_get_context_defaults3( pcc, AVMEDIA_TYPE_VIDEO );
// Save the stream as origin setting without convert
pcc->codec_type = pCodecCtx->codec_type;
pcc->codec_id = pCodecCtx->codec_id;
pcc->bit_rate = pCodecCtx->bit_rate;
pcc->width = pCodecCtx->width;
pcc->height = pCodecCtx->height;
if(fps==0)
{
double fps=0.0;
AVRational pTimeBase;
pTimeBase.num = pCodecCtx->time_base.num;
pTimeBase.den = pCodecCtx->time_base.den;
fps = 1.0/ av_q2d(pCodecCtx->time_base)/ FFMAX(pCodecCtx->ticks_per_frame, 1);
fprintf(stderr,"fps_method(tbc): 1/av_q2d()=%g",fps);
pcc->time_base.num = 1;
pcc->time_base.den = fps;
}
else
{
pcc->time_base.num = 1;
pcc->time_base.den = fps;
}
// reference ffmpeg\libavformat\utils.c
// For SPS and PPS in avcC container
pcc->extradata = malloc(sizeof(uint8_t)*pCodecCtx->extradata_size);
memcpy(pcc->extradata, pCodecCtx->extradata, pCodecCtx->extradata_size);
pcc->extradata_size = pCodecCtx->extradata_size;
// For Audio stream
if(pAudioCodecCtx)
{
AVCodec *pAudioCodec=NULL;
AVStream *pst2=NULL;
pAudioCodec = avcodec_find_encoder(AV_CODEC_ID_AAC);
// Add audio stream
pst2 = avformat_new_stream( fc, pAudioCodec );
vAudioStreamIdx = pst2->index;
pAudioOutputCodecContext = pst2->codec;
avcodec_get_context_defaults3( pAudioOutputCodecContext, pAudioCodec );
fprintf(stderr,"Audio Stream:%d",vAudioStreamIdx);
fprintf(stderr,"pAudioCodecCtx->bits_per_coded_sample=%d",pAudioCodecCtx->bits_per_coded_sample);
pAudioOutputCodecContext->codec_type = AVMEDIA_TYPE_AUDIO;
pAudioOutputCodecContext->codec_id = AV_CODEC_ID_AAC;
// Copy the codec attributes
pAudioOutputCodecContext->channels = pAudioCodecCtx->channels;
pAudioOutputCodecContext->channel_layout = pAudioCodecCtx->channel_layout;
pAudioOutputCodecContext->sample_rate = pAudioCodecCtx->sample_rate;
pAudioOutputCodecContext->bit_rate = 12000;//pAudioCodecCtx->sample_rate * pAudioCodecCtx->bits_per_coded_sample;
pAudioOutputCodecContext->bits_per_coded_sample = pAudioCodecCtx->bits_per_coded_sample;
pAudioOutputCodecContext->profile = pAudioCodecCtx->profile;
//FF_PROFILE_AAC_LOW;
// pAudioCodecCtx->bit_rate;
// AV_SAMPLE_FMT_U8P, AV_SAMPLE_FMT_S16P
//pAudioOutputCodecContext->sample_fmt = AV_SAMPLE_FMT_FLTP;//pAudioCodecCtx->sample_fmt;
pAudioOutputCodecContext->sample_fmt = pAudioCodecCtx->sample_fmt;
//pAudioOutputCodecContext->sample_fmt = AV_SAMPLE_FMT_U8;
pAudioOutputCodecContext->sample_aspect_ratio = pAudioCodecCtx->sample_aspect_ratio;
pAudioOutputCodecContext->time_base.num = pAudioCodecCtx->time_base.num;
pAudioOutputCodecContext->time_base.den = pAudioCodecCtx->time_base.den;
pAudioOutputCodecContext->ticks_per_frame = pAudioCodecCtx->ticks_per_frame;
pAudioOutputCodecContext->frame_size = 1024;
fprintf(stderr,"profile:%d, sample_rate:%d, channles:%d", pAudioOutputCodecContext->profile, pAudioOutputCodecContext->sample_rate, pAudioOutputCodecContext->channels);
AVDictionary *opts = NULL;
av_dict_set(&opts, "strict", "experimental", 0);
if (avcodec_open2(pAudioOutputCodecContext, pAudioCodec, &opts) < 0) {
fprintf(stderr, "\ncould not open codec\n");
}
av_dict_free(&opts);
#if 0
// For Audio, this part is no need
if(pAudioCodecCtx->extradata_size!=0)
{
NSLog(#"extradata_size !=0");
pAudioOutputCodecContext->extradata = malloc(sizeof(uint8_t)*pAudioCodecCtx->extradata_size);
memcpy(pAudioOutputCodecContext->extradata, pAudioCodecCtx->extradata, pAudioCodecCtx->extradata_size);
pAudioOutputCodecContext->extradata_size = pAudioCodecCtx->extradata_size;
}
else
{
// For WMA test only
pAudioOutputCodecContext->extradata_size = 0;
NSLog(#"extradata_size ==0");
}
#endif
}
if(fc->oformat->flags & AVFMT_GLOBALHEADER)
{
pcc->flags |= CODEC_FLAG_GLOBAL_HEADER;
pAudioOutputCodecContext->flags |= CODEC_FLAG_GLOBAL_HEADER;
}
if ( !( fc->oformat->flags & AVFMT_NOFILE ) )
{
vRet = avio_open( &fc->pb, fc->filename, AVIO_FLAG_WRITE );
if(vRet!=0)
{
fprintf(stderr,"avio_open(%s) error", fc->filename);
}
}
// dump format in console
av_dump_format(fc, 0, pFilePath, 1);
vRet = avformat_write_header( fc, NULL );
if(vRet==0)
return 1;
else
return 0;
}
av_interleaved_write_frame:
void h264_file_write_frame(AVFormatContext *fc, int vStreamIdx, const void* p, int len, int64_t dts, int64_t pts )
{
AVStream *pst = NULL;
AVPacket pkt;
if ( 0 > vVideoStreamIdx )
return;
// may be audio or video
pst = fc->streams[ vStreamIdx ];
// Init packet
av_init_packet( &pkt );
if(vStreamIdx ==vVideoStreamIdx)
{
pkt.flags |= ( 0 >= getVopType( p, len ) ) ? AV_PKT_FLAG_KEY : 0;
//pkt.flags |= AV_PKT_FLAG_KEY;
pkt.stream_index = pst->index;
pkt.data = (uint8_t*)p;
pkt.size = len;
pkt.dts = AV_NOPTS_VALUE;
pkt.pts = AV_NOPTS_VALUE;
// TODO: mark or unmark the log
//fprintf(stderr, "dts=%lld, pts=%lld\n",dts,pts);
// av_write_frame( fc, &pkt );
}
av_interleaved_write_frame( fc, &pkt );
}
av_write_trailer:
void h264_file_close(AVFormatContext *fc)
{
if ( !fc )
return;
av_write_trailer( fc );
if ( fc->oformat && !( fc->oformat->flags & AVFMT_NOFILE ) && fc->pb )
avio_close( fc->pb );
av_free( fc );
}
Thanks.
It looks like you're using the same AVFormatContext for both the input and output?
In the line
pst = fc->streams[ vStreamIdx ];
You're assigning the AVStream* from your AVFormatContext connected with your input (RTSP stream). But then later on you're trying to write the packet back to the same context av_interleaved_write_frame( fc, &pkt );. I kind of think of a context as a file which has helped me navagate this type of thing better. I do something identicial to what you're doing (not iOS though) where I use a separate AVFormatContext for each of the input (RTSP stream) and output (mp4 file). If I'm correct, I think what you just need to do is initialize an AVFormatContext and properly.
The following code (without error checking everything) is what I do to take an AVFormatContext * output_format_context = NULL and the AVFormatContext * input_format_context that I had associated with the RTSP stream and write from one to the other. This is after I have fetched a packet, etc., which in your case it looks like you're populating (I just take the packet from av_read_frame and re-package it.
This is code that could be in your write frame function (but it also does include the writing of the header).
AVFormatContext * output_format_context;
AVStream * in_stream_2;
AVStream * out_stream_2;
// Allocate the context with the output file
avformat_alloc_output_context2(&output_format_context, NULL, NULL, out_filename.c_str());
// Point to AVOutputFormat * output_format for manipulation
output_format = output_format_context->oformat;
// Loop through all streams
for (i = 0; i < input_format_context->nb_streams; i++) {
// Create a pointer to the input stream that was allocated earlier in the code
AVStream *in_stream = input_format_context->streams[i];
// Create a pointer to a new stream that will be part of the output
AVStream *out_stream = avformat_new_stream(output_format_context, in_stream->codec->codec);
// Set time_base of the new output stream to equal the input stream one since I'm not changing anything (can avoid but get a deprecation warning)
out_stream->time_base = in_stream->time_base;
// This is the non-deprecated way of copying all the parameters from the input stream into the output stream since everything stays the same
avcodec_parameters_from_context(out_stream->codecpar, in_stream->codec);
// I don't remember what this is for :)
out_stream->codec->codec_tag = 0;
// This just sets a flag from the format context to the stream relating to the header
if (output_format_context->oformat->flags & AVFMT_GLOBALHEADER)
out_stream->codec->flags |= AV_CODEC_FLAG_GLOBAL_HEADER;
}
// Check NOFILE flag and open the output file context (previously the output file was associated with the format context, now it is actually opened.
if (!(output_format->flags & AVFMT_NOFILE))
avio_open(&output_format_context->pb, out_filename.c_str(), AVIO_FLAG_WRITE);
// Write the header (not sure if this is always needed but h264 I believe it is.
avformat_write_header(output_format_context,NULL);
// Re-getting the appropriate stream that was populated above (this should allow for both audio/video)
in_stream_2 = input_format_context->streams[packet.stream_index];
out_stream_2 = output_format_context->streams[packet.stream_index];
// Rescaling pts and dts, duration and pos - you would do as you need in your code.
packet.pts = av_rescale_q_rnd(packet.pts, in_stream_2->time_base, out_stream_2->time_base, (AVRounding) (AV_ROUND_NEAR_INF | AV_ROUND_PASS_MINMAX));
packet.dts = av_rescale_q_rnd(packet.dts, in_stream_2->time_base, out_stream_2->time_base, (AVRounding) (AV_ROUND_NEAR_INF | AV_ROUND_PASS_MINMAX));
packet.duration = av_rescale_q(packet.duration, in_stream_2->time_base, out_stream_2->time_base);
packet.pos = -1;
// The first packet of my stream always gives me negative dts/pts so this just protects that first one for my purposes. You probably don't need.
if (packet.dts < 0) packet.dts = 0;
if (packet.pts < 0) packet.pts = 0;
// Finally write the frame
av_interleaved_write_frame(output_format_context, &packet);
// ....
// Write header, close/cleanup... etc
// ....
This code is fairly bare bones and doesn't include the setup (which it sounds like you're doing correctly anyway). I would also imagine this code could be cleaned up and tweaked for your purposes, but this works for me to re-write the RTSP stream into a file (in my case many files but code not shown).
The code is C code, so you might need to do minor tweaks for making it Swift compatible (for some of the library function calls maybe). I think overall it should be compatible though.
Hopefully this helps point you to the right direction. This was cobbled together thanks to several sample code sources (I don't remember where), along with warning prompts from the libraries themselves.

Library to get input from a PS4 or Xbox controller?

I am looking to control an ROV by using either a PS4 controller or an Xbox 360 controller. I plan to do this by connecting the controller to a computer and then sending that to the ROV. A little background information on the project is, we have the controller up top, which sends it to the computer, and then we will send from the computer to an Arduino on the ROV via Ethernet.
I have learned that this is possible on the PS3 controller by using Processing because another team did it, but I am unfamiliar with that language and don't have a PS3 controller. However, I have a PS4 and Xbox 360 controller.
From what I have researched, SDL could be an option for this, but I am looking for advice from more experienced people than me.
My question got deleted by pissed mods, because it was "unrelated", but I asked the same. Anyway, I implemented my PS4 controller support with SFML like this. Other simple possibility would be SDL. XBox will be the same I guess. Have fun
Here some sample code..
sf::Joystick::update();
// Is joystick #0 connected?
m_bGamepadConnected = sf::Joystick::isConnected(0);
if(!m_bGamepadConnected) {
return;
}
// Does joystick #0 define a X axis?
m_bStickLX = sf::Joystick::hasAxis(0, sf::Joystick::X);
m_bStickLY = sf::Joystick::hasAxis(0, sf::Joystick::Y);
m_bStickRX = sf::Joystick::hasAxis(0, sf::Joystick::Z);
m_bStickRY = sf::Joystick::hasAxis(0, sf::Joystick::R);
m_bStickL2 = sf::Joystick::hasAxis(0, sf::Joystick::U);
m_bStickR2 = sf::Joystick::hasAxis(0, sf::Joystick::V);
m_tJoystick.start(5);
QObject::connect(&m_tJoystick, SIGNAL(timeout() ), this, SLOT(updateGamepad() ) );
And this may help you ..
sf::Joystick::update();
float fStickLX = 0;
float fStickLY = 0;
float fStickRX = 0;
float fStickRY = 0;
float fStickL2 = 0;
float fStickR2 = 0;
// What's the current position of the analog sticks
if(m_bStickLX) {
fStickLX = sf::Joystick::getAxisPosition(0, sf::Joystick::X) / 100;
}
if(m_bStickLY) {
fStickLY = sf::Joystick::getAxisPosition(0, sf::Joystick::Y) / 100;
}
if(m_bStickRX) {
fStickRX = sf::Joystick::getAxisPosition(0, sf::Joystick::Z) / 100;
}
if(m_bStickRY) {
fStickRY = sf::Joystick::getAxisPosition(0, sf::Joystick::R) / 100;
}
// R2 and L2
if(m_bStickL2) {
fStickL2 = sf::Joystick::getAxisPosition(0, sf::Joystick::U) + 100;
fStickL2 /= 200;
}
if(m_bStickR2) {
fStickR2 = sf::Joystick::getAxisPosition(0, sf::Joystick::V) + 100;
fStickR2 /= 200;
}
if(m_fStickLX != 0 || m_fStickLY != 0 || m_fStickRX != 0 || m_fStickRY != 0 || m_fStickL2 != fStickL2 || m_fStickR2 != fStickR2) {
m_bGamepadInUse = true;
} else {
m_bGamepadInUse = false;
}
m_fStickLX = fStickLX;
m_fStickLY = fStickLY;
m_fStickRX = fStickRX;
m_fStickRY = fStickRY;
m_fStickL2 = fStickL2;
m_fStickR2 = fStickR2;
m_bButLPressed = isButtonPressed(0, 0);
m_bButDPressed = isButtonPressed(0, 1);
m_bButRPressed = isButtonPressed(0, 2);
m_bButTPressed = isButtonPressed(0, 3);
//qDebug() << "m_bButDPressed pressed: " << m_bButDPressed;
static bool bArmToggle = false;
if(m_bButDPressed && !bArmToggle) {
m_bDeviceArmed = m_bDeviceArmed ? false : true;
bArmToggle = true;
qDebug() << "Device armed?: " << m_bDeviceArmed;
}
if(bArmToggle && !m_bButDPressed) {
bArmToggle = false;
}

How to write NALs produced by x264_encoder_encode() using ffmpeg av_interleaved_write_frame()

I have been trying to produce a "flv" video file in the following sequence:
av_register_all();
// Open video file
if (avformat_open_input(&pFormatCtx, "6.mp4", NULL, NULL) != 0)
return -1; // Couldn't open file
// Retrieve stream information
if (avformat_find_stream_info(pFormatCtx, NULL) < 0)
return -1; // Couldn't find stream information
// Dump information about file onto standard error
av_dump_format(pFormatCtx, 0, "input_file.mp4", 0);
// Find the first video stream
videoStream = -1;
for (i = 0; i < pFormatCtx->nb_streams; i++)
if (pFormatCtx->streams[i]->codec->codec_type == AVMEDIA_TYPE_VIDEO) {
videoStream = i;
break;
}
if (videoStream == -1)
return -1; // Didn't find a video stream
// Get a pointer to the codec context for the video stream
pCodecCtx = pFormatCtx->streams[videoStream]->codec;
// Find the decoder for the video stream
pCodec = avcodec_find_decoder(pCodecCtx->codec_id);
if (pCodec == NULL) {
fprintf(stderr, "Unsupported codec!\n");
return -1; // Codec not found
}
// Open codec
if (avcodec_open2(pCodecCtx, pCodec, NULL) < 0)
return -1; // Could not open codec
// Allocate video frame
pFrame = avcodec_alloc_frame();
// Allocate video frame
pFrame = avcodec_alloc_frame();
// Allocate an AVFrame structure
pFrameYUV420 = avcodec_alloc_frame();
if (pFrameYUV420 == NULL)
return -1;
// Determine required buffer size and allocate buffer
numBytes = avpicture_get_size(pCodecCtx->pix_fmt, pCodecCtx->width, pCodecCtx->height);
buffer = (uint8_t *) av_malloc(numBytes * sizeof(uint8_t));
// Assign appropriate parts of buffer to image planes in pFrameYUV420
// Note that pFrameYUV420 is an AVFrame, but AVFrame is a superset of AVPicture
avpicture_fill((AVPicture *) pFrameRGB, buffer, pCodecCtx->pix_fmt, pCodecCtx->width, pCodecCtx->height);
// Setup scaler
img_convert_ctx = sws_getContext(pCodecCtx->width, pCodecCtx->height, pCodecCtx->pix_fmt, pCodecCtx->width, pCodecCtx->height, pCodecCtx->pix_fmt, SWS_BILINEAR, 0, 0, 0);
if (img_convert_ctx == NULL) {
fprintf(stderr, "Cannot initialize the conversion context!\n");
exit(1);
}
// Setup encoder/muxing now
filename = "output_file.flv";
fmt = av_guess_format("flv", filename, NULL);
if (fmt == NULL) {
printf("Could not guess format.\n");
return -1;
}
/* allocate the output media context */
oc = avformat_alloc_context();
if (oc == NULL) {
printf("could not allocate context.\n");
return -1;
}
oc->oformat = fmt;
snprintf(oc->filename, sizeof(oc->filename), "%s", filename);
video_st = NULL;
if (fmt->video_codec != AV_CODEC_ID_NONE) {
video_st = add_stream(oc, &video_codec, fmt->video_codec);
}
// Let's see some information about our format
av_dump_format(oc, 0, filename, 1);
/* open the output file, if needed */
if (!(fmt->flags & AVFMT_NOFILE)) {
ret = avio_open(&oc->pb, filename, AVIO_FLAG_WRITE);
if (ret < 0) {
fprintf(stderr, "Could not open '%s': %s\n", filename, av_err2str(ret));
return 1;
}
}
/* Write the stream header, if any. */
ret = avformat_write_header(oc, NULL);
if (ret < 0) {
fprintf(stderr, "Error occurred when opening output file: %s\n", av_err2str(ret));
return 1;
}
// Setup x264 params
x264_param_t param;
x264_param_default_preset(&param, "veryfast", "zerolatency");
param.i_threads = 1;
param.i_width = video_st->codec->width;
param.i_height = video_st->codec->height;
param.i_fps_num = STREAM_FRAME_RATE; // 30 fps, same as video
param.i_fps_den = 1;
// Intra refres:
param.i_keyint_max = STREAM_FRAME_RATE;
param.b_intra_refresh = 1;
// Rate control:
param.rc.i_rc_method = X264_RC_CRF;
param.rc.f_rf_constant = 25;
param.rc.f_rf_constant_max = 35;
// For streaming:
param.b_repeat_headers = 1;
param.b_annexb = 1;
x264_param_apply_profile(&param, "baseline");
x264_t* encoder = x264_encoder_open(&param);
x264_picture_t pic_in, pic_out;
x264_picture_alloc(&pic_in, X264_CSP_I420, video_st->codec->width, video_st->codec->height);
x264_nal_t* nals;
int i_nals;
// The loop:
// 1. Read frames
// 2. Decode the frame
// 3. Attempt to re-encode using x264
// 4. Write the x264 encoded frame using av_interleaved_write_frame
while (av_read_frame(pFormatCtx, &packet) >= 0) {
// Is this a packet from the video stream?
if (packet.stream_index == videoStream) {
// Decode video frame
avcodec_decode_video2(pCodecCtx, pFrame, &frameFinished, &packet);
// Did we get a video frame?
if (frameFinished) {
sws_scale(img_convert_ctx, pFrame->data, pFrame->linesize, 0, pCodecCtx->height, pic_in.img.plane, pic_in.img.i_stride);
int frame_size = x264_encoder_encode(encoder, &nals, &i_nals, &pic_in, &pic_out);
if (frame_size >= 0) {
if (i_nals < 0)
printf("invalid frame size: %d\n", i_nals);
// write out NALs
for (i = 0; i < i_nals; i++) {
// initalize a packet
AVPacket p;
av_init_packet(&p);
p.data = nals[i].p_payload;
p.size = nals[i].i_payload;
p.stream_index = video_st->index;
p.flags = AV_PKT_FLAG_KEY;
p.pts = AV_NOPTS_VALUE;
p.dts = AV_NOPTS_VALUE;
ret = av_interleaved_write_frame(oc, &p);
}
}
printf("encoded frame #%d\n", frame_count);
frame_count++;
}
}
// Free the packet that was allocated by av_read_frame
av_free_packet(&packet);
}
// Now we free up resources used/close codecs, and finally close our program.
Here is the implementation for the add_stream() function:
/* Add an output stream. */
static AVStream *add_stream(AVFormatContext *oc, AVCodec **codec, enum AVCodecID codec_id) {
AVCodecContext *c;
AVStream *st;
int r;
/* find the encoder */
*codec = avcodec_find_encoder(codec_id);
if (!(*codec)) {
fprintf(stderr, "Could not find encoder for '%s'\n",
avcodec_get_name(codec_id));
exit(1);
}
st = avformat_new_stream(oc, *codec);
if (!st) {
fprintf(stderr, "Could not allocate stream\n");
exit(1);
}
st->id = oc->nb_streams - 1;
c = st->codec;
switch ((*codec)->type) {
case AVMEDIA_TYPE_AUDIO:
st->id = 1;
c->sample_fmt = AV_SAMPLE_FMT_FLTP;
c->bit_rate = 64000;
c->sample_rate = 44100;
c->channels = 2;
break;
case AVMEDIA_TYPE_VIDEO:
avcodec_get_context_defaults3(c, *codec);
c->codec_id = codec_id;
c->bit_rate = 500*1000;
//c->rc_min_rate = 500*1000;
//c->rc_max_rate = 500*1000;
//c->rc_buffer_size = 500*1000;
/* Resolution must be a multiple of two. */
c->width = 1280;
c->height = 720;
/* timebase: This is the fundamental unit of time (in seconds) in terms
* of which frame timestamps are represented. For fixed-fps content,
* timebase should be 1/framerate and timestamp increments should be
* identical to 1. */
c->time_base.den = STREAM_FRAME_RATE;
c->time_base.num = 1;
c->gop_size = 12; /* emit one intra frame every twelve frames at most */
c->pix_fmt = STREAM_PIX_FMT;
if (c->codec_id == AV_CODEC_ID_MPEG2VIDEO) {
/* just for testing, we also add B frames */
c->max_b_frames = 2;
}
if (c->codec_id == AV_CODEC_ID_MPEG1VIDEO) {
/* Needed to avoid using macroblocks in which some coeffs overflow.
* This does not happen with normal video, it just happens here as
* the motion of the chroma plane does not match the luma plane. */
c->mb_decision = 2;
}
break;
default:
break;
}
/* Some formats want stream headers to be separate. */
if (oc->oformat->flags & AVFMT_GLOBALHEADER)
c->flags |= CODEC_FLAG_GLOBAL_HEADER;
return st;
}
After the encoding is complete, I check the output file output_file.flv. I notice it's size is very large: 101MB and it does not play. If I use ffmpeg to decode/encode the input file, then I get an output file about 83MB in size (which is about the same size as the original .mp4 file used as input). Also, the 83MB output from just using ffmpeg C api, as opposed to using x264 for the encoding step, plays just fine. Does anyone know where I am going wrong? I have tried researching this for a few days now but with no luck :(. I feel that I am close to making it work, however, I just cannot figure out what I am doing wrong. Thank you!
To produce the correct AVPacket, you should write all nals into the same packet, as it is done in http://ffmpeg.org/doxygen/trunk/libx264_8c_source.html (see encode_nals and X264_frame functions)