android RecyclerView onScrolled not call - android-recyclerview

I want to load last chapter when pull down and load next chapter when pull up,but get some problems, when I inited the first page ,then I pull up to load last chapter, the recyclerview not call onScrolled. But if I pull down small distance then pull down ,I can get the result ,here is my code:
recyclerView.addOnScrollListener(new RecyclerView.OnScrollListener() {
#Override
public void onScrolled (RecyclerView recyclerView, int dx, int dy) {
super.onScrolled(recyclerView, dx, dy);
if(dy < 0 && mLayoutManager.findFirstCompletelyVisibleItemPosition() == 0) {
getNextChapter();
}
if(dy > 0 &&
mLayoutManager.findLastCompletelyVisibleItemPosition() ==
mAdapter.getItemCount() - 1) {
getNextChapter();
}
Logger.i("onScrolled:" + dy);
}
});

Related

Adjust Brightness, Contrast using Camera.Parameters

I were trying to make a camera application, I'm unable to find a way to change camera brightness, contrast using Camera.Parameters
So my question is how to add Brightness and contrast feature to increase/decrease brightness/contrast. For example if I increase the seekbarit increase the brightness. if I decrease the seekbar it decrease the brightness.
Please edit my code or put your seprate answer to help me.
package com.example.beautymaker;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Color;
import android.hardware.Camera;
import android.hardware.camera2.CameraCharacteristics;
import android.util.Log;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import com.zomato.photofilters.imageprocessors.Filter;
import com.zomato.photofilters.imageprocessors.subfilters.BrightnessSubFilter;
import java.io.IOException;
import java.util.List;
public class CameraPreview extends SurfaceView implements SurfaceHolder.Callback {
private SurfaceHolder mHolder;
private Camera mCamera;
public CameraPreview(Context context, Camera camera) {
super(context);
mCamera = camera;
mHolder = getHolder();
mHolder.addCallback(this);
/*Camera.Parameters params = camera.getParameters();
final int[] previewFpsRange = new int[2];
params.getPreviewFpsRange(previewFpsRange);
if (previewFpsRange[0] == previewFpsRange[1]) {
final List<int[]> supportedFpsRanges = params.getSupportedPreviewFpsRange();
for (int[] range : supportedFpsRanges) {
if (range[0] != range[1]) {
params.setPreviewFpsRange(range[0], range[1]);
break;
}
}
}*/
// deprecated setting, but required on Android versions prior to 3.0
mHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS);
}
public void surfaceCreated(SurfaceHolder holder) {
try {
// create the surface and start camera preview
if (mCamera == null) {
mCamera.setPreviewDisplay(holder);
mCamera.startPreview();
}
} catch (IOException e) {
Log.d(VIEW_LOG_TAG, "Error setting camera preview: " + e.getMessage());
}
}
public void refreshCamera(Camera camera) {
if (mHolder.getSurface() == null) {
// preview surface does not exist
return;
}
// stop preview before making changes
try {
mCamera.stopPreview();
} catch (Exception e) {
// ignore: tried to stop a non-existent preview
}
// set preview size and make any resize, rotate or
// reformatting changes here
// start preview with new settings
setCamera;
try {
mCamera.setPreviewDisplay(mHolder);
mCamera.startPreview();
} catch (Exception e) {
Log.d(VIEW_LOG_TAG, "Error starting camera preview: " + e.getMessage());
}
}
public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) {
// If your preview can change or rotate, take care of those events here.
// Make sure to stop the preview before resizing or reformatting it.
refreshCamera(mCamera);
}
public void setCamera(Camera camera) {
//method to set a camera instance
mCamera = camera;
Camera.Parameters parameters = mCamera.getParameters();
// parameters.setPreviewFpsRange(1500,3000);
parameters.setExposureCompensation(parameters.getMaxExposureCompensation());
if(parameters.isAutoExposureLockSupported())
{
parameters.setAutoExposureLock(false);
}
// parameters.setColorEffect(Camera.Parameters.WHITE_BALANCE_INCANDESCENT);
parameters.getAutoExposureLock();
parameters.set("iso",50);
// parameters.setWhiteBalance();
parameters.setAutoWhiteBalanceLock(true);
parameters.setWhiteBalance(Camera.Parameters.WHITE_BALANCE_SHADE);
/*Filter filter = new Filter();
filter.addSubFilter(new BrightnessSubFilter(parameters));*/
mCamera.setParameters(parameters);
}
#Override
public void surfaceDestroyed(SurfaceHolder holder) {
// TODO Auto-generated method stub
// mCamera.release();
}
//for brightness
public static Bitmap doBrightness(Bitmap src, int value) {
// image size
int width = src.getWidth();
int height = src.getHeight();
// create output bitmap
Bitmap bmOut = Bitmap.createBitmap(width, height, src.getConfig());
// color information
int A, R, G, B;
int pixel;
// scan through all pixels
for(int x = 0; x < width; ++x) {
for(int y = 0; y < height; ++y) {
// get pixel color
pixel = src.getPixel(x, y);
A = Color.alpha(pixel);
R = Color.red(pixel);
G = Color.green(pixel);
B = Color.blue(pixel);
// increase/decrease each channel
R += value;
if(R > 255) { R = 255; }
else if(R < 0) { R = 0; }
G += value;
if(G > 255) { G = 255; }
else if(G < 0) { G = 0; }
B += value;
if(B > 255) { B = 255; }
else if(B < 0) { B = 0; }
// apply new pixel color to output bitmap
bmOut.setPixel(x, y, Color.argb(A, R, G, B));
}
}
// return final image
return bmOut;
}
}
there is no method in Camera.Parameters to achieve this. You have to read this documentation for this class to check the available parameters and this class is deprecated in API 21 and above.

RecyclerView Item Swipe to Dismiss gets stuck sometimes

I am working on RecyclerView swipe to show an action button behind list items and my RecyclerView is in a fragment with Bottom Navigation and everything is going well but sometimes swipe stops and gets stuck so I can't completely swipe the item. I need your help with this. My codes:
The code in main activity:
ItemTouchHelper itemTouchhelper = new ItemTouchHelper(swipeController);
itemTouchhelper.attachToRecyclerView(movelistview);
movelistview.addItemDecoration(new RecyclerView.ItemDecoration() {
#Override
public void onDraw(Canvas c, RecyclerView parent, RecyclerView.State state) {
swipeController.onDraw(c,"action");
}
});
The code in the Swipe Controller class:
public class SwipeController extends ItemTouchHelper.Callback {
private static final float buttonWidth = 200;
private boolean swipeBack = false;
private ButtonsState buttonShowedState = ButtonsState.GONE;
private RectF buttonInstance = null;
private RecyclerView.ViewHolder currentItemViewHolder = null;
private SwipeControllerActions buttonsActions = null;
public SwipeController(SwipeControllerActions buttonsActions) {
this.buttonsActions = buttonsActions;
}
#Override
public int getMovementFlags(RecyclerView recyclerView, RecyclerView.ViewHolder viewHolder) {
return makeMovementFlags(0, LEFT);
}
#Override
public boolean onMove(RecyclerView recyclerView, RecyclerView.ViewHolder viewHolder, RecyclerView.ViewHolder target) {
return false;
}
#Override
public void onSwiped(RecyclerView.ViewHolder viewHolder, int direction) {
}
#Override
public int convertToAbsoluteDirection(int flags, int layoutDirection) {
if (swipeBack) {
swipeBack = buttonShowedState != ButtonsState.GONE;
return 0;
}
return super.convertToAbsoluteDirection(flags, layoutDirection);
}
#Override
public void onChildDraw(Canvas c, RecyclerView recyclerView, RecyclerView.ViewHolder viewHolder, float dX, float dY, int actionState, boolean isCurrentlyActive) {
if (actionState == ACTION_STATE_SWIPE) {
if (buttonShowedState != ButtonsState.GONE) {
// if (buttonShowedState == ButtonsState.LEFT_VISIBLE) dX = Math.max(dX, buttonWidth);
if (buttonShowedState == ButtonsState.RIGHT_VISIBLE)
dX = Math.min(dX, -buttonWidth);
super.onChildDraw(c, recyclerView, viewHolder, dX, dY, actionState, isCurrentlyActive);
} else {
setTouchListener(c, recyclerView, viewHolder, dX, dY, actionState, isCurrentlyActive);
}
}
if (buttonShowedState == ButtonsState.GONE) {
super.onChildDraw(c, recyclerView, viewHolder, dX, dY, actionState, isCurrentlyActive);
}
currentItemViewHolder = viewHolder;
}
private void setTouchListener(final Canvas c, final RecyclerView recyclerView, final RecyclerView.ViewHolder viewHolder, final float dX, final float dY, final int actionState, final boolean isCurrentlyActive) {
recyclerView.setOnTouchListener(new View.OnTouchListener() {
#Override
public boolean onTouch(View v, MotionEvent event) {
swipeBack = event.getAction() == MotionEvent.ACTION_CANCEL || event.getAction() == MotionEvent.ACTION_UP;
if (swipeBack) {
if (dX < -buttonWidth) buttonShowedState = ButtonsState.RIGHT_VISIBLE;
//else if (dX > buttonWidth) buttonShowedState = ButtonsState.LEFT_VISIBLE;
if (buttonShowedState != ButtonsState.GONE) {
setTouchDownListener(c, recyclerView, viewHolder, dX, dY, actionState, isCurrentlyActive);
setItemsClickable(recyclerView, false);
}
}
return false;
}
});
}
private void setTouchDownListener(final Canvas c, final RecyclerView recyclerView, final RecyclerView.ViewHolder viewHolder, final float dX, final float dY, final int actionState, final boolean isCurrentlyActive) {
recyclerView.setOnTouchListener(new View.OnTouchListener() {
#Override
public boolean onTouch(View v, MotionEvent event) {
if (event.getAction() == MotionEvent.ACTION_DOWN) {
setTouchUpListener(c, recyclerView, viewHolder, dX, dY, actionState, isCurrentlyActive);
}
return false;
}
});
}
private void setTouchUpListener(final Canvas c, final RecyclerView recyclerView, final RecyclerView.ViewHolder viewHolder, final float dX, final float dY, final int actionState, final boolean isCurrentlyActive) {
recyclerView.setOnTouchListener(new View.OnTouchListener() {
#Override
public boolean onTouch(View v, MotionEvent event) {
if (event.getAction() == MotionEvent.ACTION_UP) {
SwipeController.super.onChildDraw(c, recyclerView, viewHolder, 0F, dY, actionState, isCurrentlyActive);
recyclerView.setOnTouchListener(new View.OnTouchListener() {
#Override
public boolean onTouch(View v, MotionEvent event) {
return false;
}
});
setItemsClickable(recyclerView, true);
swipeBack = false;
if (buttonsActions != null && buttonInstance != null && buttonInstance.contains(event.getX(), event.getY())) {
/*if (buttonShowedState == ButtonsState.LEFT_VISIBLE) {
buttonsActions.onLeftClicked(viewHolder.getAdapterPosition());
}else*/
if (buttonShowedState == ButtonsState.RIGHT_VISIBLE) {
buttonsActions.onRightClicked(viewHolder.getAdapterPosition());
}
}
buttonShowedState = ButtonsState.GONE;
currentItemViewHolder = null;
}
return false;
}
});
}
private void setItemsClickable(RecyclerView recyclerView, boolean isClickable) {
for (int i = 0; i < recyclerView.getChildCount(); ++i) {
recyclerView.getChildAt(i).setClickable(isClickable);
}
}
private void drawButtons(Canvas c, RecyclerView.ViewHolder viewHolder, String text) {
float buttonWidthWithoutPadding = buttonWidth - 0;
float corners = 0;
View itemView = viewHolder.itemView;
Paint p = new Paint();
int position = viewHolder.getAdapterPosition();
String button_text = "Report";
if (position >= 0) {
if (MainApplication.moves_list.get(position).getMove_userId().equals(MainApplication.user_id)) {
button_text = "Delete";
} else {
button_text = "Report";
}
}
RectF rightButton = new RectF(itemView.getRight() - buttonWidthWithoutPadding, itemView.getTop() + 0, itemView.getRight(), itemView.getBottom() - 0);
p.setColor(Color.RED);
c.drawRoundRect(rightButton, corners, corners, p);
drawText(button_text, c, rightButton, p);
buttonInstance = null;
if (buttonShowedState == ButtonsState.RIGHT_VISIBLE) {
buttonInstance = rightButton;
}
}
private void drawText(String text, Canvas c, RectF button, Paint p) {
float textSize = 40;
p.setColor(Color.WHITE);
p.setAntiAlias(true);
p.setTextSize(textSize);
float textWidth = p.measureText(text);
c.drawText(text, button.centerX() - (textWidth / 2), button.centerY() + (textSize / 2), p);
}
public void onDraw(Canvas c, String text) {
if (currentItemViewHolder != null) {
drawButtons(c, currentItemViewHolder, text);
}
}
}
I have had the same problem. swipe button stuck in UI, Behind recyclerview. So here is the easy and best solution ever i found.
create new Function in SwipeViewController as below
public void setSwipeBack()
{
swipeBack = false;
buttonShowedState = ButtonsStates.GONE;
}
and use this function in your fragment where your are filling data in the same recycler view.
as below
setSwipeBack();
I had the same problem, but the solution turned out to be easy.
This will happen when parent container will intercept your touch event. Any ViewGroup that overrides ViewGroup.onInterceptTouchEvent(MotionEvent) can do that (RecyclerView or ScrollView for instance).
And this will result in returning ACTION_CANCEL from your motionEvent when the Y value slightly changes, and sending touch events to parent view.
Proper way to deal with this is to call ViewParent.requestDisallowInterceptTouchEvent(boolean) method on your parent view once you think you need to keep the motion event.
Here's a quick example (attemptClaimDrag() method is taken from android source code):
/**
* Tries to claim the user's drag motion, and requests disallowing any
* ancestors from stealing events in the drag.
*/
private void attemptClaimDrag() {
// parent = yourView.getParent();
if (parent != null) {
parent.requestDisallowInterceptTouchEvent(true);
}
}
And in your onTouchEvent() or onTouch():
#Override
public boolean onTouchEvent(MotionEvent event) {
if (event.getAction() == MotionEvent.ACTION_DOWN) {
if (iWantToKeepThisEventForMyself(event)) {
attemptClaimDrag();
}
//your logic here
} else {
//your logic here
}
}

MPAndroidChart multiple real time line chart - entries not added at correct xIndex

I modified a little bit the Real Time Line Chart example to show two LineChart like the code below.
Problem: the ViewPort is moving incorrectly does not work properly. It is moving much faster than real points (Entry) are added. In other words, the Entry get added in the wrong place and the ViewPort keeps moving right uncontrollably. It should move right only gradually as each Entry is added. Please help me to fix this one.
private int year = 2015;
SimpleDateFormat sdf = new SimpleDateFormat("hh:mm:ss.SSS");
private int[] mColors = {Color.BLUE,Color.YELLOW,Color.CYAN,Color.MAGENTA,Color.GREEN};
private int mCurrentColorIndex = 0;
private synchronized void addEntry(String id, float value) {
LineData data = mChart.getData();
if (data != null) {
ILineDataSet set = data.getDataSetByLabel(id,true);
//ILineDataSet set1 = data.getDataSetByIndex(0);
if (set == null) {
set = createSet(id, mColors[(mCurrentColorIndex++)%mColors.length ]);
data.addDataSet(set);
}
String xValue = sdf.format(new Date());
// add a new x-value first
data.addXValue(xValue);
set.addEntry(new Entry(value, set.getEntryCount(), 0));
// let the chart know it's data has changed
mChart.notifyDataSetChanged();
// limit the number of visible entries
mChart.setVisibleXRangeMaximum(30);
// mChart.setVisibleYRange(30, AxisDependency.LEFT);
// move to the latest entry
mChart.moveViewToX(data.getXValCount() - 31);
// this automatically refreshes the chart (calls invalidate())
// mChart.moveViewTo(data.getXValCount()-7, 55f,
// AxisDependency.LEFT);
}
}
private LineDataSet createSet(String label, int color) {
LineDataSet set = new LineDataSet(null, label);
set.setAxisDependency(AxisDependency.LEFT);
set.setColor(color);
set.setCircleColor(Color.WHITE);
set.setLineWidth(2f);
set.setCircleRadius(4f);
set.setFillAlpha(65);
set.setFillColor(color);
set.setHighLightColor(Color.rgb(244, 117, 117));
set.setValueTextColor(Color.WHITE);
set.setValueTextSize(9f);
set.setDrawValues(false);
return set;
}
private void feedMultiple() {
new Thread(new Runnable() {
#Override
public void run() {
for(int i = 0; i < 50; i++) {
runOnUiThread(new Runnable() {
#Override
public void run() {
addEntry("name1", (float)(Math.random() * 40) + 30f);
}
});
try {
Thread.sleep(35);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}).start();
new Thread(new Runnable() {
#Override
public void run() {
for(int i = 0; i < 100; i++) {
runOnUiThread(new Runnable() {
#Override
public void run() {
addEntry("name2", (float)(Math.random() * 40) + 30f);
}
});
try {
Thread.sleep(35);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}).start();
}
Resolved in the comments by #Tony with the following change:
//set.addEntry(new Entry(value, set.getEntryCount(), 0)); //incorrect
set.addEntry(new Entry(value, data.getXValCount(), 0)); //correct
Explanation:
A LineData is composed of multiple ILineDataSet:
set.getEntryCount() returns the number of y-values in one DataSet and is effectively equivalent to yvals.size().
data.getXValCount() returns the total number of x-values the ChartData object represents.
Since we wish to add an entry at the last x-index, we should use data.getXValCount()
NOTE:
In MPAndroidCharts 3.0.1 data.getXValCount() is no longer present. You can instead use data.getXMax() + 1 instead.

Libgdx null pointer 2d jump and run game

I want to implement in my 2d jump and run game that my player can shoot but I always get a null pointer exception.
Does anyone know why?
In this class I check for input:
public class InputIngame implements InputProcessor {
Player player;
public void handleInput(){
//control our player using immediate impulses
if (Gdx.input.isKeyJustPressed(Input.Keys.W) && PlayScreen.player.b2body.getLinearVelocity().y == 0)
PlayScreen.player.b2body.applyLinearImpulse(new Vector2(0, 6f), PlayScreen.player.b2body.getWorldCenter(), true);
if (Gdx.input.isKeyPressed(Input.Keys.D) && PlayScreen.player.b2body.getLinearVelocity().x <= 2)
PlayScreen.player.b2body.applyLinearImpulse(new Vector2(0.2f, 0), PlayScreen.player.b2body.getWorldCenter(), true);
if (Gdx.input.isKeyPressed(Input.Keys.A) && PlayScreen.player.b2body.getLinearVelocity().x >= -2)
PlayScreen.player.b2body.applyLinearImpulse(new Vector2(-0.2f, 0), PlayScreen.player.b2body.getWorldCenter(), true);
if (Gdx.input.isKeyPressed(Input.Keys.D) && Gdx.input.isKeyPressed(Input.Keys.SHIFT_LEFT) && PlayScreen.player.b2body.getLinearVelocity().x > 1)
PlayScreen.player.b2body.setLinearVelocity(1, PlayScreen.player.b2body.getLinearVelocity().y);
if (Gdx.input.isKeyPressed(Input.Keys.A) && Gdx.input.isKeyPressed(Input.Keys.SHIFT_LEFT) && PlayScreen.player.b2body.getLinearVelocity().x < -1)
PlayScreen.player.b2body.setLinearVelocity(-1, PlayScreen.player.b2body.getLinearVelocity().y);
if (Gdx.input.isKeyJustPressed(Input.Keys.SPACE))
player = new Player();
player.fire();
}
in my screen class I draw the fireball:
#Override
public void render(float delta) {
//separate our update logic from render
update(delta);
//Clear the game screen with Black
Gdx.gl.glClearColor(0, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
//render our game map
renderer.render();
if (player.isDead == true)
player.die();
player.draw(runner.batch);
//renderer our Box2DDebugLines
b2dr.render(world, gamecam.combined);
runner.batch = new SpriteBatch();
runner.batch.setProjectionMatrix(gamecam.combined);
runner.batch.begin();
player.draw(runner.batch);
runner.batch.end();
if (TimeUtils.timeSinceNanos(startTime) > 1000000000) {
startTime = TimeUtils.nanoTime();
}
Gdx.app.log("FPSLogger", "fps: " + Gdx.graphics.getFramesPerSecond());
}
In my player class I set my variables:
private PlayScreen screen;
private Array<FireBall> fireballs;
And init them:
public Player(PlayScreen screen){
//initialize default values
runner = new HardwareRunner();
this.screen = screen;
fireballs = new Array<FireBall>();
And this method is execudet in the render method:
public void update(float dt){
//update our sprite to correspond with the position of our Box2D body
setPosition(b2body.getPosition().x - getWidth() / 2, b2body.getPosition().y - getHeight() / 2);
//update sprite with the correct frame depending on marios current action
setRegion(getFrame(dt));
for(FireBall ball : fireballs) {
ball.update(dt);
}
}
And there are also these methods:
public void fire(){
fireballs.add(new FireBall(screen, b2body.getPosition().x, b2body.getPosition().y, runningRight ? true : false));
}
public void draw(Batch batch){
super.draw(batch);
for(FireBall ball : fireballs)
ball.draw(batch);
}
And then theres my fireball class:
public class FireBall extends Sprite {
PlayScreen screen;
World world;
Array<TextureRegion> frames;
Animation fireAnimation;
float stateTime;
boolean destroyed;
boolean setToDestroy;
boolean fireRight;
Body b2body;
public FireBall(PlayScreen screen, float x, float y, boolean fireRight){
this.fireRight = fireRight;
this.screen = screen;
this.world = screen.getWorld();
frames = new Array<TextureRegion>();
for(int i = 0; i < 4; i++){
frames.add(new TextureRegion(screen.getAtlas().findRegion("fireball"), i * 8, 0, 8, 8));
}
fireAnimation = new Animation(0.2f, frames);
setRegion(fireAnimation.getKeyFrame(0));
setBounds(x, y, 6 / HardwareRunner.PPM, 6 / HardwareRunner.PPM);
defineFireBall();
}
public void defineFireBall(){
BodyDef bdef = new BodyDef();
bdef.position.set(fireRight ? getX() + 12 /HardwareRunner.PPM : getX() - 12 /HardwareRunner.PPM, getY());
bdef.type = BodyDef.BodyType.DynamicBody;
if(!world.isLocked())
b2body = world.createBody(bdef);
FixtureDef fdef = new FixtureDef();
CircleShape shape = new CircleShape();
shape.setRadius(3 / HardwareRunner.PPM);
fdef.filter.categoryBits = HardwareRunner.PROJECTILE_BIT;
fdef.filter.maskBits = HardwareRunner.GROUND_BIT |
HardwareRunner.BRICK_BIT |
HardwareRunner.OBJECT_BIT;
fdef.shape = shape;
fdef.restitution = 1;
fdef.friction = 0;
b2body.createFixture(fdef).setUserData(this);
b2body.setLinearVelocity(new Vector2(fireRight ? 2 : -2, 2.5f));
}
public void update(float dt){
stateTime += dt;
setRegion(fireAnimation.getKeyFrame(stateTime, true));
setPosition(b2body.getPosition().x - getWidth() / 2, b2body.getPosition().y - getHeight() / 2);
if((stateTime > 3 || setToDestroy) && !destroyed) {
world.destroyBody(b2body);
destroyed = true;
}
if(b2body.getLinearVelocity().y > 2f)
b2body.setLinearVelocity(b2body.getLinearVelocity().x, 2f);
if((fireRight && b2body.getLinearVelocity().x < 0) || (!fireRight && b2body.getLinearVelocity().x > 0))
setToDestroy();
}
public void setToDestroy(){
setToDestroy = true;
}
public boolean isDestroyed(){
return destroyed;
}
}
But if I try to start the game I get this error:
Exception in thread "LWJGL Application" java.lang.NullPointerException
at de.tobls.hardwarerunner.Input.InputIngame.handleInput(InputIngame.java:30)
at de.tobls.hardwarerunner.Screens.PlayScreen.update(PlayScreen.java:109)
at de.tobls.hardwarerunner.Screens.PlayScreen.render(PlayScreen.java:130)
at com.badlogic.gdx.Game.render(Game.java:46)
at de.tobls.hardwarerunner.HardwareRunner.render(HardwareRunner.java:71)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:215)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:120)
line 30 is player.fire();
line 109 is input.handleInput();
line 130 is update(delta);
and line 71 is update(delta); in my main class
I hope anyone can help me!
i think your problem is you forget brakets in "if" condition try this :
if (Gdx.input.isKeyJustPressed(Input.Keys.SPACE)) {
player = new Player();
player.fire();
}
good luck ;
if any trouble leave a comment ;)

Player should win when all objects are collected

I have a simple game where the player needs to collect 4 game objects within 30 sec. Now I already created the timer, so I need to let the game know that if all game objects are collected under the time limit the player wins.
This is my code so far:
using UnityEngine;
using System.Collections;
public class GameState : MonoBehaviour
{
public static int count = 0;
public float seconds = 30;
public float minutes = 0;
// Use this for initialization
void Start ()
{
}
// Update is called once per frame
void Update ()
{
if (seconds <= 0)
{
seconds = 30;
if (minutes >= 1)
{
minutes -- ;
}
else
{
minutes = 0;
seconds = 0;
GameObject.Find("TimerText").guiText.text = minutes.ToString("f0") + ":0" + seconds.ToString("f0");
}
}
else
{
seconds -= Time.deltaTime;
}
if (Mathf.Round(seconds) <=9)
{
GameObject.Find("TimerText").guiText.text = minutes.ToString("f0") + ":0" + seconds.ToString("f0");
}
else
{
GameObject.Find("TimerText").guiText.text = minutes.ToString("f0") + ":" + seconds.ToString("f0");
}
if(count >= 1)
{
print("You Won!");
}
}
void OnTriggerEnter(Collider collide)
{
if (collide.transform.tag == "Cube")
{
count = count + 1;
Destroy (collide.gameObject);
}
}
}
Note: cube is one of the game object that needs to be picked up.
you could interrupt the game or show a victory menu or something when you have all the cubes collected
void Update ()
{
bool cubescollected = false;
if(cubescollected == 4)
{
ShowVictoryOrSomething();
cubescollected = true
}
if(cubescollected == true)
return;
... your timer code
}
good luck and happy coding