Swift JSQMessagesViewController name on top - uicollectionview

I am displaying the sender name of the receiver. However, I don't want to display the name on every single text that the person sends. For example, if he/she sends a a message consecutively, I just want it to display the name on top of the first message. I'll provide a screenshot of my chat here:
In other words, I just want it to display the name of the user on the very 'first' message he/she sends. I tried to solve this issue, in the attributedTextForMessageBubbleTopLabelAt with no luck.
I have tried to check if the senderId of the previous message is equal to the previous senderId - and then somehow find out if it can be shown or not. But, this has resulted in many, many failed attempts with optional errors, index out of range, and just simply not working solutions.
This is the code I have right now:
let message = messages[indexPath.item]
switch message.senderId {
case FIRAuth.auth()!.currentUser!.uid:
return nil
break
default:
guard let senderDisplayName = message.senderDisplayName else {
assertionFailure()
return nil
}
let paragraphStyle = NSMutableParagraphStyle()
paragraphStyle.alignment = NSTextAlignment.left
let attributedString = NSAttributedString(string: message.senderDisplayName,
attributes: [
NSParagraphStyleAttributeName: paragraphStyle,
NSBaselineOffsetAttributeName: NSNumber(value: 0)
])
return attributedString
break
}

This is a difficult problem at first to solve when you first look at it. What we need to do is determine if a message is the first in a set of messages. So I created a function to determine wether or not a message is the first one sent by that person.
private func firstMessageInSet(indexOfMessage: IndexPath) -> Bool {
return messages[safe: indexOfMessage.item - 1]?.senderId() == messages[safe: indexOfMessage.item]?.senderId()
}
it simply checks the pervious message's senderId to see if it is the same as the current message.
Then just call that guy in this method:
override func collectionView(_ collectionView: JSQMessagesCollectionView!, attributedTextForMessageBubbleTopLabelAt indexPath: IndexPath!) -> NSAttributedString! {
guard let message = messages[safe: indexPath.item] else { return nil }
return firstMessageInSet(indexOfMessage: indexPath) ? nil : NSAttributedString(string: message.senderDisplayName)
}
This will check if its the first in the set and if it is return the senderDisplayName. Now this is using short hand but is eventually the same as
if firstMessageInSet(indexOfMessage: indexPath) {
return NSAttributedString(string: message.senderDisplayName)
} else {
return nil
}
Hope that that helps you good luck with things 🤖

Related

Audio session .ended isn't called with two AVPlayers

Here are steps to reproduce:
Activate AVAudioSession with .playback category.
Register for AVAudioSession.interruptionNotification
Create two AVPlayers and start them
Interrupt playback by calling Siri/receiving a call by Skype, Cellular and etc.
Expected behavior:
Receiving notification of the audio session interruption with .began state at the start and .ended at the end. Also, as a side effect, Siri doesn't respond to commands.
Real behavior:
Only .began notification is called.
To bring back .ended notification (which is used to continue playback) remove one player.
Question: how to handle the audio session interruption with more than 1 AVPlayer running?
Here I created a simple demo project: https://github.com/denis-obukhov/AVAudioSessionBug
Tested on iOS 14.4
import UIKit
import AVFoundation
class ViewController: UIViewController {
private let player1: AVPlayer? = {
$0.volume = 0.5
return $0
}(AVPlayer())
private let player2: AVPlayer? = {
$0.volume = 0.5
return $0 // return nil for any player to bring back .ended interruption notification
}(AVPlayer())
override func viewDidLoad() {
super.viewDidLoad()
registerObservers()
startAudioSession()
}
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
player1?.replaceCurrentItem(with: makePlayerItem(named: "music1"))
player2?.replaceCurrentItem(with: makePlayerItem(named: "music2"))
[player1, player2].forEach { $0?.play() }
}
private func makePlayerItem(named name: String) -> AVPlayerItem {
let fileURL = Bundle.main.url(
forResource: name,
withExtension: "mp3"
)!
return AVPlayerItem(url: fileURL)
}
private func registerObservers() {
NotificationCenter.default.addObserver(
self, selector: #selector(handleInterruption(_:)),
name: AVAudioSession.interruptionNotification,
object: nil
)
}
private func startAudioSession() {
try? AVAudioSession.sharedInstance().setCategory(.playback)
try? AVAudioSession.sharedInstance().setActive(true)
}
#objc private func handleInterruption(_ notification: Notification) {
print("GOT INTERRUPTION")
guard
let userInfo = notification.userInfo,
let typeValue = userInfo[AVAudioSessionInterruptionTypeKey] as? UInt,
let type = AVAudioSession.InterruptionType(rawValue: typeValue)
else {
return
}
switch type {
case .began:
print("Interruption BEGAN")
[player1, player2].forEach { $0?.pause() }
case .ended:
// This part isn't called if more than 1 player is playing
print("Interruption ENDED")
[player1, player2].forEach { $0?.play() }
#unknown default:
print("Unknown value")
}
}
}
I just ran into the same issue, and it was driving me crazy for a few days. I'm using two AVQueuePlayer (a subclass of AVPlayer) to play two sets of audio sounds on top of each other, and I get the AVAudioSession.interruptionNotification value of .began when there is an incoming call, but there is no .ended notification when the call ends.
That said, I've found that for some reason, .ended is reliably sent if you instead use two instances of AVAudioPlayer. It also works with one instance of AVAudioPlayer mixed with another instance of AVQueuePlayer. But for some reason using two instances of AVQueuePlayer (or AVPlayer) seems to break it.
Did you ever find a solution for this? For my purposes I need queuing of tracks so I must use AVQueuePlayer, so I'll probably file a bug report with Apple.

Mac OSX app : Issue Related to NSArrayController NSTableView Core data Adding Record

I have using NSArrayController NSTableView and Core data binding.
I have take one button and connect add: method of NSArrayController to its action.
On Adding new record
TableView added and shows new record.
NSArrayController's add: method called
Problem :
Value is not added into core data (Sqlite type).
On application relaunching shows old data.
This is an apple example code. Basically it tries to save the context before app is terminated. Depending on your specific case you might move the functionality to somewhere else.
func applicationShouldTerminate(_ sender: NSApplication) -> NSApplication.TerminateReply {
// Save changes in the application's managed object context before the application terminates.
let context = persistentContainer.viewContext
if !context.commitEditing() {
NSLog("\(NSStringFromClass(type(of: self))) unable to commit editing to terminate")
return .terminateCancel
}
if !context.hasChanges {
return .terminateNow
}
do {
try context.save()
} catch {
let nserror = error as NSError
// Customize this code block to include application-specific recovery steps.
let result = sender.presentError(nserror)
if (result) {
return .terminateCancel
}
let question = NSLocalizedString("Could not save changes while quitting. Quit anyway?", comment: "Quit without saves error question message")
let info = NSLocalizedString("Quitting now will lose any changes you have made since the last successful save", comment: "Quit without saves error question info");
let quitButton = NSLocalizedString("Quit anyway", comment: "Quit anyway button title")
let cancelButton = NSLocalizedString("Cancel", comment: "Cancel button title")
let alert = NSAlert()
alert.messageText = question
alert.informativeText = info
alert.addButton(withTitle: quitButton)
alert.addButton(withTitle: cancelButton)
let answer = alert.runModal()
if answer == .alertSecondButtonReturn {
return .terminateCancel
}
}
// If we got here, it is time to quit.
return .terminateNow
}
You're probably missing setting the managedObjectContext and entityName on NSArrayController.

how to implement multiple local notification not a single notification for swift 3

i have use the single notification , and this is my code:
this is for register the local notification>>>
func registerLocal() {
let center = UNUserNotificationCenter.current()
center.requestAuthorization(options: [.alert, .badge, .sound]) { (granted, error) in
if granted {
print("Yay!")
} else {
print("D'oh")
}
}
}
and this function to schedule the local notification>>>
func scheduleLocal() {
registerCategories()
let center = UNUserNotificationCenter.current()
// not required, but useful for testing!
center.removeAllPendingNotificationRequests()
let content = UNMutableNotificationContent()
content.title = "good morning"
content.body = "ttt123"
content.categoryIdentifier = "alarm"
content.userInfo = ["customData": "fizzbuzz"]
content.sound = UNNotificationSound.default()
var dateComponents = DateComponents()
dateComponents.hour = 23
dateComponents.minute = 18
let trigger = UNCalendarNotificationTrigger(dateMatching: dateComponents, repeats: true)
let request = UNNotificationRequest(identifier: UUID().uuidString, content: content, trigger: trigger)
center.add(request)
}
func registerCategories() {
let center = UNUserNotificationCenter.current()
center.delegate = self
let show = UNNotificationAction(identifier: "show", title: "Tell me more…", options: .foreground)
let category = UNNotificationCategory(identifier: "alarm", actions: [show], intentIdentifiers: [])
center.setNotificationCategories([category])
}
func userNotificationCenter(_ center: UNUserNotificationCenter, didReceive response: UNNotificationResponse, withCompletionHandler completionHandler: #escaping () -> Void) {
// pull out the buried userInfo dictionary
let userInfo = response.notification.request.content.userInfo
if let customData = userInfo["customData"] as? String {
print("Custom data received: \(customData)")
switch response.actionIdentifier {
case UNNotificationDefaultActionIdentifier:
// the user swiped to unlock; do nothing
print("Default identifier")
case "show":
print("Show more information…")
break
default:
break
}
}
// you need to call the completion handler when you're done
completionHandler()
}
now how can i use this code with the multiple local notification with iOS 10 and different times
thank you .
Use a different request identifier for each notification (otherwise you only see the last notification).
In the above example, ensure request identifier "UUID().uuidString" contains a unique value for each notification request.
You can call the func scheduleLocal() multiple times with different dateComponents to schedule on different dates. Or you can pass a array of dates to this function and run a loop to schedule the notifications according to these dates.
Just make sure that the identifier you pass in UNNotificationRequest(identifier:, content:, trigger:) function is different for each notification.
Hope this helps. :)
Call this function with different parameters. Like i called when app goes background
func applicationDidEnterBackground(_ application: UIApplication) {
setNotification(time: 25,identifier: "notific2")
setNotification(time: 50,identifier: "notific3")
setNotification(time: 90,identifier: "notific4")
}
func setNotification (time : Int,identifier : String)
{
let content = UNMutableNotificationContent()
content.title = "Don't forget"
content.body = "Buy some milk"
content.sound = UNNotificationSound.default()
let trigger = UNTimeIntervalNotificationTrigger(timeInterval: TimeInterval(time),
repeats: false)
let center = UNUserNotificationCenter.current()
// Swift
let request = UNNotificationRequest(identifier: identifier,
content: content, trigger: trigger)
center.add(request, withCompletionHandler: { (error) in
if error != nil {
// Something went wrong
}
})
}
Note that your code should works as expected! however, there is a little pitfall.
I think that I almost faced the exact same issue, after I tried to trace the pending notifications, I noted that the only notification that has been added is the last requested one. That's because you are calling in scheduleLocal() function:
// not required, but useful for testing!
center.removeAllPendingNotificationRequests()
Well, it is good to remove any existing notification reminder requests, this would help preventing unnecessary duplicate notifications, but you should call it only once before calling scheduleLocal():
UNUserNotificationCenter.current().removeAllPendingNotificationRequests()
// now you could call this function many times...
scheduleLocal()
simply, you don't want to delete each pending notification directly after adding it, instead you delete the whole previous pending notifications and add new ones.
If you want to use multiple local notification than you have to used different identifier for each request.
let request = UNNotificationRequest(identifier: "Stock Changed", content: content, trigger: nil)
Change "Stock Changed" with your different identifier for each request.
You can use loop for multiple request.

Cannot call value of non-function type 'HTTPURLResponse?

It is giving me the Error: Cannot call value of non-function type 'HTTPURLResponse?'
It should be caused by #escaping but I cannot make it work in the sentence below. Please help, Swift 3.0, AlamofireImage.
There are other similar answers but cannot make them work with my code below.
func getNetworkImage(_ urlString: String, completion: #escaping ((UIImage) -> Void)) -> (ImageRequest) {
let queue = decoder.queue.underlyingQueue
let request = Alamofire.request(urlString)
let imageRequest = ImageRequest(request: request)
imageRequest.request.response(
queue: queue,
responseSerializer: Request.imageResponseSerializer(),
completionHandler: { response in
guard let image = response.result.value else {
return
}
let decodeOperation = self.decodeImage(image) { image in
completion(image)
self.cacheImage(image, urlString: urlString)
}
imageRequest.decodeOperation = decodeOperation
}
)
return imageRequest
}
The error message: Cannot call value of non-function type 'HTTPURLResponse?' is telling you that the instance variable value can not be accessed. The bad thing is that it is telling you this in the wrong line of code. That may be the reason why it was so difficult to find.
The structure of the response object has changed. You code:
guard let image = response.result.value else {
return
}
Won't work anymore because the response object is of type DefaultDataResponse not HTTPResponse...
In order to access the data/image you need to go with response.response. depending on what you want to access:
response.response?.value(forKey: "")
Check the other method calls and properties. I believe you will find the data you are looking for.

How to port a module in Objective-C to Swift?

After experimenting with a few little Swift programs, I decided my next step was to port a single module in an Objective-C program into Swift to see what steps were required. I had a number of issues, so I thought I'd post my process and results here in case others might find it useful.
I also created a table to help me remember the different conversions. Unfortunately, StackOverflow doesn't support tables, so I posted these conversions as a Github gist here.
Although Apple will undoubtedly provide an Xcode Refactor to convert from Objective-C to Swift, converting one manually is a great way to get familiar with the differences between the two languages. There is so much 'muscle memory' involved in a language you know well, and this is a great way to get familiar with the new syntax. As promised by Apple, it turns out the languages share so many common ideas, that it's mostly a mechanical process (as opposed to porting from, say C++ or even traditional C).
Note that this process uses none of the exciting new features of Swift, it only gets the code straight across. I should mention that moving to Swift will restrict any backwards compatability to iOS 7 or OS X 10.9. I also ran into a couple of issues (with workarounds below) that I'm sure are just due to the first beta release status of the project, so may not be required in future versions.
I chose iPhoneCoreDataRecipes and picked a module that didn’t rely on a lot of others: IngredientDetailViewController. If you'd like to follow along, check out my "answer" below.
Hope this is of use.
0) Download a copy of the project here and open Recipes.xcodeproj in Xcode version 6.
1) Choose File>New File…>iOS Source>Swift File> IngredientDetailViewController (Folder: Classes, Group: Recipe View Controllers)
2) Reply Yes to “Would you like to configure an Objective-C bridging header?”
3) Copy the first three lines below from Recipes_Prefix.pch and the next three from IngredientDetailViewController.m into Recipes-Bridging-Header.h. If you do further files, obviously don't duplicate lines, and remove any files that you've converted to Swift. I haven't found any where that documents the need for the Cocoa lines, given that they're imported in the swift file, but ...
#import <Foundation/Foundation.h>
#import <UIKit/UIKit.h>
#import <CoreData/CoreData.h>
#import "Recipe.h"
#import "Ingredient.h"
#import "EditingTableViewCell.h"
4) Copy/paste the text from both the IngredientDetailViewController.h file and the IngredientDetailViewController.m files into IngredientDetailViewController.swift.
5) Delete both IngredientDetailViewController.h and .m files from project.
6) Do a global Find-and-Replace from #import "IngredientDetailViewController.h" to #import "Recipes-Swift.h" (Only one conversion in this case, and again for further files, don't duplicate this line in your Objective-C modules.)
7) Check the Project>Targets>Recipes>Build Settings Runpath Search Paths. If it shows $(inherited), remove this line or you'll get an error on launch about "no image found"
8) Convert Objective-C syntax in IngredientDetailViewController.swift to Swift. See the GitHub Gist mentioned above the substitutions required, or below for my converted version.
9) You may need to update the IB links. Do a Find>Find in Files on IngredientDetailViewController and select the one in Interface Builder. Open the Identity Inspector in the right-hand column. Select IngredientDetailViewController in the Class field, type xxx or something and tab.
10) Build and Run. Note that after going into a recipe, you must tap Edit and then the info button of an ingredient to activate IngredientDetailViewController
12) Congrats on building your first mixed Swift/Objective-C program!
Here's my cut at this particular module:
``
class IngredientDetailViewController: UITableViewController {
var recipe: Recipe!
var ingredient: Ingredient! {
willSet {
if let newIngredient = newValue {
self.ingredientStr = newIngredient.name
self.amountStr = newIngredient.amount
} else {
self.ingredientStr = ""
self.amountStr = ""
}
}
}
init(nibName nibNameOrNil: String!, bundle nibBundleOrNil: NSBundle!) {
super.init(nibName:nibNameOrNil, bundle: nibBundleOrNil?)
}
init(coder aDecoder: NSCoder!) {
super.init(coder: aDecoder)
}
init(style: UITableViewStyle) {
super.init(style: style)
}
// MARK: table's data source
var ingredientStr: String?
var amountStr: String?
// view tags for each UITextField
let kIngredientFieldTag = 1
let kAmountFieldTag = 2
override func viewDidLoad () {
super.viewDidLoad()
self.title = "Ingredient"
self.tableView.allowsSelection = false
self.tableView.allowsSelectionDuringEditing = false
}
override func tableView(tableView: UITableView!, numberOfRowsInSection section: Int) -> Int {
return 2
}
override func tableView(tableView: UITableView!, cellForRowAtIndexPath indexPath: NSIndexPath!) -> UITableViewCell! {
let IngredientsCellIdentifier = "IngredientsCell"
let cell = tableView.dequeueReusableCellWithIdentifier(IngredientsCellIdentifier, forIndexPath: indexPath ) as EditingTableViewCell
if (indexPath.row == 0) {
// cell ingredient name
cell.label.text = "Ingredient"
cell.textField.text = self.ingredientStr
cell.textField.placeholder = "Name"
cell.textField.tag = kIngredientFieldTag
}
else if (indexPath.row == 1) {
// cell ingredient amount
cell.label.text = "Amount"
cell.textField.text = self.amountStr
cell.textField.placeholder = "Amount"
cell.textField.tag = kAmountFieldTag
}
return cell
}
#IBAction func save (sender: AnyObject!) {
if let context = self.recipe.managedObjectContext {
if (!self.ingredient) {
self.ingredient = NSEntityDescription.insertNewObjectForEntityForName("Ingredient",
inManagedObjectContext:context) as Ingredient
self.recipe.addIngredientsObject(self.ingredient)
self.ingredient.displayOrder = self.recipe.ingredients.count
}
// update the ingredient from the values in the text fields
let cell = self.tableView.cellForRowAtIndexPath(NSIndexPath(forRow:0, inSection:0)) as EditingTableViewCell
self.ingredient.name = cell.textField.text
// save the managed object context
var error: NSError? = nil
if !context.save( &error) {
/*
Replace this implementation with code to handle the error appropriately.
abort() causes the application to generate a crash log and terminate.
You should not use this function in a shipping application, although it may be
useful during development. If it is not possible to recover from the error, display
an alert panel that instructs the user to quit the application by pressing the Home button.
*/
println("Unresolved error \(error), \(error!.userInfo)")
abort()
}
}
// if there isn't an ingredient object, create and configure one
self.parentViewController.dismissViewControllerAnimated(true, completion:nil)
}
#IBAction func cancel(sender: AnyObject!) {
self.parentViewController.dismissViewControllerAnimated(true, completion:nil)
}
func textFieldDidEndEditing(textField:UITextField) {
// editing has ended in one of our text fields, assign it's text to the right
// ivar based on the view tag
//
switch (textField.tag)
{
case kIngredientFieldTag:
self.ingredientStr = textField.text
case kAmountFieldTag:
self.amountStr = textField.text
default:
break
}
}
}