I feel puzzled by the following behavior. In the very beginning of my main index.js, I am using
require('dotenv').config();
console.log(process.env); // everything seems in order
I know that the rest of my code successfully access all the relevant process.env.${VARS}. However, I get SSL exceptions; exceptions that I can easily solve by
export NODE_EXTRA_CA_CERTS=/some/absolute/path/to/ca.pem
npm start
Is there something special about NODE_EXTRA_CA_CERTS that would explained why this specific variable set with require('dotenv').config() does not work while the others work like a charm?
Does it need to be set before running npm? If it does, why is it the case and are there any workaround so I could keep thing simple?
environement:
dotenv 16.0.0
node v16.13.2
neardupe How to properly configure node.js to use Self Signed root certificates? .
Your problem is not in npm. npm start runs your application, typically (but not necessarily) by running node (or whatever spelling on your platform) to run your js code. When you use node to run js, NODE_EXTRA_CA_CERTS is read and saved in the C-code part of node at startup, before beginning to execute js, and subsequent changes in js variables like process.env do not affect it.
The clean way to do this in js is to pass the desired CAlist -- which can consist of the standard list (from tls.rootCertificates) plus any additions (or replacements or deletions) you choose -- in the (relevant) TLS socket creation, or any https request that implicitly creates a TLS socket; or alternatively to use --use-openssl-ca and select an OpenSSL-format store provided by your system (modified if necessary by system means like update-ca-certificates on Debian/Ubuntu) or one you create.
Or when using npm as you do, it should be possible to configure your package.json to set the envvar before running the application in node.
If you can't do either/any of those, especially where you control the toplevel (and startup) but call libraries you can't [safely] change, see the Q I linked above. For https connections that use the default https.globalAgent you can (documentedly) set that per the A. For all connections, you can monkeypatch tls.createSecureContext to use the undocumented context.addCACert as in the Q, which OP confirmed in the A does actually work if using a correct cert.
I'm playing in Elm, and whenever I use elm make I get an error from Windows Script Host:
The error states that there is an error in the build elm.js file. And when I look at the given line, it's the following:
return {
keys: keys, // A hash of key name to index
free: free, // An array of unkeyed item indices
} // line 10547
So I'm guessing it's bitching about the unneeded , on line 10546: free: free,.
But now my question is, why is Windows Script Host doing stuff with my build elm.js file anyway, and how can I fix it?
I already tried disabling Windows Script Host, but then I just get an error stating that it doesn't allow script to be run.
Since you have a file in that directory called elm.js, the Windows Command Line tries executing that when you type elm make. It thinks you are intending this: elm.js make.
You can get around this in a few ways:
Change the name of the output file from elm.js to something else
Move the generated elm.js file to a subdirectory
Run elm-make from the command line instead of elm make
Use another shell like Powershell, Git Bash, or Cygwin
I'm trying to load a 3D model, stored locally on my computer, into Three.js with JSONLoader, and that 3D model is in the same directory as the entire website.
I'm getting the "Cross origin requests are only supported for HTTP." error, but I don't know what's causing it nor how to fix it.
My crystal ball says that you are loading the model using either file:// or C:/, which stays true to the error message as they are not http://
So you can either install a webserver in your local PC or upload the model somewhere else and use jsonp and change the url to http://example.com/path/to/model
Origin is defined in RFC-6454 as
...they have the same
scheme, host, and port. (See Section 4 for full details.)
So even though your file originates from the same host (localhost), but as long as the scheme is different (http / file), they are treated as different origin.
Just to be explicit - Yes, the error is saying you cannot point your browser directly at file://some/path/some.html
Here are some options to quickly spin up a local web server to let your browser render local files
Python 2
If you have Python installed...
Change directory into the folder where your file some.html or file(s) exist using the command cd /path/to/your/folder
Start up a Python web server using the command python -m SimpleHTTPServer
This will start a web server to host your entire directory listing at http://localhost:8000
You can use a custom port python -m SimpleHTTPServer 9000 giving you link: http://localhost:9000
This approach is built in to any Python installation.
Python 3
Do the same steps, but use the following command instead python3 -m http.server
VSCode
If you are using Visual Studio Code you can install the Live Server extension which provides a local web server enviroment.
Node.js
Alternatively, if you demand a more responsive setup and already use nodejs...
Install http-server by typing npm install -g http-server
Change into your working directory, where yoursome.html lives
Start your http server by issuing http-server -c-1
This spins up a Node.js httpd which serves the files in your directory as static files accessible from http://localhost:8080
Ruby
If your preferred language is Ruby ... the Ruby Gods say this works as well:
ruby -run -e httpd . -p 8080
PHP
Of course PHP also has its solution.
php -S localhost:8000
In Chrome you can use this flag:
--allow-file-access-from-files
Read more here.
Ran in to this today.
I wrote some code that looked like this:
app.controller('ctrlr', function($scope, $http){
$http.get('localhost:3000').success(function(data) {
$scope.stuff = data;
});
});
...but it should've looked like this:
app.controller('ctrlr', function($scope, $http){
$http.get('http://localhost:3000').success(function(data) {
$scope.stuff = data;
});
});
The only difference was the lack of http:// in the second snippet of code.
Just wanted to put that out there in case there are others with a similar issue.
Just change the url to http://localhost instead of localhost. If you open the html file from local, you should create a local server to serve that html file, the simplest way is using Web Server for Chrome. That will fix the issue.
I'm going to list 3 different approaches to solve this issue:
Using a very lightweight npm package: Install live-server using npm install -g live-server. Then, go to that directory open the terminal and type live-server and hit enter, page will be served at localhost:8080. BONUS: It also supports hot reloading by default.
Using a lightweight Google Chrome app developed by Google: Install the app, then go to the apps tab in Chrome and open the app. In the app point it to the right folder. Your page will be served!
Modifying Chrome shortcut in windows: Create a Chrome browser's shortcut. Right-click on the icon and open properties. In properties, edit target to "C:\Program Files (x86)\Google\Chrome\Application\chrome.exe" --disable-web-security --user-data-dir="C:/ChromeDevSession" and save. Then using Chrome open the page using ctrl+o. NOTE: Do NOT use this shortcut for regular browsing.
Note: Use http:// like http://localhost:8080 in case you face error.
Use http:// or https:// to create url
error: localhost:8080
solution: http://localhost:8080
In an Android app — for example, to allow JavaScript to have access to assets via file:///android_asset/ — use setAllowFileAccessFromFileURLs(true) on the WebSettings that you get from calling getSettings() on the WebView.
fastest way for me was:
for windows users run your file on Firefox problem solved, or
if you want to use chrome easiest way for me was to install Python 3 then from command prompt run command python -m http.server then go to http://localhost:8000/ then navigate to your files
python -m http.server
Easy solution for whom using VS Code
I've been getting this error for a while. Most of the answers works. But I found a different solution. If you don't want to deal with node.js or any other solution in here and you are working with an HTML file (calling functions from another js file or fetch json api's) try to use Live Server extension.
It allows you to open a live server easily. And because of it creates localhost server, the problem is resolving. You can simply start the localhost by open a HTML file and right-click on the editor and click on Open with Live Server.
It basically load the files using http://localhost/index.html instead of using file://....
EDIT
It is not necessary to have a .html file. You can start the Live Server with shortcuts.
Hit (alt+L, alt+O) to Open the Server and (alt+L, alt+C) to Stop the server. [On MAC, cmd+L, cmd+O and cmd+L, cmd+C]
Hope it will help someone :)
If you use old version of Mozilla Firefox (pre-2019), it will work as expected without any issues;
P.S. Surprisingly, old versions of Internet Explorer & Edge work absolutely fine too.
For those on Windows without Python or Node.js, there is still a lightweight solution: Mongoose.
All you do is drag the executable to wherever the root of the server should be, and run it. An icon will appear in the taskbar and it'll navigate to the server in the default browser.
Also, Z-WAMP is a 100% portable WAMP that runs in a single folder, it's awesome. That's an option if you need a quick PHP and MySQL server. Though it hasn't been updated since 2013. A modern alternative would be Laragon or WinNMP. I haven't tested them, but they are portable and worth mentioning.
Also, if you only want the absolute basics (HTML+JS), here's a tiny PowerShell script that doesn't need anything to be installed or downloaded:
$Srv = New-Object Net.HttpListener;
$Srv.Prefixes.Add("http://localhost:8080/");
$Srv.Start();
Start-Process "http://localhost:8080/index.html";
While($Srv.IsListening) {
$Ctx = $Srv.GetContext();
$Buf = [System.IO.File]::OpenRead((Join-Path $Pwd($Ctx.Request.RawUrl)));
$Ctx.Response.ContentLength64 = $Buf.Length;
$Ctx.Response.Headers.Add("Content-Type", "text/html");
$Buf.CopyTo($Ctx.Response.OutputStream);
$Buf.Close();
$Ctx.Response.Close();
};
This method is very barebones, it cannot show directories or other fancy stuff. But it handles these CORS errors just fine.
Save the script as server.ps1 and run in the root of your project. It will launch index.html in the directory it is placed in.
I suspect it's already mentioned in some of the answers, but I'll slightly modify this to have complete working answer (easier to find and use).
Go to: https://nodejs.org/en/download/. Install nodejs.
Install http-server by running command from command prompt npm install -g http-server.
Change into your working directory, where index.html/yoursome.html resides.
Start your http server by running command http-server -c-1
Open web browser to http://localhost:8080
or http://localhost:8080/yoursome.html - depending on your html filename.
I was getting this exact error when loading an HTML file on the browser that was using a json file from the local directory. In my case, I was able to solve this by creating a simple node server that allowed to server static content. I left the code for this at this other answer.
It simply says that the application should be run on a web server. I had the same problem with chrome, I started tomcat and moved my application there, and it worked.
I suggest you use a mini-server to run these kind of applications on localhost (if you are not using some inbuilt server).
Here's one that is very simple to setup and run:
https://www.npmjs.com/package/tiny-server
Experienced this when I downloaded a page for offline view.
I just had to remove the integrity="*****" and crossorigin="anonymous" attributes from all <link> and <script> tags
If you insist on running the .html file locally and not serving it with a webserver, you can prevent those cross origin requests from happening in the first place by making the problematic resources available inline.
I had this problem when trying to to serve .js files through file://. My solution was to update my build script to replace <script src="..."> tags with <script>...</script>.
Here's a gulp approach for doing that:
1.
run npm install --save-dev to packages gulp, gulp-inline and del.
2.
After creating a gulpfile.js to the root directory, add the following code (just change the file paths for whatever suits you):
let gulp = require('gulp');
let inline = require('gulp-inline');
let del = require('del');
gulp.task('inline', function (done) {
gulp.src('dist/index.html')
.pipe(inline({
base: 'dist/',
disabledTypes: 'css, svg, img'
}))
.pipe(gulp.dest('dist/').on('finish', function(){
done()
}));
});
gulp.task('clean', function (done) {
del(['dist/*.js'])
done()
});
gulp.task('bundle-for-local', gulp.series('inline', 'clean'))
Either run gulp bundle-for-local or update your build script to run it automatically.
You can see the detailed problem and solution for my case here.
For all y'all on MacOS... setup a simple LaunchAgent to enable these glamorous capabilities in your own copy of Chrome...
Save a plist, named whatever (launch.chrome.dev.mode.plist, for example) in ~/Library/LaunchAgents with similar content to...
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>Label</key>
<string>launch.chrome.dev.mode</string>
<key>ProgramArguments</key>
<array>
<string>/Applications/Google Chrome.app/Contents/MacOS/Google Chrome</string>
<string>-allow-file-access-from-files</string>
</array>
<key>RunAtLoad</key>
<true/>
</dict>
</plist>
It should launch at startup.. but you can force it to do so at any time with the terminal command
launchctl load -w ~/Library/LaunchAgents/launch.chrome.dev.mode.plist
TADA! 😎 💁🏻 🙊 🙏🏾
Not possible to load static local files(eg:svg) without server. If you have NPM /YARN installed in your machine, you can setup simple http server using "http-server"
npm install http-server -g
http-server [path] [options]
Or open terminal in that project folder and type "hs". It will automaticaly start HTTP live server.
er. I just found some official words "Attempting to load unbuilt, remote AMD modules that use the dojo/text plugin will fail due to cross-origin security restrictions. (Built versions of AMD modules are unaffected because the calls to dojo/text are eliminated by the build system.)" https://dojotoolkit.org/documentation/tutorials/1.10/cdn/
One way it worked loading local files is using them with in the project folder instead of outside your project folder. Create one folder under your project example files similar to the way we create for images and replace the section where using complete local path other than project path and use relative url of file under project folder .
It worked for me
Install local webserver for java e.g Tomcat,for php you can use lamp etc
Drop the json file in the public accessible app server directory
Start the app server,and you should be able to access the file from localhost
For Linux Python users:
import webbrowser
browser = webbrowser.get('google-chrome --allow-file-access-from-files %s')
browser.open(url)
url should be like:
createUserURL = "http://www.localhost:3000/api/angular/users"
instead of:
createUserURL = "localhost:3000/api/angular/users"
Many problem for this, with my problem is missing '/' example:
jquery-1.10.2.js:8720 XMLHttpRequest cannot load http://localhost:xxxProduct/getList_tagLabels/
It's must be: http://localhost:xxx/Product/getList_tagLabels/
I hope this help for who meet this problem.
I have also been able to recreate this error message when using an anchor tag with the following href:
Example a tag
In my case an a tag was being used to get the 'Pointer Cursor' and the event was actually controlled by some jQuery on click event. I removed the href and added a class that applies:
cursor:pointer;
cordova achieve this. I still can not figure out how cordova did. It does not even go through shouldInterceptRequest.
Later I found out that the key to load any file from local is: myWebView.getSettings().setAllowUniversalAccessFromFileURLs(true);
And when you want to access any http resource, the webview will do checking with OPTIONS method, which you can grant the access through WebViewClient.shouldInterceptRequest by return a response, and for the following GET/POST method, you can just return null.
If you are searching for a solution for Firebase Hosting, you can run the
firebase serve --only hosting command from the Firebase CLI
That's what I came here for, so I thought I'd just leave it here to help like ones.
If your using VS code just trying loading a live server in there. fixed my problem immediately.
I know there's another question similar to this, but the link provided by the answerer is out of date (and when I dig into the current Watir documentation I only find info on Windows 8.1; I am on Windows 7, and the step that doc suggests for resolving this is not helping me per below)
I am attempting to execute a test using Watir/minitest (along the lines of rake ci:setup:minitest test TEST=test/full_path/happypath_test.rb), and it chokes on the following:
Selenium::WebDriver::Error::WebDriverError: Unable to find the chromedriver exec
utable. Please download the server from http://chromedriver.storage.googleapis.c
om/index.html and place it somewhere on your PATH. More info at http://code.goog
le.com/p/selenium/wiki/ChromeDriver.
The Watir documentation and error message both point to the PATH. However, I have just downloaded the latest version of Chromedriver (2.12, it appears) and plonked the exe in a folder that I have confirmed is in my PATH (specifically c:/Ruby193/bin - yes I know I'm on an old Ruby version; alas not something I can update for this project)
I know Chromedriver is present because I can run it from irb:
require 'watir-webdriver
followed by
b = Watir::Browser.new :chrome
This launches a chrome window just fine. But when I actually try to execute a test it gives the "can't find chromedriver" error.
I've run bundle install to try and be sure I'm on the right versions of things and don't know what else to do. Any help, please?
Specify the driver_path directly to Selenium.
Simply call this before launching your new browser window:
Selenium::WebDriver::Chrome::Service.driver_path = "/absolute/path/to/chromedriver"
This also has the benefit of not requiring you to muck up your PATH and you can checkthis into your repo (of course, make the path dynamic to your project root directory, etc.).
I found real nice posts here and here. You can configure in super easy steps.
I have tried and tested working superb.
From post 1:
Change from firefox to chrome (wherever you have instantiated the browser ), so that it will become:
#browser = Watir::Browser.new :chrome
Now if you are on Windows, copy paste the downloaded binary file in C:/Windows directory`
Second post tells about how to change the default path c:\windows to your project's custom path. Its interesting and helpful. Take a look for sure.
I'm writing a script for Illustrator CS6 in ExtendScript. At the end of my script, I want to spawn a task (a second script, in Ruby) using File.execute(). However, it's not working. And I'm at a loss as how to debug the problem -- how can I figure out why this isn't working?
Here's the end of my ExtendScript file:
// Do a bunch of other work, then:
var rubyFile = new File(scriptFolder + 'BuildHtmlWalkthrough.rb');
alert(rubyFile.exists);
var result = rubyFile.execute();
alert(result);
Both rubyFile.exists and result are always true, indicating that the script launched OK. But the script does not appear to run, at all. I've tried the following diagnostics:
The Ruby script does successfully run from the command line. The script's permissions are -rwxr-xr-x
I added a call to system("touch /blah/blah/blah") as the very first line of the Ruby script. The file does not get touched.
I thought maybe the ExtendScript process was terminating before the Ruby script could run, so I added a long for loop after rubyFile.execute(). Spinning for > 30 seconds did not help.
What can I do to debug, or solve, this problem?
I'm on MacOS X v10.9.1. And for reference, this is the documentation for File.execute():
File.execute (): Boolean
Core JavaScript Classes
Executes or opens
this file using the appropriate application, as if it had been
double-clicked in a file browser. You can use this method to run
scripts, launch applications, and so on. Returns true immediately if
the application launch was successful.
It's probably doing the "opens this file using the appropriate application" instead of executing, and returns true because the file successfully opens (or is already open in its associated app). If I have a python script and do
f= new File("~/Documents/misc_scripts/getpixelrgb.py");
f.execute();
, it opens it in my script editor, even if the file's execute flags are set.
I'm on OSX, btw
In After Effects, there is system.callSystem() to execute command line commands, but I'm afraid that is absent in Illustrator (I'm assuming you're doing this for Illustrator because of the tag). Are you on OSX or Windows? There are ways around this, by making an executable .app (OSX) or .exe (Win) and calling that with execute(). If I were doing this, I'm on OSX and I'd make an AppleScript app that does 'do shell script' to make the ruby system call. On Windows, it's different. One solution you might like if you're on windows: ocra, which is ruby-specific (http://ocra.rubyforge.org/). It may be possible to run a .bat file on Windows that calls the ruby script, but I'm not sure.
[edit!]
Terribly sorry for the extraneous Windows info (for someone else, I guess). Just saw your note about being on OSX. So you might want to use the AppleScript solution.
[edit again]
So, if my ruby script ("test.rb") is:
#!/usr/bin/env ruby
print "Hello"
and my AppleScript is:
do shell script "cd /testing_folder/; ruby test.rb"
Then I get "Hello" returned in AppleScript, but ExtendScript will just return true.