The Problem: I'm programmatically generating labels but am having trouble referencing them in code because they don't exist at runtime.
The Context: For a game, I've generated a 10x10 grid of labels with the following:
Public lbl As Label()
Dim tilefont As New Font("Sans Serif", 8, FontStyle.Regular)
Private Sub Lucror_Load(sender As Object, e As EventArgs) Handles MyBase.Load
Dim i As Integer = 0
Dim a As Integer = 0
Dim height As Integer
Dim width As Integer
height = 30
width = 30
ReDim lbl(99)
For i = 0 To 99
lbl(i) = New Label
lbl(i).Name = i
lbl(i).Size = New System.Drawing.Size(30, 30)
lbl(i).Location = New System.Drawing.Point((width), height)
lbl(i).Text = i
lbl(i).Font = tilefont
Me.Controls.Add(lbl(i))
width = width + 30
a = a + 1 'starting new line if required
If (a = 10) Then
height = height + 30
width = 30
a = 0
End If
Next
End Subenter code here
This worked fine but the labels function as tiles in the game and game tiles need to store 2-3 integers each as well as be able to be referenced through event handlers. I figured a possible way to store integers would be to generate 100 arrays, each named after a label and each holding the 2-3 integers, but that seems very redundant.
What I need:
On click and on hover event handlers for every label
An array (or dictionary?) to store 2-3 integers for every label
Labels have to reference each others names ie. do something to label with name (your name + 1).
The Question: Is there a simple way to achieve these three things with the current way I generate labels (and if so, how?) and if not, how else can I generate the 100 labels to make achieving these things possible?
Any help is much appreciated.
Your labels do exist at runtime, but not at compile time. Attaching events is a little different at runtime, you must use AddHandler.
Below is some sample code that should illustrate everything you're asking for. I've introduced inheritance as a way of saving data that is pertinent to each tile. The GameTile type behaves exactly as a label, and we've added some functionality for storing integers and naming the control.
Public Class Form1
Dim tilefont As New Font("Sans Serif", 8, FontStyle.Regular)
Public Property GameTiles As List(Of GameTile)
Private Sub Lucror_Load(sender As Object, e As EventArgs) Handles MyBase.Load
Dim a As Integer = 0
Dim xPosition As Integer = 30
Dim yPosition As Integer = 30
GameTiles = New List(Of GameTile)
For i = 0 To 99
Dim gt As New GameTile(i.ToString)
gt.Size = New System.Drawing.Size(30, 30)
gt.Location = New System.Drawing.Point((yPosition), xPosition)
gt.Font = tilefont
gt.Integer1 = i + 1000
gt.Integer2 = i + 2000
gt.Integer3 = i + 3000
Me.Controls.Add(gt)
AddHandler gt.Click, AddressOf TileClickHandler
GameTiles.Add(gt)
yPosition = yPosition + 30
a = a + 1 'starting new line if required
If (a = 10) Then
xPosition = xPosition + 30
yPosition = 30
a = 0
End If
Next
End Sub
Private Sub TileClickHandler(sender As Object, e As EventArgs)
Dim gt = CType(sender, GameTile)
MsgBox("This tile was clicked: " & gt.Text &
Environment.NewLine & gt.Integer1 &
Environment.NewLine & gt.Integer2 &
Environment.NewLine & gt.Integer3)
End Sub
End Class
Public Class GameTile
Inherits Label
'this class should be in a separate file, but it's all together for the sake of clarity
Public Property Integer1 As Integer
Public Property Integer2 As Integer
Public Property Integer3 As Integer
Public Sub New(NameText As String)
MyBase.New()
Name = NameText
Text = NameText
End Sub
End Class
Related
this is my code its the start of a customer details editing system for my course work
Public Class editCustomerFields
Dim textbox As New TextBox
Private Sub editCustomerFields_Load(sender As Object, e As EventArgs) Handles MyBase.Load
Dim updownLBL As Integer = 55
Dim updownTXT As Integer = 80
Dim leftRight As Integer = 30
For i = 0 To globalVariables.countForCustomerDetails - 1
Dim label As New Label
label.Size = New System.Drawing.Size(159, 23)
label.Location = New System.Drawing.Point(leftRight, updownLBL)
label.Text = globalVariables.fieldsCustomerDetailsArray(globalVariables.editCustomerDetailsTxtNamesList.Item(i))
label.Name = globalVariables.fieldsCustomerDetailsArray(globalVariables.editCustomerDetailsTxtNamesList.Item(i))
Me.Controls.Add(label)
TextBox.Size = New System.Drawing.Size(315, 30)
TextBox.Location = New System.Drawing.Point(leftRight, updownTXT)
textbox.Name = globalVariables.fieldsCustomerDetailsArray(globalVariables.editCustomerDetailsTxtNamesList.Item(i))
MsgBox(TextBox.Name)
Me.Controls.Add(textbox)
globalVariables.txtEditCustomerDetailsArray(i) = textbox.Name
updownLBL += 60
updownTXT += 60
If updownTXT >= 500 Then
leftRight = 350
updownTXT = 80
updownLBL = 55
End If
Next
End Sub
End Class
i have a bunch of checkboxes that the user selects that correspond to the different fields in the database. then the program takes the input and on another form displays textboxes and labels for the user to enter data into. How do I get the data entered in the textbox?
fieldsCustomerDetailsArray is an array of the field names ("username","password" etc)
editCustomerDetailsTxtNamesList is a list of the checkboxes for the array to use
I am trying to add multiple labels to a userform at runtime
It's for the player names of a board game; and until the game starts the number of players are not known. I have managed to figure out for myself how to use the dynamic array function to create the list of players. I used a For.....Next loop to add the player names. I thought I could do that to add the labels to the form, but it only adds one. Depending on where the new control type is declared, it either adds the first player only, or the last player
This code produces one label only within the groupbox, the last player
Public Class Form1
Private Sub Button1_Click(sender As Object, e As EventArgs) Handles Button1.Click
Dim Players_Num As Integer = InputBox("Enter the number of players")
Dim Players(Players_Num) As String
Dim newText As New Label
For i = 0 To Players_Num - 1
Players(i) = InputBox("Enter player name")
Next
'This piece of code was jsut for me to test that I was successfully using a For...Loop
'to add the players names, and will be deleted later on
For x = 0 To Players_Num - 1
MessageBox.Show(Players(x))
Next
For z = 0 To Players_Num - 1
newText.Name = "txt" & Players(z)
newText.Text = Players(z)
newText.Size = New Size(170, 20)
newText.Location = New Point(12 + 5, 12 + 5)
GroupBox1.Controls.Add(newText)
Next
End Sub
End Class
This one places only the first player
Public Class Form1
Private Sub Button1_Click(sender As Object, e As EventArgs) Handles Button1.Click
Dim Players_Num As Integer = InputBox("Enter the number of players")
Dim Players(Players_Num) As String
For i = 0 To Players_Num - 1
Players(i) = InputBox("Enter player name")
Next
'This piece of code was jsut for me to test that I was successfully using a For...Loop
'to add the players names, and will be deleted later on
For x = 0 To Players_Num - 1
MessageBox.Show(Players(x))
Next
For z = 0 To Players_Num - 1
Dim newText As New Label
newText.Name = "txt" & Players(z)
newText.Text = Players(z)
newText.Size = New Size(170, 20)
newText.Location = New Point(12 + 5, 12 + 5)
GroupBox1.Controls.Add(newText)
Next
End Sub
End Class
I've tried this in vs 2015 and 2019 Community
Where is it going wrong?
From the looks of the code, you are correctly creating the controls but their location is the same for all of them, essentially, they are being place one of top of the other, the first is hidden with the second, which is hidden with the third.
The line
newText.Location = New Point(12 + 5, 12 + 5)
needs to be modified to place the labels at different locations.
Perhaps, something like:
newText.Location = New Point(12 + 5, 12 + (z * 25))
This will vertically align the labels with a gap of 25 between them
You are placing them all in the same location
newText.Location = New Point(12 + 5, 12 + 5)
Use your 'z' index to place them at different locations in order to be able to see them
For me it is easier to contain controls in a TableLayoutPanel then add the TLP to what ever control collection, such as a GroupBox This way you can couple a Label with TextBox, for example. Here's an example how you can create controls from a DataTable. In your case you would only need 1 ColumnStyle for labels, I just thought I would show you a good practice for future shortcuts. (I rarely use the designer to place controls)
'Start test data
Dim DtTable As New DataTable
With DtTable
Dim NewDtRow As DataRow = .NewRow
For i As Integer = 0 To 25
Dim DtCol As New DataColumn With {.ColumnName = "Col" & i, .DataType = GetType(String)}
.Columns.Add(DtCol)
NewDtRow(DtCol.ColumnName) = "Test" & i
Next
.Rows.Add(NewDtRow)
End With
'End test data
Dim TLP1 As New TableLayoutPanel With {.Name = "TlpFields"}
With TLP1
.BorderStyle = BorderStyle.Fixed3D
.CellBorderStyle = TableLayoutPanelCellBorderStyle.Inset
.AutoScroll = True
.AutoSize = True
.RowStyles.Clear()
.ColumnStyles.Clear()
.Dock = DockStyle.Fill
.ColumnCount = 2
.ColumnStyles.Add(New ColumnStyle With {.SizeType = SizeType.AutoSize})
End With
For Each DtCol As DataColumn In DtTable.Columns
With TLP1
.RowCount += 1
.RowStyles.Add(New RowStyle With {.SizeType = SizeType.AutoSize})
'create labels
.Controls.Add(New Label With {
.Text = DtCol.ColumnName,
.Anchor = AnchorStyles.Right}, 0, .RowCount)
'create textboxs
Dim TxtBox As New TextBox With {
.Name = "TextBox" & DtCol.ColumnName,
.Size = New Size(170, 20),
.Anchor = AnchorStyles.Left}
'add binding
TxtBox.DataBindings.Add("Text", DtTable, DtCol.ColumnName)
.Controls.Add(TxtBox, 1, .RowCount)
End With
Next
Controls.Add(TLP1)
Good Morning
I am creating an application that has 100 Labels from Label1 to Label100. My Target here is that all of that Labels must generate random letters in the alphabet no matter if it is repeated as long as its different.
Here is my code I tried.
Dim validchars As String = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"
Dim sb As New StringBuilder()
Dim rand As New Random()
For i As Integer = 1 To 1
Dim idx As Integer = rand.Next(0, validchars.Length)
Dim randomChar As Char = validchars(idx)
sb.Append(randomChar)
Next i
Label1.Text = sb.ToString()
Label2.Text = sb.ToString()
Label3.Text = sb.ToString()
Label4.Text = sb.ToString()
Label5.Text = sb.ToString()
Label6.Text = sb.ToString()
Label7.Text = sb.ToString()
Label8.Text = sb.ToString()
'and so on until i reached Label100
But my output is this :(
Please ignore the other letters because i tried to code until Label50
How can i achieve it? and is there other way to shorten up calling each label?
TYSM for future help
Is this what you're going for (c#)? Basically, creating the Labels on the fly, and adding them to a FlowLayoutPanel for stacking and positioning.
var alphabet = "ABCDEFGHIJKLMNOPQRSTUVWXYZ";
Random random = new Random();
for (int i = 0; i < 100; i++)
{
Label label = new Label();
label.Text = alphabet[random.Next(0, alphabet.Length)].ToString();
flowLayoutPanel1.Controls.Add(label);
}
VB.NET:
Dim alphabet = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"
Dim random As New Random()
For i As Integer = 0 To 99
Dim label As New Label()
label.Text = alphabet(random.[Next](0, alphabet.Length)).ToString()
flowLayoutPanel1.Controls.Add(label)
Next
Option 1, with your existing form:
I would have created the labels in the code and not in the designer, but if you already have them, you can do this:
private void Form1_Load(object sender, EventArgs e)
{
var labels = this.Controls.OfType<Label>();
var rnd = new Random();
foreach (var label in labels)
{
label.Text = ((char)(rnd.Next(26) + 'A')).ToString();
}
}
Simply loop through all the form's labels (you may filter them if necessary) and assign each one a random letter. And that's all. No need to use StringBuilders or an array with the letters.
I also used Convertor to turn it into VB, I hope it works:
Private Sub Form1_Load(sender As Object, e As EventArgs)
Dim labels = Me.Controls.OfType(Of Label)()
Dim rnd = New Random()
For Each label As var In labels
label.Text = CChar(rnd.[Next](26) + "A"C).ToString()
Next
End Sub
Option 2, starting from scratch:
Finally, based on mariocatch's answer, which uses a FlowLayoutPanel, I suggest you do this:
Start with an empty form.
Add a Panel.
Set its Dock property to Bottom.
Add a Button inside.
Go to its Anchor property and deselect Top and Left (nothing selected).
Set the panel's height and center the button horizontally.
Add a FlowLayoutPanel in the middle of the form.
Set its Dock property to Fill.
And nothing else there. Then use this code:
Private Sub Form1_Load(sender As Object, e As EventArgs)
Dim rnd = New Random()
For i As Integer = 0 To 49
Dim label = New Label()
label.Width = 20
label.Text = CChar(rnd.[Next](26) + "A"C).ToString()
Me.flowLayoutPanel1.Controls.Add(label)
Next
End Sub
After this I think you can adjust all the details without any issue.
Here is the VB.NET version of the code provided by #mariocatch. I like it.
Dim alphabet = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"
Dim random As New Random()
For i As Integer = 0 To 99
Dim label As New Label()
label.Text = alphabet(random.Next(0, alphabet.Length)).ToString()
flowLayoutPanel1.Controls.Add(label)
Next
This is the Convertor used online for converting C# code to VB.NET code for reference.
Assuming labels up to 50 are the ones with the "F"s:
You've determined the value of sb once you left the loop. You're then taking that value and setting that to the text of each label, which is why it wouldn't work. You've also created a loop starting at 1 and ending at 1, which is a pretty pointless loop as it only runs once. If you modify the loop to generate 100 characters in the stringbuilder and then set the nth label to the nth character of the stringbuilder, this should work.
I'm designing a windows form. I have output to be displayed on the form it self.
Tried using print, but it is not working.
How do I do that?
I'M NOT PRINTING THE FORM.
ADDED:
I need to display 3 numbers with text string next to each number.
I want to do this in a way that it shows in the form or label in the form without overwriting the previous results.
example:
3 (wrong) 1 (right) 8 (wrong)
2 (wrong) 1 (right) 5 (right)
9 (right) 1 (right) 5 (right)
ADDED:
Thanks for the help everyone. one more question and i think i'm good.
I was thinking of doing something like this inside a loop, problem is I can't add a string and an int together to make a new var:
Xnum1 = Xnum1 + 50
Xnum2 = Xnum1 + ".0F"
Ynum1 = Ynum1 + 50
Ynum2 = Ynum1 + ".0F"
In VB6 you could use the Print statement to draw to the surface of the form. In VB.NET, however, you should be using the Form.CreateGraphics method to create a new Graphics object that can be used to draw to the form's surface. For instance:
Private Sub PrintText(text As String, x As Single, y As Single)
Dim g As Graphics = Me.CreateGraphics()
g.DrawString(text, New Font("Arial", 16), New SolidBrush(Color.Black), New PointF(x, y))
End Sub
That would be the closest equivalent to using the VB6 Print statement like that.
However, I would strongly recommend using a control to display the data. It looks like for the data you need to display, a simple multi-line text box or label would be sufficient. For instance:
Private Sub AppendResult(index As Integer, right As Boolean)
If right Then
TextBox1.Text = TextBox1.Text & " " & index.ToString() & " (right)"
Else
TextBox1.Text = TextBox1.Text & " " & index.ToString() & " (wrong)"
End If
End Sub
If you want to get more fancy, you could look into using a data grid, a list box, a list view, or even a table layout control instead.
I believe that the most efficient way is to use a tableLayoutPanel with 6 columns. Add in each cell a label showing in the first cell the number, in the second the indicator for that number (right/wrong). Do the same for second and third number.(second number = third and fourth cell, third number =fifth and sixth cell)
For the next set of numbers you can add a new row with with labels in each cell.
I'll add some code to make my answer more professional.
First you add the tableLayoutPanel in your form. You size it as you like (make its width, long enough to handle the data)
You delete the lastRow and then you add columns (you want to have 6 columns). You edit the size of the columns to be Percentage =16.67%
Public Class Form1
Private rowIndex
Private Sub Form1_Load(sender As System.Object, e As System.EventArgs) Handles MyBase.Load
For i = 0 To 4 Step 2
Dim val As Integer = 3
AddLabels(val, i, 0)
Next
For i = 1 To 5 Step 2
Dim val As String = "right"
AddLabels(val, i, 0)
Next
End Sub
Private Sub Button1_Click(sender As System.Object, e As System.EventArgs) Handles Button1.Click
rowIndex = rowIndex + 1
Me.TableLayoutPanel1.RowStyles.Add(New RowStyle(SizeType.Absolute, 30))
Me.TableLayoutPanel1.Height = Me.TableLayoutPanel1.Height + 30
For i = 0 To 4 Step 2
Dim val As Integer = 3 'here you have to put your number
AddLabels(val, i, rowIndex)
Next
For i = 1 To 5 Step 2
Dim val As String = "right" 'here you have to put your indicator
AddLabels(val, i, rowIndex)
Next
End Sub
Private Sub AddLabels(ByVal lblValue As String, ByVal column As Integer, ByVal row As Integer)
Dim lblHeader As New Label
lblHeader.AutoSize = True
lblHeader.Margin = New Padding(0)
lblHeader.BackColor = Color.Transparent
lblHeader.TextAlign = ContentAlignment.MiddleLeft
lblHeader.Dock = DockStyle.None
lblHeader.Text = lblValue
'Put the lblHeader in the right cell
Dim lblHeaderPos As New TableLayoutPanelCellPosition(column, row)
TableLayoutPanel1.SetCellPosition(lblHeader, lblHeaderPos)
TableLayoutPanel1.Controls.Add(lblHeader)
End Sub
Let me know if you facing any problems.
Also if you don't know how many rows you will add, put the tableLyoutPanel inside a panel. Make the panel's property AutoScroll=True and then you can add infinite number of new rows.
I'm very new to programming and vb.net, trying to self teach more so as a hobby, as I have an idea for a program that I would find useful, but I am having trouble getting past this issue and I believe it is to do with the timer.
I have a form of size.(600,600) with one button of size.(450,150) that is set location(100,50) on the form. When clicked I want to move down it's own height, then add a new button in it's place. The code included below works as desired for the first two clicks, but on the third click the button keeps moving and the autoscroll bar extends. I initially thought it was the autoscroll function or the location property, but realised that as the button keeps moving, the timer hasn't stopped. I am aware that the code is probably very clunky in terms of achieving the outcome, and that there are a few lines/variables that are currently skipped over by the compiler (these are from older attempts to figure this out).
I have looked around and can't find the cause of my problem. Any help would be greatly appreciated. Apologies if the code block looks messy - first go.
Public Class frmOpenScreen
Dim intWButtons, intCreateButtonY, intCreateButtonX 'intTimerTick As Integer
Dim arrWNames() As String
Dim ctrlWButtons As Control
Dim blnAddingW As Boolean
Private Sub btnCreateW_Click(sender As System.Object, e As System.EventArgs) Handles btnCreateW.Click
'Creates new Button details including handler
Dim strWName, strWShort As String
Dim intCreateButtonY2 As Integer
Static intNumW As Integer
Dim B As New Button
strWName = InputBox("Please enter the name name of the button you are creating. Please ensure the spelling is correct.", "Create W")
If strWName = "" Then
MsgBox("Nothing Entered.")
Exit Sub
End If
strWShort = strWName.Replace(" ", "")
B.Text = strWName
B.Width = 400
B.Height = 150
B.Font = New System.Drawing.Font("Arial Narrow", 21.75)
B.AutoSizeMode = Windows.Forms.AutoSizeMode.GrowAndShrink
B.Anchor = AnchorStyles.Top
B.Margin = New Windows.Forms.Padding(0, 0, 0, 0)
'Updates Crucial Data (w name array, number of w buttons inc Create New)
If intNumW = 0 Then
ReDim arrWNames(0)
Else
intNumW = UBound(arrWNames) + 1
ReDim Preserve arrWNames(intNumW)
End If
arrWNames(intNumW) = strWShort
intNumW = intNumW + 1
intWButtons = WButtonCount(intWButtons) + 1
'updates form with new button and rearranges existing buttons
intCreateButtonY = btnCreateW.Location.Y
intCreateButtonX = btnCreateW.Location.X
‘intTimerTick = 0
tmrButtonMove.Enabled = True
‘Do While intTimerTick < 16
‘ 'blank to do nothing
‘Loop
'btnCreateW.Location = New Point(intCreateButtonX, intCreateButtonY + 150)
B.Location = New Point(intCreateButtonX, intCreateButtonY)
Me.Controls.Add(B)
B.Name = "btn" & strWShort
intCreateButtonY2 = btnCreateW.Location.Y
If intCreateButtonY2 > Me.Location.Y Then
Me.AutoScroll = False
Me.AutoScroll = True
Else
Me.AutoScroll = False
End If
'MsgBox(intCreateButtonY)
End Sub
Function WButtonCount(ByRef buttoncount As Integer) As Integer
buttoncount = intWButtons
If buttoncount = 0 Then
Return 1
End If
Return buttoncount
End Function
Public Sub tmrButtonMove_Tick(sender As System.Object, e As System.EventArgs) Handles tmrButtonMove.Tick
Dim intTimerTick As Integer
If intTimerTick > 14 Then
intTimerTick = 0
End If
If btnCreateW.Location.Y <= intCreateButtonY + 150 Then
btnCreateW.Top = btnCreateW.Top + 10
End If
intTimerTick += 1
If intTimerTick = 15 Then
tmrButtonMove.Enabled = False
End If
End Sub
End Class
So my current understanding is that the tick event handler should be increasing the timertick variable every time it fires, and that once it has hits 15 it should diable the timer and stop the button moving, but it is not doing so.
Thanks in advance.
IntTimerTick is initialized to 0 at the beginning of every Tick event. This won't happen if you declare it to be static:
Static Dim intTimerTick As Integer